Kelompok02-Memory-Card/gameboard-easy.html

500 lines
13 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Memory Card Premium</title>
<style>
html, body {
margin: 0;
height: 100vh; /* Gunakan vh agar benar-benar setinggi layar */
overflow: hidden; /* Kunci agar tidak bisa scroll sama sekali */
font-family: "Poppins", sans-serif;
}
body {
background: linear-gradient(135deg, #8929ff 30%, #ff419b 100%);
display: flex;
flex-direction: column;
height: 100vh; /* Memastikan body memenuhi layar */
}
/* OVERLAY COUNTDOWN */
#countdown-overlay {
position: fixed;
top: 0; left: 0; width: 100%; height: 100%;
background: rgba(0,0,0,0.85);
display: flex;
justify-content: center;
align-items: center;
z-index: 1000;
color: white;
font-size: 150px;
font-weight: 800;
display: none;
}
.pulse-anim {
animation: pulse 1s ease-out infinite;
}
@keyframes pulse {
0% { transform: scale(1); opacity: 1; }
100% { transform: scale(2); opacity: 0; }
}
.topbar {
display: flex;
justify-content: space-between;
align-items: center;
padding: 8px 14px;
background: rgb(255, 255, 255);
border-bottom: 2px solid rgba(39, 35, 35, 0.6);
backdrop-filter: blur(14px);
z-index: 50;
}
.back-btn {
font-size: 28px;
background: none;
border: none;
cursor: pointer;
color: #222;
}
.right-info {
display: flex;
gap: 10px;
}
.pill {
display: flex;
align-items: center;
gap: 6px;
padding: 5px 12px;
background: rgb(255, 255, 255);
border-radius: 20px;
border: 2px solid rgba(255,255,255,0.8);
backdrop-filter: blur(8px);
color: #003366;
font-weight: 600;
box-shadow: 0 3px 6px rgba(0,0,0,0.2), inset 0 0 6px rgba(255,255,255,0.6);
}
.icon { font-size: 18px; }
/* Update pada gameboard */
.gameboard {
flex: 1;
display: grid;
grid-template-columns: repeat(4, 1fr);
grid-template-rows: repeat(3, 1fr);
gap: 10px;
padding: 10px;
box-sizing: border-box;
overflow: hidden; /* Mencegah container ini meluap */
height: 0; /* Trik agar flex-grow (flex:1) menghitung tinggi dengan benar */
}
/* Update pada card agar ukurannya proporsional */
.card {
width: 100%;
height: 100%;
perspective: 1000px;
/* Hapus max-height agar kartu mengikuti tinggi grid yang tersedia */
cursor: pointer;
}
.inner {
width: 100%;
height: 100%;
position: relative;
transform-style: preserve-3d;
transition: transform 0.55s ease;
border-radius: 12px;
}
.front, .back {
position: absolute;
width: 100%;
height: 100%;
backface-visibility: hidden;
display: flex;
justify-content: center;
align-items: center;
border-radius: 12px;
background: linear-gradient(135deg, #7a28ff 20%, #eb2bbf 80%);
border: 2px solid rgba(255,255,255,0.55);
box-shadow: 0 3px 6px rgba(0,0,0,0.25), inset 0 0 6px rgba(255,255,255,0.45);
}
.front {
font-size: calc(10px + 3vw);
font-weight: 700;
color: #ff6a4d;
}
.back {
transform: rotateY(180deg);
}
.back img {
width: 90%;
height: 90%;
object-fit: contain;
filter: drop-shadow(0 3px 4px rgba(0,0,0,0.45));
}
.card:not(.flipped):hover .front {
transform: scale(1.05);
transition: 0.25s;
}
.card.flipped .inner { transform: rotateY(180deg); }
.card.matched .front,
.card.matched .back {
border-color: #7affd6;
box-shadow: 0 0 15px #7affd6, 0 0 30px rgba(122,255,214,0.8);
}
.combo-popup {
position: absolute;
padding: 12px 20px;
background: linear-gradient(135deg, rgba(255,95,109,0.92), rgba(255,0,102,0.92));
border-radius: 14px;
color: white;
font-weight: 800;
text-align: center;
font-size: 20px;
box-shadow: 0 0 18px rgba(255, 75, 43, 0.9), 0 0 35px rgba(255, 0, 85, 0.7);
animation: comboFade 1.4s ease forwards;
pointer-events: none;
border: 2px solid rgba(255,255,255,0.35);
}
@keyframes comboFade {
0% { opacity: 0; transform: translate(-50%, -10px) scale(0.7); }
20% { opacity: 1; transform: translate(-50%, -30px) scale(1); }
100% { opacity: 0; transform: translate(-50%, -80px) scale(1.1); }
}
.end-screen {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(0,0,0,0.45);
backdrop-filter: blur(7px);
display: none;
justify-content: center;
align-items: center;
z-index: 200;
