// //bagian tempat main ama buat generate game 2d
var canvas = document.getElementById("game");
var content = canvas.getContext("2d");
const Text = document.getElementById("text");
const UpDead = document.getElementById("gameover-overlay");
const ScoreMain = document.getElementById("gameover-score");
const PlayAgain = document.getElementById("ulangi");
const Udahan = document.getElementById("keluar");
//settingan awal
var grid = 24;
var count = 0;
var speed = 10;
var score = 0;
var highscore = 0;
var ArahUlar = 0;
var GameOverTimer = 0;
var GameStart = false;
var ModeH = false;
const persiapan = document.getElementById("start");
//generate gambar external
//kepala
const kepala = {
kanan: new Image(),
kiri: new Image(),
atas: new Image(),
bawah: new Image(),
};
kepala.kanan.src = "image/KepalaHorizontalKanan.png";
kepala.kiri.src = "image/KepalaHorizontalKiri.png";
kepala.atas.src = "image/KepalaVertikalAtas.png";
kepala.bawah.src = "image/KepalaVertikalBawah.png";
//badan
const badan = {
horizontal: new Image(),
vertical: new Image(),
};
badan.horizontal.src = "image/BadanHorizontal.png";
badan.vertical.src = "image/BadanVertikal.png";
//const beluk
const belok = {
AtasKanan: new Image(),
AtasKiri: new Image(),
BawahKanan: new Image(),
BawahKiri: new Image(),
};
belok.AtasKanan.src = "image/BelokAtasKanan.png";
belok.AtasKiri.src = "image/BelokAtasKiri.png";
belok.BawahKanan.src = "image/BelokBawahKanan.png";
belok.BawahKiri.src = "image/BelokBawahKiri.png";
//bokong
const bokong = {
kanan: new Image(),
kiri: new Image(),
atas: new Image(),
bawah: new Image(),
};
bokong.kanan.src = "image/BokongHorizontalKanan.png";
bokong.kiri.src = "image/BokongHorizontalKiri.png";
bokong.atas.src = "image/BokongVertikalAtas.png";
bokong.bawah.src = "image/BokongVertikalBawah.png";
var ApelImage = new Image();
ApelImage.src = "image/ApelLayer.png";
var TembokImage = new Image();
TembokImage.src = "image/Tembok.png";
//set posisi ular dan Apel
var Ular = { x: 528, y: 240, dx: grid, dy: 0, cells: [], maxCells: 4 };
var Apel = { x: 0, y: 0 };
var Tembok = [];
UpdateScore(0);
RandomizeApel();
//buat ngatur batu spwan apa ga nanti
const halaman = document.querySelector(".HalamanFull");
const gameCanvas = document.getElementById("game");
document.getElementById("mode-normal").addEventListener("click", function () {
halaman.style.backgroundImage ='url("halamanFull/cherryBlossom.png")';
halaman.style.setProperty("--overlay-opacity", "0.4");
gameCanvas.style.filter = "brightness(1)";
StartingGame(false);
});
document.getElementById("mode-tambahan").addEventListener("click", function () {
halaman.style.backgroundImage ='url("halamanFull/cherryBlossomNight.png")';
halaman.style.setProperty("--overlay-opacity", "0.7");
gameCanvas.style.filter = "brightness(0.5)";
StartingGame(true);
});
function getDirection(cell1, cell2) {
if (cell2.x > cell1.x) return "kanan";
if (cell2.x < cell1.x) return "kiri";
if (cell2.y > cell1.y) return "bawah";
if (cell2.y < cell1.y) return "atas";
return null;
}
//ngatur biar game ga langsung jalan
function StartingGame(menantang) {
ModeH = menantang;
persiapan.style.display = "none";
if (ModeH) {
RandomSpawnWall();
} else {
Tembok = [];
}
GameStart = true;
}
//buat ngatur batu spwan apa ga nanti
document.getElementById("mode-normal").addEventListener("click", function () {
StartingGame(false);
});
document.getElementById("mode-tambahan").addEventListener("click", function () {
StartingGame(true);
});
//play again pas gameover
function resetGame() {
Ular.x = 528;
Ular.y = 240;
Ular.cells = [];
Ular.maxCells = 4;
Ular.dx = grid;
Ular.dy = 0;
Tembok = [];
RandomizeApel();
UpdateScore(0);
}
//ngatur tombol pas gameover kemana abis di klik
PlayAgain.addEventListener("click", function () {
UpDead.style.display = "none";
resetGame();
ModeH = false;
persiapan.style.display = "flex";
});
Udahan.addEventListener("click", function () {
UpDead.style.display = "none";
