313 lines
9.8 KiB
JavaScript
313 lines
9.8 KiB
JavaScript
let canvas = document.getElementById("game");
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let ctx = canvas.getContext("2d");
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let score = 0;
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let running = false;
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let ball, paddle, bricks, rows, cols, speed;
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let currentDiff = "easy";
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let balls = []; // Array untuk multiple balls
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let powerUps = []; // Array untuk power-ups
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const brickColors = ["#FF5733", "#33FF57", "#3357FF", "#FF33F5", "#33FFF5", "#F5FF33"];
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let hitSound = new Audio("hit.wav");
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let loseSound = new Audio("lose.wav");
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let wallSound = new Audio("wall.wav");
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let winSound = new Audio("win.wav");
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const gameModal = document.getElementById("gameModal");
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const modalTitle = document.getElementById("modalTitle");
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const modalScore = document.getElementById("modalScore");
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const saveScoreBtn = document.getElementById("saveScoreBtn");
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const playAgainBtn = document.getElementById("playAgainBtn");
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if (playAgainBtn) {
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playAgainBtn.addEventListener('click', () => {
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gameModal.style.display = 'none';
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startGame();
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});
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}
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if (saveScoreBtn) {
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saveScoreBtn.addEventListener('click', () => {
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saveScore(true);
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});
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}
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// Modifikasi: lockSpeed sekarang menerima objek bola
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function lockSpeed(b) {
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let currentSpeedSq = b.dx * b.dx + b.dy * b.dy;
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if (currentSpeedSq > 0.0001) {
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let currentSpeed = Math.sqrt(currentSpeedSq);
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let ratio = speed / currentSpeed;
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b.dx *= ratio;
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b.dy *= ratio;
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}
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}
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function startGame(){
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score = 0;
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document.getElementById("score").textContent = score;
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running = true;
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// Simpan kesulitan yang dipilih ke variabel global currentDiff
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let diffInput = document.getElementById("diff").value;
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currentDiff = diffInput;
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let initialHealth = 1;
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if(currentDiff === "easy"){
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rows = 3; cols = 5; speed = 2; initialHealth = 1;
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}
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if(currentDiff === "medium"){
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rows = 4; cols = 7; speed = 4; initialHealth = 3;
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}
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if(currentDiff === "hard"){
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rows = 6; cols = 9; speed = 5; initialHealth = 5;
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}
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paddle = { x:200, w:80, h:10 };
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ball = { x:240, y:200, dx:speed, dy:-speed, r:6 };
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balls = [ball]; // Reset ke satu bola
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bricks = [];
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powerUps = []; // Reset power-ups
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let brickW = (canvas.width - cols * 5) / cols;
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let brickH = 15;
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for(let r=0;r<rows;r++){
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for(let c=0;c<cols;c++){
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bricks.push({
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x: c * (brickW + 5) + 2,
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y: r * (brickH + 5) + 30,
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w: brickW,
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h: brickH,
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hit: false,
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color: brickColors[r % brickColors.length],
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health: initialHealth
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});
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}
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}
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if(window.gameInterval) clearInterval(window.gameInterval);
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window.gameLoop = function() {
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update();
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if (running) {
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requestAnimationFrame(window.gameLoop);
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}
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}
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requestAnimationFrame(window.gameLoop);
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}
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function update(){
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if(!running) return;
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ctx.clearRect(0,0,canvas.width,canvas.height);
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// Gambar paddle
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ctx.fillStyle = "#ffffff";
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ctx.fillRect(paddle.x, canvas.height-paddle.h, paddle.w, paddle.h);
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// Update semua bola
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balls.forEach((b, index) => {
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b.x += b.dx;
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b.y += b.dy;
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// Gambar bola
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ctx.beginPath();
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ctx.arc(b.x, b.y, b.r, 0, Math.PI*2);
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ctx.fillStyle = "#ffffff";
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ctx.fill();
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ctx.closePath();
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// Collision dengan dinding
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if(b.x + b.r > canvas.width || b.x - b.r < 0){
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b.dx *= -1; lockSpeed(b);
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// wallSound.currentTime = 0; wallSound.play();
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}
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if(b.y - b.r < 0){
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b.dy *= -1; lockSpeed(b);
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// wallSound.currentTime = 0; wallSound.play();
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}
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// Collision dengan paddle
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if(b.y + b.r > canvas.height - paddle.h && b.x > paddle.x && b.x < paddle.x + paddle.w){
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let deltaX = b.x - (paddle.x + paddle.w/2);
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let dy_abs = Math.abs(speed) * -1;
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b.dx = deltaX * 0.15;
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b.dy = dy_abs;
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lockSpeed(b);
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// wallSound.currentTime = 0; wallSound.play();
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}
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// Jika bola jatuh, hapus
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if(b.y > canvas.height){
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balls.splice(index, 1);
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}
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});
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// Jika tidak ada bola lagi, game over
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if(balls.length === 0){
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loseSound.currentTime = 0; loseSound.play();
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running = false;
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showModal("GAME OVER!", score);
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return;
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}
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// Collision bola dengan bricks
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balls.forEach(b => {
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bricks.forEach(br => {
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if(!br.hit && b.x > br.x && b.x < br.x+br.w && b.y > br.y && b.y < br.y+br.h){
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br.health--;