}
.end-box {
width: 80%;
max-width: 380px;
background: white;
border-radius: 22px;
padding: 20px;
text-align: center;
animation: fadeIn 0.4s ease;
}
.end-title {
font-size: 28px;
font-weight: 700;
margin-bottom: 4px;
}
.score-row {
display: flex;
justify-content: space-between;
margin: 8px 0;
font-size: 18px;
}
.end-btn {
width: 100%;
padding: 12px;
border-radius: 16px;
border: none;
font-size: 18px;
margin-top: 10px;
cursor: pointer;
font-weight: 600;
}
.play-again { background: #b700ff; color: white; }
.leaderboard { background: gold; }
.back-menu { background: #444; color: white; }
.music-control {
position: fixed;
bottom: 20px;
right: 20px;
z-index: 100;
background: white;
width: 45px;
height: 45px;
border-radius: 50%;
display: flex;
justify-content: center;
align-items: center;
cursor: pointer;
box-shadow: 0 4px 10px rgba(0,0,0,0.3);
font-size: 20px;
}
@media (max-width: 700px) {
.gameboard {
grid-template-columns: repeat(2, 1fr);
padding: 12px;
gap: 10px;
}
}
</style>
</head>
<body>
<div id="countdown-overlay"></div>
<audio id="bgMusic" loop src="music/music_background.mp3"></audio>
<audio id="sfxClick" src="music/music-click.mp3"></audio>
<audio id="sfxMatch" src="music/music-correct.mp3"></audio>
<audio id="sfxWrong" src="music/music-incorrect.mp3"></audio>
<audio id="sfxCountdown" src="music/music-countdown.mp3"></audio>
<audio id="sfxWin" src="music/music-win.mp3"></audio>
<audio id="sfxLose" src="music/music-lose.mp3"></audio>
<div class="music-control" id="toggleMusic">🔇</div>
<header class="topbar">
<button class="back-btn" onclick="window.location.href='mainboard.html'"></button>
<div class="right-info">
<div class="pill"><span class="icon"></span><span id="timer">60</span>s</div>
<div class="pill"><span class="icon"></span><span id="score">0</span></div>
<div class="pill"><span class="icon">🎯</span><span id="moves">0</span></div>
</div>
</header>
<div id="game-board" class="gameboard"></div>
<div id="endScreen" class="end-screen">
<div class="end-box">
<div id="endTitle" class="end-title">🎉 Selamat!</div>
<p id="endMsg">Anda berhasil menyelesaikan permainan!</p>
<div class="score-row"><span>Skor Base:</span> <span id="baseScoreEnd">0</span></div>
<div class="score-row"><span>Time Bonus:</span> <span id="timeBonusEnd">0</span></div>
<div class="score-row"><span>Move Bonus:</span> <span id="moveBonusEnd">0</span></div>
<hr>
<div class="score-row" style="font-weight:700;">
<span>Total Skor:</span>
<span id="totalScoreEnd">0</span>
</div>
<button class="end-btn play-again" onclick="startGame()">🔁 Main Lagi</button>
<button class="end-btn leaderboard">🏆 Lihat Leaderboard</button>
<button class="end-btn back-menu" onclick="window.location.href='mainboard.html'">⬅ Kembali</button>
</div>
</div>
<script>
// --- KONFIGURASI AUDIO & DOM ---
const bgMusic = document.getElementById("bgMusic");
const sfxClick = document.getElementById("sfxClick");
const sfxMatch = document.getElementById("sfxMatch");
const sfxWrong = document.getElementById("sfxWrong");
const sfxCountdown = document.getElementById("sfxCountdown");
const sfxWin = document.getElementById("sfxWin");
const sfxLose = document.getElementById("sfxLose");
const toggleBtn = document.getElementById("toggleMusic");
const overlay = document.getElementById("countdown-overlay");
let musicMuted = true;
// AUTO-PLAY PADA INTERAKSI PERTAMA
function initAudio() {
if(musicMuted) {
bgMusic.play().catch(() => {});
bgMusic.volume = 0.5;
toggleBtn.textContent = "🔊";
musicMuted = false;
document.removeEventListener('click', initAudio);
}
}
document.addEventListener('click', initAudio);
toggleBtn.onclick = (e) => {
e.stopPropagation();
if (musicMuted) {
bgMusic.play();
toggleBtn.textContent = "🔊";
} else {
bgMusic.pause();
toggleBtn.textContent = "🔇";
}
musicMuted = !musicMuted;
};
function playSFX(audio) {
if(!musicMuted) {
audio.currentTime = 0;
audio.play().catch(() => {});
}
}
// --- LOGIKA GAME ASLI ---
const images = [