resetGame();
ModeH = false;
});
//gameover terus ngatur ular ke setting awal
function gameLoop() {
if (!GameStart) {
requestAnimationFrame(gameLoop);
return;
}
ClearCanvas();
Movement();
IntiGame();
requestAnimationFrame(gameLoop);
}
//random spawn Apel
function RandomizeApel() {
var pembataslebar = Math.floor(canvas.width / grid);
var pembatastinggi = Math.floor(canvas.height / grid);
do {
Apel.x = Math.floor(Math.random() * pembataslebar) * grid;
Apel.y = Math.floor(Math.random() * pembatastinggi) * grid;
//mastiin Apel gak spawn di atas ular
var isOverlapSnake = Ular.cells.some(cell => cell.x === Apel.x && cell.y === Apel.y);
//mastiin Apel gak spawn di atas tembok
var isOverlapWall = Tembok.some(bata => bata.x === Apel.x && bata.y === Apel.y);
} while (isOverlapSnake || isOverlapWall);
}
//random spawn tembok
function RandomSpawnWall() {
var TembokX, TembokY;
var kosong;
var pembataslebar = Math.floor(canvas.width / grid);
var pembatastinggi = Math.floor(canvas.height / grid);
//create tembok
do {
kosong = true;
TembokX = Math.floor(Math.random() * pembataslebar) * grid;
TembokY = Math.floor(Math.random() * pembatastinggi) * grid;
//cek untuk posisi yang mau di kasih tembok ada/tidak ada ularnya
for (var i = 0; i < Ular.cells.length; i++) {
if (Math.abs(Ular.cells[i].x - TembokX) <= grid * 5 && Math.abs(Ular.cells[i].y - TembokY) <= grid * 5) {
kosong = false;
break;
}
}
// tidak memperbolehkan tembok spawn sama dengan apel
if (TembokX === Apel.x && TembokY === Apel.y) {
kosong = false;
}
//cek agar tembok tidak menumpuk
for (var i = 0; i < Tembok.length; i++) {
if (Tembok[i].x === TembokX && Tembok[i].y === TembokY) {
kosong = false;
break;
}
}
} while (kosong === false);
Tembok.push({ x: TembokX, y: TembokY });
}
//nambah tembok tiap score kelipatan
function PenambahanTembok() {
if (ModeH) {
if (score > 0 && score % 2 === 0 && Tembok.length < 15 && Tembok.length < score / 2) {
RandomSpawnWall();
}
}
}
//set dan update score
function UpdateScore(amount) {
score = amount > 0 ? score + amount : 0;
console.log("UPDATE SCORE , score:",score);
highscore = score > highscore ? score : highscore;
Text.innerHTML =
"Score: " +
score +
"
Highscore: " +
highscore +
"
Speed: " +
speed;
PenambahanTembok();
}
//tampilin gameover
function GameOver() {
GameStart = false;
ClearCanvas();
// Simpan score ke database
saveScore(score);
// TAMPILKAN POP-UP GAME OVER
ScoreMain.innerHTML = "Score: " + score;
UpDead.style.display = "flex";
}
//fungsi untuk menyimpan score ke database
function saveScore(finalScore) {
console.log("SAVING SCORE , score:",finalScore);
// Buat form tersembunyi untuk submit score
var form = document.createElement('form');
form.method = 'POST';
form.action = 'simpan_score.php';
form.style.display = 'none';
var scoreInput = document.createElement('input');
scoreInput.type = 'hidden';
scoreInput.name = 'score';
scoreInput.value = finalScore;
form.appendChild(scoreInput);
document.body.appendChild(form);
form.submit();
}
//reset isi canvas doang
function ClearCanvas() {
content.clearRect(0, 0, canvas.width, canvas.height);
}
//bagian utama:
//ular makan dan mati pas ketemu badannya
function IntiGame() {
// buat gambarnya bisa keluar
content.drawImage(ApelImage, Apel.x, Apel.y, grid, grid);
// Gambar Tembok
Tembok.forEach(function (bata) {
content.drawImage(TembokImage, bata.x, bata.y, grid, grid);
});
// Gambar Ular
Ular.cells.forEach(function (cell, index) {
var gambarUlar = null;
//pala ulo
if (index === 0) {
if (Ular.dx === grid) gambarUlar = kepala.kanan;
else if (Ular.dx === -grid) gambarUlar = kepala.kiri;
else if (Ular.dy === -grid) gambarUlar = kepala.atas;
else if (Ular.dy === grid) gambarUlar = kepala.bawah;
}
//bokong
else if (index === Ular.cells.length - 1) {
var sebelum = Ular.cells[index - 1];
var arahEkor = getDirection(sebelum, cell);
if (arahEkor === "kanan") gambarUlar = bokong.kanan;
else if (arahEkor === "kiri") gambarUlar = bokong.kiri;
