353 lines
5.9 KiB
JavaScript
353 lines
5.9 KiB
JavaScript
"use strict";
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var canvasWidth = 1280;
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var canvasHeight = 650;
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var c = undefined
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var ctx = undefined
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var game = {
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level: 1,
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speed: 1,
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gameOver: false,
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frames: 0,
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timer: 0,
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}
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var keys = {
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up: false,
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down: false,
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left: false,
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right: false,
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fire: false
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}
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// Untuk background
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var playerShipImg = new Image();
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playerShipImg.src = 'img/fighterShip.png'
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var bg0 = new Image();
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bg0.src = 'img/bg_0.png';
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var bg1 = new Image();
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bg1.src = "img/bg_1.png";
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var bg2 = new Image();
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bg2.src = "img/bg_2.png";
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var enemyImgArray = [];
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enemyImgArray.length = 7;
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var enemy1 = new Image();
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enemy1.src = "img/alien_0.png"
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var missilesArray = [];
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var backgroundMusic = document.createElement('audio');
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backgroundMusic.src = "music/Muriel-BobbyRichards.mp3";
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var laser = document.createElement("audio");
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laser.src = "music/laser2.mp3";
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window.onload = function () {
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init()
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}
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function init() {
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c = document.getElementById("canvas");
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ctx = c.getContext('2d');
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document.addEventListener('keydown', keyDownPressed, false);
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document.addEventListener('keyup', keyUpPressed, false);
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gameLoop();
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}
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function keyDownPressed(e) {
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if (e.keyCode == 87) {
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keys.up = true;
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backgroundMusic.play();
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backgroundMusic.volume = 0.8;
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} else if (e.keyCode == 83) {
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keys.down = true
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}
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if (e.keyCode == 65) {
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keys.left = true;
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}
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if (e.keyCode == 68) {
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keys.right = true;
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}
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if (e.keyCode == 32) {
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keys.fire = true;
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missilesArray.push(new Missile(player1.x + 120, player1.y + 50, 'white', 12));
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laser.currentTime = 0;
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laser.play();
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laser.volume = 0.4;
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}
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}
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function keyUpPressed(e) {
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if (e.keyCode == 87) {
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keys.up = false;
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} else if (e.keyCode == 83) {
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keys.down = false;
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}
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if (e.keyCode == 65) {
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keys.left = false;
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}
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if (e.keyCode == 68) {
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keys.right = false;
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}
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if (e.keyCode == 32) {
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keys.fire = false;
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}
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}
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function clearGame() {
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ctx.clearRect(0, 0, canvasWidth, canvasHeight);
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}
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function updateGame() {
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addStarField();
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player1.update();
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game.frames++;
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}
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function drawGame() {
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player1.draw();
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enemy.draw();
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enemy.update();
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for(var i = 0; i < missilesArray.length; i++){
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var m = missilesArray[i];
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m.draw();
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m.update();
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}
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drawNewText('Score: ' +player1.score, 30, 610, 'white');
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drawNewText('Player Lives: ' +player1.lives, 1100, 610, 'white');
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}
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function gameLoop(timestamp){
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clearGame();
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updateGame();
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drawGame();
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window.requestAnimationFrame(gameLoop);
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}
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class PlayerObject{
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constructor(x, y){
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this.x = x;
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this.y = y;
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this.width = 170;
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this.height = 105;
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this.image = playerShipImg;
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this.speed = 8;
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this.lives = 3;
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this.score = 0;
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this.health = 100;
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}
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draw(){
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ctx.save();
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ctx.drawImage(this.image, this.x, this.y, this.width, this.height);
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ctx.restore();
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}
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update(){
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if (keys.up) {
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if(this.y > 0){
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this.y -= this.speed;
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}
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}
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else if (keys.down) {
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if (this.x < canvasWidth - this.width) {
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this.y += this.speed;
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}
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}
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if (keys.right) {
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if (this.x < canvasWidth - this.width) {
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this.x += this.speed;
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}
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}
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if (keys.left) {
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if (this.x > 10) {
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this.x -= this.speed;
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}
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}
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}
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}
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let player1 = new PlayerObject(100, 100);
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function drawNewText(txt, x, y, color){
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ctx.font = "20px Arial";
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ctx.fillStyle = color;
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ctx.fillText(txt, x, y);
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}
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class backgroundObj{
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constructor(img, x, y, speed) {
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this.x = x;
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this.y = y;
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this.width = 2000;
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this.height = 1200;
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this.img = img;
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this.speed = speed;
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}
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draw() {
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ctx.save();
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ctx.drawImage(this.img, this.x, this.y, this.width, this.height);
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ctx.restore();
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}
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update() {
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this.x -= this.speed;
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if (this.x < -2000) {
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this.x = 2000;
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}
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}
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}
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let background1 = new backgroundObj(bg0, 0, 0, game.speed*3);
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let background1a = new backgroundObj(bg0, 2000, 0, game.speed*3);
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let background2 = new backgroundObj(bg1, 0, 0, game.speed*2);
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let background2a = new backgroundObj(bg1, 2000, 0, game.speed*2);
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let background3 = new backgroundObj(bg2, 0, 0, game.speed*1);
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let background3a = new backgroundObj(bg2, 2000, 0, game.speed*1);
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function addStarField() {
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background3.draw();
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background3.update();
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background3a.draw();
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background3a.update();
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background2.draw();
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background2.update();
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background2a.draw();
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background2a.update();
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background1.draw();
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background1.update();
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background1a.draw();
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background1a.update();
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}
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class Missile{
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constructor(x, y, color, speed){
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this.x = x;
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this.y = y;
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this.width = 3;
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this.height = 10;
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this.color = color;
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this.speed = speed;
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}
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draw(){
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ctx.save();
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ctx.fillStyle = this.color;
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ctx.fillRect(this.x, this.y, this.width, this.height);
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ctx.fill();
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ctx.restore();
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}
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update(){
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this.x += this.speed
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}
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}
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class EnemyObj {
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constructor(x, y, speed) {
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this.x = x;
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this.y = y;
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this.width = 170;
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this.height = 105;
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this.image = enemy1;
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this.speed = speed;
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this.health = 100;
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this.damage = 10;
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}
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draw() {
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ctx.save();
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ctx.drawImage(this.image, this.x, this.y, this.width, this.height);
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ctx.restore();
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}
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update() {
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this.x -= this.speed;
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}
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}
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let enemy = new EnemyObj(800, 200, 12); |