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340
GameLogic.js
@ -1,340 +0,0 @@
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//bagian tempat main ama buat generate game 2d
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var canvas = document.getElementById("game");
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var content = canvas.getContext("2d");
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const Text = document.getElementById("text");
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const UpDead = document.getElementById("gameover-overlay");
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const ScoreMain = document.getElementById("gameover-score");
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const PlayAgain = document.getElementById("ulangi");
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const Udahan = document.getElementById("keluar");
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//settingan awal
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var grid = 24;
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var count = 0;
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var speed = 10;
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var score = 0;
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var highscore = 0;
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var ArahUlar = 0;
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var GameOverTimer = 0;
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var GameStart = false;
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var ModeH = false;
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const persiapan = document.getElementById("start");
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//generate gambar external
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var KepalaUlarImage = new Image();
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KepalaUlarImage.src = "image/KepalaHorizontalKanan.png";
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var KepalAtas = new Image();
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KepalAtas.src = "image/KepalaVertikalAtas.png";
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var KepalaBawah = new Image();
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KepalaBawah.src = "image/KepalaVertikalBawah.png";
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var KepalaKiri = new Image();
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KepalaKiri.src = "image/KepalaHorizontalKiri.png";
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var KepalaKanan = new Image();
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KepalaKanan.src = "image/KepalaHorizontalKanan.png";
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// ↑ kepala ular
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var BadanUlarImage = new Image();
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BadanUlarImage.src = "image/BadanVertikal.png";
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// ↑ badan ular
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var ApelImage = new Image();
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ApelImage.src = "image/ApelLayer.png"; // Apel
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var TembokImage = new Image();
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TembokImage.src = "image/Tembok.png"; // Tembok Batagor
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//set posisi ular dan Apel
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var Ular = { x: 528, y: 240, dx: grid, dy: 0, cells: [], maxCells: 4 };
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var Apel = { x: 0, y: 0 };
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var Tembok = [];
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UpdateScore(0);
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RandomizeApel();
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//mastiin gambar external generate dulu sebelum game start
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KepalaUlarImage.onload = function () {
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function gameLoop() {}
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};
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//ngatur biar game ga langsung jalan
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function StartingGame(menantang) {
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ModeH = menantang;
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persiapan.style.display = "none";
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if (ModeH) {
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RandomSpawnWall();
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} else {
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Tembok = [];
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}
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GameStart = true;
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}
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//buat ngatur batu spwan apa ga nanti
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document
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.getElementById("mode-normal")
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.addEventListener("click", function () {
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StartingGame(false);
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});
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document
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.getElementById("mode-tambahan")
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.addEventListener("click", function () {
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StartingGame(true);
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});
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//play again pas gameover
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function resetGame() {
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Ular.x = 528;
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Ular.y = 240;
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Ular.cells = [];
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Ular.maxCells = 4;
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Ular.dx = grid;
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Ular.dy = 0;
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Tembok = [];
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RandomizeApel();
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UpdateScore(0);
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ModeH = false;
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GameStart = false;
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}
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//ngatur tombol pas gameover kemana abis di klik
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PlayAgain.addEventListener("click", function () {
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UpDead.style.display = "none";
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resetGame();
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persiapan.style.display = "flex";
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});
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Udahan.addEventListener("click", function () {
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UpDead.style.display = "none";
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resetGame();
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});
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//gameover terus ngatur ular ke setting awal
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function gameLoop() {
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if (!GameStart) {
