adding score

This commit is contained in:
Nathan 2025-12-17 15:34:22 +07:00
parent 8f5b89a32e
commit 2f29578cf2
5 changed files with 122 additions and 67 deletions

View File

@ -243,7 +243,7 @@ body {
@media (max-width: 700px) {
.gameboard {
grid-template-columns: repeat(2, 1fr);
grid-template-columns: repeat(3, 1fr);
padding: 12px;
gap: 10px;
}

View File

@ -1,4 +1,4 @@
// --- KONFIGURASI AUDIO & DOM ---
// --- AUDIO CONFIG ---
const bgMusic = document.getElementById("bgMusic");
const sfxClick = document.getElementById("sfxClick");
const sfxMatch = document.getElementById("sfxMatch");
@ -7,21 +7,26 @@ const sfxCountdown = document.getElementById("sfxCountdown");
const sfxWin = document.getElementById("sfxWin");
const sfxLose = document.getElementById("sfxLose");
const toggleBtn = document.getElementById("toggleMusic");
const overlay = document.getElementById("countdown-overlay");
const countdownOverlay = document.getElementById("countdown-overlay");
let musicMuted = true;
// AUTO-PLAY PADA INTERAKSI PERTAMA
function initAudio() {
function playSFX(audio) {
if(!musicMuted) {
audio.currentTime = 0;
audio.play().catch(() => {});
}
}
// Interaksi pertama untuk aktifkan suara
document.addEventListener('click', function initAudio() {
if(musicMuted) {
bgMusic.play().catch(() => {});
bgMusic.volume = 0.5;
toggleBtn.textContent = "🔊";
musicMuted = false;
toggleBtn.textContent = "🔊";
bgMusic.play().catch(() => {});
document.removeEventListener('click', initAudio);
}
}
document.addEventListener('click', initAudio);
});
toggleBtn.onclick = (e) => {
e.stopPropagation();
@ -35,17 +40,13 @@ toggleBtn.onclick = (e) => {
musicMuted = !musicMuted;
};
function playSFX(audio) {
if(!musicMuted) {
audio.currentTime = 0;
audio.play().catch(() => {});
}
}
// --- LOGIKA GAME ASLI ---
// --- GAME LOGIC ---
// UBAHAN DISINI: Hanya pakai 6 Gambar (Fruit 1-6)
// 6 Gambar x 2 = 12 Kartu.
// Karena CSS kamu 4 kolom, maka otomatis jadi: 4 Samping x 3 Bawah.
const images = [
"images/fruit1.png", "images/fruit2.png", "images/fruit3.png",
"images/fruit4.png", "images/fruit5.png", "images/fruit6.png",
"images/fruit4.png", "images/fruit5.png", "images/fruit6.png"
];
let cards = [...images, ...images];
@ -56,33 +57,57 @@ let moves = 0;
let score = 0;
let countdown;
let combo = 1;
let lastMatchTime = 0;
let pendingMatch = false;
let lastMatchTime = 0;
function shuffleArray(array) {
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
function showComboPopup(targetCard, combo, bonus) {
const popup = document.createElement("div");
popup.className = "combo-popup";
popup.innerHTML = `COMBO X${combo}<br><span style="font-size:14px;">+${bonus} Bonus</span>`;
const rect = targetCard.getBoundingClientRect();
popup.style.left = rect.left + rect.width / 2 + "px";
popup.style.top = rect.top + "px";
popup.style.position = "fixed";
document.body.appendChild(popup);
setTimeout(() => popup.remove(), 1500);
}
return array;
function shuffleDistant(cards, minDistance = 4) {
let valid = false;
let result;
while (!valid) {
result = [...cards].sort(() => Math.random() - 0.5);
valid = true;
const checked = new Set();
for (let i = 0; i < result.length; i++) {
const value = result[i];
if (checked.has(value)) continue;
checked.add(value);
const firstIndex = result.indexOf(value);
const lastIndex = result.lastIndexOf(value);
const distance = Math.abs(lastIndex - firstIndex);
if (distance < minDistance) { valid = false; break; }
}
}
return result;
}
function runCountdown(callback) {
let count = 3;
overlay.style.display = "flex";
overlay.innerHTML = `<span class="pulse-anim">${count}</span>`;
countdownOverlay.style.display = "flex";
countdownOverlay.innerHTML = `<span class="pulse-anim">${count}</span>`;
playSFX(sfxCountdown);
let cdTimer = setInterval(() => {
count--;
if (count > 0) {
overlay.innerHTML = `<span class="pulse-anim">${count}</span>`;
countdownOverlay.innerHTML = `<span class="pulse-anim">${count}</span>`;
playSFX(sfxCountdown);
} else if (count === 0) {
overlay.innerHTML = `<span class="pulse-anim">GO!</span>`;
countdownOverlay.innerHTML = `<span class="pulse-anim">GO!</span>`;
} else {
clearInterval(cdTimer);
overlay.style.display = "none";
countdownOverlay.style.display = "none";
callback();
}
}, 1000);
@ -94,7 +119,7 @@ function startTimer() {
document.getElementById("timer").textContent = --time;
if (time <= 0) {
clearInterval(countdown);
showEndScreen(false); // Kalah
showEndScreen(false);
}
}, 1000);
}
@ -102,21 +127,20 @@ function startTimer() {
function showEndScreen(isWin) {
clearInterval(countdown);
bgMusic.pause();
if(isWin) playSFX(sfxWin); else playSFX(sfxLose);
document.getElementById("endTitle").textContent = isWin ? "🎉 Selamat!" : "⏰ Waktu Habis!";
document.getElementById("endMsg").textContent = isWin ? "Anda berhasil menyelesaikan permainan!" : "Coba lagi lain kali!";
let baseScore = score;
let timeBonus = time * 5;
let moveBonus = Math.max(0, 200 - moves * 10);
let timeBonus = isWin ? time * 5 : 0;
let moveBonus = isWin ? Math.max(0, 200 - moves * 10) : 0;
let total = baseScore + timeBonus + moveBonus;
document.getElementById("baseScoreEnd").textContent = baseScore;
document.getElementById("timeBonusEnd").textContent = "+" + (isWin ? timeBonus : 0);
document.getElementById("moveBonusEnd").textContent = "+" + (isWin ? moveBonus : 0);
document.getElementById("totalScoreEnd").textContent = isWin ? total : baseScore;
document.getElementById("timeBonusEnd").textContent = "+" + timeBonus;
document.getElementById("moveBonusEnd").textContent = "+" + moveBonus;
document.getElementById("totalScoreEnd").textContent = total;
document.getElementById("endScreen").style.display = "flex";
}
@ -132,8 +156,8 @@ function flipCard(card) {
if (flipped.length === 2) {
moves++;
document.getElementById("moves").textContent = moves;
let img1 = flipped[0].querySelector(".back img").src;
let img2 = flipped[1].querySelector(".back img").src;
let img1 = flipped[0].querySelector("img").src;
let img2 = flipped[1].querySelector("img").src;
if (img1 === img2) {
playSFX(sfxMatch);
@ -142,18 +166,20 @@ function flipCard(card) {
else {
if (now - lastMatchTime <= 3000) {
combo++;
score += (10 * combo);
document.getElementById("score").textContent = score;
} else { combo = 1; }
let comboBonus = combo * 10;
score += comboBonus;
showComboPopup(flipped[0], combo, comboBonus);
} else combo = 1;
}
lastMatchTime = now;
flipped.forEach(c => c.classList.add("matched"));
score += 50;
document.getElementById("score").textContent = score;
time += 5;
document.getElementById("timer").textContent = time;
flipped = [];
if (document.querySelectorAll(".matched").length === cards.length) {
setTimeout(() => showEndScreen(true), 600);
setTimeout(() => showEndScreen(true), 500);
}
} else {
playSFX(sfxWrong);
@ -171,9 +197,8 @@ function startGame() {
board.innerHTML = "";
runCountdown(() => {
if(!musicMuted) bgMusic.play();
const shuffledCards = shuffleArray([...cards]);
shuffledCards.forEach(image => {
if(!musicMuted) bgMusic.play().catch(() => {});
shuffleDistant(cards, 4).forEach(image => {
const card = document.createElement("div");
card.className = "card";
card.innerHTML = `<div class="inner"><div class="front">?</div><div class="back"><img src="${image}"></div></div>`;
@ -181,7 +206,7 @@ function startGame() {
board.appendChild(card);
});
time = 60; moves = 0; score = 0; combo = 1;
timerStarted = false;
pendingMatch = false; flipped = []; timerStarted = false;
document.getElementById("timer").textContent = time;
document.getElementById("moves").textContent = moves;
document.getElementById("score").textContent = score;