else if (arahEkor === "atas") gambarUlar = bokong.atas;
else if (arahEkor === "bawah") gambarUlar = bokong.bawah;
}
//badan
else {
var sebelum = Ular.cells[index - 1];
var sesudah = Ular.cells[index + 1];
var ArahMasuk = getDirection(sebelum, cell);
var ArahKeluar = getDirection(cell, sesudah);
if (ArahMasuk && ArahKeluar) {
if (ArahMasuk === ArahKeluar) {
// Badan Lurus (Horizontal/Vertical)
if (ArahMasuk === "kiri" || ArahMasuk === "kanan") {
gambarUlar = badan.horizontal;
} else {
gambarUlar = badan.vertical;
}
}
else {
// belok AtasKanan
if ((ArahMasuk === "bawah" && ArahKeluar === "kanan") || (ArahMasuk === "kiri" && ArahKeluar === "atas"))
gambarUlar = belok.AtasKanan;
// belok AtasKiri
else if ((ArahMasuk === "bawah" && ArahKeluar === "kiri") || (ArahMasuk === "kanan" && ArahKeluar === "atas"))
gambarUlar = belok.AtasKiri;
// belok BawahKanan
else if ((ArahMasuk === "atas" && ArahKeluar === "kanan") || (ArahMasuk === "kiri" && ArahKeluar === "bawah"))
gambarUlar = belok.BawahKanan;
// belok BawahKiri
else if ((ArahMasuk === "atas" && ArahKeluar === "kiri") || (ArahMasuk === "kanan" && ArahKeluar === "bawah"))
gambarUlar = belok.BawahKiri;
}
}
}
if (gambarUlar) {
content.drawImage(gambarUlar, cell.x, cell.y, grid, grid);
}
//ular makan apel
if (index === 0) {
if (cell.x === Apel.x && cell.y === Apel.y) {
Ular.maxCells += 1;
UpdateScore(1);
RandomizeApel();
}
//nabrak tembok
Tembok.forEach(function (bata) {
if (cell.x === bata.x && cell.y === bata.y) {
GameOver();
}
});
//nabrak diri e dw
for (var i = 1; i < Ular.cells.length; i++) {
if (cell.x === Ular.cells[i].x && cell.y === Ular.cells[i].y) {
GameOver();
}
}
}
});
}
//update speed kalau score update
function Movement() {
if (++count < speed) return;
if (ArahUlar > 0) ArahUlar--;
count = 0;
Ular.x += Ular.dx;
Ular.y += Ular.dy;
if (
Ular.x < 0 ||
Ular.x >= canvas.width ||
Ular.y < 0 ||
Ular.y >= canvas.height
)
GameOver();
Ular.cells.unshift({ x: Ular.x, y: Ular.y });
if (Ular.cells.length > Ular.maxCells) Ular.cells.pop();
}
//input keyboard
function InputKeyboard() {
document.addEventListener("keydown", function (e) {
if (!GameStart) return;
if (
ArahUlar == 0 &&
((e.code == "KeyA" && Ular.dx === 0) ||
(e.code == "KeyD" && Ular.dx === 0))
) {
ArahUlar = 1;
Ular.dx = e.code === "KeyA" ? -grid : grid;
Ular.dy = 0;
}
else if (
ArahUlar == 0 &&
((e.code === "KeyW" && Ular.dy === 0) ||
(e.code == "KeyS" && Ular.dy === 0))
) {
ArahUlar = 1;
Ular.dy = e.code == "KeyW" ? -grid : grid;
Ular.dx = 0;
}
else if (
ArahUlar == 0 &&
((e.code === "ArrowUp" && Ular.dy === 0) ||
(e.code == "ArrowDown" && Ular.dy === 0))
) {
ArahUlar = 1;
Ular.dy = e.code == "ArrowUp" ? -grid : grid;
Ular.dx = 0;
}
else if (
ArahUlar == 0 &&
((e.code === "ArrowLeft" && Ular.dx === 0) ||
(e.code == "ArrowRight" && Ular.dx === 0))
) {
ArahUlar = 1;
Ular.dx = e.code == "ArrowLeft" ? -grid : grid;
Ular.dy = 0;
}
if (e.code === "KeyE" || e.code == "KeyQ")
speed =
e.code == "KeyE" && speed > 2
? speed - 1
: e.code == "KeyQ" && speed < 30
? speed + 1
: speed;
});
}
// nti ae la daud
// function kirimSkorKeServer(skor, GameMode) {
// console.log(`Mengirim skor ${skor} (Mode: ${GameMode}) ke server...`);
// fetch('score.php', {
// method: 'POST',
// headers: {
// 'Content-Type': 'application/json',
// },
// body: JSON.stringify({
// score: skor,
// mode: GameMode
// }),
// })
// .then(response => {
// if (!response.ok) {
// return response.json().then(error => { throw new Error(error.message || 'Gagal menyimpan skor'); });
// }
// return response.json();
// })
// .then(data => {
// if (data.status === 'success') {
// console.log('✅ Berhasil:', data.message);
// if (data.message.includes('Highscore baru')) {
// highscore = skor;
// UpdateScore(0);
// }
// } else {
// console.error('❌ Error Server:', data.message);
// }
// })
// .catch((error) => {
// console.error('⚠️ Error Jaringan atau Proses:', error.message);
// });
// }
InputKeyboard();
gameLoop();