update music background

This commit is contained in:
Yustina 2025-12-15 22:52:17 +07:00
parent 4e8855532e
commit 255a35e4ac
9 changed files with 217 additions and 120 deletions

View File

@ -20,6 +20,30 @@ body {
flex-direction: column; flex-direction: column;
} }
/* OVERLAY COUNTDOWN */
#countdown-overlay {
position: fixed;
top: 0; left: 0; width: 100%; height: 100%;
background: rgba(0,0,0,0.85);
display: flex;
justify-content: center;
align-items: center;
z-index: 1000;
color: white;
font-size: 150px;
font-weight: 800;
display: none;
}
.pulse-anim {
animation: pulse 1s ease-out infinite;
}
@keyframes pulse {
0% { transform: scale(1); opacity: 1; }
100% { transform: scale(2); opacity: 0; }
}
.topbar { .topbar {
display: flex; display: flex;
justify-content: space-between; justify-content: space-between;
@ -200,38 +224,25 @@ body {
font-weight: 600; font-weight: 600;
} }
.gameboard {
flex: 1;
display: grid;
grid-template-columns: repeat(4, 1fr);
gap: 16px;
padding: 25px 40px;
box-sizing: border-box;
place-items: center;
}
.card {
width: 100%;
aspect-ratio: 4 / 3;
perspective: 1000px;
cursor: pointer;
}
.play-again { background: #b700ff; color: white; } .play-again { background: #b700ff; color: white; }
.leaderboard { background: gold; } .leaderboard { background: gold; }
.back-menu { background: #444; color: white; } .back-menu { background: #444; color: white; }
@keyframes fadeIn { .music-control {
from { opacity:0; transform: scale(0.8); } position: fixed;
to { opacity:1; transform: scale(1); } bottom: 20px;
} right: 20px;
z-index: 100;
@media (max-width: 700px) { background: white;
.gameboard { width: 45px;
grid-template-columns: repeat(3, 1fr); height: 45px;
padding: 12px; border-radius: 50%;
gap: 10px; display: flex;
} justify-content: center;
align-items: center;
cursor: pointer;
box-shadow: 0 4px 10px rgba(0,0,0,0.3);
font-size: 20px;
} }
@media (max-width: 700px) { @media (max-width: 700px) {
@ -241,11 +252,22 @@ body {
gap: 10px; gap: 10px;
} }
} }
</style> </style>
</head> </head>
<body> <body>
<div id="countdown-overlay"></div>
<audio id="bgMusic" loop src="music_background.mp3"></audio>
<audio id="sfxClick" src="music-click.mp3"></audio>
<audio id="sfxMatch" src="music-correct.mp3"></audio>
<audio id="sfxWrong" src="music-incorrect.mp3"></audio>
<audio id="sfxCountdown" src="music-countdown.mp3"></audio>
<audio id="sfxWin" src="music-win.mp3"></audio>
<audio id="sfxLose" src="music-lose.mp3"></audio>
<div class="music-control" id="toggleMusic">🔇</div>
<header class="topbar"> <header class="topbar">
<button class="back-btn" onclick="window.location.href='mainboard.html'"></button> <button class="back-btn" onclick="window.location.href='mainboard.html'"></button>
<div class="right-info"> <div class="right-info">
@ -256,16 +278,16 @@ body {
</header> </header>
<div id="game-board" class="gameboard"></div> <div id="game-board" class="gameboard"></div>
<div id="endScreen" class="end-screen"> <div id="endScreen" class="end-screen">
<div class="end-box"> <div class="end-box">
<div class="end-title">🎉 Selamat!</div> <div id="endTitle" class="end-title">🎉 Selamat!</div>
<p>Anda berhasil menyelesaikan permainan!</p> <p id="endMsg">Anda berhasil menyelesaikan permainan!</p>
<div class="score-row"><span>Skor Base:</span> <span id="baseScoreEnd">0</span></div> <div class="score-row"><span>Skor Base:</span> <span id="baseScoreEnd">0</span></div>
<div class="score-row"><span>Time Bonus:</span> <span id="timeBonusEnd">0</span></div> <div class="score-row"><span>Time Bonus:</span> <span id="timeBonusEnd">0</span></div>
<div class="score-row"><span>Move Bonus:</span> <span id="moveBonusEnd">0</span></div> <div class="score-row"><span>Move Bonus:</span> <span id="moveBonusEnd">0</span></div>
<hr> <hr>
<div class="score-row" style="font-weight:700;"> <div class="score-row" style="font-weight:700;">
<span>Total Skor:</span> <span>Total Skor:</span>
<span id="totalScoreEnd">0</span> <span id="totalScoreEnd">0</span>
@ -274,18 +296,58 @@ body {
<button class="end-btn play-again" onclick="startGame()">🔁 Main Lagi</button> <button class="end-btn play-again" onclick="startGame()">🔁 Main Lagi</button>
