update gameover

This commit is contained in:
JERRY F 2025-11-29 21:50:33 +07:00
parent 8d57266b16
commit 1191fdfca7
3 changed files with 94 additions and 43 deletions

View File

@ -2,7 +2,11 @@
var canvas = document.getElementById("game"); var canvas = document.getElementById("game");
var content = canvas.getContext("2d"); var content = canvas.getContext("2d");
const Text = document.getElementById("text"); const Text = document.getElementById("text");
const GameoverText = document.getElementById("gameover"); // const GameoverText = document.getElementById("gameover");
const UpDead = document.getElementById("gameover-overlay");
const ScoreMain = document.getElementById("gameover-score");
const PlayAgain = document.getElementById("ulangi");
const Udahan = document.getElementById("keluar");
//settingan awal //settingan awal
var grid = 24; var grid = 24;
@ -38,8 +42,6 @@
var TembokImage = new Image(); var TembokImage = new Image();
TembokImage.src = "image/Tembok.png"; // Tembok Batagor TembokImage.src = "image/Tembok.png"; // Tembok Batagor
//D:\PROYEK UAS\Game ULAR\gambar\Tembok.png
//set posisi ular dan Apel //set posisi ular dan Apel
var Ular = { x: 528, y: 240, dx: grid, dy: 0, cells: [], maxCells: 4 }; var Ular = { x: 528, y: 240, dx: grid, dy: 0, cells: [], maxCells: 4 };
var Apel = { x: 0, y: 0 }; var Apel = { x: 0, y: 0 };
@ -61,50 +63,59 @@
} else { } else {
Tembok = []; Tembok = [];
} }
GameStart = true GameStart = true;
} }
//buat ngatur batu spwan apa ga nanti //buat ngatur batu spwan apa ga nanti
document.getElementById("mode-normal").addEventListener('click', function() { document
.getElementById("mode-normal")
.addEventListener("click", function () {
StartingGame(false); StartingGame(false);
}); });
document.getElementById("mode-tambahan").addEventListener("click", function () {
document
.getElementById("mode-tambahan")
.addEventListener("click", function () {
StartingGame(true); StartingGame(true);
}); });
//play again pas gameover
function resetGame() {
Ular.x = 528;
Ular.y = 240;
Ular.cells = [];
Ular.maxCells = 4;
Ular.dx = grid;
Ular.dy = 0;
Tembok = [];
RandomizeApel();
UpdateScore(0);
ModeH = false;
GameStart = false;
}
//ngatur tombol pas gameover kemana abis di klik
PlayAgain.addEventListener("click", function () {
UpDead.style.display = "none";
resetGame();
persiapan.style.display = "flex";
});
Udahan.addEventListener("click", function () {
UpDead.style.display = "none";
resetGame();
});
//gameover terus ngatur ular ke setting awal //gameover terus ngatur ular ke setting awal
function gameLoop() { function gameLoop() {
if (!GameStart) { if (!GameStart) {
requestAnimationFrame(gameLoop); requestAnimationFrame(gameLoop);
return; return;
} }
if (GameOverTimer > 0) {
GameOverTimer -= 0.006;
GameoverText.innerHTML =
GameOverTimer > 0
? "Gameover " + GameOverTimer.toFixed(0).toString()
: "";
if (GameOverTimer <= 0) {
Ular.x = 528;
Ular.y = 240;
Ular.cells = [];
Ular.maxCells = 4;
Ular.dx = grid;
Ular.dy = 0;
RandomizeApel();
UpdateScore(0);
if (ModeH) {
RandomSpawnWall();
} else {
Tembok = [];
}
}
} else {
InputKeyboard();
ClearCanvas(); ClearCanvas();
Movement(); Movement();
IntiGame(); IntiGame();
}
requestAnimationFrame(gameLoop); requestAnimationFrame(gameLoop);
} }
@ -116,6 +127,7 @@
Apel.y = Math.floor(Math.random() * pembatastinggi) * grid; Apel.y = Math.floor(Math.random() * pembatastinggi) * grid;
} }
//random spawn tembok
function RandomSpawnWall() { function RandomSpawnWall() {
var TembokX, TembokY; var TembokX, TembokY;
var kosong; var kosong;
@ -154,10 +166,12 @@
//nambah tembok tiap score kelipatan ... berapa enaknya ya? 😁 //nambah tembok tiap score kelipatan ... berapa enaknya ya? 😁
function PenambahanTembok() { function PenambahanTembok() {
if (ModeH) {
if (Tembok.length < Math.floor(score / 2)) { if (Tembok.length < Math.floor(score / 2)) {
RandomSpawnWall(); RandomSpawnWall();
} }
} }
}
//set dan update score //set dan update score
function UpdateScore(amount) { function UpdateScore(amount) {
@ -174,9 +188,14 @@
PenambahanTembok(); PenambahanTembok();
} }
//gameover countdown //tampilin gameover
function GameOver() { function GameOver() {
GameOverTimer = 3; GameStart = false;
ClearCanvas();
// TAMPILKAN POP-UP GAME OVER
ScoreMain.innerHTML = "Score: " + score;
UpDead.style.display = "flex";
} }
//reset isi canvas doang //reset isi canvas doang
@ -271,6 +290,7 @@
//input keyboard buat jalan //input keyboard buat jalan
function InputKeyboard() { function InputKeyboard() {
document.addEventListener("keydown", function (e) { document.addEventListener("keydown", function (e) {
if (!GameStart) return;
if ( if (
ArahUlar == 0 && ArahUlar == 0 &&
((e.code == "KeyA" && Ular.dx === 0) || ((e.code == "KeyA" && Ular.dx === 0) ||
@ -297,4 +317,5 @@
: speed; : speed;
}); });
} }
InputKeyboard();
gameLoop(); gameLoop();

View File

@ -29,6 +29,18 @@
padding-bottom: 20px; padding-bottom: 20px;
padding-top: 20px; padding-top: 20px;
} }
.starting {
position: absolute;
top: 21px;
left: 51px;
width: 1056px;
height: 480px;
background-color: rgba(100, 100, 100, 0.8);
display: flex;
align-items: center;
justify-content: center;
z-index: 10;
}
#start { #start {
position: absolute; position: absolute;
top: 21px; top: 21px;
@ -50,6 +62,16 @@
width: 80%; width: 80%;
max-width: 400px; max-width: 400px;
} }
.popAwal h1 {
margin-left: 30px;
margin-right: 25px;
}
#keluar {
background-color: #f44336;
}
#keluar:hover {
background-color: #d32f2f;
}
.icon { .icon {
width: 70px; width: 70px;
height: 70px; height: 70px;

View File

@ -15,6 +15,14 @@
<!-- main konten --> <!-- main konten -->
<div class="HalamanFull"> <div class="HalamanFull">
<canvas width="1056" height="480" id="game"></canvas> <canvas width="1056" height="480" id="game"></canvas>
<div id="gameover-overlay" class="starting" style="display: none">
<div class="popAwal">
<h1 style="color: red" id="gameover-title">YOU DIED</h1>
<p id="gameover-score">Score: 0</p>
<button id="ulangi" class="modegame">Main lagi?</button>
<button id="keluar" class="modegame">Keluar?</button>
</div>
</div>
<div id="gameover" class="gameover"></div> <div id="gameover" class="gameover"></div>
<div id="start" class="starting"> <div id="start" class="starting">
<div class="popAwal"> <div class="popAwal">