295 lines
5.8 KiB
JavaScript
295 lines
5.8 KiB
JavaScript
"use strict";
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var canvasWidth = 1280;
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var canvasHeight = 650;
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var c = undefined;
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var ctx = undefined;
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let gameStarted = false;
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let musicMuted = false;
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var game = {
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level: 1,
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speed: 1,
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gameOver: false,
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frames: 0,
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timer: 0,
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};
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var keys = {
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up: false,
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down: false,
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left: false,
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right: false,
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fire: false,
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};
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var playerShipImg = new Image();
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playerShipImg.src = "img/fighterShip.png";
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var bg0 = new Image();
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bg0.src = "img/SpritesPlanet/BlueGiant.png";
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var bg1 = new Image();
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bg1.src = "img/bg_0.png";
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var bg2 = new Image();
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bg2.src = "img/bg_0.png";
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var enemy1 = new Image();
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enemy1.src = "img/alien_0.png";
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var backgroundMusic = document.createElement("audio");
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backgroundMusic.src = "music/Muriel-BobbyRichards.mp3";
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var laser = document.createElement("audio");
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laser.src = "music/laser2.mp3";
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var missilesArray = [];
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window.onload = function () {
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init();
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};
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function init() {
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c = document.getElementById("canvas");
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ctx = c.getContext("2d");
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document.addEventListener("keydown", keyDownPressed);
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document.addEventListener("keyup", keyUpPressed);
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document.getElementById("startBtn").onclick = () => {
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document.getElementById("startMenu").style.display = "none";
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gameStarted = true;
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};
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document.getElementById("musicBtn").onclick = () => {
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musicMuted = !musicMuted;
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backgroundMusic.muted = musicMuted;
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document.getElementById("musicBtn").innerText = musicMuted
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? "Music: OFF"
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: "Music: ON";
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};
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document.getElementById("optionsBtn").onclick = () => {
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alert("Options menu sedang dalam pengembangan.");
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};
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document.getElementById("exitBtn").onclick = () => {
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window.close();
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};
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requestAnimationFrame(gameLoop);
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}
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function gameLoop() {
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if (gameStarted) {
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clearGame();
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updateGame();
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drawGame();
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}
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requestAnimationFrame(gameLoop);
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}
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function keyDownPressed(e) {
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if (e.keyCode == 87) keys.up = true;
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if (e.keyCode == 83) keys.down = true;
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if (e.keyCode == 65) keys.left = true;
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if (e.keyCode == 68) keys.right = true;
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if (e.keyCode == 87) {
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backgroundMusic.play();
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backgroundMusic.volume = 0.8;
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}
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if (e.keyCode == 32) {
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keys.fire = true;
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missilesArray.push(
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new Missile(player1.x + 120, player1.y + 50, "white", 12)
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);
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laser.currentTime = 0;
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laser.play();
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laser.volume = 0.4;
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}
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}
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function keyUpPressed(e) {
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if (e.keyCode == 87) keys.up = false;
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if (e.keyCode == 83) keys.down = false;
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if (e.keyCode == 65) keys.left = false;
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if (e.keyCode == 68) keys.right = false;
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if (e.keyCode == 32) keys.fire = false;
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}
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function clearGame() {
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ctx.clearRect(0, 0, canvasWidth, canvasHeight);
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}
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function updateGame() {
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addStarField();
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planet.update();
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enemy.update();
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player1.update();
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missilesArray.forEach((m) => m.update());
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game.frames++;
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}
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function drawGame() {
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planet.draw();
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enemy.draw();
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player1.draw();
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missilesArray.forEach((m) => m.draw());
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drawNewText("Score: " + player1.score, 30, 610, "white");
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drawNewText("Player Lives: " + player1.lives, 1100, 610, "white");
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}
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class PlayerObject {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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this.width = 170;
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this.height = 105;
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this.image = playerShipImg;
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this.speed = 8;
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this.lives = 3;
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this.score = 0;
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this.health = 100;
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}
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draw() {
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ctx.drawImage(this.image, this.x, this.y, this.width, this.height);
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}
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update() {
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if (keys.up && this.y > 0) this.y -= this.speed;
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if (keys.down && this.y < canvasHeight - this.height) this.y += this.speed;
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if (keys.right && this.x < canvasWidth - this.width) this.x += this.speed;
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if (keys.left && this.x > 10) this.x -= this.speed;
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}
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}
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let player1 = new PlayerObject(100, 100);
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function drawNewText(txt, x, y, color) {
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ctx.font = "20px Arial";
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ctx.fillStyle = color;
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ctx.fillText(txt, x, y);
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}
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class backgroundObj {
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constructor(img, x, y, speed) {
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this.img = img;
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this.x = x;
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this.y = y;
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this.width = 2000;
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this.height = 1200;
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this.speed = speed;
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}
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draw() {
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ctx.drawImage(this.img, this.x, this.y, this.width, this.height);
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}
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update() {
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this.x -= this.speed;
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if (this.x < -2000) this.x = 2000;
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}
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}
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let background2 = new backgroundObj(bg1, 0, 0, game.speed * 2);
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let background2a = new backgroundObj(bg1, 2000, 0, game.speed * 2);
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let background3 = new backgroundObj(bg2, 0, 0, game.speed * 1);
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let background3a = new backgroundObj(bg2, 2000, 0, game.speed * 1);
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function addStarField() {
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background3.draw();
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background3.update();
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background3a.draw();
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background3a.update();
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background2.draw();
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background2.update();
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background2a.draw();
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background2a.update();
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}
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class Missile {
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constructor(x, y, color, speed) {
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this.x = x;
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this.y = y;
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this.width = 3;
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this.height = 10;
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this.color = color;
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this.speed = speed;
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}
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draw() {
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ctx.fillStyle = this.color;
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ctx.fillRect(this.x, this.y, this.width, this.height);
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}
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update() {
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this.x += this.speed;
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}
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}
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class EnemyObj {
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constructor(x, y, speed) {
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this.x = x;
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this.y = y;
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this.width = 170;
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this.height = 105;
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this.image = enemy1;
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this.speed = speed;
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this.health = 100;
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this.damage = 10;
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}
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draw() {
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ctx.drawImage(this.image, this.x, this.y, this.width, this.height);
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}
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update() {
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this.x -= this.speed;
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}
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}
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let enemy = new EnemyObj(800, 200, 12);
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class PlanetObj {
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constructor(img, x, y, width, height, speed) {
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this.img = img;
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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this.speed = speed;
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this.visible = true;
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}
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draw() {
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if (this.visible) {
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ctx.drawImage(this.img, this.x, this.y, this.width, this.height);
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}
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}
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update() {
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if (!this.visible) return;
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this.x -= this.speed;
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if (this.x < -this.width) this.visible = false;
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}
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}
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let planet = new PlanetObj(bg0, 1400, 150, 400, 400, 1);
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