"use strict"; var canvasWidth = 1280; var canvasHeight = 650; var c = undefined var ctx = undefined window.onload = function () { init() } function init() { c = document.getElementById("canvas"); ctx = c.getContext('2d'); document.addEventListener('keydown', keyDownPressed, false); document.addEventListener('keyup', keyUpPressed, false); gameLoop(); } function keyDownPressed(e){ } function keyDownPressed(e){ } function clearGame(){ ctx.save(); ctx.fillStyle = 'white'; ctx.fillReact(100, 100, 100, 100); ctx.fill(); ctx.restore(); } function gameLoop(timestamp){ clearGame(); updateGame(); drawGame(); window.requestAnimationFrame(gameLoop); }