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2 Commits
48638451a2
...
1fd4ece237
| Author | SHA1 | Date | |
|---|---|---|---|
| 1fd4ece237 | |||
| a66c14daa8 |
@ -19,6 +19,30 @@ body {
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flex-direction: column;
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flex-direction: column;
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}
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}
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/* --- OVERLAY COUNTDOWN --- */
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#countdown-overlay {
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position: fixed;
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top: 0; left: 0; width: 100%; height: 100%;
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background: rgba(0,0,0,0.85);
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display: flex;
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justify-content: center;
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align-items: center;
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z-index: 1000;
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color: white;
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font-size: 150px;
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font-weight: 800;
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display: none;
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}
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.pulse-anim {
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animation: pulse 1s ease-out infinite;
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}
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@keyframes pulse {
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0% { transform: scale(1); opacity: 1; }
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100% { transform: scale(2); opacity: 0; }
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}
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.topbar {
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.topbar {
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display: flex;
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display: flex;
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justify-content: space-between;
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justify-content: space-between;
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@ -59,10 +83,10 @@ body {
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flex: 1;
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flex: 1;
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display: grid;
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display: grid;
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grid-template-columns: repeat(4, 1fr);
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grid-template-columns: repeat(4, 1fr);
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grid-template-rows: repeat(4, 1fr);
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gap: 16px;
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gap: 8px;
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padding: 25px 40px;
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padding: 10px;
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box-sizing: border-box;
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box-sizing: border-box;
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place-items: center;
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}
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}
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.card {
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.card {
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@ -101,10 +125,7 @@ body {
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color: #ff6a4d;
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color: #ff6a4d;
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}
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}
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.back {
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.back { transform: rotateY(180deg); }
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transform: rotateY(180deg);
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}
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.back img {
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.back img {
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width: 85%;
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width: 85%;
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height: 85%;
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height: 85%;
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@ -112,11 +133,6 @@ body {
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filter: drop-shadow(0 3px 4px rgba(0,0,0,0.45));
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filter: drop-shadow(0 3px 4px rgba(0,0,0,0.45));
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}
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}
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.card:not(.flipped):hover .front {
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transform: scale(1.05);
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transition: 0.25s;
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}
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.card.flipped .inner { transform: rotateY(180deg); }
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.card.flipped .inner { transform: rotateY(180deg); }
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.card.matched .front,
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.card.matched .front,
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@ -138,6 +154,7 @@ body {
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animation: comboFade 1.4s ease forwards;
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animation: comboFade 1.4s ease forwards;
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pointer-events: none;
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pointer-events: none;
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border: 2px solid rgba(255,255,255,0.35);
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border: 2px solid rgba(255,255,255,0.35);
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z-index: 99;
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}
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}
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@keyframes comboFade {
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@keyframes comboFade {
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@ -148,10 +165,7 @@ body {
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.end-screen {
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.end-screen {
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position: fixed;
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position: fixed;
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top: 0;
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top: 0; left: 0; width: 100%; height: 100%;
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left: 0;
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width: 100%;
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height: 100%;
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background: rgba(0,0,0,0.45);
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background: rgba(0,0,0,0.45);
