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2 Commits

3 changed files with 182 additions and 182 deletions

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@ -1,57 +0,0 @@
body {
margin: 0;
padding: 0;
background: linear-gradient(135deg, #8a2be2 40%, #f11997 100%);
background-attachment: fixed;
background-size: cover;
font-family: "Poppins", sans-serif;
}
.topbar {
display: flex;
justify-content: space-between;
align-items: center;
padding: 6px 10px;
width: 100%;
background: rgb(255, 255, 255);
backdrop-filter: blur white(14px);
border-top: 2px solid rgba(255, 255, 255, 0.4);
border-bottom: 2px solid rgba(255, 255, 255, 0.4);
box-sizing: border-box;
}
.back-btn {
background: none;
border: none;
font-size: 26px;
cursor: pointer;
color: #1a1a1a;
padding-left: 6px;
}
.right-info {
display: flex;
gap: 10px;
}
.pill {
display: flex;
align-items: center;
gap: 5px;
padding: 4px 10px;
border-radius: 20px;
background: rgba(173, 216, 255, 0.45);
backdrop-filter: blur(10px);
border: 1.8px solid rgba(255, 255, 255, 0.8);
font-size: 16px;
color: #002a60;
box-shadow: 0 2px 4px rgba(0,0,0,0.15),
inset 0 0 4px rgba(255,255,255,0.5);
}
.icon {
font-size: 18px;
}

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@ -4,7 +4,66 @@
<meta charset="UTF-8"> <meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Memory Card</title> <title>Memory Card</title>
<link rel="stylesheet" href="gameboard.css">
<style>
body {
margin: 0;
padding: 0;
background: linear-gradient(135deg, #8a2be2 40%, #f11997 100%);
background-attachment: fixed;
background-size: cover;
font-family: "Poppins", sans-serif;
}
.topbar {
display: flex;
justify-content: space-between;
align-items: center;
padding: 6px 10px;
width: 100%;
background: rgb(255, 255, 255);
backdrop-filter: blur white(14px);
border-top: 2px solid rgba(255, 255, 255, 0.4);
border-bottom: 2px solid rgba(255, 255, 255, 0.4);
box-sizing: border-box;
}
.back-btn {
background: none;
border: none;
font-size: 26px;
cursor: pointer;
color: #1a1a1a;
padding-left: 6px;
}
.right-info {
display: flex;
gap: 10px;
}
.pill {
display: flex;
align-items: center;
gap: 5px;
padding: 4px 10px;
border-radius: 20px;
background: rgba(173, 216, 255, 0.45);
backdrop-filter: blur(10px);
border: 1.8px solid rgba(255, 255, 255, 0.8);
font-size: 16px;
color: #002a60;
box-shadow: 0 2px 4px rgba(0,0,0,0.15),
inset 0 0 4px rgba(255,255,255,0.5);
}
.icon {
font-size: 18px;
}
</style>
</head> </head>
<body> <body>
@ -32,6 +91,127 @@
</div> </div>
</div> </div>
<script src="gameboard.js"></script> <script>
const imageList = [
"alpukat.jpg",
"anggur.jpg",
"apel.jpg",
"buah naga.jpg",
"jambu.jpg",
"jeruk.jpg",
"lemon.jpg",
"nanas.jpg",
"pisang.jpg",
"semangka.jpg"
];
let images = [...imageList, ...imageList]; // double for pairs
// SHUFFLE FUNCTION
function shuffle(array) {
let currentIndex = array.length, randomIndex;
while (currentIndex !== 0) {
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex--;
[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];
}
return array;
}
// VARIABLES
let time = 60;
let timerElement = document.getElementById("timer");
let movesElement = document.getElementById("move-count");
let scoreElement = document.getElementById("score");
let timerStarted = false;
let countdown;
let moves = 0;
let score = 0;
let flippedCards = [];
// TIMER
function startTimer() {
if (timerStarted) return;
timerStarted = true;
countdown = setInterval(() => {
time--;
timerElement.textContent = time;
if (time <= 0) {
clearInterval(countdown);
alert("Waktu Habis!");
document.querySelectorAll(".card").forEach(card => card.classList.add("flipped"));
}
}, 1000);
}
// FLIP CARD FUNCTION
function flipCard(card) {
if (!timerStarted) startTimer();
if (flippedCards.length >= 2 || card.classList.contains("matched") || flippedCards.includes(card)) return;
card.classList.add("flipped");
flippedCards.push(card);
if (flippedCards.length === 2) {
moves++;
movesElement.textContent = moves;
const firstImg = flippedCards[0].querySelector(".back img").src;
const secondImg = flippedCards[1].querySelector(".back img").src;
if (firstImg === secondImg) {
flippedCards[0].classList.add("matched");
flippedCards[1].classList.add("matched");
score += 10;
scoreElement.textContent = score;
flippedCards = [];
} else {
setTimeout(() => {
flippedCards.forEach(c => c.classList.remove("flipped"));
flippedCards = [];
}, 800);
}
}
}
// START GAME
function startGame() {
const board = document.getElementById("game-board");
board.innerHTML = "";
const shuffled = shuffle([...images]);
shuffled.forEach(img => {
const card = document.createElement("div");
card.classList.add("card");
card.innerHTML = `
<div class="inner">
<div class="front">?</div>
<div class="back"><img src="${img}"></div>
</div>
`;
card.onclick = () => flipCard(card);
board.appendChild(card);
});
// reset stats
time = 60;
timerElement.textContent = time;
timerStarted = false;
moves = 0;
score = 0;
movesElement.textContent = moves;
scoreElement.textContent = score;
}
startGame();
</script>
</body> </body>
</html> </html>