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requestAnimationFrame(gameLoop);
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return;
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}
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ClearCanvas();
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Movement();
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IntiGame();
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requestAnimationFrame(gameLoop);
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}
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//random spawn Apel
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function RandomizeApel() {
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var pembataslebar = Math.floor(canvas.width / grid);
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var pembatastinggi = Math.floor(canvas.height / grid);
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Apel.x = Math.floor(Math.random() * pembataslebar) * grid;
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Apel.y = Math.floor(Math.random() * pembatastinggi) * grid;
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}
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//random spawn tembok
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function RandomSpawnWall() {
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var TembokX, TembokY;
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var kosong;
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var pembataslebar = Math.floor(canvas.width / grid);
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var pembatastinggi = Math.floor(canvas.height / grid);
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//create tembok
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do {
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kosong = true;
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TembokX = Math.floor(Math.random() * pembataslebar) * grid;
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TembokY = Math.floor(Math.random() * pembatastinggi) * grid;
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//cek untuk posisi yang mau di kasih tembok ada/tidak ada ularnya
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for (var i = 0; i < Ular.cells.length; i++) {
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if (Ular.cells[i].x === TembokX && Ular.cells[i].y === TembokY) {
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kosong = false;
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break;
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}
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}
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//tidak memperbolehkan tembok spawn sama dengan apel
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if (TembokX === Apel.x && TembokY === Apel.y) {
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kosong = false;
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}
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for (var i = 0; i < Tembok.length; i++) {
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if (Tembok[i].x === TembokX && Tembok[i].y === TembokY) {
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kosong = false;
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break;
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}
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}
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} while (kosong === false);
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Tembok.push({ x: TembokX, y: TembokY });
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}
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//nambah tembok tiap score kelipatan ... berapa enaknya ya? 😁
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function PenambahanTembok() {
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if (ModeH) {
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if (Tembok.length < Math.floor(score / 2)) {
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RandomSpawnWall();
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}
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}
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}
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//set dan update score
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function UpdateScore(amount) {
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score = amount > 0 ? score + amount : 0;
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highscore = score > highscore ? score : highscore;
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Text.innerHTML =
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"Score: " +
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score +
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"<br>Highscore: " +
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highscore +
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"<br>Speed: " +
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speed;
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PenambahanTembok();
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}
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//tampilin gameover
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function GameOver() {
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GameStart = false;
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ClearCanvas();
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// TAMPILKAN POP-UP GAME OVER
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ScoreMain.innerHTML = "Score: " + score;
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UpDead.style.display = "flex";
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}
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//reset isi canvas doang
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function ClearCanvas() {
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content.clearRect(0, 0, canvas.width, canvas.height);
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}
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//bagian utama:
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//ular makan dan mati pas ketemu badannya
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function IntiGame() {
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//buat gambarnya bisa keluar
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content.drawImage(ApelImage, Apel.x, Apel.y, grid, grid);
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Tembok.forEach(function (bata) {
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content.drawImage(TembokImage, bata.x, bata.y, grid, grid);
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});
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Ular.cells.forEach(function (cell, index) {
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if (index === 0) {
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// Logika Pemilihan Gambar Kepala Ular
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var posisiKepalaImage;
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if (Ular.dx === grid) {
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// KANAN
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posisiKepalaImage = KepalaKanan;
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} else if (Ular.dx === -grid) {
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// KIRI
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posisiKepalaImage = KepalaKiri;
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} else if (Ular.dy === -grid) {
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// ATAS
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posisiKepalaImage = KepalAtas;
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} else if (Ular.dy === grid) {