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backdrop-filter: blur(7px);
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backdrop-filter: blur(7px);
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display: none;
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display: none;
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@ -169,64 +183,48 @@ body {
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text-align: center;
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text-align: center;
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}
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}
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.end-title {
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.end-title { font-size: 28px; font-weight: 700; margin-bottom: 4px; }
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font-size: 28px;
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.score-row { display: flex; justify-content: space-between; margin: 8px 0; font-size: 18px; }
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font-weight: 700;
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.end-btn { width: 100%; padding: 12px; border-radius: 16px; border: none; font-size: 18px; margin-top: 10px; cursor: pointer; font-weight: 600; }
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margin-bottom: 4px;
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}
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.score-row {
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display: flex;
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justify-content: space-between;
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margin: 8px 0;
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font-size: 18px;
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}
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.end-btn {
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width: 100%;
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padding: 12px;
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border-radius: 16px;
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border: none;
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font-size: 18px;
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margin-top: 10px;
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cursor: pointer;
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font-weight: 600;
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}
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.gameboard {
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flex: 1;
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display: grid;
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grid-template-columns: repeat(4, 1fr);
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gap: 16px;
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padding: 25px 40px;
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box-sizing: border-box;
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place-items: center;
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}
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.play-again { background: #b700ff; color: white; }
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.play-again { background: #b700ff; color: white; }
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.leaderboard { background: gold; }
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.leaderboard { background: gold; }
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.back-menu { background: #444; color: white; }
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.back-menu { background: #444; color: white; }
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@media (max-width: 900px) {
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.music-control {
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.gameboard {
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position: fixed;
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grid-template-columns: repeat(3, 1fr);
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bottom: 20px;
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padding: 20px;
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right: 20px;
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gap: 12px;
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z-index: 100;
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}
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background: white;
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width: 45px;
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height: 45px;
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border-radius: 50%;
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display: flex;
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justify-content: center;
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align-items: center;
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cursor: pointer;
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box-shadow: 0 4px 10px rgba(0,0,0,0.3);
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font-size: 20px;
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}
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}
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@media (max-width: 600px) {
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@media (max-width: 600px) { .gameboard { grid-template-columns: repeat(4, 1fr); padding: 10px; gap: 8px; } }
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.gameboard {
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grid-template-columns: repeat(2, 1fr);
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padding: 14px;
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gap: 10px;
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}
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}
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</style>
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</style>
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</head>
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</head>
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<body>
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<body>
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<div id="countdown-overlay"></div>
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<audio id="bgMusic" loop src="music/music_background.mp3"></audio>
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<audio id="sfxClick" src="music/music-click.mp3"></audio>
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<audio id="sfxMatch" src="music/music-correct.mp3"></audio>
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<audio id="sfxWrong" src="music/music-incorrect.mp3"></audio>
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<audio id="sfxCountdown" src="music/music-countdown.mp3"></audio>
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<audio id="sfxWin" src="music/music-win.mp3"></audio>
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<audio id="sfxLose" src="music/music-lose.mp3"></audio>
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<div class="music-control" id="toggleMusic">🔇</div>
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<header class="topbar">
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<header class="topbar">
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<button class="back-btn" onclick="window.location.href='mainboard.html'">←</button>
