2025-11-29 21:50:33 +07:00

321 lines
9.6 KiB
JavaScript

//bagian tempat main ama buat generate game 2d
var canvas = document.getElementById("game");
var content = canvas.getContext("2d");
const Text = document.getElementById("text");
// const GameoverText = document.getElementById("gameover");
const UpDead = document.getElementById("gameover-overlay");
const ScoreMain = document.getElementById("gameover-score");
const PlayAgain = document.getElementById("ulangi");
const Udahan = document.getElementById("keluar");
//settingan awal
var grid = 24;
var count = 0;
var speed = 10;
var score = 0;
var highscore = 0;
var ArahUlar = 0;
var GameOverTimer = 0;
var GameStart = false;
var ModeH = false;
const persiapan = document.getElementById("start");
//generate gambar external
var KepalaUlarImage = new Image();
KepalaUlarImage.src = "image/KepalaHorizontalKanan.png";
var KepalAtas = new Image();
KepalAtas.src = "image/KepalaVertikalAtas.png";
var KepalaBawah = new Image();
KepalaBawah.src = "image/KepalaVertikalBawah.png";
var KepalaKiri = new Image();
KepalaKiri.src = "image/KepalaHorizontalKiri.png";
var KepalaKanan = new Image();
KepalaKanan.src = "image/KepalaHorizontalKanan.png";
// ↑ kepala ular
var BadanUlarImage = new Image();
BadanUlarImage.src = "image/BadanVertikal.png";
// ↑ badan ular
var ApelImage = new Image();
ApelImage.src = "image/ApelLayer.png"; // Apel
var TembokImage = new Image();
TembokImage.src = "image/Tembok.png"; // Tembok Batagor
//set posisi ular dan Apel
var Ular = { x: 528, y: 240, dx: grid, dy: 0, cells: [], maxCells: 4 };
var Apel = { x: 0, y: 0 };
var Tembok = [];
UpdateScore(0);
RandomizeApel();
//mastiin gambar external generate dulu sebelum game start
KepalaUlarImage.onload = function () {
function gameLoop() {}
};
//ngatur biar game ga langsung jalan
function StartingGame(menantang) {
ModeH = menantang;
persiapan.style.display = "none";
if (ModeH) {
RandomSpawnWall();
} else {
Tembok = [];
}
GameStart = true;
}
//buat ngatur batu spwan apa ga nanti
document
.getElementById("mode-normal")
.addEventListener("click", function () {
StartingGame(false);
});
document
.getElementById("mode-tambahan")
.addEventListener("click", function () {
StartingGame(true);
});
//play again pas gameover
function resetGame() {
Ular.x = 528;
Ular.y = 240;
Ular.cells = [];
Ular.maxCells = 4;
Ular.dx = grid;
Ular.dy = 0;
Tembok = [];
RandomizeApel();
UpdateScore(0);
ModeH = false;
GameStart = false;
}
//ngatur tombol pas gameover kemana abis di klik
PlayAgain.addEventListener("click", function () {
UpDead.style.display = "none";
resetGame();
persiapan.style.display = "flex";
});
Udahan.addEventListener("click", function () {
UpDead.style.display = "none";
resetGame();
});
//gameover terus ngatur ular ke setting awal
function gameLoop() {
if (!GameStart) {
requestAnimationFrame(gameLoop);
return;
}
ClearCanvas();
Movement();
IntiGame();
requestAnimationFrame(gameLoop);
}
//random spawn Apel
function RandomizeApel() {
var pembataslebar = Math.floor(canvas.width / grid);
var pembatastinggi = Math.floor(canvas.height / grid);
Apel.x = Math.floor(Math.random() * pembataslebar) * grid;
Apel.y = Math.floor(Math.random() * pembatastinggi) * grid;
}
//random spawn tembok
function RandomSpawnWall() {
var TembokX, TembokY;
var kosong;
var pembataslebar = Math.floor(canvas.width / grid);
var pembatastinggi = Math.floor(canvas.height / grid);
//create tembok
do {
kosong = true;
TembokX = Math.floor(Math.random() * pembataslebar) * grid;
TembokY = Math.floor(Math.random() * pembatastinggi) * grid;
//cek untuk posisi yang mau di kasih tembok ada/tidak ada ularnya
for (var i = 0; i < Ular.cells.length; i++) {
