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0e7035e018
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cd26b1b2f1
| Author | SHA1 | Date | |
|---|---|---|---|
| cd26b1b2f1 | |||
| 7e654bfe9c |
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@ -1,60 +0,0 @@
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<?php
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session_start();
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include "koneksi.php";
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?>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Halaman: Daftar</title>
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</head>
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<body>
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<?php
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if(isset($_POST['username'])) {
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$nama = $_POST['nama'];
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$username = $_POST['username'];
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$password = md5($_POST['password']);
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$query = mysqli_query($koneksi, "INSERT INTO users(nama, username, password) value('$nama', '$username', '$password')");
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if($query) {
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echo '<script>alert("Selamat, anda berhasil mandaftarkan acc anda!")</script>';
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} else {
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echo '<script>alert("Maaf, pendaftaraan acc mu gagal")</script>';
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}
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}
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?>
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<form action="" method="post">
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<table align="center">
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<tr>
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<td colspan="2" align="center">
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<h3>Pendaftaran User</h3>
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</td>
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</tr>
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<tr>
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<td>Nama</td>
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<td><input type="text" name="nama"></td>
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</tr>
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<tr>
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<td>Username</td>
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<td><input type="text" name="username"></td>
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</tr>
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<tr>
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<td>Password</td>
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<td><input type="password" name="password"></td>
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</tr>
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<tr>
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<td></td>
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<td>
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<button type="submit">Daftarkan acc</button>
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<a href="login.php">Login</a>
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</td>
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</tr>
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</table>
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</form>
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</body>
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</html>
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@ -1,26 +0,0 @@
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<?php
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// buat inisialisasi session
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session_start();
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// mengecek apakah ada session user yang aktif, jika tidak arahkan ke login.php
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if(!isset($_SESSION['users'])) {
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header('location:login.php'); // arahkan ke login.php
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}
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?>
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<!DOCTYPE html>
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<html lang="id">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Halaman ke-1</title>
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</head>
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<body style='text-align:center'>
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<h1>Halaman ke-1</h1>
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<a href="index.php">Home</a>
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<a href="logout.php">Logout</a>
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<hr>
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<h3>Selamat datang, <?php echo $_SESSION['users']['nama'] ?></h3>
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Halaman ini akan tampil setelah user login.
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</body>
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</html>
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@ -1,4 +0,0 @@
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<?php
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$koneksi = mysqli_connect("localhost", "root", "", "game") or die ('database tidak terhubung');
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?>
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@ -1,58 +0,0 @@
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<?php
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session_start();
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include "koneksi.php";
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?>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Halaman: Login</title>
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</head>
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<body>
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<?php
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if(isset($_POST['username'])) {
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$username = $_POST['username'];
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$password = md5($_POST['password']);
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$query = mysqli_query($koneksi, "SELECT * FROM users where username='$username' and password='$password'");
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if(mysqli_num_rows($query) > 0) {
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$data = mysqli_fetch_array($query);
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$_SESSION['users'] = $data;
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echo '<script>alert("Selamat datang, '.$data['nama'].'"); location.href="index.php";</script>';
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} else {
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echo '<script>alert("Username atau Password tidak sesuai");</script>';
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}
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}
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?>
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<form action="" method="post">
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<table align="center">
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<tr>
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<td colspan="2" align="center">
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<h3>Login User</h3>
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</td>
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</tr>
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<tr>
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<td>Username</td>
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<td><input type="text" name="username"></td>
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</tr>
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<tr>