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// BAWAH
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posisiKepalaImage = KepalaBawah;
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} else {
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// Default, misalnya saat game baru mulai (dx=grid, dy=0, atau default awal)
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posisiKepalaImage = KepalaKanan;
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}
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content.drawImage(posisiKepalaImage, cell.x, cell.y, grid, grid);
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} else {
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content.drawImage(BadanUlarImage, cell.x, cell.y, grid, grid);
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}
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});
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//bagian generate ular
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Ular.cells.forEach(function (cell, index) {
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if (index === 0) {
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content.drawImage(KepalaUlarImage, cell.x, cell.y, grid, grid);
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} else {
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content.drawImage(BadanUlarImage, cell.x, cell.y, grid, grid);
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}
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//buat pas ular makan Apel
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if (cell.x === Apel.x && cell.y === Apel.y) {
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Ular.maxCells += 1;
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UpdateScore(1);
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RandomizeApel();
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}
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//tabrak tembok = mati
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if (index === 0) {
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Tembok.forEach(function (bata) {
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if (cell.x === bata.x && cell.y === bata.y) {
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GameOver();
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}
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});
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}
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//buat pas ular mati kena badan sendiri
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for (var i = index + 1; i < Ular.cells.length; i++)
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if (cell.x === Ular.cells[i].x && cell.y === Ular.cells[i].y)
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GameOver();
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});
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}
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//update teks pada speed kalau score update
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function Movement() {
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if (++count < speed) return;
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if (ArahUlar > 0) ArahUlar--;
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count = 0;
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Ular.x += Ular.dx;
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Ular.y += Ular.dy;
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if (
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Ular.x < 0 ||
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Ular.x >= canvas.width ||
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Ular.y < 0 ||
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Ular.y >= canvas.height
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)
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GameOver();
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Ular.cells.unshift({ x: Ular.x, y: Ular.y });
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if (Ular.cells.length > Ular.maxCells) Ular.cells.pop();
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}
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//input keyboard
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function InputKeyboard() {
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document.addEventListener("keydown", function (e) {
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if (!GameStart) return;
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// jalan buat ular
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if (
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ArahUlar == 0 &&
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((e.code == "KeyA" && Ular.dx === 0) ||
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(e.code == "KeyD" && Ular.dx === 0))
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) {
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ArahUlar = 1;
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Ular.dx = e.code === "KeyA" ? -grid : grid;
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Ular.dy = 0;
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} else if (
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ArahUlar == 0 &&
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((e.code === "KeyW" && Ular.dy === 0) ||
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(e.code == "KeyS" && Ular.dy === 0))
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) {
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ArahUlar = 1;
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Ular.dy = e.code == "KeyW" ? -grid : grid;
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Ular.dx = 0;
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} else if (
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ArahUlar == 0 &&
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((e.code === "ArrowUp" && Ular.dy === 0) ||
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(e.code == "ArrowDown" && Ular.dy === 0))
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) {
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ArahUlar = 1;
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Ular.dy = e.code == "ArrowUp" ? -grid : grid;
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Ular.dx = 0;
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} else if (
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ArahUlar == 0 &&
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((e.code === "ArrowLeft" && Ular.dx === 0) ||
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(e.code == "ArrowRight" && Ular.dx === 0))
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) {
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ArahUlar = 1;
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Ular.dx = e.code == "ArrowLeft" ? -grid : grid;
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Ular.dy = 0;
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}
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if (e.code === "KeyE" || e.code == "KeyQ")
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speed =
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e.code == "KeyE" && speed > 5
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? speed - 1
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: e.code == "KeyQ" && speed < 15
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? speed + 1
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: speed;
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});
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}
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InputKeyboard();
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gameLoop();
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141
