Merge branch 'main' of https://git-eng.ukwms.ac.id/2526-web/Kelompok02-Memory-Card
This commit is contained in:
commit
5fbb8a2431
@ -3,14 +3,13 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Memory Card</title>
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<title>Memory Card Premium</title>
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<style>
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body {
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margin: 0;
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padding: 0;
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background: linear-gradient(135deg, #8a2be2 40%, #f11997 100%);
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background: linear-gradient(135deg, #8929ff 30%, #ff419b 100%);
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background-attachment: fixed;
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background-size: cover;
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font-family: "Poppins", sans-serif;
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}
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@ -18,22 +17,23 @@ body {
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display: flex;
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justify-content: space-between;
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align-items: center;
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padding: 6px 10px;
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width: 100%;
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background: rgba(255, 255, 255, 0.6);
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padding: 8px 14px;
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background: rgba(255, 255, 255, 0.45);
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border-bottom: 2px solid rgba(255, 255, 255, 0.6);
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backdrop-filter: blur(14px);
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border-top: 2px solid rgba(255, 255, 255, 0.4);
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border-bottom: 2px solid rgba(255, 255, 255, 0.4);
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box-sizing: border-box;
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position: sticky;
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top: 0;
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z-index: 50;
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}
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.back-btn {
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font-size: 28px;
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background: none;
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border: none;
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font-size: 26px;
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cursor: pointer;
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color: #1a1a1a;
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padding-left: 6px;
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color: #222;
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}
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.right-info {
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@ -44,33 +44,36 @@ body {
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.pill {
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display: flex;
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align-items: center;
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gap: 5px;
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padding: 4px 10px;
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gap: 6px;
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padding: 5px 12px;
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background: rgba(255,255,255,0.45);
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border-radius: 20px;
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background: rgba(173, 216, 255, 0.45);
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backdrop-filter: blur(10px);
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border: 1.8px solid rgba(255, 255, 255, 0.8);
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font-size: 16px;
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color: #002a60;
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box-shadow: 0 2px 4px rgba(0,0,0,0.15),
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inset 0 0 4px rgba(255,255,255,0.5);
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border: 2px solid rgba(255,255,255,0.8);
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backdrop-filter: blur(8px);
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color: #003366;
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font-weight: 600;
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box-shadow:
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0 3px 6px rgba(0,0,0,0.20),
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inset 0 0 6px rgba(255,255,255,0.6);
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}
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.icon {
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font-size: 18px;
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}
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.gameboard {
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display: grid;
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grid-template-columns: repeat(5, 100px);
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grid-template-columns: repeat(5, 120px);
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gap: 18px;
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justify-content: center;
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gap: 15px;
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margin: 20px auto;
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margin: 30px auto;
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}
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.card {
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width: 100px;
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height: 120px;
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width: 120px;
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height: 140px;
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perspective: 1000px;
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cursor: pointer;
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}
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@ -80,7 +83,7 @@ body {
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height: 100%;
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position: relative;
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transform-style: preserve-3d;
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transition: transform 0.5s;
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transition: transform 0.55s ease;
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}
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.front, .back {
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@ -91,165 +94,184 @@ body {
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display: flex;
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justify-content: center;
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align-items: center;
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font-size: 24px;
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border-radius: 10px;
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background: rgba(255,255,255,0.8);
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border-radius: 18px;
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background: linear-gradient(135deg, #7a28ff 20%, #eb2bbf 80%);
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border: 3px solid rgba(255,255,255,0.55);
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box-shadow:
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0 5px 12px rgba(0,0,0,0.25),
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inset 0 0 12px rgba(255,255,255,0.45);
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}
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.front {
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font-size: 45px;
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font-weight: 700;
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color: #ff6a4d;
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}
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.back {
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transform: rotateY(180deg);
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}
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.back img {
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max-width: 75%;
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max-height: 75%;
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filter: drop-shadow(0 3px 4px rgba(0,0,0,0.45));
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}
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/* HOVER EFFECT */
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.card:not(.flipped):hover .front {
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transform: scale(1.05);
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transition: 0.25s;
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}
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/* FLIP ANIMATION */
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.card.flipped .inner {
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transform: rotateY(180deg);
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}
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.back img {
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max-width: 70%;
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max-height: 70%;
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/* MATCHED GLOW */
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.card.matched .front,
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.card.matched .back {
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border-color: #7affd6;
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box-shadow:
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0 0 15px #7affd6,
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0 0 30px rgba(122,255,214,0.8);
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}
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@media (max-width: 600px) {
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.gameboard {
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grid-template-columns: repeat(4, 90px);
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gap: 14px;
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}
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.card {
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width: 90px;
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height: 110px;
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}
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}
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</style>
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</head>
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<body>
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<div id="container">
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<header class="topbar">
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<button class="back-btn" onclick="window.location.href='mainboard.html'">←</button>
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<div class="right-info">
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<div class="pill">
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<span class="icon">⏱</span> <span id="timer">60</span>s
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</div>
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<div class="pill" id="score">
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<span class="icon">⭐</span> 0
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</div>
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<header class="topbar">
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<button class="back-btn" onclick="history.back()">←</button>
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<div class="pill" id="move-count">
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<span class="icon">🎯</span> 0
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</div>
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</div>
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</header>
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<div class="right-info">
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<div class="pill"><span class="icon">⏱</span><span id="timer">60</span>s</div>
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<div class="pill"><span class="icon">⭐</span><span id="score">0</span></div>
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<div class="pill"><span class="icon">🎯</span><span id="moves">0</span></div>
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</div>
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</header>
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<div id="game-board" class="gameboard">
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</div>
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</div>
