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GameLogic.js
91
GameLogic.js
@ -2,16 +2,22 @@
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var canvas = document.getElementById("game");
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var content = canvas.getContext("2d");
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const Text = document.getElementById("text");
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const GameoverText = document.getElementById("gameover");
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const UpDead = document.getElementById("gameover-overlay");
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const ScoreMain = document.getElementById("gameover-score");
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const PlayAgain = document.getElementById("ulangi");
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const Udahan = document.getElementById("keluar");
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//settingan awal
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var grid = 16;
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var grid = 24;
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var count = 0;
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var speed = 8;
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var speed = 10;
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var score = 0;
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var highscore = 0;
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var ArahUlar = 0;
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var GameOverTimer = 0;
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var GameStart = false;
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var ModeH = false;
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const persiapan = document.getElementById("start");
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//generate gambar external
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var KepalaUlarImage = new Image();
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@ -35,30 +41,45 @@
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var TembokImage = new Image();
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TembokImage.src = "image/Tembok.png"; // Tembok Batagor
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//D:\PROYEK UAS\Game ULAR\gambar\Tembok.png
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//set posisi ular dan Apel
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var Ular = { x: 528, y: 240, dx: grid, dy: 0, cells: [], maxCells: 4 };
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var Apel = { x: 0, y: 0 };
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var Tembok = [];
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UpdateScore(0);
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RandomizeApel();
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RandomSpawnWall();
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//mastiin gambar external generate dulu sebelum game start
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KepalaUlarImage.onload = function () {
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function gameLoop() {}
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};
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//gameover terus ngatur ular ke setting awal
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function gameLoop() {
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if (GameOverTimer > 0) {
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GameOverTimer -= 0.006;
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GameoverText.innerHTML =
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GameOverTimer > 0
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? "Gameover " + GameOverTimer.toFixed(0).toString()
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: "";
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if (GameOverTimer <= 0) {
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//ngatur biar game ga langsung jalan
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function StartingGame(menantang) {
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ModeH = menantang;
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persiapan.style.display = "none";
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if (ModeH) {
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RandomSpawnWall();
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} else {
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Tembok = [];
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}
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GameStart = true;
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}
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//buat ngatur batu spwan apa ga nanti
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document
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.getElementById("mode-normal")
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.addEventListener("click", function () {
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StartingGame(false);
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});
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document
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.getElementById("mode-tambahan")
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.addEventListener("click", function () {
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StartingGame(true);
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});
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//play again pas gameover
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function resetGame() {
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Ular.x = 528;
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Ular.y = 240;
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Ular.cells = [];
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@ -68,14 +89,32 @@
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Tembok = [];
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RandomizeApel();
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UpdateScore(0);
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RandomSpawnWall();
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ModeH = false;
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GameStart = false;
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}
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//ngatur tombol pas gameover kemana abis di klik
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PlayAgain.addEventListener("click", function () {
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UpDead.style.display = "none";
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resetGame();
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persiapan.style.display = "flex";
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});
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Udahan.addEventListener("click", function () {
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UpDead.style.display = "none";
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resetGame();
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});
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//gameover terus ngatur ular ke setting awal
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function gameLoop() {
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if (!GameStart) {
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requestAnimationFrame(gameLoop);
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return;
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}
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} else {
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InputKeyboard();
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ClearCanvas();
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Movement();
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IntiGame();
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}
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requestAnimationFrame(gameLoop);
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}
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@ -87,6 +126,7 @@
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Apel.y = Math.floor(Math.random() * pembatastinggi) * grid;
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}
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//random spawn tembok
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function RandomSpawnWall() {
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var TembokX, TembokY;
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var kosong;
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@ -125,10 +165,12 @@
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//nambah tembok tiap score kelipatan ... berapa enaknya ya? 😁
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function PenambahanTembok() {
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if (ModeH) {
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if (Tembok.length < Math.floor(score / 2)) {
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RandomSpawnWall();
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}
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}
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}
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//set dan update score
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function UpdateScore(amount) {
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@ -145,9 +187,14 @@
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PenambahanTembok();
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}