GameStyle.css
@ -1,141 +0,0 @@
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body {
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background-color: rgb(24, 24, 24);
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color: white;
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text-align: left;
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font-family: "Pixelify Sans", sans-serif;
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font-optical-sizing: auto;
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font-weight: 400;
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font-style: normal;
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font-size: 24px;
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}
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header,
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footer,
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.HalamanFull {
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padding-left: 50px;
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padding-right: 50px;
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}
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header,
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footer {
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background-color: rgb(18, 18, 18);
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display: flex;
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align-items: center;
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justify-content: space-between;
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}
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.HalamanFull {
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position: relative;
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background-color: rgb(28, 28, 28);
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color: white;
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height: 100%;
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display: flex;
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align-items: left;
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justify-content: left;
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padding-bottom: 20px;
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padding-top: 20px;
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}
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.starting {
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position: absolute;
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top: 21px;
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left: 51px;
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width: 1056px;
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height: 480px;
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background-color: rgba(100, 100, 100, 0.8);
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 10;
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}
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#start {
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position: absolute;
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top: 21px;
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left: 51px;
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width: 1056px;
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height: 480px;
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background-color: rgba(100, 100, 100, 0.8);
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 10;
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}
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.popAwal {
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text-align: center;
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border-radius: 10px;
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background-color: rgb(50, 50, 50);
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padding: 30px;
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box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
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width: 80%;
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max-width: 400px;
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}
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.popAwal h1 {
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margin-left: 30px;
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margin-right: 25px;
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}
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#keluar {
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background-color: #f44336;
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}
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#keluar:hover {
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background-color: #d32f2f;
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}
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.icon {
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width: 70px;
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height: 70px;
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background-image: url("https://upload.wikimedia.org/wikipedia/commons/thumb/9/9c/Nazi_Swastika.svg/2048px-Nazi_Swastika.svg.png");
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background-size: cover;
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margin-right: 20px;
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margin-left: 20px;
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}
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.centered {
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display: flex;
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align-items: center;
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justify-content: center;
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}
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h1 {
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font-size: 40px;
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margin-right: 100px;
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}
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.text {
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padding-top: 30px;
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padding-left: 50px;
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color: white;
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}
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#gameover {
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color: red;
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font-size: 90px;
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position: absolute;
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top: 280px;
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left: 300px;
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}
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#game {
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background: rgb(192, 232, 255);
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border: 1px solid white;
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}
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.modegame {
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padding: 15px 30px;
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font-size: 20px;
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cursor: pointer;
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color: rgb(255, 255, 255);
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border: none;
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border-radius: 5px;
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margin: 10px 5px;
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display: block;