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<button class="back-btn" onclick="window.location.href='mainboard.html'">←</button>
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<div class="right-info">
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<div class="right-info">
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@ -237,38 +235,72 @@ body {
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</header>
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</header>
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<div id="game-board" class="gameboard"></div>
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<div id="game-board" class="gameboard"></div>
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<div id="endScreen" class="end-screen">
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<div id="endScreen" class="end-screen">
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<div class="end-box">
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<div class="end-box">
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<div class="end-title">🎉 Selamat!</div>
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<div id="endTitle" class="end-title">🎉 Selamat!</div>
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<p>Anda berhasil menyelesaikan permainan!</p>
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<p id="endMsg">Anda berhasil menyelesaikan permainan!</p>
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<div class="score-row"><span>Skor Base:</span> <span id="baseScoreEnd">0</span></div>
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<div class="score-row"><span>Skor Base:</span> <span id="baseScoreEnd">0</span></div>
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<div class="score-row"><span>Time Bonus:</span> <span id="timeBonusEnd">0</span></div>
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<div class="score-row"><span>Time Bonus:</span> <span id="timeBonusEnd">0</span></div>
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<div class="score-row"><span>Move Bonus:</span> <span id="moveBonusEnd">0</span></div>
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<div class="score-row"><span>Move Bonus:</span> <span id="moveBonusEnd">0</span></div>
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<hr>
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<hr>
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<div class="score-row" style="font-weight:700;">
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<div class="score-row" style="font-weight:700;">
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<span>Total Skor:</span>
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<span>Total Skor:</span>
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<span id="totalScoreEnd">0</span>
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<span id="totalScoreEnd">0</span>
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</div>
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</div>
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<button class="end-btn play-again" onclick="startGame()">🔁 Main Lagi</button>
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<button class="end-btn play-again" onclick="startGame()">🔁 Main Lagi</button>
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<button class="end-btn leaderboard">🏆 Lihat Leaderboard</button>
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<button class="end-btn leaderboard">🏆 Lihat Leaderboard</button>
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<button class="end-btn back-menu" onclick="window.location.href='mainboard.html'">⬅ Kembali</button>
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<button class="end-btn back-menu" onclick="window.location.href='mainboard.html'">⬅ Kembali</button>
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</div>
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</div>
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</div>
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</div>
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<script>
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<script>
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// --- AUDIO CONFIG ---
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const bgMusic = document.getElementById("bgMusic");
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const sfxClick = document.getElementById("sfxClick");
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const sfxMatch = document.getElementById("sfxMatch");
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const sfxWrong = document.getElementById("sfxWrong");
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const sfxCountdown = document.getElementById("sfxCountdown");
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const sfxWin = document.getElementById("sfxWin");
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const sfxLose = document.getElementById("sfxLose");
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const toggleBtn = document.getElementById("toggleMusic");
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const countdownOverlay = document.getElementById("countdown-overlay");
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let musicMuted = true;
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function playSFX(audio) {
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if(!musicMuted) {
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audio.currentTime = 0;
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audio.play().catch(() => {});
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}
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}
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// Interaksi pertama untuk aktifkan suara
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document.addEventListener('click', function initAudio() {
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if(musicMuted) {
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musicMuted = false;
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toggleBtn.textContent = "🔊";
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bgMusic.play().catch(() => {});
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document.removeEventListener('click', initAudio);
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}
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});
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toggleBtn.onclick = (e) => {
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e.stopPropagation();
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if (musicMuted) {
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bgMusic.play();
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toggleBtn.textContent = "🔊";
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} else {
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bgMusic.pause();
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toggleBtn.textContent = "🔇";
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}
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musicMuted = !musicMuted;
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};
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// --- GAME LOGIC ---
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const images = [
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const images = [
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"images/fruit1.png",
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"images/fruit1.png", "images/fruit2.png", "images/fruit3.png", "images/fruit4.png",