"images/fruit1.png", "images/fruit2.png", "images/fruit3.png",
"images/fruit4.png", "images/fruit5.png", "images/fruit6.png",
];
let cards = [...images, ...images];
let flipped = [];
let timerStarted = false;
let time = 60;
let moves = 0;
let score = 0;
let countdown;
let combo = 1;
let lastMatchTime = 0;
let pendingMatch = false;
function shuffleArray(array) {
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
}
return array;
}
function runCountdown(callback) {
let count = 3;
overlay.style.display = "flex";
overlay.innerHTML = `<span class="pulse-anim">${count}</span>`;
playSFX(sfxCountdown);
let cdTimer = setInterval(() => {
count--;
if (count > 0) {
overlay.innerHTML = `<span class="pulse-anim">${count}</span>`;
playSFX(sfxCountdown);
} else if (count === 0) {
overlay.innerHTML = `<span class="pulse-anim">GO!</span>`;
} else {
clearInterval(cdTimer);
overlay.style.display = "none";
callback();
}
}, 1000);
}
function startTimer() {
timerStarted = true;
countdown = setInterval(() => {
document.getElementById("timer").textContent = --time;
if (time <= 0) {
clearInterval(countdown);
showEndScreen(false); // Kalah
}
}, 1000);
}
function showEndScreen(isWin) {
clearInterval(countdown);
bgMusic.pause();
if(isWin) playSFX(sfxWin); else playSFX(sfxLose);
document.getElementById("endTitle").textContent = isWin ? "🎉 Selamat!" : "⏰ Waktu Habis!";
document.getElementById("endMsg").textContent = isWin ? "Anda berhasil menyelesaikan permainan!" : "Coba lagi lain kali!";
let baseScore = score;
let timeBonus = time * 5;
let moveBonus = Math.max(0, 200 - moves * 10);
let total = baseScore + timeBonus + moveBonus;
document.getElementById("baseScoreEnd").textContent = baseScore;
document.getElementById("timeBonusEnd").textContent = "+" + (isWin ? timeBonus : 0);
document.getElementById("moveBonusEnd").textContent = "+" + (isWin ? moveBonus : 0);
document.getElementById("totalScoreEnd").textContent = isWin ? total : baseScore;
document.getElementById("endScreen").style.display = "flex";
}
function flipCard(card) {
if (!timerStarted) startTimer();
if (flipped.length === 2 || card.classList.contains("matched") || card.classList.contains("flipped"))
return;
playSFX(sfxClick);
card.classList.add("flipped");
flipped.push(card);
if (flipped.length === 2) {
moves++;
document.getElementById("moves").textContent = moves;
let img1 = flipped[0].querySelector(".back img").src;
let img2 = flipped[1].querySelector(".back img").src;
if (img1 === img2) {
playSFX(sfxMatch);
const now = Date.now();
if (!pendingMatch) { pendingMatch = true; combo = 1; }
else {
if (now - lastMatchTime <= 3000) {
combo++;
score += (10 * combo);
document.getElementById("score").textContent = score;
} else { combo = 1; }
}
lastMatchTime = now;
flipped.forEach(c => c.classList.add("matched"));
score += 50;
document.getElementById("score").textContent = score;
time += 5;
flipped = [];
if (document.querySelectorAll(".matched").length === cards.length) {
setTimeout(() => showEndScreen(true), 600);
}
} else {
playSFX(sfxWrong);
setTimeout(() => {
flipped.forEach(c => c.classList.remove("flipped"));
flipped = [];
}, 800);
}
}
}
function startGame() {
document.getElementById("endScreen").style.display = "none";
const board = document.getElementById("game-board");
board.innerHTML = "";
runCountdown(() => {
if(!musicMuted) bgMusic.play();
const shuffledCards = shuffleArray([...cards]);
shuffledCards.forEach(image => {
const card = document.createElement("div");
card.className = "card";
card.innerHTML = `<div class="inner"><div class="front">?</div><div class="back"><img src="${image}"></div></div>`;
card.onclick = () => flipCard(card);
board.appendChild(card);
});
time = 60; moves = 0; score = 0; combo = 1;
timerStarted = false;
document.getElementById("timer").textContent = time;
document.getElementById("moves").textContent = moves;
document.getElementById("score").textContent = score;
});
}
startGame();
</script>
</body>
</html>