<button class="end-btn leaderboard">🏆 Lihat Leaderboard</button> <button class="end-btn leaderboard">🏆 Lihat Leaderboard</button>
<button class="end-btn back-menu" onclick="window.location.href='mainboard.html'">⬅ Kembali</button> <button class="end-btn back-menu" onclick="window.location.href='mainboard.html'">⬅ Kembali</button>
</div> </div>
</div> </div>
<script> <script>
// --- KONFIGURASI AUDIO & DOM ---
const bgMusic = document.getElementById("bgMusic");
const sfxClick = document.getElementById("sfxClick");
const sfxMatch = document.getElementById("sfxMatch");
const sfxWrong = document.getElementById("sfxWrong");
const sfxCountdown = document.getElementById("sfxCountdown");
const sfxWin = document.getElementById("sfxWin");
const sfxLose = document.getElementById("sfxLose");
const toggleBtn = document.getElementById("toggleMusic");
const overlay = document.getElementById("countdown-overlay");
let musicMuted = true;
// AUTO-PLAY PADA INTERAKSI PERTAMA
function initAudio() {
if(musicMuted) {
bgMusic.play().catch(() => {});
bgMusic.volume = 0.5;
toggleBtn.textContent = "🔊";
musicMuted = false;
document.removeEventListener('click', initAudio);
}
}
document.addEventListener('click', initAudio);
toggleBtn.onclick = (e) => {
e.stopPropagation();
if (musicMuted) {
bgMusic.play();
toggleBtn.textContent = "🔊";
} else {
bgMusic.pause();
toggleBtn.textContent = "🔇";
}
musicMuted = !musicMuted;
};
function playSFX(audio) {
if(!musicMuted) {
audio.currentTime = 0;
audio.play().catch(() => {});
}
}
// --- LOGIKA GAME ASLI ---
const images = [ const images = [
"images/fruit1.png", "images/fruit1.png", "images/fruit2.png", "images/fruit3.png",
"images/fruit2.png", "images/fruit4.png", "images/fruit5.png", "images/fruit6.png",
"images/fruit3.png",
"images/fruit4.png",
"images/fruit5.png",
"images/fruit6.png",
]; ];
let cards = [...images, ...images]; let cards = [...images, ...images];
@ -299,21 +361,6 @@ let combo = 1;
let lastMatchTime = 0; let lastMatchTime = 0;
let pendingMatch = false; let pendingMatch = false;
function showComboPopup(targetCard, combo, bonus) {
const popup = document.createElement("div");
popup.className = "combo-popup";
popup.innerHTML = `
COMBO X${combo}<br>
<span style="font-size:14px; opacity:0.9;">+${bonus} Bonus</span>
`;
const rect = targetCard.getBoundingClientRect();
popup.style.left = rect.left + rect.width / 2 + "px";
popup.style.top = rect.top + "px";
popup.style.position = "fixed";
document.body.appendChild(popup);
setTimeout(() => popup.remove(), 1500);
}
function shuffleArray(array) { function shuffleArray(array) {
for (let i = array.length - 1; i > 0; i--) { for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1)); const j = Math.floor(Math.random() * (i + 1));
@ -322,27 +369,56 @@ function shuffleArray(array) {
return array; return array;
} }
function runCountdown(callback) {
let count = 3;
overlay.style.display = "flex";
overlay.innerHTML = `<span class="pulse-anim">${count}</span>`;
playSFX(sfxCountdown);
let cdTimer = setInterval(() => {
count--;
if (count > 0) {
overlay.innerHTML = `<span class="pulse-anim">${count}</span>`;
playSFX(sfxCountdown);
} else if (count === 0) {
overlay.innerHTML = `<span class="pulse-anim">GO!</span>`;
} else {
clearInterval(cdTimer);
overlay.style.display = "none";
callback();
}
}, 1000);
}
function startTimer() { function startTimer() {
timerStarted = true; timerStarted = true;
countdown = setInterval(() => { countdown = setInterval(() => {
document.getElementById("timer").textContent = --time; document.getElementById("timer").textContent = --time;
if (time <= 0) { if (time <= 0) {
clearInterval(countdown); clearInterval(countdown);
showEndScreen(); showEndScreen(false); // Kalah
} }
}, 1000); }, 1000);
} }
function showEndScreen() { function showEndScreen(isWin) {
clearInterval(countdown); clearInterval(countdown);
bgMusic.pause();
if(isWin) playSFX(sfxWin); else playSFX(sfxLose);
document.getElementById("endTitle").textContent = isWin ? "🎉 Selamat!" : "⏰ Waktu Habis!";