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<div id="game-board" class="gameboard"></div>
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<script>
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const imageList = [
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"alpukat.jpg",
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"anggur.jpg",
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"apel.jpg",
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"buah naga.jpg",
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"jambu.jpg",
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"jeruk.jpg",
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"lemon.jpg",
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"nanas.jpg",
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"pisang.jpg",
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"semangka.jpg"
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const images = [
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"alpukat.jpg", "anggur.jpg", "apel.jpg", "buah naga.jpg", "jambu.jpg",
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"jeruk.jpg", "lemon.jpg", "nanas.jpg", "pisang.jpg", "semangka.jpg"
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];
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let images = [...imageList, ...imageList];
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let cards = [...images, ...images];
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function shuffle(array) {
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let currentIndex = array.length, randomIndex;
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while (currentIndex !== 0) {
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randomIndex = Math.floor(Math.random() * currentIndex);
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currentIndex--;
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[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];
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}
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return array;
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function shuffle(arr) {
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let i = arr.length, j;
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while (i > 0) {
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j = Math.floor(Math.random() * i--);
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[arr[i], arr[j]] = [arr[j], arr[i]];
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}
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return arr;
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}
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let time = 60;
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let timerElement = document.getElementById("timer");
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let movesElement = document.getElementById("move-count");
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let scoreElement = document.getElementById("score");
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let flipped = [];
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let timerStarted = false;
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let countdown;
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let time = 60;
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let moves = 0;
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let score = 0;
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let flippedCards = [];
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let countdown;
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/* ========================
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START TIMER
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======================== */
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function startTimer() {
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if (timerStarted) return;
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timerStarted = true;
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timerStarted = true;
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countdown = setInterval(() => {
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time--;
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timerElement.textContent = time;
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if (time <= 0) {
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clearInterval(countdown);
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alert("Waktu Habis!");
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document.querySelectorAll(".card").forEach(card => card.classList.add("flipped"));
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}
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}, 1000);
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}
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countdown = setInterval(() => {
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document.getElementById("timer").textContent = --time;
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function flipCard(card) {
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if (!timerStarted) startTimer();
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if (flippedCards.length >= 2 || card.classList.contains("matched") || flippedCards.includes(card)) return;
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card.classList.add("flipped");
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flippedCards.push(card);
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if (flippedCards.length === 2) {
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moves++;
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movesElement.textContent = moves;
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const firstImg = flippedCards[0].querySelector(".back img").src;
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const secondImg = flippedCards[1].querySelector(".back img").src;
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if (firstImg === secondImg) {
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flippedCards[0].classList.add("matched");
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flippedCards[1].classList.add("matched");
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score += 10;
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scoreElement.textContent = score;
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flippedCards = [];
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} else {
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setTimeout(() => {
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flippedCards.forEach(c => c.classList.remove("flipped"));
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flippedCards = [];
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}, 800);
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}
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if (time <= 0) {
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clearInterval(countdown);
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alert("Waktu habis!");
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document.querySelectorAll(".card").forEach(c => c.classList.add("flipped"));
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}
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}, 1000);
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}
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/* ========================
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FLIP LOGIC
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======================== */
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function flipCard(card) {
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if (!timerStarted) startTimer();
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if (flipped.length === 2 || card.classList.contains("matched") || card.classList.contains("flipped"))
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return;
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card.classList.add("flipped");
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flipped.push(card);
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if (flipped.length === 2) {
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moves++;
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document.getElementById("moves").textContent = moves;
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let img1 = flipped[0].querySelector(".back img").src;
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let img2 = flipped[1].querySelector(".back img").src;
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if (img1 === img2) {
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flipped.forEach(c => c.classList.add("matched"));
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score += 10;
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document.getElementById("score").textContent = score;
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flipped = [];
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} else {
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setTimeout(() => {
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flipped.forEach(c => c.classList.remove("flipped"));
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flipped = [];
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}, 800);
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}
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}
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}
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function startGame() {
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const board = document.getElementById("game-board");
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board.innerHTML = "";
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const board = document.getElementById("game-board");
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board.innerHTML = "";
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const shuffled = shuffle([...images]);
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shuffle(cards).forEach(image => {
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const card = document.createElement("div");
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card.className = "card";
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shuffled.forEach(img => {
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const card = document.createElement("div");
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card.classList.add("card");
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card.innerHTML = `
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<div class="inner">
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<div class="front">?</div>
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<div class="back"><img src="${image}"></div>
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</div>
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`;
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card.innerHTML = `
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<div class="inner">
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<div class="front">?</div>
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<div class="back"><img src="${img}"></div>
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</div>
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`;
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card.onclick = () => flipCard(card);
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board.appendChild(card);
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});
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card.onclick = () => flipCard(card);
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board.appendChild(card);
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});
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time = 60;
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moves = 0;
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score = 0;
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flipped = [];
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timerStarted = false;
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time = 60;
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timerElement.textContent = time;
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timerStarted = false;
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moves = 0;
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score = 0;
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movesElement.textContent = moves;
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scoreElement.textContent = score;
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document.getElementById("timer").textContent = time;
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document.getElementById("moves").textContent = moves;
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document.getElementById("score").textContent = score;
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}
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startGame();
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</script>
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</body>
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</html>
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</html>
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