hard mode finally fixed including score. proceeiding into leaderboard
This commit is contained in:
parent
4a84e48b30
commit
71f7fd7730
@ -40,9 +40,6 @@ toggleBtn.onclick = (e) => {
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musicMuted = !musicMuted;
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};
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// --- GAME LOGIC ---
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// !!! PENTING: Jika untuk MEDIUM/HARD, tambah gambar di sini !!!
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const images = [
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"images/fruit1.png", "images/fruit2.png", "images/fruit3.png",
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"images/fruit4.png", "images/fruit5.png", "images/fruit6.png"
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@ -51,7 +48,7 @@ const images = [
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let cards = [...images, ...images];
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let flipped = [];
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let timerStarted = false;
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let time = 60; // !!! PENTING: Ganti waktu di sini untuk Medium/Hard !!!
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let time = 60;
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let moves = 0;
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let score = 0;
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let countdown;
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@ -1,7 +1,7 @@
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html, body {
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margin: 0;
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height: 100vh;
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overflow: hidden; /* Wajib: Kunci layar biar gak bisa discroll */
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height: 100%;
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overflow: hidden;
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font-family: "Poppins", sans-serif;
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}
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@ -11,58 +11,81 @@ body {
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flex-direction: column;
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}
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/* --- TOPBAR --- */
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/* --- OVERLAY COUNTDOWN --- */
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#countdown-overlay {
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position: fixed;
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top: 0; left: 0; width: 100%; height: 100%;
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background: rgba(0,0,0,0.85);
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display: flex;
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justify-content: center;
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align-items: center;
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z-index: 1000;
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color: white;
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font-size: 150px;
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font-weight: 800;
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display: none;
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}
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.pulse-anim {
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animation: pulse 1s ease-out infinite;
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}
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@keyframes pulse {
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0% { transform: scale(1); opacity: 1; }
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100% { transform: scale(2); opacity: 0; }
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}
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.topbar {
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width: 100%;
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height: 60px; /* Tinggi header kita kunci */
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box-sizing: border-box;
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display: flex;
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justify-content: space-between;
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align-items: center;
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padding: 0 20px;
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background: rgba(255, 255, 255, 0.9);
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border-bottom: 2px solid rgba(0,0,0,0.1);
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padding: 8px 14px;
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background: rgb(255, 255, 255);
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border-bottom: 2px solid rgba(39, 35, 35, 0.6);
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backdrop-filter: blur(14px);
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z-index: 50;
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flex-shrink: 0;
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}
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.back-btn { font-size: 26px; border: none; background: none; cursor: pointer; color: #222; }
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.right-info { display: flex; gap: 10px; }
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.back-btn {
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font-size: 28px;
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background: none;
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border: none;
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cursor: pointer;
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color: #222;
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}
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.right-info {
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display: flex;
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gap: 10px;
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}
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.pill {
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display: flex; align-items: center; gap: 5px; padding: 5px 15px;
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background: white; border-radius: 20px; border: 1px solid #ccc;
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color: #003366; font-weight: 600; font-size: 15px;
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display: flex;
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align-items: center;
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gap: 6px;
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padding: 5px 12px;
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background: white;
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border-radius: 20px;
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border: 2px solid rgba(255,255,255,0.8);
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font-weight: 600;
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box-shadow: 0 3px 6px rgba(0,0,0,0.2), inset 0 0 6px rgba(255,255,255,0.6);
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}
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.icon { font-size: 18px; }
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/* --- GAMEBOARD FULL SCREEN --- */
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.gameboard {
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/* 1. Ambil SEMUA sisa tinggi layar (100% layar - 60px header) */
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height: calc(100vh - 60px);
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/* 2. Ambil SEMUA lebar layar */
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width: 100%;
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max-width: none; /* Hapus batasan lebar yang bikin kecil kemarin */
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flex: 1;
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display: grid;
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/* Grid 4 Kolom x 5 Baris */
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grid-template-columns: repeat(4, 1fr);
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grid-template-rows: repeat(5, 1fr);
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gap: 10px; /* Jarak antar kartu sedikit dilonggarkan */
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padding: 10px; /* Jarak dari pinggir layar */
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gap: 16px;
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padding: 25px 40px;
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box-sizing: border-box;
