edit:update music + countdown
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1fd4ece237
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@ -19,6 +19,46 @@ body {
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flex-direction: column;
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}
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/* --- TAMBAHAN CSS COUNTDOWN & MUSIC CONTROL --- */
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#countdown-overlay {
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position: fixed;
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top: 0; left: 0; width: 100%; height: 100%;
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background: rgba(0,0,0,0.85);
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display: flex;
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justify-content: center;
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align-items: center;
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z-index: 1000;
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color: white;
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font-size: 150px;
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font-weight: 800;
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display: none;
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}
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.pulse-anim {
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animation: pulse 1s ease-out infinite;
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}
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@keyframes pulse {
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0% { transform: scale(1); opacity: 1; }
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100% { transform: scale(2); opacity: 0; }
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}
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.music-control {
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position: fixed;
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bottom: 20px;
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right: 20px;
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z-index: 100;
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background: white;
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width: 45px;
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height: 45px;
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border-radius: 50%;
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display: flex;
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justify-content: center;
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align-items: center;
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cursor: pointer;
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box-shadow: 0 4px 10px rgba(0,0,0,0.3);
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font-size: 20px;
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}
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.topbar {
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display: flex;
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@ -56,7 +96,6 @@ body {
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box-shadow: 0 3px 6px rgba(0,0,0,0.2), inset 0 0 6px rgba(255,255,255,0.6);
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}
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.gameboard {
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flex: 1;
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display: grid;
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@ -65,9 +104,9 @@ body {
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gap: 8px;
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padding: 10px;
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box-sizing: border-box;
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place-items: center;
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}
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.card {
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width: 100%;
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height: 100%;
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@ -84,7 +123,6 @@ body {
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border-radius: 10px;
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}
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.front, .back {
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position: absolute;
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width: 100%;
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@ -116,7 +154,6 @@ body {
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filter: drop-shadow(0 3px 4px rgba(0,0,0,0.45));
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}
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.card:not(.flipped):hover .front {
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transform: scale(1.05);
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transition: 0.25s;
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@ -124,14 +161,12 @@ body {
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.card.flipped .inner { transform: rotateY(180deg); }
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.card.matched .front,
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.card.matched .back {
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border-color: #7affd6;
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box-shadow: 0 0 15px #7affd6, 0 0 30px rgba(122,255,214,0.8);
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}
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.combo-popup {
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position: absolute;
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padding: 12px 20px;
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@ -145,6 +180,7 @@ body {
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animation: comboFade 1.4s ease forwards;
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pointer-events: none;
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border: 2px solid rgba(255,255,255,0.35);
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z-index: 100;
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}
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@keyframes comboFade {
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@ -208,6 +244,17 @@ body {
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</head>
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<body>
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<div id="countdown-overlay"></div>
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<audio id="bgMusic" loop src="music/music_background.mp3"></audio>
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<audio id="sfxClick" src="music/music-click.mp3"></audio>
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<audio id="sfxMatch" src="music/music-correct.mp3"></audio>
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<audio id="sfxWrong" src="music/music-incorrect.mp3"></audio>
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<audio id="sfxCountdown" src="music/music-countdown.mp3"></audio>
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<audio id="sfxWin" src="music/music-win.mp3"></audio>
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<audio id="sfxLose" src="music/music-lose.mp3"></audio>
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<div class="music-control" id="toggleMusic">🔇</div>
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<header class="topbar">
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<button class="back-btn" onclick="window.location.href='mainboard.html'">←</button>
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<div class="right-info">
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@ -218,29 +265,71 @@ body {
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</header>
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<div id="game-board" class="gameboard"></div>
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<div id="endScreen" class="end-screen">
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<div class="end-box">
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<div class="end-title">🎉 Selamat!</div>
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<p>Anda berhasil menyelesaikan permainan!</p>
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<div id="endTitleDisplay" class="end-title">🎉 Selamat!</div>
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<p id="endMsgDisplay">Anda berhasil menyelesaikan permainan!</p>
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<div class="score-row"><span>Skor Base:</span> <span id="baseScoreEnd">0</span></div>
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<div class="score-row"><span>Time Bonus:</span> <span id="timeBonusEnd">0</span></div>
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<div class="score-row"><span>Move Bonus:</span> <span id="moveBonusEnd">0</span></div>
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<hr>
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<div class="score-row" style="font-weight:700;">
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<span>Total Skor:</span>
