This commit is contained in:
Bluwww 2025-12-01 12:02:19 +07:00
parent 16953dd3c7
commit 609b40f7a1
4 changed files with 319 additions and 207 deletions

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@ -14,7 +14,7 @@
<div id="startMenu"> <div id="startMenu">
<h1 class="title">SPACE ODDYSEY</h1> <h1 class="title">GALAXY STRIKER</h1>
<button class="menuButton" id="startBtn">Start</button> <button class="menuButton" id="startBtn">Start</button>
<button class="menuButton" id="optionsBtn">Options</button> <button class="menuButton" id="optionsBtn">Options</button>

522
Script.js
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@ -2,293 +2,405 @@
var canvasWidth = 1280; var canvasWidth = 1280;
var canvasHeight = 650; var canvasHeight = 650;
var c = undefined; var c = undefined
var ctx = undefined; var ctx = undefined
let gameStarted = false;
let musicMuted = false;
var game = { var game = {
level: 1, level: 1,
speed: 1, speed: 1,
gameOver: false, gameOver: false,
frames: 0, frames: 0,
timer: 0, timer: 0,
}; }
var keys = { var keys = {
up: false, up: false,
down: false, down: false,
left: false, left: false,
right: false, right: false,
fire: false, fire: false
}; }
// Untuk background
var playerShipImg = new Image(); var playerShipImg = new Image();
playerShipImg.src = "img/fighterShip.png"; playerShipImg.src = 'img/fighterShip.png'
var bg0 = new Image(); var bg0 = new Image();
bg0.src = "img/SpritesPlanet/BlueGiant.png"; bg0.src = 'img/bg_0.png';
var bg1 = new Image(); var bg1 = new Image();
bg1.src = "img/bg_0.png"; bg1.src = "img/bg_1.png";
var bg2 = new Image(); var bg2 = new Image();
bg2.src = "img/bg_0.png"; bg2.src = "img/bg_2.png";
var enemyImgArray = [];
enemyImgArray.length = 7;
var enemy1 = new Image(); var enemy1 = new Image();
enemy1.src = "img/alien_0.png"; enemy1.src = "img/alien_0.png"
var backgroundMusic = document.createElement("audio");
var missilesArray = [];
var backgroundMusic = document.createElement('audio');
backgroundMusic.src = "music/Muriel-BobbyRichards.mp3"; backgroundMusic.src = "music/Muriel-BobbyRichards.mp3";
var laser = document.createElement("audio"); var laser = document.createElement("audio");
laser.src = "music/laser2.mp3"; laser.src = "music/laser2.mp3";
var missilesArray = [];
window.onload = function () { window.onload = function () {
init(); init()
}; }
function init() { function init() {
c = document.getElementById("canvas"); c = document.getElementById("canvas");
ctx = c.getContext("2d"); ctx = c.getContext('2d');
document.addEventListener('keydown', keyDownPressed, false);
document.addEventListener('keyup', keyUpPressed, false);
gameLoop();
document.addEventListener("keydown", keyDownPressed);
document.addEventListener("keyup", keyUpPressed);
document.getElementById("startBtn").onclick = () => {
document.getElementById("startMenu").style.display = "none";
gameStarted = true;
};
document.getElementById("musicBtn").onclick = () => {
musicMuted = !musicMuted;
backgroundMusic.muted = musicMuted;
document.getElementById("musicBtn").innerText = musicMuted
? "Music: OFF"
: "Music: ON";
};
document.getElementById("optionsBtn").onclick = () => {
alert("Options menu sedang dalam pengembangan.");
};
document.getElementById("exitBtn").onclick = () => {
window.close();
};
requestAnimationFrame(gameLoop);
document.getElementById("startBtn").onclick = () => {
document.getElementById("startMenu").style.display = "none";
gameStarted = true;
gameLoop();
};
document.getElementById("musicBtn").onclick = () => {
musicMuted = !musicMuted;
backgroundMusic.muted = musicMuted;
document.getElementById("musicBtn").innerText = musicMuted
? "Music: OFF"
: "Music: ON";
};
document.getElementById("optionsBtn").onclick = () => {
alert(
"Options menu belum dibuat. Kamu bisa tambah difficulty, sensitivity, dll."