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place-items: center;
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}
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/* --- KARTU --- */
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.card {
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width: 100%;
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height: 100%;
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perspective: 1000px;
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cursor: pointer;
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/* PENTING: min-height 0 supaya kartu mau mengecil/memipih menyesuaikan grid */
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min-height: 0;
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min-width: 0;
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}
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.inner {
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@ -70,7 +93,7 @@ body {
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height: 100%;
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position: relative;
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transform-style: preserve-3d;
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transition: transform 0.4s;
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transition: transform 0.55s ease;
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border-radius: 10px;
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}
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@ -83,74 +106,98 @@ body {
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justify-content: center;
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align-items: center;
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border-radius: 10px;
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border: 2px solid rgba(255,255,255,0.6);
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box-shadow: 0 4px 6px rgba(0,0,0,0.2);
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background: linear-gradient(135deg, #7a28ff 20%, #eb2bbf 80%);
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border: 2px solid rgba(255,255,255,0.55);
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box-shadow: 0 3px 6px rgba(0,0,0,0.25);
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}
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.front {
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background: linear-gradient(135deg, #7a28ff 20%, #eb2bbf 80%);
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font-size: calc(10px + 2vw);
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font-weight: 700;
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color: #ff6a4d;
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/* Font ? dibuat besar tapi responsif */
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font-size: 5vh;
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font-weight: 800;
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}
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.back {
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background: white;
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transform: rotateY(180deg);
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}
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/* Agar gambar di dalam kartu tetap proporsional (tidak gepeng) */
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.back { transform: rotateY(180deg); }
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.back img {
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width: 70%;
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height: 70%;
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width: 85%;
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height: 85%;
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object-fit: contain;
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filter: drop-shadow(0 3px 4px rgba(0,0,0,0.45));
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}
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.card.flipped .inner { transform: rotateY(180deg); }
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.card.matched .front, .card.matched .back {
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border-color: #7affd6;
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box-shadow: 0 0 15px #7affd6;
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}
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/* --- ELEMENTS LAINNYA --- */
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#countdown-overlay {
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position: fixed; top: 0; left: 0; width: 100%; height: 100%;
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background: rgba(0,0,0,0.85); display: none;
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justify-content: center; align-items: center; z-index: 1000;
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color: white; font-size: 100px; font-weight: 800;
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.card.matched .front,
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.card.matched .back {
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border-color: #7affd6;
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box-shadow: 0 0 15px #7affd6, 0 0 30px rgba(122,255,214,0.8);
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}
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.pulse-anim { animation: pulse 1s ease-out infinite; }
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@keyframes pulse { 0% { transform: scale(1); opacity: 1; } 100% { transform: scale(1.5); opacity: 0; } }
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.combo-popup {
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position: absolute; padding: 8px 16px;
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background: linear-gradient(135deg, #ff5f6d, #ffc371);
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border-radius: 14px; color: white; font-weight: 800;
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font-size: 18px; z-index: 999; border: 2px solid white; pointer-events: none;
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animation: comboFade 1.2s ease forwards;
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position: absolute;
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padding: 12px 20px;
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background: linear-gradient(135deg, rgba(255,95,109,0.92), rgba(255,0,102,0.92));
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border-radius: 14px;
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color: white;
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font-weight: 800;
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text-align: center;
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font-size: 20px;
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box-shadow: 0 0 18px rgba(255, 75, 43, 0.9), 0 0 35px rgba(255, 0, 85, 0.7);
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animation: comboFade 1.4s ease forwards;
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pointer-events: none;
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border: 2px solid rgba(255,255,255,0.35);
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z-index: 99;
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}
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@keyframes comboFade {
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0% { opacity: 0; transform: translate(-50%, -10px) scale(0.7); }
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20% { opacity: 1; transform: translate(-50%, -30px) scale(1); }
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100% { opacity: 0; transform: translate(-50%, -80px) scale(1.1); }
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}
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@keyframes comboFade { to { transform: translateY(-50px); opacity: 0; } }
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.end-screen {
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position: fixed; top: 0; left: 0; width: 100%; height: 100%;
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background: rgba(0,0,0,0.6); backdrop-filter: blur(5px);
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display: none; justify-content: center; align-items: center; z-index: 200;
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position: fixed;
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top: 0; left: 0; width: 100%; height: 100%;
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background: rgba(0,0,0,0.45);
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backdrop-filter: blur(7px);
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display: none;
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justify-content: center;