View File

@ -13,7 +13,7 @@ $user = $_SESSION['user'];
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Memory Card Premium</title>
<title>Memory Card Premium 3x4</title>
<link rel="stylesheet" href="assets/gameboard-easy.css">
</head>
<body>

View File

@ -68,7 +68,7 @@ $roleIcon = ($roleRaw === 'admin') ? '👑' : '🎮';
<button class="stage-btn" onclick="selectStage('hard')">
<span class="icon">😤</span>
<h3>Hard Mode</h3>
<h3>Hards Mode</h3>
</button>
</div>
</div>

30
score.php Normal file
View File

@ -0,0 +1,30 @@
<?php
session_start();
include 'Config.php'; // Pastikan koneksi database benar
// Kita cek apakah $_SESSION['user'] ada (Sama persis kayak di Mainboard)
// Dan cek apakah ada skor yang dikirim
if (isset($_SESSION['user']) && isset($_POST['score'])) {
// Ambil data user dari session (Array)
$userData = $_SESSION['user'];
// Ambil ID dari dalam array itu.
// (Biasanya key-nya 'id' kalau dari database, sesuaikan jika kamu pakai 'user_id')
$user_id = $userData['id'];
$score = intval($_POST['score']);
// Masukkan ke database
$stmt = $conn->prepare("INSERT INTO scores (user_id, score) VALUES (?, ?)");
$stmt->bind_param("ii", $user_id, $score);
if ($stmt->execute()) {
echo "Berhasil simpan skor untuk ID: " . $user_id;
} else {
echo "Gagal: " . $conn->error;
}
} else {
echo "Error: Belum login atau Data Session tidak sesuai.";
}
?>