);
};
document.getElementById("exitBtn").onclick = () => {
window.close();
};
} }
function gameLoop() { function gameLoop() {
if (gameStarted) { if (!gameStarted) return;
clearGame();
updateGame(); clearGame();
drawGame(); updateGame();
} drawGame();
requestAnimationFrame(gameLoop); requestAnimationFrame(gameLoop);
} }
function keyDownPressed(e) { function keyDownPressed(e) {
if (e.keyCode == 87) keys.up = true; if (e.keyCode == 87) {
if (e.keyCode == 83) keys.down = true; keys.up = true;
if (e.keyCode == 65) keys.left = true; backgroundMusic.play();
if (e.keyCode == 68) keys.right = true; backgroundMusic.volume = 0.8;
} else if (e.keyCode == 83) {
keys.down = true
}
if (e.keyCode == 87) { if (e.keyCode == 65) {
backgroundMusic.play(); keys.left = true;
backgroundMusic.volume = 0.8; }
}
if (e.keyCode == 68) {
keys.right = true;
}
if (e.keyCode == 32) { if (e.keyCode == 32) {
keys.fire = true; keys.fire = true;
missilesArray.push( missilesArray.push(new Missile(player1.x + 120, player1.y + 50, 'white', 12));
new Missile(player1.x + 120, player1.y + 50, "white", 12)
);
laser.currentTime = 0;
laser.play(); laser.currentTime = 0;
laser.volume = 0.4; laser.play();
} laser.volume = 0.4;
}
} }
function keyUpPressed(e) { function keyUpPressed(e) {
if (e.keyCode == 87) keys.up = false; if (e.keyCode == 87) {
if (e.keyCode == 83) keys.down = false; keys.up = false;
if (e.keyCode == 65) keys.left = false; } else if (e.keyCode == 83) {
if (e.keyCode == 68) keys.right = false; keys.down = false;
if (e.keyCode == 32) keys.fire = false; }
if (e.keyCode == 65) {
keys.left = false;
}
if (e.keyCode == 68) {
keys.right = false;
}
if (e.keyCode == 32) {
keys.fire = false;
}
} }
function clearGame() { function clearGame() {
ctx.clearRect(0, 0, canvasWidth, canvasHeight); ctx.clearRect(0, 0, canvasWidth, canvasHeight);
} }
function updateGame() { function updateGame() {
addStarField();
planet.update(); addStarField();
enemy.update(); player1.update();
player1.update();
game.frames++;
missilesArray.forEach((m) => m.update());
game.frames++;
} }
function drawGame() { function drawGame() {
planet.draw();
enemy.draw(); player1.draw();
player1.draw();
missilesArray.forEach((m) => m.draw()); enemy.draw();
drawNewText("Score: " + player1.score, 30, 610, "white"); enemy.update();
drawNewText("Player Lives: " + player1.lives, 1100, 610, "white");
for(var i = 0; i < missilesArray.length; i++){
var m = missilesArray[i];
m.draw();
m.update();
}
drawNewText('Score: ' +player1.score, 30, 610, 'white');
drawNewText('Player Lives: ' +player1.lives, 1100, 610, 'white');
} }
class PlayerObject { function gameLoop(timestamp){
constructor(x, y) { clearGame();
this.x = x; updateGame();
this.y = y; drawGame();
this.width = 170; window.requestAnimationFrame(gameLoop);
this.height = 105; }
this.image = playerShipImg;
this.speed = 8;
this.lives = 3;
this.score = 0;
this.health = 100;
}
draw() { class PlayerObject{
ctx.drawImage(this.image, this.x, this.y, this.width, this.height); constructor(x, y){
} this.x = x;
this.y = y;
this.width = 170;
this.height = 105;
this.image = playerShipImg;
this.speed = 8;
this.lives = 3;
this.score = 0;
this.health = 100;
}
draw(){
ctx.save();
ctx.drawImage(this.image, this.x, this.y, this.width, this.height);
ctx.restore();
}
update() { update(){
if (keys.up && this.y > 0) this.y -= this.speed; if (keys.up) {
if (keys.down && this.y < canvasHeight - this.height) this.y += this.speed; if(this.y > 0){
this.y -= this.speed;
}
}
if (keys.right && this.x < canvasWidth - this.width) this.x += this.speed; else if (keys.down) {
if (keys.left && this.x > 10) this.x -= this.speed; if (this.x < canvasWidth - this.width) {
} this.y += this.speed;
}
}
if (keys.right) {
if (this.x < canvasWidth - this.width) {
this.x += this.speed;
}
}
if (keys.left) {
if (this.x > 10) {
this.x -= this.speed;
}
}
}
} }
let player1 = new PlayerObject(100, 100); let player1 = new PlayerObject(100, 100);
function drawNewText(txt, x, y, color) { function drawNewText(txt, x, y, color){
ctx.font = "20px Arial"; ctx.font = "20px Arial";