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b.dy *= -1;
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lockSpeed(b);
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if (br.health <= 0) {
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br.hit = true;
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score += 10;
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// winSound.currentTime = 0; winSound.play();
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// Spawn power-up
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if (Math.random() < 0.3) {
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spawnPowerUp(br.x + br.w/2, br.y + br.h/2);
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}
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} else {
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// hitSound.currentTime = 0; hitSound.play();
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if (br.health === 4) br.color = '#B22222';
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if (br.health === 3) br.color = '#CD853F';
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if (br.health === 2) br.color = '#FFA07A';
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if (br.health === 1) br.color = '#F08080';
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}
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document.getElementById("score").textContent = score;
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}
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});
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});
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// Gambar bricks
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bricks.forEach(b =>{
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if(!b.hit){
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ctx.fillStyle = b.color;
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ctx.fillRect(b.x,b.y,b.w,b.h);
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ctx.strokeStyle = "#000000";
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ctx.strokeRect(b.x,b.y,b.w,b.h);
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}
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});
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// Update power-ups
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powerUps.forEach((pu, index) => {
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pu.y += 2;
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ctx.fillStyle = pu.color;
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ctx.fillRect(pu.x - 5, pu.y - 5, 10, 10);
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if (pu.y + 5 > canvas.height - paddle.h && pu.x > paddle.x && pu.x < paddle.x + paddle.w) {
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activatePowerUp(pu.type);
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powerUps.splice(index, 1);
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}
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if (pu.y > canvas.height) {
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powerUps.splice(index, 1);
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}
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});
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if(bricks.every(b => b.hit)){
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winSound.currentTime = 0;
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winSound.play();
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running = false;
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showModal("YOU WIN!", score);
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}
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}
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canvas.addEventListener("mousemove", e =>{
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if (!paddle || !canvas) return;
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const canvasRect = canvas.getBoundingClientRect();
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let newX = e.clientX - canvasRect.left - paddle.w/2;
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if(newX < 0) newX = 0;
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if(newX > canvas.width - paddle.w) newX = canvas.width - paddle.w;
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paddle.x = newX;
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});
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function showModal(title, finalScore) {
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modalTitle.textContent = title;
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modalScore.innerHTML = `Final Score: <b>${finalScore}</b> <br> (${currentDiff.toUpperCase()})`;
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gameModal.style.display = 'flex';
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if (saveScoreBtn) {
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saveScoreBtn.disabled = false;
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saveScoreBtn.textContent = 'Save Score';
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saveScoreBtn.style.background = 'linear-gradient(45deg, #28a745, #21c064)';
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saveScoreBtn.style.opacity = '1';
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}
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}
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function saveScore(fromModal = false){
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let isUserLoggedIn = document.querySelector('.user-info');
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if (isUserLoggedIn) {
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if (fromModal) {
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if (saveScoreBtn) {
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saveScoreBtn.disabled = true;
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saveScoreBtn.textContent = 'Saving...';
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saveScoreBtn.style.opacity = '0.7';
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}
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fetch(`save.php?score=${score}&diff=${currentDiff}`)
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.then(response => {
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if (response.ok) {
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if (saveScoreBtn) {
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saveScoreBtn.textContent = 'Saved! ✅';
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saveScoreBtn.style.background = 'gray';
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saveScoreBtn.style.opacity = '1';
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}
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} else {
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if (saveScoreBtn) {
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saveScoreBtn.textContent = 'Failed ❌';
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saveScoreBtn.disabled = false;
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saveScoreBtn.style.opacity = '1';
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}
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}
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})
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.catch(error => {
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console.error("Error saving score:", error);
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if (saveScoreBtn) {
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saveScoreBtn.textContent = 'Error ❌';
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saveScoreBtn.disabled = false;
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saveScoreBtn.style.opacity = '1';
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}
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});
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}
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}
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}
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// Fungsi spawn power-up
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function spawnPowerUp(x, y) {
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const types = ['multiBall', 'largeBall', 'largePaddle', 'fastBall'];
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const type = types[Math.floor(Math.random() * types.length)];
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let color;
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switch (type) {
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case 'multiBall': color = '#FF0000'; break;
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case 'largeBall': color = '#00FF00'; break;
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case 'largePaddle': color = '#0000FF'; break;
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case 'fastBall': color = '#FFFF00'; break;
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}
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powerUps.push({ x: x, y: y, type: type, color: color });
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}
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// Fungsi activate power-up
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function activatePowerUp(type) {
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switch (type) {
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case 'multiBall':
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// Tambah bola baru dari posisi bola pertama
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if (balls.length > 0) {
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let newBall = { x: balls[0].x, y: balls[0].y, dx: -balls[0].dx, dy: balls[0].dy, r: balls[0].r };
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balls.push(newBall);
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}
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break;
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case 'largeBall':
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balls.forEach(b => b.r += 2);
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break;
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case 'largePaddle':
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paddle.w += 20;
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break;
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case 'fastBall':
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speed += 1;
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balls.forEach(b => lockSpeed(b));
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break;
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}
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} |