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"images/fruit2.png",
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"images/fruit5.png", "images/fruit6.png", "images/fruit7.png", "images/fruit8.png"
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"images/fruit3.png",
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"images/fruit4.png",
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"images/fruit5.png",
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"images/fruit6.png",
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"images/fruit7.png",
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"images/fruit8.png"
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];
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];
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let cards = [...images, ...images];
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let cards = [...images, ...images];
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@ -285,10 +317,7 @@ let lastMatchTime = 0;
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function showComboPopup(targetCard, combo, bonus) {
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function showComboPopup(targetCard, combo, bonus) {
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const popup = document.createElement("div");
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const popup = document.createElement("div");
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popup.className = "combo-popup";
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popup.className = "combo-popup";
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popup.innerHTML = `
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popup.innerHTML = `COMBO X${combo}<br><span style="font-size:14px;">+${bonus} Bonus</span>`;
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COMBO X${combo}<br>
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<span style="font-size:14px;">+${bonus} Bonus</span>
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`;
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const rect = targetCard.getBoundingClientRect();
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const rect = targetCard.getBoundingClientRect();
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popup.style.left = rect.left + rect.width / 2 + "px";
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popup.style.left = rect.left + rect.width / 2 + "px";
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popup.style.top = rect.top + "px";
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popup.style.top = rect.top + "px";
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@ -300,63 +329,95 @@ function showComboPopup(targetCard, combo, bonus) {
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function shuffleDistant(cards, minDistance = 4) {
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function shuffleDistant(cards, minDistance = 4) {
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let valid = false;
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let valid = false;
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let result;
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let result;
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while (!valid) {
|
while (!valid) {
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result = [...cards].sort(() => Math.random() - 0.5);
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result = [...cards].sort(() => Math.random() - 0.5);
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valid = true;
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valid = true;
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const checked = new Set();
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const checked = new Set();
|
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for (let i = 0; i < result.length; i++) {
|
for (let i = 0; i < result.length; i++) {
|
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const value = result[i];
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const value = result[i];
|
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if (checked.has(value)) continue;
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if (checked.has(value)) continue;
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checked.add(value);
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checked.add(value);
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|
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const firstIndex = result.indexOf(value);
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const firstIndex = result.indexOf(value);
|
||||||
const lastIndex = result.lastIndexOf(value);
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const lastIndex = result.lastIndexOf(value);
|
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const distance = Math.abs(lastIndex - firstIndex);
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const distance = Math.abs(lastIndex - firstIndex);
|
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if (distance < minDistance) { valid = false; break; }
|
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if (distance < minDistance) {
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|
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valid = false;
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|
||||||
break;
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|
||||||
}
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|
||||||
}
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}
|
||||||
}
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}
|
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return result;
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return result;
|
||||||
}
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}
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||||||
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|
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function runCountdown(callback) {
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let count = 3;
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countdownOverlay.style.display = "flex";
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countdownOverlay.innerHTML = `<span class="pulse-anim">${count}</span>`;
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playSFX(sfxCountdown);
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|
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let cdTimer = setInterval(() => {
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count--;
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if (count > 0) {
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countdownOverlay.innerHTML = `<span class="pulse-anim">${count}</span>`;
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playSFX(sfxCountdown);
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||||||
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} else if (count === 0) {
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countdownOverlay.innerHTML = `<span class="pulse-anim">GO!</span>`;
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||||||
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} else {
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clearInterval(cdTimer);
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countdownOverlay.style.display = "none";
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callback();
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||||||
