2025-12-15 22:26:08 -05:00

313 lines
9.8 KiB
JavaScript

let canvas = document.getElementById("game");
let ctx = canvas.getContext("2d");
let score = 0;
let running = false;
let ball, paddle, bricks, rows, cols, speed;
let currentDiff = "easy";
let balls = []; // Array untuk multiple balls
let powerUps = []; // Array untuk power-ups
const brickColors = ["#FF5733", "#33FF57", "#3357FF", "#FF33F5", "#33FFF5", "#F5FF33"];
let hitSound = new Audio("hit.wav");
let loseSound = new Audio("lose.wav");
let wallSound = new Audio("wall.wav");
let winSound = new Audio("win.wav");
const gameModal = document.getElementById("gameModal");
const modalTitle = document.getElementById("modalTitle");
const modalScore = document.getElementById("modalScore");
const saveScoreBtn = document.getElementById("saveScoreBtn");
const playAgainBtn = document.getElementById("playAgainBtn");
if (playAgainBtn) {
playAgainBtn.addEventListener('click', () => {
gameModal.style.display = 'none';
startGame();
});
}
if (saveScoreBtn) {
saveScoreBtn.addEventListener('click', () => {
saveScore(true);
});
}
// Modifikasi: lockSpeed sekarang menerima objek bola
function lockSpeed(b) {
let currentSpeedSq = b.dx * b.dx + b.dy * b.dy;
if (currentSpeedSq > 0.0001) {
let currentSpeed = Math.sqrt(currentSpeedSq);
let ratio = speed / currentSpeed;
b.dx *= ratio;
b.dy *= ratio;
}
}
function startGame(){
score = 0;
document.getElementById("score").textContent = score;
running = true;
// Simpan kesulitan yang dipilih ke variabel global currentDiff
let diffInput = document.getElementById("diff").value;
currentDiff = diffInput;
let initialHealth = 1;
if(currentDiff === "easy"){
rows = 3; cols = 5; speed = 2; initialHealth = 1;
}
if(currentDiff === "medium"){
rows = 4; cols = 7; speed = 4; initialHealth = 3;
}
if(currentDiff === "hard"){
rows = 6; cols = 9; speed = 5; initialHealth = 5;
}
paddle = { x:200, w:80, h:10 };
ball = { x:240, y:200, dx:speed, dy:-speed, r:6 };
balls = [ball]; // Reset ke satu bola
bricks = [];
powerUps = []; // Reset power-ups
let brickW = (canvas.width - cols * 5) / cols;
let brickH = 15;
for(let r=0;r<rows;r++){
for(let c=0;c<cols;c++){
bricks.push({
x: c * (brickW + 5) + 2,
y: r * (brickH + 5) + 30,
w: brickW,
h: brickH,
hit: false,
color: brickColors[r % brickColors.length],
health: initialHealth
});
}
}
if(window.gameInterval) clearInterval(window.gameInterval);
window.gameLoop = function() {
update();
if (running) {
requestAnimationFrame(window.gameLoop);
}
}
requestAnimationFrame(window.gameLoop);
}
function update(){
if(!running) return;
ctx.clearRect(0,0,canvas.width,canvas.height);
// Gambar paddle
ctx.fillStyle = "#ffffff";
ctx.fillRect(paddle.x, canvas.height-paddle.h, paddle.w, paddle.h);
// Update semua bola
balls.forEach((b, index) => {
b.x += b.dx;
b.y += b.dy;
// Gambar bola
ctx.beginPath();
ctx.arc(b.x, b.y, b.r, 0, Math.PI*2);
ctx.fillStyle = "#ffffff";
ctx.fill();
ctx.closePath();
// Collision dengan dinding
if(b.x + b.r > canvas.width || b.x - b.r < 0){
b.dx *= -1; lockSpeed(b);
// wallSound.currentTime = 0; wallSound.play();
}
if(b.y - b.r < 0){
b.dy *= -1; lockSpeed(b);
// wallSound.currentTime = 0; wallSound.play();
}
// Collision dengan paddle
if(b.y + b.r > canvas.height - paddle.h && b.x > paddle.x && b.x < paddle.x + paddle.w){
let deltaX = b.x - (paddle.x + paddle.w/2);
let dy_abs = Math.abs(speed) * -1;
b.dx = deltaX * 0.15;
b.dy = dy_abs;
lockSpeed(b);
// wallSound.currentTime = 0; wallSound.play();
}
// Jika bola jatuh, hapus
if(b.y > canvas.height){
balls.splice(index, 1);
}
});
// Jika tidak ada bola lagi, game over
if(balls.length === 0){
loseSound.currentTime = 0; loseSound.play();
running = false;
showModal("GAME OVER!", score);
return;
}
// Collision bola dengan bricks