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width: 90%;
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max-width: 300px;
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margin-left: auto;
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margin-right: auto;
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transition: background-color 0.2s, color 0.25s;
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font-family: "Pixelify Sans", sans-serif;
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font-optical-sizing: auto;
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font-weight: 400;
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font-style: normal;
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}
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#mode-normal {
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background-color: #73e4c2;
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}
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#mode-normal:hover {
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background-color: #57c9aa;
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}
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#mode-tambahan {
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background-color: #9572e7;
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}
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#mode-tambahan:hover {
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background-color: #703db3;
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}
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59
game.html
@ -1,59 +0,0 @@
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<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="GameStyle.css" />
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<link rel="preconnect" href="https://fonts.googleapis.com" />
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
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<link
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href="https://fonts.googleapis.com/css2?family=Coral+Pixels&family=Jacquarda+Bastarda+9&family=Pixelify+Sans:wght@400..700&display=swap"
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rel="stylesheet"
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/>
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</head>
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<body>
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<!-- header -->
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<header>
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<div class="centered">
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||||
<div class="icon"></div>
|
||||
<h1>Snake</h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<!-- main konten -->
|
||||
<div class="HalamanFull">
|
||||
<canvas width="1056" height="480" id="game"></canvas>
|
||||
<div id="gameover-overlay" class="starting" style="display: none">
|
||||
<div class="popAwal">
|
||||
<h1 style="color: red" id="gameover-title">YOU DIED</h1>
|
||||
<p id="gameover-score">Score: 0</p>
|
||||
<button id="ulangi" class="modegame">Main lagi?</button>
|
||||
<a href="http://localhost/uas_sem_1/index.php">
|
||||
<button id="keluar" class="">Keluar?</button>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div id="gameover" class="gameover"></div>
|
||||
<div id="start" class="starting">
|
||||
<div class="popAwal">
|
||||
<h1>Start Game?</h1>
|
||||
<p>Silakan Pilih Mode</p>
|
||||
<button id="mode-normal" class="modegame">Normal</button>
|
||||
<button id="mode-tambahan" class="modegame">Normal++</button>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<!-- <div class="text">Controls: <br />Movement: W A S D <br /><br /></div> -->
|
||||
<div id="text" class="text"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- footer -->
|
||||
<footer class="centered">
|
||||
<div class="centered">
|
||||
<p></p>
|
||||
</div>
|
||||
</footer>
|
||||
<!-- akhir html body -->
|
||||
<script src="GameLogic.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
Before Width: | Height: | Size: 14 KiB |
48
home.html
@ -1,48 +0,0 @@
|
||||
<html>
|
||||
<style>
|
||||
body {
|
||||
background-image: url();
|
||||
}
|
||||
h1 {
|
||||
text-align: center;
|
||||
margin-top: 10%;
|
||||
font-size: 85px;
|
||||
}
|
||||
|
||||
.container {
|
||||
padding: 5px;
|
||||
border: 2px solid; /* Nanti dihapus */
|
||||
border-radius: 7pt; /* Nanti dihapus */
|
||||
width: 70%;
|
||||
justify-self: center;
|
||||
background-image: url();
|
||||
}
|
||||
|
||||
#button {
|
||||
font-size: 35px;
|
||||
margin-top: 5%;
|
||||
width: 50%;
|
||||
margin-bottom: 5%;
|
||||
border: 1px solid;
|
||||
border-radius: 3pt;
|
||||
padding: 2px;
|
||||
justify-self: center;
|
||||
text-align: center;
|
||||
}
|
||||
</style>
|
||||
|
||||
<body>
|
||||
<h1>EAT THAT APPLE</h1>
|
||||
<div class="container">
|
||||
<a href="game.html">
|
||||
<div id="button">Play Game</div>
|
||||
</a>
|
||||
|
||||
<div id="button">Leaderboard</div>
|
||||
<div id="button">Logout</div>
|
||||
</div>
|
||||
<input type="text">
|
||||
</body>
|
||||
|
||||
<script></script>
|
||||
</html>
|
||||
|
Before Width: | Height: | Size: 605 B |
|
Before Width: | Height: | Size: 284 B |
|
Before Width: | Height: | Size: 302 B |
|
Before Width: | Height: | Size: 415 B |
|
Before Width: | Height: | Size: 432 B |
|
Before Width: | Height: | Size: 382 B |
|
Before Width: | Height: | Size: 397 B |
|
Before Width: | Height: | Size: 316 B |
|
Before Width: | Height: | Size: 291 B |
|
Before Width: | Height: | Size: 280 B |
|
Before Width: | Height: | Size: 327 B |
|
Before Width: | Height: | Size: 491 B |
|
Before Width: | Height: | Size: 488 B |
|
Before Width: | Height: | Size: 450 B |
|
Before Width: | Height: | Size: 486 B |
|
Before Width: | Height: | Size: 574 B |
BIN
image/Tembok.png
|
Before Width: | Height: | Size: 314 B |
60
index.php
@ -1,72 +1,26 @@
|
||||
<?php
|
||||
// buat inisialisasi session
|
||||
session_start();
|
||||
|
||||
// mengecek apakah ada session user yang aktif, jika tidak arahkan ke login.php
|
||||
if(!isset($_SESSION['users'])) {
|
||||
header('location:login.php');
|
||||
header('location:login.php'); // arahkan ke login.php
|
||||
}
|
||||
?>
|
||||
|
||||
<!DOCTYPE html>
|
||||
<html lang="id">
|
||||
<style>
|
||||
body {
|
||||
background-image: url();
|
||||
}
|
||||
h1 {
|
||||
text-align: center;
|
||||
margin-top: 10%;
|
||||
font-size: 85px;
|
||||
}
|
||||
|
||||
.container {
|
||||
padding: 5px;
|
||||
border: 2px solid; /* Nanti dihapus */
|
||||
border-radius: 7pt; /* Nanti dihapus */
|
||||
width: 70%;
|
||||
justify-self: center;
|
||||
background-image: url();
|
||||
}
|
||||
|
||||
#button {
|
||||
font-size: 35px;
|
||||
margin-top: 5%;
|
||||
width: 50%;
|
||||
margin-bottom: 5%;
|
||||
border: 1px solid;
|
||||
border-radius: 3pt;
|
||||
padding: 2px;
|
||||
justify-self: center;
|
||||
text-align: center;
|
||||
}
|
||||
</style>
|
||||
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Halaman ke-1</title>
|
||||
</head>
|
||||
<body style='text-align:center'>
|
||||
<h1>EAT THAT APPLE</h1>
|
||||
<!-- <a href="index.php">Home</a>
|
||||
<a href="logout.php">Logout</a> -->
|
||||
<h1>Halaman ke-1</h1>
|
||||
<a href="index.php">Home</a>
|
||||
<a href="logout.php">Logout</a>
|
||||
<hr>
|
||||
|
||||
<h3>Selamat datang, <?php echo $_SESSION['users']['nama'] ?></h3>
|
||||
<br>
|
||||
|
||||
<!-- <h1>EAT THAT APPLE</h1> -->
|
||||
<div class="container">
|
||||
<a href="game.html">
|
||||
<div id="button">Play Game</div>
|
||||
</a>
|
||||
<a href="http://localhost/uas_sem_1/leaderboard.php">
|
||||
<div id="button">Leaderboard</div>
|
||||
</a>
|
||||
<a href="http://localhost/uas_sem_1/logout.php">
|
||||
<div id="button">Logout</div>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
Halaman ini akan tampil setelah user login.