ctx.fillStyle = color; ctx.fillStyle = color;
ctx.fillText(txt, x, y); ctx.fillText(txt, x, y);
} }
class backgroundObj {
constructor(img, x, y, speed) {
this.img = img;
this.x = x;
this.y = y;
this.width = 2000;
this.height = 1200;
this.speed = speed;
}
draw() {
ctx.drawImage(this.img, this.x, this.y, this.width, this.height);
}
update() {
this.x -= this.speed;
if (this.x < -2000) this.x = 2000;
}
class backgroundObj{
constructor(img, x, y, speed) {
this.x = x;
this.y = y;
this.width = 2000;
this.height = 1200;
this.img = img;
this.speed = speed;
}
draw() {
ctx.save();
ctx.drawImage(this.img, this.x, this.y, this.width, this.height);
ctx.restore();
}
update() {
this.x -= this.speed;
if (this.x < -2000) {
this.x = 2000;
}
}
} }
let background2 = new backgroundObj(bg1, 0, 0, game.speed * 2);
let background2a = new backgroundObj(bg1, 2000, 0, game.speed * 2);
let background3 = new backgroundObj(bg2, 0, 0, game.speed * 1);
let background3a = new backgroundObj(bg2, 2000, 0, game.speed * 1);
let background1 = new backgroundObj(bg0, 0, 0, game.speed*3);
let background1a = new backgroundObj(bg0, 2000, 0, game.speed*3);
let background2 = new backgroundObj(bg1, 0, 0, game.speed*2);
let background2a = new backgroundObj(bg1, 2000, 0, game.speed*2);
let background3 = new backgroundObj(bg2, 0, 0, game.speed*1);
let background3a = new backgroundObj(bg2, 2000, 0, game.speed*1);
function addStarField() { function addStarField() {
background3.draw(); background3.draw();
background3.update(); background3.update();
background3a.draw(); background3a.draw();
background3a.update(); background3a.update();
background2.draw();
background2.update();
background2a.draw();
background2a.update();
background1.draw();
background1.update();
background1a.draw();
background1a.update();
}
background2.draw(); class Missile{
background2.update(); constructor(x, y, color, speed){
background2a.draw(); this.x = x;
background2a.update(); this.y = y;
this.width = 3;
this.height = 10;
this.color = color;
this.speed = speed;
}
draw(){
ctx.save();
ctx.fillStyle = this.color;
ctx.fillRect(this.x, this.y, this.width, this.height);
ctx.fill();
ctx.restore();
}
update(){
this.x += this.speed
}
} }
class Missile {
constructor(x, y, color, speed) {
this.x = x;
this.y = y;
this.width = 3;
this.height = 10;
this.color = color;
this.speed = speed;
}
draw() {
ctx.fillStyle = this.color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
update() {
this.x += this.speed;
}
}
class EnemyObj { class EnemyObj {
constructor(x, y, speed) { constructor(x, y, speed) {
this.x = x; this.x = x;
this.y = y; this.y = y;
this.width = 170; this.width = 170;
this.height = 105; this.height = 105;
this.image = enemy1; this.image = enemy1;
this.speed = speed; this.speed = speed;
this.health = 100; this.health = 100;
this.damage = 10; this.damage = 10;
} }
draw() {
draw() { ctx.save();
ctx.drawImage(this.image, this.x, this.y, this.width, this.height); ctx.drawImage(this.image, this.x, this.y, this.width, this.height);
} ctx.restore();
update() {
this.x -= this.speed;
}
}
let enemy = new EnemyObj(800, 200, 12);
class PlanetObj {
constructor(img, x, y, width, height, speed) {
this.img = img;
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.speed = speed;
this.visible = true;
}
draw() {
if (this.visible) {
ctx.drawImage(this.img, this.x, this.y, this.width, this.height);
} }
}
update() { update() {
if (!this.visible) return; this.x -= this.speed;
this.x -= this.speed; }
if (this.x < -this.width) this.visible = false;
}
} }
let planet = new PlanetObj(bg0, 1400, 150, 400, 400, 1); let enemy = new EnemyObj(800, 200, 12);

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@ -103,7 +103,7 @@ body {
0 4px 0 #00bcd4, 0 4px 0 #00bcd4,
0 0 12px rgba(0, 234, 255, 0.4), 0 0 12px rgba(0, 234, 255, 0.4),
inset 0 0 15px rgba(0, 234, 255, 0.2); inset 0 0 15px rgba(0, 234, 255, 0.2);
transition: 0.3s ease-in-out; transition: 0.3ease-in-out;
} }
.menuButton:hover { .menuButton:hover {

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