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//gameover countdown
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//tampilin gameover
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function GameOver() {
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GameOverTimer = 3;
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GameStart = false;
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ClearCanvas();
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// TAMPILKAN POP-UP GAME OVER
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ScoreMain.innerHTML = "Score: " + score;
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UpDead.style.display = "flex";
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}
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//reset isi canvas doang
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@ -242,6 +289,7 @@
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//input keyboard buat jalan
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function InputKeyboard() {
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document.addEventListener("keydown", function (e) {
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if (!GameStart) return;
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if (
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ArahUlar == 0 &&
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((e.code == "KeyA" && Ular.dx === 0) ||
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@ -268,4 +316,5 @@
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: speed;
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});
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}
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InputKeyboard();
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gameLoop();
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@ -19,6 +19,7 @@
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justify-content: space-between;
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}
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.HalamanFull {
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position: relative;
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background-color: rgb(28, 28, 28);
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color: white;
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height: 100%;
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@ -28,6 +29,49 @@
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padding-bottom: 20px;
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padding-top: 20px;
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}
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.starting {
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position: absolute;
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top: 21px;
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left: 51px;
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width: 1056px;
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height: 480px;
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background-color: rgba(100, 100, 100, 0.8);
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 10;
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}
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#start {
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position: absolute;
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top: 21px;
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left: 51px;
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width: 1056px;
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height: 480px;
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background-color: rgba(100, 100, 100, 0.8);
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 10;
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}
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.popAwal {
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text-align: center;
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border-radius: 10px;
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background-color: rgb(50, 50, 50);
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padding: 30px;
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box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
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width: 80%;
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max-width: 400px;
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}
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.popAwal h1 {
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margin-left: 30px;
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margin-right: 25px;
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}
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#keluar {
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background-color: #f44336;
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}
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#keluar:hover {
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background-color: #d32f2f;
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}
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.icon {
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width: 70px;
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height: 70px;
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@ -61,3 +105,30 @@
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background: rgb(192, 232, 255);
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border: 1px solid white;
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}
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.modegame {
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padding: 15px 30px;
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font-size: 20px;
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cursor: pointer;
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color: white;
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border: none;
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border-radius: 5px;
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margin: 10px 5px;
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display: block;
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width: 90%;
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max-width: 300px;
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margin-left: auto;
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margin-right: auto;
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transition: background-color 0.2s, color 0.25s;
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}
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#mode-normal {
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background-color: #73e4c2;
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}
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#mode-normal:hover {
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background-color: #57c9aa;
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}
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#mode-tambahan {
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background-color: #9572e7;
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}
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#mode-tambahan:hover {
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background-color: #703db3;
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}
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18
game.html
18
game.html
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<!-- main konten -->
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<div class="HalamanFull">
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<canvas width="1058" height="480" id="game"></canvas>
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<canvas width="1056" height="480" id="game"></canvas>
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<div id="gameover-overlay" class="starting" style="display: none">
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<div class="popAwal">
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<h1 style="color: red" id="gameover-title">YOU DIED</h1>
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<p id="gameover-score">Score: 0</p>
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<button id="ulangi" class="modegame">Main lagi?</button>
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<button id="keluar" class="modegame">Keluar?</button>
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</div>
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</div>
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<div id="gameover" class="gameover"></div>
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<div id="start" class="starting">
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<div class="popAwal">
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<h1>Start Game?</h1>
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<p>Silakan Pilih Mode</p>
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<button id="mode-normal" class="modegame">Normal</button>
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<button id="mode-tambahan" class="modegame">Normal++</button>
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</div>
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</div>
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<div>
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<div class="text">Controls: <br />Movement: W A S D <br /><br /></div>
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<div id="text" class="text"></div>
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