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<span id="totalScoreEnd">0</span>
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</div>
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<button class="end-btn play-again" onclick="startGame()">🔁 Main Lagi</button>
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<button class="end-btn leaderboard">🏆 Lihat Leaderboard</button>
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<button class="end-btn back-menu" onclick="window.location.href='mainboard.html'">⬅ Kembali</button>
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</div>
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</div>
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<script>
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// --- KONFIGURASI AUDIO ---
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const bgMusic = document.getElementById("bgMusic");
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const sfxClick = document.getElementById("sfxClick");
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const sfxMatch = document.getElementById("sfxMatch");
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const sfxWrong = document.getElementById("sfxWrong");
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const sfxCountdown = document.getElementById("sfxCountdown");
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const sfxWin = document.getElementById("sfxWin");
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const sfxLose = document.getElementById("sfxLose");
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const toggleBtn = document.getElementById("toggleMusic");
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const overlay = document.getElementById("countdown-overlay");
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let musicMuted = true;
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function playSFX(audio) {
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if(!musicMuted) {
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audio.currentTime = 0;
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audio.play().catch(() => {});
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}
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}
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// Inisialisasi audio pada interaksi pertama
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function initAudio() {
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if(musicMuted) {
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musicMuted = false;
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toggleBtn.textContent = "🔊";
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bgMusic.play().catch(() => {});
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document.removeEventListener('click', initAudio);
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}
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}
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document.addEventListener('click', initAudio);
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toggleBtn.onclick = (e) => {
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e.stopPropagation();
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if (bgMusic.paused) {
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bgMusic.play();
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toggleBtn.textContent = "🔊";
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musicMuted = false;
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} else {
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bgMusic.pause();
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toggleBtn.textContent = "🔇";
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musicMuted = true;
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}
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};
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// --- LOGIKA GAME ASLI ---
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const images = [
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"images/fruit1.png",
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"images/fruit2.png",
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@ -268,10 +357,7 @@ let lastMatchTime = 0;
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function showComboPopup(targetCard, combo, bonus) {
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const popup = document.createElement("div");
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popup.className = "combo-popup";
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popup.innerHTML = `
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COMBO X${combo}<br>
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<span style="font-size:14px;">+${bonus} Bonus</span>
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`;
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popup.innerHTML = `COMBO X${combo}<br><span style="font-size:14px;">+${bonus} Bonus</span>`;
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const rect = targetCard.getBoundingClientRect();
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popup.style.left = rect.left + rect.width / 2 + "px";
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popup.style.top = rect.top + "px";
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@ -283,46 +369,83 @@ function showComboPopup(targetCard, combo, bonus) {
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function shuffleDistant(cards, minDistance = 4) {
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let valid = false;
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let result;
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while (!valid) {
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result = [...cards].sort(() => Math.random() - 0.5);
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valid = true;
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const checked = new Set();
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for (let i = 0; i < result.length; i++) {
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const value = result[i];
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if (checked.has(value)) continue;
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checked.add(value);
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const firstIndex = result.indexOf(value);
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const lastIndex = result.lastIndexOf(value);
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const distance = Math.abs(lastIndex - firstIndex);
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if (distance < minDistance) {
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valid = false;
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break;
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}
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if (distance < minDistance) { valid = false; break; }
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}
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}
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return result;
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}
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// --- FUNGSI COUNTDOWN MENU ---
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function runCountdown(callback) {
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let count = 3;
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overlay.style.display = "flex";
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overlay.innerHTML = `<span class="pulse-anim">${count}</span>`;
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playSFX(sfxCountdown);
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let cdTimer = setInterval(() => {
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count--;
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if (count > 0) {
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overlay.innerHTML = `<span class="pulse-anim">${count}</span>`;
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playSFX(sfxCountdown);
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} else if (count === 0) {
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overlay.innerHTML = `<span class="pulse-anim">GO!</span>`;
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} else {
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clearInterval(cdTimer);
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overlay.style.display = "none";
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callback();
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}
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}, 1000);
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}
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function startTimer() {
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timerStarted = true;
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countdown = setInterval(() => {
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document.getElementById("timer").textContent = --time;
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if (time <= 0) {
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clearInterval(countdown);