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align-items: center;
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z-index: 200;
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}
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.end-box {
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width: 90%; max-width: 400px; background: white;
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border-radius: 16px; padding: 25px; text-align: center;
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}
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.end-btn {
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width: 100%; padding: 12px; border-radius: 10px; border: none;
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font-size: 16px; margin-top: 10px; cursor: pointer; font-weight: 600;
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width: 80%;
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max-width: 380px;
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background: white;
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border-radius: 22px;
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padding: 20px;
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text-align: center;
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}
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.end-title { font-size: 28px; font-weight: 700; margin-bottom: 4px; }
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.score-row { display: flex; justify-content: space-between; margin: 8px 0; font-size: 18px; }
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.end-btn { width: 100%; padding: 12px; border-radius: 16px; border: none; font-size: 18px; margin-top: 10px; cursor: pointer; font-weight: 600; }
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.play-again { background: #b700ff; color: white; }
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.leaderboard { background: gold; }
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.back-menu { background: #444; color: white; }
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.music-control {
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position: fixed; bottom: 20px; right: 20px; z-index: 100;
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background: white; width: 45px; height: 45px; border-radius: 50%;
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display: flex; justify-content: center; align-items: center;
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cursor: pointer; box-shadow: 0 4px 10px rgba(0,0,0,0.3); font-size: 20px;
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position: fixed;
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bottom: 20px;
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right: 20px;
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z-index: 100;
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background: white;
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width: 45px;
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height: 45px;
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border-radius: 50%;
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display: flex;
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justify-content: center;
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align-items: center;
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cursor: pointer;
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box-shadow: 0 4px 10px rgba(0,0,0,0.3);
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font-size: 20px;
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}
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@media (max-width: 600px) { .gameboard { grid-template-columns: repeat(4, 1fr); padding: 10px; gap: 8px; } }
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@ -1,4 +1,3 @@
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// --- KONFIGURASI AUDIO & DOM ---
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const bgMusic = document.getElementById("bgMusic");
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const sfxClick = document.getElementById("sfxClick");
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const sfxMatch = document.getElementById("sfxMatch");
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@ -11,17 +10,21 @@ const overlay = document.getElementById("countdown-overlay");
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let musicMuted = true;
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// AUTO-PLAY PADA INTERAKSI PERTAMA
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function initAudio() {
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function playSFX(audio) {
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if(!musicMuted) {
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audio.currentTime = 0;
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audio.play().catch(() => {});
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}
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}
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document.addEventListener('click', function initAudio() {
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if(musicMuted) {
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bgMusic.play().catch(() => {});
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bgMusic.volume = 0.5;
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toggleBtn.textContent = "🔊";
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musicMuted = false;
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toggleBtn.textContent = "🔊";
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bgMusic.play().catch(() => {});
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document.removeEventListener('click', initAudio);
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}
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}
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document.addEventListener('click', initAudio);
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});
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toggleBtn.onclick = (e) => {
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e.stopPropagation();
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@ -35,27 +38,17 @@ toggleBtn.onclick = (e) => {
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musicMuted = !musicMuted;
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};
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function playSFX(audio) {
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if(!musicMuted) {
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audio.currentTime = 0;
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audio.play().catch(() => {});
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}
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}
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// --- LOGIKA GAME HARD (10 Gambar = 20 Kartu) ---
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const images = [
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"images/fruit1.png", "images/fruit2.png", "images/fruit3.png",
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"images/fruit4.png", "images/fruit5.png", "images/fruit6.png",
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"images/fruit7.png", "images/fruit8.png", "images/fruit9.png",
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"images/fruit10.png"
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];
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// Total 10 gambar = 20 kartu.
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// Kalau di CSS kolomnya 4, otomatis barisnya jadi 5.
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let cards = [...images, ...images];
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let flipped = [];
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let timerStarted = false;
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let time = 60; // Waktu Hard: 120 Detik (2 Menit)
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let time = 60;
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let moves = 0;
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let score = 0;
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let countdown;
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@ -63,12 +56,10 @@ let combo = 1;
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let lastMatchTime = 0;
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let pendingMatch = false;
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// [BARU] Fungsi Visual Combo
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function showComboPopup(targetCard, combo, bonus) {
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const popup = document.createElement("div");
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popup.className = "combo-popup";