document.getElementById("endMsg").textContent = isWin ? "Anda berhasil menyelesaikan permainan!" : "Coba lagi lain kali!";
let baseScore = score; let baseScore = score;
let timeBonus = time * 5; let timeBonus = time * 5;
let moveBonus = Math.max(0, 200 - moves * 10); let moveBonus = Math.max(0, 200 - moves * 10);
let total = baseScore + timeBonus + moveBonus; let total = baseScore + timeBonus + moveBonus;
document.getElementById("baseScoreEnd").textContent = baseScore; document.getElementById("baseScoreEnd").textContent = baseScore;
document.getElementById("timeBonusEnd").textContent = "+" + timeBonus; document.getElementById("timeBonusEnd").textContent = "+" + (isWin ? timeBonus : 0);
document.getElementById("moveBonusEnd").textContent = "+" + moveBonus; document.getElementById("moveBonusEnd").textContent = "+" + (isWin ? moveBonus : 0);
document.getElementById("totalScoreEnd").textContent = total; document.getElementById("totalScoreEnd").textContent = isWin ? total : baseScore;
document.getElementById("endScreen").style.display = "flex"; document.getElementById("endScreen").style.display = "flex";
} }
@ -350,52 +426,39 @@ function flipCard(card) {
if (!timerStarted) startTimer(); if (!timerStarted) startTimer();
if (flipped.length === 2 || card.classList.contains("matched") || card.classList.contains("flipped")) if (flipped.length === 2 || card.classList.contains("matched") || card.classList.contains("flipped"))
return; return;
playSFX(sfxClick);
card.classList.add("flipped"); card.classList.add("flipped");
flipped.push(card); flipped.push(card);
if (flipped.length === 2) { if (flipped.length === 2) {
moves++; moves++;
document.getElementById("moves").textContent = moves; document.getElementById("moves").textContent = moves;
let img1 = flipped[0].querySelector(".back img").src; let img1 = flipped[0].querySelector(".back img").src;
let img2 = flipped[1].querySelector(".back img").src; let img2 = flipped[1].querySelector(".back img").src;
if (img1 === img2) { if (img1 === img2) {
playSFX(sfxMatch);
const now = Date.now(); const now = Date.now();
if (!pendingMatch) { pendingMatch = true; combo = 1; }
if (!pendingMatch) { else {
pendingMatch = true;
combo = 1;
} else {
if (now - lastMatchTime <= 3000) { if (now - lastMatchTime <= 3000) {
combo++; combo++;
let comboBonus = 10 * combo; score += (10 * combo);
score += comboBonus;
document.getElementById("score").textContent = score; document.getElementById("score").textContent = score;
} else { combo = 1; }
showComboPopup(flipped[0], combo, comboBonus);
} else {
combo = 1;
pendingMatch = true;
}
} }
lastMatchTime = now; lastMatchTime = now;
flipped.forEach(c => c.classList.add("matched")); flipped.forEach(c => c.classList.add("matched"));
score += 50; score += 50;
document.getElementById("score").textContent = score; document.getElementById("score").textContent = score;
time += 5; time += 5;
document.getElementById("timer").textContent = time;
flipped = []; flipped = [];
if (document.querySelectorAll(".matched").length === cards.length) { if (document.querySelectorAll(".matched").length === cards.length) {
setTimeout(showEndScreen, 600); setTimeout(() => showEndScreen(true), 600);
} }
} else { } else {
playSFX(sfxWrong);
setTimeout(() => { setTimeout(() => {
flipped.forEach(c => c.classList.remove("flipped")); flipped.forEach(c => c.classList.remove("flipped"));
flipped = []; flipped = [];
@ -406,42 +469,28 @@ function flipCard(card) {
function startGame() { function startGame() {
document.getElementById("endScreen").style.display = "none"; document.getElementById("endScreen").style.display = "none";
const board = document.getElementById("game-board"); const board = document.getElementById("game-board");
board.innerHTML = ""; board.innerHTML = "";
const shuffledCards = shuffleArray([...cards]);
shuffledCards.forEach(image => { runCountdown(() => {
const card = document.createElement("div"); if(!musicMuted) bgMusic.play();
card.className = "card"; const shuffledCards = shuffleArray([...cards]);
card.innerHTML = ` shuffledCards.forEach(image => {
<div class="inner"> const card = document.createElement("div");
<div class="front">?</div> card.className = "card";