if (Ular.cells[i].x === TembokX && Ular.cells[i].y === TembokY) {
kosong = false;
break;
}
}
//tidak memperbolehkan tembok spawn sama dengan apel
if (TembokX === Apel.x && TembokY === Apel.y) {
kosong = false;
}
for (var i = 0; i < Tembok.length; i++) {
if (Tembok[i].x === TembokX && Tembok[i].y === TembokY) {
kosong = false;
break;
}
}
} while (kosong === false);
Tembok.push({ x: TembokX, y: TembokY });
}
//nambah tembok tiap score kelipatan ... berapa enaknya ya? 😁
function PenambahanTembok() {
if (ModeH) {
if (Tembok.length < Math.floor(score / 2)) {
RandomSpawnWall();
}
}
}
//set dan update score
function UpdateScore(amount) {
score = amount > 0 ? score + amount : 0;
highscore = score > highscore ? score : highscore;
Text.innerHTML =
"Score: " +
score +
"<br>Highscore: " +
highscore +
"<br>Speed: " +
speed;
PenambahanTembok();
}
//tampilin gameover
function GameOver() {
GameStart = false;
ClearCanvas();
// TAMPILKAN POP-UP GAME OVER
ScoreMain.innerHTML = "Score: " + score;
UpDead.style.display = "flex";
}
//reset isi canvas doang
function ClearCanvas() {
content.clearRect(0, 0, canvas.width, canvas.height);
}
//bagian utama:
//ular makan dan mati pas ketemu badannya
function IntiGame() {
//buat gambarnya bisa keluar
content.drawImage(ApelImage, Apel.x, Apel.y, grid, grid);
Tembok.forEach(function (bata) {
content.drawImage(TembokImage, bata.x, bata.y, grid, grid);
});
Ular.cells.forEach(function (cell, index) {
if (index === 0) {
// Logika Pemilihan Gambar Kepala Ular
var posisiKepalaImage;
if (Ular.dx === grid) {
// KANAN
posisiKepalaImage = KepalaKanan;
} else if (Ular.dx === -grid) {
// KIRI
posisiKepalaImage = KepalaKiri;
} else if (Ular.dy === -grid) {
// ATAS
posisiKepalaImage = KepalAtas;
} else if (Ular.dy === grid) {
// BAWAH
posisiKepalaImage = KepalaBawah;
} else {
// Default, misalnya saat game baru mulai (dx=grid, dy=0, atau default awal)
posisiKepalaImage = KepalaKanan;
}
content.drawImage(posisiKepalaImage, cell.x, cell.y, grid, grid);
} else {
content.drawImage(BadanUlarImage, cell.x, cell.y, grid, grid);
}
});
//bagian generate ular
Ular.cells.forEach(function (cell, index) {
if (index === 0) {
content.drawImage(KepalaUlarImage, cell.x, cell.y, grid, grid);
} else {
content.drawImage(BadanUlarImage, cell.x, cell.y, grid, grid);
}
//buat pas ular makan Apel
if (cell.x === Apel.x && cell.y === Apel.y) {
Ular.maxCells += 1;
UpdateScore(1);
RandomizeApel();
}
//tabrak tembok = mati
if (index === 0) {
Tembok.forEach(function (bata) {
if (cell.x === bata.x && cell.y === bata.y) {
GameOver();
}
});
}
//buat pas ular mati kena badan sendiri
for (var i = index + 1; i < Ular.cells.length; i++)
if (cell.x === Ular.cells[i].x && cell.y === Ular.cells[i].y)
GameOver();
});
}
function Movement() {
if (++count < speed) return;
if (ArahUlar > 0) ArahUlar--;
count = 0;
Ular.x += Ular.dx;
Ular.y += Ular.dy;
if (
Ular.x < 0 ||
Ular.x >= canvas.width ||
Ular.y < 0 ||
Ular.y >= canvas.height
)
GameOver();
Ular.cells.unshift({ x: Ular.x, y: Ular.y });
if (Ular.cells.length > Ular.maxCells) Ular.cells.pop();
}
//input keyboard buat jalan
function InputKeyboard() {
document.addEventListener("keydown", function (e) {
if (!GameStart) return;
if (
ArahUlar == 0 &&
((e.code == "KeyA" && Ular.dx === 0) ||
(e.code == "KeyD" && Ular.dx === 0))
) {
ArahUlar = 1;
Ular.dx = e.code === "KeyA" ? -grid : grid;
Ular.dy = 0;
} else if (
ArahUlar == 0 &&
((e.code === "KeyW" && Ular.dy === 0) ||
(e.code == "KeyS" && Ular.dy === 0))
) {
ArahUlar = 1;
Ular.dy = e.code == "KeyW" ? -grid : grid;
Ular.dx = 0;
}
if (e.code === "KeyE" || e.code == "KeyQ")
speed =
e.code == "KeyE" && speed > 4
? speed - 1
: e.code == "KeyQ" && speed < 9
? speed + 1
: speed;
});
}
InputKeyboard();
gameLoop();