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popup.innerHTML = `COMBO X${combo}<br><span style="font-size:14px;">+${bonus} Bonus</span>`;
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const rect = targetCard.getBoundingClientRect();
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popup.style.left = rect.left + rect.width / 2 + "px";
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popup.style.top = rect.top + "px";
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@ -77,22 +68,50 @@ function showComboPopup(targetCard, combo, bonus) {
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setTimeout(() => popup.remove(), 1500);
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}
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// [UPDATE] Shuffle Lebih Pintar (Biar kartu sama gak sebelahan)
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function shuffleDistant(cards, minDistance = 2) {
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function shuffleDistant(cards, minDistance = 4) {
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let valid = false;
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let result;
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let attempts = 0;
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while (!valid) {
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result = [...cards].sort(() => Math.random() - 0.5);
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valid = true;
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for (let i = 0; i < result.length - 1; i++) {
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if (result[i] === result[i+1]) { // Cek tetangga
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valid = false; break;
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result = [...cards];
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for (let i = result.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[result[i], result[j]] = [result[j], result[i]];
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}
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valid = true;
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const checked = new Set();
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attempts++;
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if (attempts > 2000) {
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console.warn("Gagal menemukan posisi yang valid. Mengembalikan hasil acak.");
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break;
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}
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for (let i = 0; i < result.length; i++) {
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const value = result[i];
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if (checked.has(value)) continue;
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checked.add(value);
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const indices = [];
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for (let k = 0; k < result.length; k++) {
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if (result[k] === value) indices.push(k);
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}
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for (let j = 0; j < indices.length - 1; j++) {
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const distance = indices[j+1] - indices[j];
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if (distance < minDistance) {
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valid = false;
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break;
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}
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}
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if (!valid) break;
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}
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}
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return result;
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}
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function runCountdown(callback) {
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let count = 3;
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overlay.style.display = "flex";
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@ -120,7 +139,7 @@ function startTimer() {
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document.getElementById("timer").textContent = --time;
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if (time <= 0) {
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clearInterval(countdown);
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showEndScreen(false); // Kalah
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showEndScreen(false);
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}
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}, 1000);
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}
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@ -128,11 +147,12 @@ function startTimer() {
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function showEndScreen(isWin) {
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clearInterval(countdown);
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bgMusic.pause();
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if(isWin) playSFX(sfxWin); else playSFX(sfxLose);
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document.getElementById("endTitle").textContent = isWin ? "🎉 Selamat!" : "⏰ Waktu Habis!";
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document.getElementById("endMsg").textContent = isWin ? "Anda berhasil menyelesaikan permainan!" : "Coba lagi lain kali!";
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const titleEl = document.getElementById("endTitleDisplay");
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const msgEl = document.getElementById("endMsgDisplay");
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if (titleEl) titleEl.textContent = isWin ? "🎉 Selamat!" : "⏰ Waktu Habis!";
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if (msgEl) msgEl.textContent = isWin ? "Anda berhasil menyelesaikan permainan!" : "Coba lagi lain kali!";
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let baseScore = score;
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let timeBonus = isWin ? time * 5 : 0;
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@ -145,7 +165,6 @@ function showEndScreen(isWin) {
|
||||
document.getElementById("totalScoreEnd").textContent = total;
|
||||
document.getElementById("endScreen").style.display = "flex";
|
||||
|
||||
// [BARU] FETCH KE DATABASE (HARD)
|
||||
if (isWin) {
|
||||
let formData = new FormData();
|
||||
formData.append('score', total);
|
||||
@ -179,19 +198,16 @@ function flipCard(card) {
|
||||
if (img1 === img2) {
|
||||
playSFX(sfxMatch);
|
||||
const now = Date.now();
|
||||
|
||||
// LOGIKA COMBO & POPUP
|
||||
if (!pendingMatch) { pendingMatch = true; combo = 1; }
|
||||
else {
|
||||
if (now - lastMatchTime <= 3000) { // Waktu toleransi combo 3 detik
|
||||
if (now - lastMatchTime <= 3000) {
|
||||
combo++;
|
||||
let comboBonus = combo * 10;
|
||||
score += comboBonus;
|
||||
showComboPopup(flipped[0], combo, comboBonus); // MUNCULKAN POPUP
|
||||
showComboPopup(flipped[0], combo, comboBonus);
|
||||
} else { combo = 1; }
|
||||
}
|
||||
lastMatchTime = now;
|
||||
|
||||
flipped.forEach(c => c.classList.add("matched"));
|
||||
score += 50;
|
||||
document.getElementById("score").textContent = score;
|
||||
@ -219,10 +235,7 @@ function startGame() {
|
||||
|
||||
runCountdown(() => {
|
||||
if(!musicMuted) bgMusic.play().catch(() => {});
|
||||
|
||||
// Pakai shuffleDistant agar kartu tidak menumpuk
|
||||
const shuffledCards = shuffleDistant([...cards]);
|
||||
|
||||
shuffledCards.forEach(image => {
|
||||
const card = document.createElement("div");
|
||||
card.className = "card";
|
||||
@ -231,7 +244,7 @@ function startGame() {
|
||||
board.appendChild(card);
|
||||
});
|
||||
|
||||
time = 60; // Reset waktu jadi 120 detik
|
||||
time = 60;
|
||||
moves = 0; score = 0; combo = 1;
|
||||
pendingMatch = false; flipped = []; timerStarted = false;
|
||||
document.getElementById("timer").textContent = time;
|
||||
|
||||
@ -1,4 +1,3 @@
|
||||
// --- AUDIO CONFIG ---
|
||||
const bgMusic = document.getElementById("bgMusic");
|
||||
const sfxClick = document.getElementById("sfxClick");
|
||||
const sfxMatch = document.getElementById("sfxMatch");
|
||||
@ -39,9 +38,6 @@ toggleBtn.onclick = (e) => {
|
||||
musicMuted = !musicMuted;
|
||||
};
|
||||
|
||||
// --- GAME LOGIC MEDIUM ---
|
||||
|
||||
// 8 GAMBAR (Total 16 Kartu)
|
||||
const images = [
|
||||
"images/fruit1.png", "images/fruit2.png", "images/fruit3.png",
|
||||
"images/fruit4.png", "images/fruit5.png", "images/fruit6.png",
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user