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@ -1,123 +0,0 @@
const imageList = [
"alpukat.jpg",
"anggur.jpg",
"apel.jpg",
"buah naga.jpg",
"jambu.jpg",
"jeruk.jpg",
"lemon.jpg",
"nanas.jpg",
"pisang.jpg",
"semangka.jpg"
];
let images = [...imageList, ...imageList];
function shuffle(array) {
let currentIndex = array.length, randomIndex;
while (currentIndex !== 0) {
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex--;
[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];
}
return array;
}
let time = 60;
let timerElement = document.getElementById("timer");
let movesElement = document.getElementById("moves");
let scoreElement = document.getElementById("score");
let timerStarted = false;
let countdown;
let moves = 0;
let score = 0;
let flippedCards = [];
function startTimer() {
if (timerStarted) return;
timerStarted = true;
countdown = setInterval(() => {
time--;
timerElement.textContent = time;
if (time <= 0) {
clearInterval(countdown);
alert("Waktu Habis");
}
}, 1000);
}
function flipCard(card, img) {
if (!timerStarted) startTimer();
if (flippedCards.length >= 2 || card.classList.contains("matched") || flippedCards.includes(card)) return;
card.querySelector(".front").style.display = "none";
card.querySelector(".back").style.display = "block";
flippedCards.push(card);
if (flippedCards.length === 2) {
moves++;
movesElement.textContent = moves;
const firstImg = flippedCards[0].querySelector(".back img").src;
const secondImg = flippedCards[1].querySelector(".back img").src;
if (firstImg === secondImg) {
flippedCards[0].classList.add("matched");
flippedCards[1].classList.add("matched");
score += 10;
scoreElement.textContent = score;
flippedCards = [];
} else {
setTimeout(() => {
flippedCards[0].querySelector(".front").style.display = "block";
flippedCards[0].querySelector(".back").style.display = "none";
flippedCards[1].querySelector(".front").style.display = "block";
flippedCards[1].querySelector(".back").style.display = "none";
flippedCards = [];
}, 800);
}
}
}
function startGame() {
const board = document.getElementById("game-board");
board.innerHTML = "";
const shuffled = shuffle([...images]);
shuffled.forEach(img => {
const card = document.createElement("div");
card.classList.add("card");
card.innerHTML = `
<div class="inner">
<div class="front">?</div>
<div class="back" style="display:none;"><img src="${img}"></div>
</div>
`;
card.onclick = () => flipCard(card, img);
board.appendChild(card);
});
time = 60;
timerElement.textContent = time;
timerStarted = false;
moves = 0;
score = 0;
movesElement.textContent = moves;
scoreElement.textContent = score;
}
startGame();