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<td>Password</td>
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<td><input type="password" name="password"></td>
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</tr>
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<tr>
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<td></td>
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<td>
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<button type="submit">Masuk</button>
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<a href="daftar.php">Daftar</a>
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</td>
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</tr>
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</table>
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</form>
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</body>
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</html>
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@ -1,9 +0,0 @@
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<?php
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session_start();
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session_destroy();
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// header('location:login.php');
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?>
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<script type="text/javascript">
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alert('Selamat anda berhasil Logout.');
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location.href = "login.php"
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</script>
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108
game.html
@ -59,8 +59,8 @@
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color: red;
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color: red;
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font-size: 90px;
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font-size: 90px;
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position: absolute;
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position: absolute;
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top: 450px;
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top: 280px;
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left: 210px;
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left: 300px;
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}
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}
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#game {
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#game {
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background: rgb(192, 232, 255);
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background: rgb(192, 232, 255);
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@ -77,12 +77,10 @@
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</header>
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</header>
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<div class="HalamanFull">
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<div class="HalamanFull">
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<canvas width="800" height="800" id="game"></canvas>
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<canvas width="1058" height="480" id="game"></canvas>
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<div id="gameover" class="gameover"></div>
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<div id="gameover" class="gameover"></div>
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<div>
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<div>
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<div class="text">
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<div class="text">Controls: <br />Movement: W A S D <br /><br /></div>
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Controls: <br />Movement: W A S D <br /><br />
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</div>
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<div id="text" class="text"></div>
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<div id="text" class="text"></div>
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</div>
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</div>
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</div>
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</div>
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@ -105,21 +103,33 @@
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//generate gambar external
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//generate gambar external
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var KepalaUlarImage = new Image();
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var KepalaUlarImage = new Image();
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KepalaUlarImage.src = "image/KepalaVertikalAtas.png"; // kepala ular
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KepalaUlarImage.src = "image/KepalaHorizontalKanan.png";
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var KepalAtas = new Image();
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KepalAtas.src = "image/KepalaVertikalAtas.png";
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var KepalaBawah = new Image();
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KepalaBawah.src = "image/KepalaVertikalBawah.png";
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var KepalaKiri = new Image();
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KepalaKiri.src = "image/KepalaHorizontalKiri.png";
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var KepalaKanan = new Image();
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KepalaKanan.src = "image/KepalaHorizontalKanan.png";
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// ↑ kepala ular
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var BadanUlarImage = new Image();
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var BadanUlarImage = new Image();
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BadanUlarImage.src = "image/BadanVertikal.png"; // badan ular awal
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BadanUlarImage.src = "image/BadanVertikal.png";
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// ↑ badan ular
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var ApelImage = new Image();
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var ApelImage = new Image();
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ApelImage.src = "image/ApelLayer.png"; // Apel
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ApelImage.src = "image/ApelLayer.png"; // Apel
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var TembokImage = new Image();
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var TembokImage = new Image();
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TembokImage.src = "image/Tembok.png"; // Tembok Batagor
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TembokImage.src = "image/Tembok.png"; // Tembok Batagor
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//D:\PROYEK UAS\Game ULAR\gambar\Tembok.png
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//D:\PROYEK UAS\Game ULAR\gambar\Tembok.png
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//set posisi ular dan Apel
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//set posisi ular dan Apel
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var Ular = { x: 400, y: 400, dx: grid, dy: 0, cells: [], maxCells: 4 };
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var Ular = { x: 528, y: 240, dx: grid, dy: 0, cells: [], maxCells: 4 };
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var Apel = { x: 0, y: 0 };
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var Apel = { x: 0, y: 0 };
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var Tembok = [];
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var Tembok = [];
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UpdateScore(-1);
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UpdateScore(0);
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RandomizeApel();
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RandomizeApel();
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RandomSpawnWall();
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RandomSpawnWall();
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@ -137,14 +147,16 @@
