// --- AUDIO CONFIG ---
const bgMusic = document.getElementById("bgMusic");
const sfxClick = document.getElementById("sfxClick");
const sfxMatch = document.getElementById("sfxMatch");
const sfxWrong = document.getElementById("sfxWrong");
const sfxCountdown = document.getElementById("sfxCountdown");
const sfxWin = document.getElementById("sfxWin");
const sfxLose = document.getElementById("sfxLose");
const toggleBtn = document.getElementById("toggleMusic");
const countdownOverlay = document.getElementById("countdown-overlay");
let musicMuted = true;
function playSFX(audio) {
if(!musicMuted) {
audio.currentTime = 0;
audio.play().catch(() => {});
}
}
// Interaksi pertama untuk aktifkan suara
document.addEventListener('click', function initAudio() {
if(musicMuted) {
musicMuted = false;
toggleBtn.textContent = "🔊";
bgMusic.play().catch(() => {});
document.removeEventListener('click', initAudio);
}
});
toggleBtn.onclick = (e) => {
e.stopPropagation();
if (musicMuted) {
bgMusic.play();
toggleBtn.textContent = "🔊";
} else {
bgMusic.pause();
toggleBtn.textContent = "🔇";
}
musicMuted = !musicMuted;
};
// --- GAME LOGIC ---
// UBAHAN DISINI: Hanya pakai 6 Gambar (Fruit 1-6)
// 6 Gambar x 2 = 12 Kartu.
// Karena CSS kamu 4 kolom, maka otomatis jadi: 4 Samping x 3 Bawah.
const images = [
"images/fruit1.png", "images/fruit2.png", "images/fruit3.png",
"images/fruit4.png", "images/fruit5.png", "images/fruit6.png"
];
let cards = [...images, ...images];
let flipped = [];
let timerStarted = false;
let time = 60;
let moves = 0;
let score = 0;
let countdown;
let combo = 1;
let pendingMatch = false;
let lastMatchTime = 0;
function showComboPopup(targetCard, combo, bonus) {
const popup = document.createElement("div");
popup.className = "combo-popup";
popup.innerHTML = `COMBO X${combo}
+${bonus} Bonus`;
const rect = targetCard.getBoundingClientRect();
popup.style.left = rect.left + rect.width / 2 + "px";
popup.style.top = rect.top + "px";
popup.style.position = "fixed";
document.body.appendChild(popup);
setTimeout(() => popup.remove(), 1500);
}
function shuffleDistant(cards, minDistance = 4) {
let valid = false;
let result;
while (!valid) {
result = [...cards].sort(() => Math.random() - 0.5);
valid = true;
const checked = new Set();
for (let i = 0; i < result.length; i++) {
const value = result[i];
if (checked.has(value)) continue;
checked.add(value);
const firstIndex = result.indexOf(value);
const lastIndex = result.lastIndexOf(value);
const distance = Math.abs(lastIndex - firstIndex);
if (distance < minDistance) { valid = false; break; }
}
}
return result;
}
function runCountdown(callback) {
let count = 3;
countdownOverlay.style.display = "flex";
countdownOverlay.innerHTML = `${count}`;
playSFX(sfxCountdown);
let cdTimer = setInterval(() => {
count--;
if (count > 0) {
countdownOverlay.innerHTML = `${count}`;
playSFX(sfxCountdown);
} else if (count === 0) {
countdownOverlay.innerHTML = `GO!`;
} else {
clearInterval(cdTimer);
countdownOverlay.style.display = "none";
callback();
}
}, 1000);
}
function startTimer() {
timerStarted = true;
countdown = setInterval(() => {
document.getElementById("timer").textContent = --time;
if (time <= 0) {
clearInterval(countdown);
showEndScreen(false);
}
}, 1000);
}
// --- FUNGSI END SCREEN (YANG DI-UPDATE) ---
function showEndScreen(isWin) {
clearInterval(countdown);
bgMusic.pause();
if(isWin) playSFX(sfxWin); else playSFX(sfxLose);
document.getElementById("endTitle").textContent = isWin ? "🎉 Selamat!" : "⏰ Waktu Habis!";
document.getElementById("endMsg").textContent = isWin ? "Anda berhasil menyelesaikan permainan!" : "Coba lagi lain kali!";
let baseScore = score;
let timeBonus = isWin ? time * 5 : 0;
let moveBonus = isWin ? Math.max(0, 200 - moves * 10) : 0;
let total = baseScore + timeBonus + moveBonus;
<<<<<<< HEAD
document.getElementById("baseScoreEnd").textContent = baseScore;
document.getElementById("timeBonusEnd").textContent = "+" + timeBonus;
document.getElementById("moveBonusEnd").textContent = "+" + moveBonus;
document.getElementById("totalScoreEnd").textContent = total;
document.getElementById("endScreen").style.display = "flex";
=======
let baseScore = score;
let timeBonus = time * 5;
let moveBonus = Math.max(0, 200 - moves * 10);
let total = baseScore + timeBonus + moveBonus;
document.getElementById("baseScoreEnd").textContent = baseScore;
document.getElementById("timeBonusEnd").textContent = "+" + (isWin ? timeBonus : 0);
document.getElementById("moveBonusEnd").textContent = "+" + (isWin ? moveBonus : 0);
document.getElementById("totalScoreEnd").textContent = isWin ? total : baseScore;
// --- KIRIM SCORE KE DATABASE ---
if (isWin) {
// Bungkus data score
let formData = new FormData();
formData.append('score', total);
// Kirim ke score.php (tanpa reload halaman)
fetch('score.php', {
method: 'POST',
body: formData
})
.then(response => response.text())
.then(result => console.log("Status Simpan Score: " + result))
.catch(error => console.error('Error:', error));
}
// ------------------------------
document.getElementById("endScreen").style.display = "flex";
>>>>>>> 43b6ab58ae77611b561af08efaf30f5d542b0ebc
}
function flipCard(card) {
if (!timerStarted) startTimer();
if (flipped.length === 2 || card.classList.contains("matched") || card.classList.contains("flipped"))
return;
playSFX(sfxClick);
card.classList.add("flipped");
flipped.push(card);
if (flipped.length === 2) {
moves++;
document.getElementById("moves").textContent = moves;
let img1 = flipped[0].querySelector("img").src;
let img2 = flipped[1].querySelector("img").src;
if (img1 === img2) {
playSFX(sfxMatch);
const now = Date.now();
if (!pendingMatch) { pendingMatch = true; combo = 1; }
else {
if (now - lastMatchTime <= 3000) {
combo++;
let comboBonus = combo * 10;
score += comboBonus;
showComboPopup(flipped[0], combo, comboBonus);
} else combo = 1;
}
lastMatchTime = now;
flipped.forEach(c => c.classList.add("matched"));
score += 50;
document.getElementById("score").textContent = score;
time += 5;
document.getElementById("timer").textContent = time;
flipped = [];
if (document.querySelectorAll(".matched").length === cards.length) {
setTimeout(() => showEndScreen(true), 500);
}
} else {
playSFX(sfxWrong);
setTimeout(() => {
flipped.forEach(c => c.classList.remove("flipped"));
flipped = [];
}, 800);
}
}
}
function startGame() {
document.getElementById("endScreen").style.display = "none";
const board = document.getElementById("game-board");
board.innerHTML = "";
runCountdown(() => {
if(!musicMuted) bgMusic.play().catch(() => {});
shuffleDistant(cards, 4).forEach(image => {
const card = document.createElement("div");
card.className = "card";
card.innerHTML = `