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}
|
||||||
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}, 1000);
|
||||||
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}
|
||||||
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|
||||||
function startTimer() {
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function startTimer() {
|
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timerStarted = true;
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timerStarted = true;
|
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countdown = setInterval(() => {
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countdown = setInterval(() => {
|
||||||
document.getElementById("timer").textContent = --time;
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document.getElementById("timer").textContent = --time;
|
||||||
if (time <= 0) {
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if (time <= 0) {
|
||||||
clearInterval(countdown);
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clearInterval(countdown);
|
||||||
document.getElementById("endScreen").style.display = "flex";
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showEndScreen(false);
|
||||||
}
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}
|
||||||
}, 1000);
|
}, 1000);
|
||||||
}
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}
|
||||||
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|
||||||
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function showEndScreen(isWin) {
|
||||||
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clearInterval(countdown);
|
||||||
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bgMusic.pause();
|
||||||
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if(isWin) playSFX(sfxWin); else playSFX(sfxLose);
|
||||||
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|
||||||
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document.getElementById("endTitle").textContent = isWin ? "🎉 Selamat!" : "⏰ Waktu Habis!";
|
||||||
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document.getElementById("endMsg").textContent = isWin ? "Anda berhasil menyelesaikan permainan!" : "Coba lagi lain kali!";
|
||||||
|
|
||||||
|
let baseScore = score;
|
||||||
|
let timeBonus = isWin ? time * 5 : 0;
|
||||||
|
let moveBonus = isWin ? Math.max(0, 200 - moves * 10) : 0;
|
||||||
|
let total = baseScore + timeBonus + moveBonus;
|
||||||
|
|
||||||
|
document.getElementById("baseScoreEnd").textContent = baseScore;
|
||||||
|
document.getElementById("timeBonusEnd").textContent = "+" + timeBonus;
|
||||||
|
document.getElementById("moveBonusEnd").textContent = "+" + moveBonus;
|
||||||
|
document.getElementById("totalScoreEnd").textContent = total;
|
||||||
|
document.getElementById("endScreen").style.display = "flex";
|
||||||
|
}
|
||||||
|
|
||||||
function flipCard(card) {
|
function flipCard(card) {
|
||||||
if (!timerStarted) startTimer();
|
if (!timerStarted) startTimer();
|
||||||
if (flipped.length === 2 || card.classList.contains("matched") || card.classList.contains("flipped"))
|
if (flipped.length === 2 || card.classList.contains("matched") || card.classList.contains("flipped"))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
playSFX(sfxClick);
|
||||||
card.classList.add("flipped");
|
card.classList.add("flipped");
|
||||||
flipped.push(card);
|
flipped.push(card);
|
||||||
|
|
||||||
if (flipped.length === 2) {
|
if (flipped.length === 2) {
|
||||||
moves++;
|
moves++;
|
||||||
document.getElementById("moves").textContent = moves;
|
document.getElementById("moves").textContent = moves;
|
||||||
|
|
||||||
let img1 = flipped[0].querySelector("img").src;
|
let img1 = flipped[0].querySelector("img").src;
|
||||||
let img2 = flipped[1].querySelector("img").src;
|
let img2 = flipped[1].querySelector("img").src;
|
||||||
|
|
||||||
if (img1 === img2) {
|
if (img1 === img2) {
|
||||||
|
playSFX(sfxMatch);
|
||||||
const now = Date.now();
|
const now = Date.now();
|
||||||
|
if (!pendingMatch) { pendingMatch = true; combo = 1; }
|
||||||
if (!pendingMatch) {
|
else {
|
||||||
pendingMatch = true;
|
|
||||||
combo = 1;
|
|
||||||
} else {
|
|
||||||
if (now - lastMatchTime <= 3000) {
|
if (now - lastMatchTime <= 3000) {
|
||||||
combo++;
|
combo++;
|
||||||
let comboBonus = combo * 10;
|
let comboBonus = combo * 10;
|
||||||
@ -364,24 +425,18 @@ function flipCard(card) {
|
|||||||
showComboPopup(flipped[0], combo, comboBonus);
|
showComboPopup(flipped[0], combo, comboBonus);
|
||||||
} else combo = 1;
|
} else combo = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
lastMatchTime = now;
|
lastMatchTime = now;
|
||||||
|
|
||||||
flipped.forEach(c => c.classList.add("matched"));
|
flipped.forEach(c => c.classList.add("matched"));
|
||||||
|
|
||||||
score += 50;
|
score += 50;
|
||||||
document.getElementById("score").textContent = score;
|
document.getElementById("score").textContent = score;
|
||||||
|
|
||||||
time += 5;
|
time += 5;
|
||||||
document.getElementById("timer").textContent = time;
|
document.getElementById("timer").textContent = time;
|
||||||
|
|
||||||
flipped = [];
|
flipped = [];
|
||||||
|
|
||||||
if (document.querySelectorAll(".matched").length === cards.length) {
|
if (document.querySelectorAll(".matched").length === cards.length) {
|
||||||
setTimeout(() => document.getElementById("endScreen").style.display = "flex", 500);
|
setTimeout(() => showEndScreen(true), 500);
|
||||||
}
|
}
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
playSFX(sfxWrong);
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
flipped.forEach(c => c.classList.remove("flipped"));
|
flipped.forEach(c => c.classList.remove("flipped"));
|
||||||
flipped = [];
|
flipped = [];
|
||||||
@ -395,34 +450,24 @@ function startGame() {
|
|||||||
const board = document.getElementById("game-board");
|
const board = document.getElementById("game-board");
|
||||||
board.innerHTML = "";
|
board.innerHTML = "";
|
||||||
|
|
||||||
shuffleDistant(cards, 4).forEach(image => {
|
runCountdown(() => {
|
||||||
const card = document.createElement("div");
|
if(!musicMuted) bgMusic.play().catch(() => {});
|
||||||
card.className = "card";
|
shuffleDistant(cards, 4).forEach(image => {
|
||||||
card.innerHTML = `
|
const card = document.createElement("div");
|
||||||
<div class="inner">
|
card.className = "card";
|
||||||
<div class="front">?</div>
|
card.innerHTML = `<div class="inner"><div class="front">?</div><div class="back"><img src="${image}"></div></div>`;
|
||||||
<div class="back"><img src="${image}"></div>
|
card.onclick = () => flipCard(card);
|
||||||
</div>
|
board.appendChild(card);
|
||||||
`;
|
});
|
||||||
card.onclick = () => flipCard(card);
|
time = 60; moves = 0; score = 0; combo = 1;
|
||||||
board.appendChild(card);
|
pendingMatch = false; flipped = []; timerStarted = false;
|
||||||
|
document.getElementById("timer").textContent = time;
|
||||||
|
document.getElementById("moves").textContent = moves;
|
||||||
|
document.getElementById("score").textContent = score;
|
||||||
});
|
});
|
||||||
|
|
||||||
time = 60;
|
|
||||||
moves = 0;
|
|
||||||
score = 0;
|
|
||||||
combo = 1;
|
|
||||||
pendingMatch = false;
|
|
||||||
flipped = [];
|
|
||||||
timerStarted = false;
|
|
||||||
|
|
||||||
document.getElementById("timer").textContent = time;
|
|
||||||
document.getElementById("moves").textContent = moves;
|
|
||||||
document.getElementById("score").textContent = score;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
startGame();
|
startGame();
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
Loading…
x
Reference in New Issue
Block a user