|
||||
</body>
|
||||
</html>
|
||||
@ -1,78 +0,0 @@
|
||||
<?php
|
||||
session_start();
|
||||
require_once "koneksi.php";
|
||||
|
||||
if (isset($_SESSION['username'])) {
|
||||
$nama = $_SESSION['username'];
|
||||
} else {
|
||||
$nama = "";
|
||||
}
|
||||
|
||||
$score = 0;
|
||||
|
||||
if (!empty($nama)) {
|
||||
$getScore = "SELECT score FROM users WHERE username = '$nama'";
|
||||
$resultMe = mysqli_query($koneksi, $getScore);
|
||||
|
||||
if ($resultMe && mysqli_num_rows($resultMe) > 0) {
|
||||
$row = mysqli_fetch_assoc($resultMe);
|
||||
$score = $row['score'];
|
||||
}
|
||||
}
|
||||
|
||||
$sql = "SELECT username, score FROM users ORDER BY score DESC LIMIT 10";
|
||||
$result = mysqli_query($koneksi, $sql);
|
||||
$leaderboard = [];
|
||||
|
||||
if($result) {
|
||||
$leaderboard = mysqli_fetch_all($result, MYSQLI_ASSOC);
|
||||
}
|
||||
?>
|
||||
|
||||
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Leaderboard</title>
|
||||
<link rel="stylesheet" href="">
|
||||
<link rel="stylesheet" href="">
|
||||
</head>
|
||||
<body>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>#</th>
|
||||
<th>Username</th>
|
||||
<th>Score</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<?php
|
||||
$peringkat = 1;
|
||||
if (!empty($leaderboard)) {
|
||||
foreach ($leaderboard as $pemain):
|
||||
?>
|
||||
|
||||
<tr>
|
||||
<td><?php echo $peringkat; ?></td>
|
||||
<td><?php echo htmlspecialchars($pemain['username']); ?></td>
|
||||
|
||||
<td><?php echo $pemain['score']; ?> PTS</td>
|
||||
|
||||
</tr>
|
||||
|
||||
<?php
|
||||
$peringkat++;
|
||||
endforeach;
|
||||
} else {
|
||||
echo '<tr><td colspan="3" style="text-align: center;">Belum ada Pemain</td></tr>';
|
||||
}
|
||||
|
||||
?>
|
||||
</tbody>
|
||||
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
||||
43
login.php
@ -1,7 +1,17 @@
|
||||
|
||||
<?php
|
||||
session_start();
|
||||
include "koneksi.php";
|
||||
?>
|
||||
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Halaman: Login</title>
|
||||
</head>
|
||||
<body>
|
||||
<?php
|
||||
if(isset($_POST['username'])) {
|
||||
$username = $_POST['username'];
|
||||
$password = md5($_POST['password']);
|
||||
@ -11,32 +21,13 @@ if(isset($_POST['username'])) {
|
||||
if(mysqli_num_rows($query) > 0) {
|
||||
$data = mysqli_fetch_array($query);
|
||||
$_SESSION['users'] = $data;
|
||||
$_SESSION['username'] = $data = ['username'];
|
||||
echo '<script>location.href="index.php";</script>';
|
||||
echo '<script>alert("Selamat datang, '.$data['nama'].'"); location.href="index.php";</script>';
|
||||
} else {
|
||||
echo '<script>alert("Username atau Password tidak sesuai");</script>';
|
||||
}
|
||||
}
|
||||
?>
|
||||
|
||||
<!DOCTYPE html>
|
||||
<html lang="id">
|
||||
<style>
|
||||
body {
|
||||
background-color: limegreen;
|
||||
}
|
||||
.login {
|
||||
background-image: url('login/log.png');
|
||||
}
|
||||
</style>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Halaman: Login</title>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="login">
|
||||