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document.getElementById("endScreen").style.display = "flex";
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showEndScreen(false); // Kalah
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}
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}, 1000);
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}
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function showEndScreen(isWin) {
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clearInterval(countdown);
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bgMusic.pause();
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if(isWin) playSFX(sfxWin); else playSFX(sfxLose);
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document.getElementById("endTitleDisplay").textContent = isWin ? "🎉 Selamat!" : "⏰ Waktu Habis!";
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document.getElementById("endMsgDisplay").textContent = isWin ? "Anda berhasil menyelesaikan permainan!" : "Coba lagi lain kali!";
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let baseScore = score;
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let timeBonus = isWin ? time * 5 : 0;
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let moveBonus = isWin ? Math.max(0, 200 - moves * 10) : 0;
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let total = baseScore + timeBonus + moveBonus;
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document.getElementById("baseScoreEnd").textContent = baseScore;
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document.getElementById("timeBonusEnd").textContent = "+" + timeBonus;
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document.getElementById("moveBonusEnd").textContent = "+" + moveBonus;
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document.getElementById("totalScoreEnd").textContent = total;
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document.getElementById("endScreen").style.display = "flex";
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}
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function flipCard(card) {
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if (!timerStarted) startTimer();
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if (flipped.length === 2 || card.classList.contains("matched") || card.classList.contains("flipped"))
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return;
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playSFX(sfxClick);
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card.classList.add("flipped");
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flipped.push(card);
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@ -334,8 +457,8 @@ function flipCard(card) {
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let img2 = flipped[1].querySelector("img").src;
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if (img1 === img2) {
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playSFX(sfxMatch);
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const now = Date.now();
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if (!pendingMatch) {
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pendingMatch = true;
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combo = 1;
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@ -347,24 +470,18 @@ function flipCard(card) {
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showComboPopup(flipped[0], combo, comboBonus);
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} else combo = 1;
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}
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lastMatchTime = now;
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flipped.forEach(c => c.classList.add("matched"));
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score += 50;
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document.getElementById("score").textContent = score;
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time += 5;
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document.getElementById("timer").textContent = time;
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flipped = [];
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if (document.querySelectorAll(".matched").length === cards.length) {
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setTimeout(() => document.getElementById("endScreen").style.display = "flex", 500);
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setTimeout(() => showEndScreen(true), 500);
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}
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} else {
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playSFX(sfxWrong);
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setTimeout(() => {
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flipped.forEach(c => c.classList.remove("flipped"));
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flipped = [];
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@ -378,34 +495,37 @@ function startGame() {
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const board = document.getElementById("game-board");
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board.innerHTML = "";
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shuffleDistant(cards, 4).forEach(image => {
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const card = document.createElement("div");
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card.className = "card";
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card.innerHTML = `
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<div class="inner">
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<div class="front">?</div>
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<div class="back"><img src="${image}"></div>
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</div>
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`;
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card.onclick = () => flipCard(card);
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board.appendChild(card);
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runCountdown(() => {
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if(!musicMuted) bgMusic.play().catch(() => {});
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shuffleDistant(cards, 4).forEach(image => {
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const card = document.createElement("div");
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card.className = "card";
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card.innerHTML = `
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<div class="inner">
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<div class="front">?</div>
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<div class="back"><img src="${image}"></div>
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</div>
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`;
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card.onclick = () => flipCard(card);
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board.appendChild(card);
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});
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time = 60;
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moves = 0;
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score = 0;
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combo = 1;
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pendingMatch = false;
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flipped = [];
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timerStarted = false;
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document.getElementById("timer").textContent = time;
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document.getElementById("moves").textContent = moves;
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document.getElementById("score").textContent = score;
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});
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time = 60;
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moves = 0;
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score = 0;
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combo = 1;
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pendingMatch = false;
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flipped = [];
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timerStarted = false;
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document.getElementById("timer").textContent = time;
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document.getElementById("moves").textContent = moves;
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document.getElementById("score").textContent = score;
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}
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startGame();
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</script>
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</body>
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</html>
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</html>
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