balls.forEach(b => {
bricks.forEach(br => {
if(!br.hit && b.x > br.x && b.x < br.x+br.w && b.y > br.y && b.y < br.y+br.h){
br.health--;
b.dy *= -1;
lockSpeed(b);
if (br.health <= 0) {
br.hit = true;
score += 10;
// winSound.currentTime = 0; winSound.play();
// Spawn power-up
if (Math.random() < 0.3) {
spawnPowerUp(br.x + br.w/2, br.y + br.h/2);
}
} else {
// hitSound.currentTime = 0; hitSound.play();
if (br.health === 4) br.color = '#B22222';
if (br.health === 3) br.color = '#CD853F';
if (br.health === 2) br.color = '#FFA07A';
if (br.health === 1) br.color = '#F08080';
}
document.getElementById("score").textContent = score;
}
});
});
// Gambar bricks
bricks.forEach(b =>{
if(!b.hit){
ctx.fillStyle = b.color;
ctx.fillRect(b.x,b.y,b.w,b.h);
ctx.strokeStyle = "#000000";
ctx.strokeRect(b.x,b.y,b.w,b.h);
}
});
// Update power-ups
powerUps.forEach((pu, index) => {
pu.y += 2;
ctx.fillStyle = pu.color;
ctx.fillRect(pu.x - 5, pu.y - 5, 10, 10);
if (pu.y + 5 > canvas.height - paddle.h && pu.x > paddle.x && pu.x < paddle.x + paddle.w) {
activatePowerUp(pu.type);
powerUps.splice(index, 1);
}
if (pu.y > canvas.height) {
powerUps.splice(index, 1);
}
});
if(bricks.every(b => b.hit)){
winSound.currentTime = 0;
winSound.play();
running = false;
showModal("YOU WIN!", score);
}
}
canvas.addEventListener("mousemove", e =>{
if (!paddle || !canvas) return;
const canvasRect = canvas.getBoundingClientRect();
let newX = e.clientX - canvasRect.left - paddle.w/2;
if(newX < 0) newX = 0;
if(newX > canvas.width - paddle.w) newX = canvas.width - paddle.w;
paddle.x = newX;
});
function showModal(title, finalScore) {
modalTitle.textContent = title;
modalScore.innerHTML = `Final Score: <b>${finalScore}</b> <br> (${currentDiff.toUpperCase()})`;
gameModal.style.display = 'flex';
if (saveScoreBtn) {
saveScoreBtn.disabled = false;
saveScoreBtn.textContent = 'Save Score';
saveScoreBtn.style.background = 'linear-gradient(45deg, #28a745, #21c064)';
saveScoreBtn.style.opacity = '1';
}
}
function saveScore(fromModal = false){
let isUserLoggedIn = document.querySelector('.user-info');
if (isUserLoggedIn) {
if (fromModal) {
if (saveScoreBtn) {
saveScoreBtn.disabled = true;
saveScoreBtn.textContent = 'Saving...';
saveScoreBtn.style.opacity = '0.7';
}
fetch(`save.php?score=${score}&diff=${currentDiff}`)
.then(response => {
if (response.ok) {
if (saveScoreBtn) {
saveScoreBtn.textContent = 'Saved! ✅';
saveScoreBtn.style.background = 'gray';
saveScoreBtn.style.opacity = '1';
}
} else {
if (saveScoreBtn) {
saveScoreBtn.textContent = 'Failed ❌';
saveScoreBtn.disabled = false;
saveScoreBtn.style.opacity = '1';
}
}
})
.catch(error => {
console.error("Error saving score:", error);
if (saveScoreBtn) {
saveScoreBtn.textContent = 'Error ❌';
saveScoreBtn.disabled = false;
saveScoreBtn.style.opacity = '1';
}
});
}
}
}
// Fungsi spawn power-up
function spawnPowerUp(x, y) {
const types = ['multiBall', 'largeBall', 'largePaddle', 'fastBall'];
const type = types[Math.floor(Math.random() * types.length)];
let color;
switch (type) {
case 'multiBall': color = '#FF0000'; break;
case 'largeBall': color = '#00FF00'; break;
case 'largePaddle': color = '#0000FF'; break;
case 'fastBall': color = '#FFFF00'; break;
}
powerUps.push({ x: x, y: y, type: type, color: color });
}
// Fungsi activate power-up
function activatePowerUp(type) {
switch (type) {
case 'multiBall':
// Tambah bola baru dari posisi bola pertama
if (balls.length > 0) {
let newBall = { x: balls[0].x, y: balls[0].y, dx: -balls[0].dx, dy: balls[0].dy, r: balls[0].r };
balls.push(newBall);
}
break;
case 'largeBall':
balls.forEach(b => b.r += 2);
break;
case 'largePaddle':
paddle.w += 20;
break;
case 'fastBall':
speed += 1;
balls.forEach(b => lockSpeed(b));
break;
}
}