<form action="" method="post">
|
||||
<table align="center">
|
||||
<tr>
|
||||
@ -46,12 +37,12 @@ if(isset($_POST['username'])) {
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td></td>
|
||||
<td><input type="text" name="username" placeholder="Username" style="border: none"></td>
|
||||
<td>Username</td>
|
||||
<td><input type="text" name="username"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
<td><input type="password" name="password" placeholder="Password" style="border: none"></td>
|
||||
<td>Password</td>
|
||||
<td><input type="password" name="password"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
@ -62,8 +53,6 @@ if(isset($_POST['username'])) {
|
||||
</tr>
|
||||
</table>
|
||||
</form>
|
||||
</div>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
||||
BIN
login/log.png
|
Before Width: | Height: | Size: 13 KiB |
BIN
login/login.png
|
Before Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 5.2 KiB |
69
users.sql
@ -1,69 +0,0 @@
|
||||
-- phpMyAdmin SQL Dump
|
||||
-- version 5.2.0
|
||||
-- https://www.phpmyadmin.net/
|
||||
--
|
||||
-- Host: localhost:3306
|
||||
-- Generation Time: Dec 03, 2025 at 05:17 AM
|
||||
-- Server version: 8.0.30
|
||||
-- PHP Version: 8.1.10
|
||||
|
||||
SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO";
|
||||
START TRANSACTION;
|
||||
SET time_zone = "+00:00";
|
||||
|
||||
|
||||
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
|
||||
/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
|
||||
/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
|
||||
/*!40101 SET NAMES utf8mb4 */;
|
||||
|
||||
--
|
||||
-- Database: `game`
|
||||
--
|
||||
|
||||
-- --------------------------------------------------------
|
||||
|
||||
--
|
||||
-- Table structure for table `users`
|
||||
--
|
||||
|
||||
CREATE TABLE `users` (
|
||||
`id_user` int NOT NULL,
|
||||
`nama` varchar(255) DEFAULT NULL,
|
||||
`username` varchar(225) DEFAULT NULL,
|
||||
`password` varchar(255) DEFAULT NULL,
|
||||
`score` int NOT NULL
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_0900_ai_ci;
|
||||
|
||||
--
|
||||
-- Dumping data for table `users`
|
||||
--
|
||||
|
||||
INSERT INTO `users` (`id_user`, `nama`, `username`, `password`, `score`) VALUES
|
||||
(1, 'Chris Daud Koroh', 'daudkoroh', '88d602f1ad6d62b9a11c688ab47fed22', 20),
|
||||
(2, 'Zefanya Isaac', 'zefanya', 'de413c0365e3c88d8b3315f9d90b98ae', 68);
|
||||
|
||||
--
|
||||
-- Indexes for dumped tables
|
||||
--
|
||||
|
||||
--
|
||||
-- Indexes for table `users`
|
||||
--
|
||||
ALTER TABLE `users`
|
||||
ADD PRIMARY KEY (`id_user`);
|
||||
|
||||
--
|
||||
-- AUTO_INCREMENT for dumped tables
|
||||
--
|
||||
|
||||
--
|
||||
-- AUTO_INCREMENT for table `users`
|
||||
--
|
||||
ALTER TABLE `users`
|
||||
MODIFY `id_user` int NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=4;
|
||||
COMMIT;
|
||||
|
||||
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
|
||||
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
|
||||
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
|
||||