<div class="back"><img src="${image}"></div> card.innerHTML = `<div class="inner"><div class="front">?</div><div class="back"><img src="${image}"></div></div>`;
</div> card.onclick = () => flipCard(card);
`; board.appendChild(card);
card.onclick = () => flipCard(card); });
board.appendChild(card); time = 60; moves = 0; score = 0; combo = 1;
timerStarted = false;
document.getElementById("timer").textContent = time;
document.getElementById("moves").textContent = moves;
document.getElementById("score").textContent = score;
}); });
time = 60;
moves = 0;
score = 0;
combo = 1;
lastMatchTime = 0;
pendingMatch = false;
flipped = [];
timerStarted = false;
document.getElementById("timer").textContent = time;
document.getElementById("moves").textContent = moves;
document.getElementById("score").textContent = score;
} }
startGame(); startGame();
</script> </script>
</body> </body>
</html> </html>

View File

@ -99,7 +99,7 @@ body {
} }
/* ================================ /* ================================
🎀 BUTTONS 🎀 BUTTONS
================================== */ ================================== */
.btn { .btn {
@ -130,7 +130,7 @@ body {
} }
/* ================================ /* ================================
📝 TITLE 📝 TITLE
================================== */ ================================== */
.title { .title {
@ -149,7 +149,7 @@ body {
} }
/* ================================ /* ================================
🎮 STAGE SELECTION GRID 🎮 STAGE SELECTION GRID
================================== */ ================================== */
.stage-grid { .stage-grid {
@ -212,14 +212,47 @@ body {
100% { transform: translateX(0); } 100% { transform: translateX(0); }
} }
/* STYLE TAMBAHAN UNTUK TOMBOL SPEAKER */
.music-container {
position: fixed;
top: 20px;
right: 20px;
z-index: 1000;
}
.music-btn {
width: 50px;
height: 50px;
background: white;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
box-shadow: 0 5px 15px rgba(0,0,0,0.2);
font-size: 24px;
transition: 0.3s;
border: none;
}
.music-btn:hover {
transform: scale(1.1);
}
</style> </style>
</head> </head>
<body> <body>
<div class="music-container">
<button id="musicBtn" class="music-btn">🔇</button>
</div>
<audio id="bgMusic" loop>
<source src="music_background.mp3" type="audio/mpeg">
</audio>
<div class="container"> <div class="container">
<!-- animasi -->
<img src="images/fruit1.png" class="fruit f1"> <img src="images/fruit1.png" class="fruit f1">
<img src="images/fruit2.png" class="fruit f2"> <img src="images/fruit2.png" class="fruit f2">
<img src="images/fruit3.png" class="fruit f3"> <img src="images/fruit3.png" class="fruit f3">
@ -231,7 +264,6 @@ body {
<img src="images/fruit9.png" class="fruit f9"> <img src="images/fruit9.png" class="fruit f9">
<img src="images/fruit10.png" class="fruit f10"> <img src="images/fruit10.png" class="fruit f10">
<!-- HEADER -->
<header class="header glass"> <header class="header glass">
<div class="user-info"> <div class="user-info">
<div> <div>
@ -251,7 +283,6 @@ body {
<p>Pilih tingkat kesulitan untuk memulai permainan</p> <p>Pilih tingkat kesulitan untuk memulai permainan</p>
</div> </div>
<!-- STAGE SELECTION -->
<div class="stage-grid"> <div class="stage-grid">
<button class="stage-btn easy" onclick="selectStage('easy')"> <button class="stage-btn easy" onclick="selectStage('easy')">
<span class="icon">😊</span> <span class="icon">😊</span>
@ -275,6 +306,23 @@ body {
</div> </div>
<script> <script>
// LOGIKA MUSIK
const musicBtn = document.getElementById('musicBtn');
const bgMusic = document.getElementById('bgMusic');
let isMusicPlaying = false;
musicBtn.addEventListener('click', () => {
if (isMusicPlaying) {
bgMusic.pause();
musicBtn.innerText = '🔇';
} else {
bgMusic.play();
musicBtn.innerText = '🔊';
}
isMusicPlaying = !isMusicPlaying;
});
// Kodingan asli kamu tetap di bawah ini
function selectStage(stage) { function selectStage(stage) {
if (stage === "easy") { if (stage === "easy") {
window.location.href = "gameboard-easy.html"; window.location.href = "gameboard-easy.html";

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