Kelompok09-SPOILER/Script.js
2025-12-01 12:02:19 +07:00

406 lines
6.7 KiB
JavaScript

"use strict";
var canvasWidth = 1280;
var canvasHeight = 650;
var c = undefined
var ctx = undefined
var game = {
level: 1,
speed: 1,
gameOver: false,
frames: 0,
timer: 0,
}
var keys = {
up: false,
down: false,
left: false,
right: false,
fire: false
}
// Untuk background
var playerShipImg = new Image();
playerShipImg.src = 'img/fighterShip.png'
var bg0 = new Image();
bg0.src = 'img/bg_0.png';
var bg1 = new Image();
bg1.src = "img/bg_1.png";
var bg2 = new Image();
bg2.src = "img/bg_2.png";
var enemyImgArray = [];
enemyImgArray.length = 7;
var enemy1 = new Image();
enemy1.src = "img/alien_0.png"
var missilesArray = [];
var backgroundMusic = document.createElement('audio');
backgroundMusic.src = "music/Muriel-BobbyRichards.mp3";
var laser = document.createElement("audio");
laser.src = "music/laser2.mp3";
window.onload = function () {
init()
}
function init() {
c = document.getElementById("canvas");
ctx = c.getContext('2d');
document.addEventListener('keydown', keyDownPressed, false);
document.addEventListener('keyup', keyUpPressed, false);
gameLoop();
document.getElementById("startBtn").onclick = () => {
document.getElementById("startMenu").style.display = "none";
gameStarted = true;
gameLoop();
};
document.getElementById("musicBtn").onclick = () => {
musicMuted = !musicMuted;
backgroundMusic.muted = musicMuted;
document.getElementById("musicBtn").innerText = musicMuted
? "Music: OFF"
: "Music: ON";
};
document.getElementById("optionsBtn").onclick = () => {
alert(
"Options menu belum dibuat. Kamu bisa tambah difficulty, sensitivity, dll."
);
};
document.getElementById("exitBtn").onclick = () => {
window.close();
};
}
function gameLoop() {
if (!gameStarted) return;
clearGame();
updateGame();
drawGame();
requestAnimationFrame(gameLoop);
}
function keyDownPressed(e) {
if (e.keyCode == 87) {
keys.up = true;
backgroundMusic.play();
backgroundMusic.volume = 0.8;
} else if (e.keyCode == 83) {
keys.down = true
}
if (e.keyCode == 65) {
keys.left = true;
}
if (e.keyCode == 68) {
keys.right = true;
}
if (e.keyCode == 32) {
keys.fire = true;
missilesArray.push(new Missile(player1.x + 120, player1.y + 50, 'white', 12));
laser.currentTime = 0;
laser.play();
laser.volume = 0.4;
}
}
function keyUpPressed(e) {
if (e.keyCode == 87) {
keys.up = false;
} else if (e.keyCode == 83) {
keys.down = false;
}
if (e.keyCode == 65) {
keys.left = false;
}
if (e.keyCode == 68) {
keys.right = false;
}
if (e.keyCode == 32) {
keys.fire = false;
}
}
function clearGame() {
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
}
function updateGame() {
addStarField();
player1.update();
game.frames++;
}
function drawGame() {
player1.draw();
enemy.draw();
enemy.update();
for(var i = 0; i < missilesArray.length; i++){
var m = missilesArray[i];
m.draw();
m.update();
}
drawNewText('Score: ' +player1.score, 30, 610, 'white');
drawNewText('Player Lives: ' +player1.lives, 1100, 610, 'white');
}
function gameLoop(timestamp){
clearGame();
updateGame();
drawGame();
window.requestAnimationFrame(gameLoop);
}
class PlayerObject{
constructor(x, y){
this.x = x;
this.y = y;
this.width = 170;
this.height = 105;
this.image = playerShipImg;
this.speed = 8;
this.lives = 3;
this.score = 0;
this.health = 100;
}
draw(){
ctx.save();
ctx.drawImage(this.image, this.x, this.y, this.width, this.height);
ctx.restore();
}
update(){
if (keys.up) {
if(this.y > 0){
this.y -= this.speed;
}
}
else if (keys.down) {
if (this.x < canvasWidth - this.width) {
this.y += this.speed;
}
}
if (keys.right) {
if (this.x < canvasWidth - this.width) {
this.x += this.speed;
}
}
if (keys.left) {
if (this.x > 10) {
this.x -= this.speed;
}
}
}
}
let player1 = new PlayerObject(100, 100);
function drawNewText(txt, x, y, color){
ctx.font = "20px Arial";
ctx.fillStyle = color;
ctx.fillText(txt, x, y);
}
class backgroundObj{
constructor(img, x, y, speed) {
this.x = x;
this.y = y;
this.width = 2000;
this.height = 1200;
this.img = img;
this.speed = speed;
}
draw() {
ctx.save();
ctx.drawImage(this.img, this.x, this.y, this.width, this.height);
ctx.restore();
}
update() {
this.x -= this.speed;
if (this.x < -2000) {
this.x = 2000;
}
}
}
let background1 = new backgroundObj(bg0, 0, 0, game.speed*3);
let background1a = new backgroundObj(bg0, 2000, 0, game.speed*3);
let background2 = new backgroundObj(bg1, 0, 0, game.speed*2);
let background2a = new backgroundObj(bg1, 2000, 0, game.speed*2);
let background3 = new backgroundObj(bg2, 0, 0, game.speed*1);
let background3a = new backgroundObj(bg2, 2000, 0, game.speed*1);
function addStarField() {
background3.draw();
background3.update();
background3a.draw();
background3a.update();
background2.draw();
background2.update();
background2a.draw();
background2a.update();
background1.draw();
background1.update();
background1a.draw();
background1a.update();
}
class Missile{
constructor(x, y, color, speed){
this.x = x;
this.y = y;
this.width = 3;
this.height = 10;
this.color = color;
this.speed = speed;
}
draw(){
ctx.save();
ctx.fillStyle = this.color;
ctx.fillRect(this.x, this.y, this.width, this.height);
ctx.fill();
ctx.restore();
}
update(){
this.x += this.speed
}
}
class EnemyObj {
constructor(x, y, speed) {
this.x = x;
this.y = y;
this.width = 170;
this.height = 105;
this.image = enemy1;
this.speed = speed;
this.health = 100;
this.damage = 10;
}
draw() {
ctx.save();
ctx.drawImage(this.image, this.x, this.y, this.width, this.height);
ctx.restore();
}
update() {
this.x -= this.speed;
}
}
let enemy = new EnemyObj(800, 200, 12);