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? "Gameover " + GameOverTimer.toFixed(0).toString()
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? "Gameover " + GameOverTimer.toFixed(0).toString()
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: "";
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: "";
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if (GameOverTimer <= 0) {
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if (GameOverTimer <= 0) {
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Ular.x = 400;
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Ular.x = 528;
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Ular.y = 400;
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Ular.y = 240;
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Ular.cells = [];
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Ular.cells = [];
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Ular.maxCells = 4;
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Ular.maxCells = 4;
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Ular.dx = grid;
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Ular.dx = grid;
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Ular.dy = 0;
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Ular.dy = 0;
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Tembok = [];
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RandomizeApel();
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RandomizeApel();
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UpdateScore(-1);
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UpdateScore(0);
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RandomSpawnWall();
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}
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}
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} else {
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} else {
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InputKeyboard();
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InputKeyboard();
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@ -157,19 +169,24 @@
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//random spawn Apel
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//random spawn Apel
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function RandomizeApel() {
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function RandomizeApel() {
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Apel.x = Math.floor(Math.random() * 50) * grid;
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var pembataslebar = Math.floor(canvas.width / grid);
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Apel.y = Math.floor(Math.random() * 50) * grid;
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var pembatastinggi = Math.floor(canvas.height / grid);
|
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Apel.x = Math.floor(Math.random() * pembataslebar) * grid;
|
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Apel.y = Math.floor(Math.random() * pembatastinggi) * grid;
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}
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}
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function RandomSpawnWall() {
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function RandomSpawnWall() {
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var TembokX, TembokY;
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var TembokX, TembokY;
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var kosong;
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var kosong;
|
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var pembataslebar = Math.floor(canvas.width / grid);
|
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var pembatastinggi = Math.floor(canvas.height / grid);
|
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|
|
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//create tembok
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//create tembok
|
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do {
|
do {
|
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kosong = true;
|
kosong = true;
|
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TembokX = Math.floor(Math.random() * 50) * grid;
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|
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TembokY = Math.floor(Math.random() * 50) * grid;
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TembokX = Math.floor(Math.random() * pembataslebar) * grid;
|
||||||
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TembokY = Math.floor(Math.random() * pembatastinggi) * grid;
|
||||||
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|
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//cek untuk posisi yang mau di kasih tembok ada/tidak ada ularnya
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//cek untuk posisi yang mau di kasih tembok ada/tidak ada ularnya
|
||||||
for (var i = 0; i < Ular.cells.length; i++) {
|
for (var i = 0; i < Ular.cells.length; i++) {
|
||||||
@ -183,13 +200,20 @@
|
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if (TembokX === Apel.x && TembokY === Apel.y) {
|
if (TembokX === Apel.x && TembokY === Apel.y) {
|
||||||
kosong = false;
|
kosong = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < Tembok.length; i++) {
|
||||||
|
if (Tembok[i].x === TembokX && Tembok[i].y === TembokY) {
|
||||||
|
kosong = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
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} while (kosong === false);
|
} while (kosong === false);
|
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Tembok.push({x:TembokX, y:TembokY})
|
Tembok.push({ x: TembokX, y: TembokY });
|
||||||
}
|
}
|
||||||
|
|
||||||
//nambah tembok tiap score +10
|
//nambah tembok tiap score kelipatan ... berapa enaknya ya? 😁
|
||||||
function PenambahanTembok() {
|
function PenambahanTembok() {
|
||||||
if (score > 0 && score % 10 === 0 && Tembok.length < (score/10)) {
|
if (Tembok.length < Math.floor(score / 2)) {
|
||||||
RandomSpawnWall();
|
RandomSpawnWall();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -206,7 +230,7 @@
|
|||||||
"<br>Speed: " +
|
"<br>Speed: " +
|
||||||
speed;
|
speed;
|
||||||
|
|
||||||
PenambahanTembok();
|
PenambahanTembok();
|
||||||
}
|
}
|
||||||
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|
||||||
//gameover countdown
|
//gameover countdown
|
||||||
@ -224,10 +248,36 @@
|
|||||||
function IntiGame() {
|
function IntiGame() {
|
||||||
//buat gambarnya bisa keluar
|
//buat gambarnya bisa keluar
|
||||||
content.drawImage(ApelImage, Apel.x, Apel.y, grid, grid);
|
content.drawImage(ApelImage, Apel.x, Apel.y, grid, grid);
|
||||||
|
Tembok.forEach(function (bata) {
|
||||||
Tembok.forEach(function(bata) {
|
|
||||||
content.drawImage(TembokImage, bata.x, bata.y, grid, grid);
|
content.drawImage(TembokImage, bata.x, bata.y, grid, grid);
|
||||||
})
|
});
|
||||||
|
|
||||||
|
Ular.cells.forEach(function (cell, index) {
|
||||||
|
if (index === 0) {
|
||||||
|
// Logika Pemilihan Gambar Kepala Ular
|
||||||
|
var posisiKepalaImage;
|
||||||
|
if (Ular.dx === grid) {
|
||||||
|
// KANAN
|
||||||
|
posisiKepalaImage = KepalaKanan;
|
||||||
|
} else if (Ular.dx === -grid) {
|
||||||
|
// KIRI
|
||||||
|
posisiKepalaImage = KepalaKiri;
|
||||||
|
} else if (Ular.dy === -grid) {
|
||||||
|
// ATAS
|
||||||
|
posisiKepalaImage = KepalAtas;
|
||||||
|
} else if (Ular.dy === grid) {
|
||||||
|
// BAWAH
|
||||||
|
posisiKepalaImage = KepalaBawah;
|
||||||
|
} else {
|
||||||
|
// Default, misalnya saat game baru mulai (dx=grid, dy=0, atau default awal)
|
||||||
|
posisiKepalaImage = KepalaKanan;
|
||||||
|
}
|
||||||
|
|
||||||
|
content.drawImage(posisiKepalaImage, cell.x, cell.y, grid, grid);
|
||||||
|
} else {
|
||||||
|
content.drawImage(BadanUlarImage, cell.x, cell.y, grid, grid);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
//bagian generate ular
|
//bagian generate ular
|
||||||
Ular.cells.forEach(function (cell, index) {
|
Ular.cells.forEach(function (cell, index) {
|
||||||
@ -246,10 +296,10 @@
|
|||||||
|
|
||||||
//tabrak tembok = mati
|
//tabrak tembok = mati
|
||||||
if (index === 0) {
|
if (index === 0) {
|
||||||
Tembok.forEach(function(bata) {
|
Tembok.forEach(function (bata) {
|
||||||
if (cell.x === wall.x && cell.y === wall.y) {
|
if (cell.x === bata.x && cell.y === bata.y) {
|
||||||
GameOver();
|
GameOver();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||