2025-12-11 11:07:59 -05:00

235 lines
7.3 KiB
JavaScript

let canvas = document.getElementById("game");
let ctx = canvas.getContext("2d");
let score = 0;
let running = false;
let ball, paddle, bricks, rows, cols, speed;
let currentDiff = "easy";
const brickColors = ["#FF5733", "#33FF57", "#3357FF", "#FF33F5", "#33FFF5", "#F5FF33"];
let hitSound = new Audio("hit.wav");
let loseSound = new Audio("lose.wav");
let wallSound = new Audio("wall.wav");
let winSound = new Audio("win.wav");
const gameModal = document.getElementById("gameModal");
const modalTitle = document.getElementById("modalTitle");
const modalScore = document.getElementById("modalScore");
const saveScoreBtn = document.getElementById("saveScoreBtn");
const playAgainBtn = document.getElementById("playAgainBtn");
if (playAgainBtn) {
playAgainBtn.addEventListener('click', () => {
gameModal.style.display = 'none';
startGame();
});
}
if (saveScoreBtn) {
saveScoreBtn.addEventListener('click', () => {
saveScore(true);
});
}
function lockSpeed() {
let currentSpeedSq = ball.dx * ball.dx + ball.dy * ball.dy;
if (currentSpeedSq > 0.0001) {
let currentSpeed = Math.sqrt(currentSpeedSq);
let ratio = speed / currentSpeed;
ball.dx *= ratio;
ball.dy *= ratio;
}
}
function startGame(){
score = 0;
document.getElementById("score").textContent = score;
running = true;
// Simpan kesulitan yang dipilih ke variabel global currentDiff
let diffInput = document.getElementById("diff").value;
currentDiff = diffInput;
let initialHealth = 1;
if(currentDiff === "easy"){
rows = 3; cols = 5; speed = 2; initialHealth = 1;
}
if(currentDiff === "medium"){
rows = 4; cols = 7; speed = 4; initialHealth = 3;
}
if(currentDiff === "hard"){
rows = 6; cols = 9; speed = 5; initialHealth = 5;
}
paddle = { x:200, w:80, h:10 };
ball = { x:240, y:200, dx:speed, dy:-speed, r:6 };
bricks = [];
let brickW = (canvas.width - cols * 5) / cols;
let brickH = 15;
for(let r=0;r<rows;r++){
for(let c=0;c<cols;c++){
bricks.push({
x: c * (brickW + 5) + 2,
y: r * (brickH + 5) + 30,
w: brickW,
h: brickH,
hit: false,
color: brickColors[r % brickColors.length],
health: initialHealth
});
}
}
if(window.gameInterval) clearInterval(window.gameInterval);
window.gameLoop = function() {
update();
if (running) {
requestAnimationFrame(window.gameLoop);
}
}
requestAnimationFrame(window.gameLoop);
}
function update(){
if(!running) return;
ctx.clearRect(0,0,canvas.width,canvas.height);
ball.x += ball.dx;
ball.y += ball.dy;
ctx.fillStyle = "#ffffff";
ctx.fillRect(paddle.x, canvas.height-paddle.h, paddle.w, paddle.h);
ctx.beginPath();
ctx.arc(ball.x, ball.y, ball.r, 0, Math.PI*2);
ctx.fillStyle = "#ffffff";
ctx.fill();
ctx.closePath();
if(ball.x + ball.r > canvas.width || ball.x - ball.r < 0){
ball.dx *= -1; lockSpeed();
wallSound.currentTime = 0; wallSound.play();
}
if(ball.y - ball.r < 0){
ball.dy *= -1; lockSpeed();
wallSound.currentTime = 0; wallSound.play();
}
if(ball.y + ball.r > canvas.height - paddle.h && ball.x > paddle.x && ball.x < paddle.x + paddle.w){
let deltaX = ball.x - (paddle.x + paddle.w/2);
let dy_abs = Math.abs(speed) * -1;
ball.dx = deltaX * 0.15;
ball.dy = dy_abs;
lockSpeed();
wallSound.currentTime = 0; wallSound.play();
}
bricks.forEach(b =>{
if(!b.hit && ball.x > b.x && ball.x < b.x+b.w && ball.y > b.y && ball.y < b.y+b.h){
b.health--;
ball.dy *= -1;
lockSpeed();
if (b.health <= 0) {
b.hit = true;
score += 10;
winSound.currentTime = 0; winSound.play();
} else {
hitSound.currentTime = 0; hitSound.play();
if (b.health === 4) b.color = '#B22222';
if (b.health === 3) b.color = '#CD853F';
if (b.health === 2) b.color = '#FFA07A';
if (b.health === 1) b.color = '#F08080';
}
document.getElementById("score").textContent = score;
}
});
bricks.forEach(b =>{
if(!b.hit){
ctx.fillStyle = b.color;
ctx.fillRect(b.x,b.y,b.w,b.h);
ctx.strokeStyle = "#000000";
ctx.strokeRect(b.x,b.y,b.w,b.h);
}
});
if(bricks.every(b => b.hit)){
winSound.currentTime = 0; winSound.play();
running = false;
showModal("YOU WIN!", score);
}
if(ball.y > canvas.height){
loseSound.currentTime = 0; loseSound.play();
running = false;
showModal("GAME OVER!", score);
}
}
canvas.addEventListener("mousemove", e =>{
if (!paddle || !canvas) return;
const canvasRect = canvas.getBoundingClientRect();
let newX = e.clientX - canvasRect.left - paddle.w/2;
if(newX < 0) newX = 0;
if(newX > canvas.width - paddle.w) newX = canvas.width - paddle.w;
paddle.x = newX;
});
function showModal(title, finalScore) {
modalTitle.textContent = title;
modalScore.innerHTML = `Final Score: <b>${finalScore}</b> <br> (${currentDiff.toUpperCase()})`;
gameModal.style.display = 'flex';
if (saveScoreBtn) {
saveScoreBtn.disabled = false;
saveScoreBtn.textContent = 'Save Score';
saveScoreBtn.style.background = 'linear-gradient(45deg, #28a745, #21c064)';
saveScoreBtn.style.opacity = '1';
}
}
function saveScore(fromModal = false){
let isUserLoggedIn = document.querySelector('.user-info');
if (isUserLoggedIn) {
if (fromModal) {
if (saveScoreBtn) {
saveScoreBtn.disabled = true;
saveScoreBtn.textContent = 'Saving...';
saveScoreBtn.style.opacity = '0.7';
}
// Perubahan: Menambahkan &diff=... ke URL
fetch(`save.php?score=${score}&diff=${currentDiff}`)
.then(response => {
if (response.ok) {
if (saveScoreBtn) {
saveScoreBtn.textContent = 'Saved! ✅';
saveScoreBtn.style.background = 'gray';
saveScoreBtn.style.opacity = '1';
}
} else {
if (saveScoreBtn) {
saveScoreBtn.textContent = 'Failed ❌';
saveScoreBtn.disabled = false;
saveScoreBtn.style.opacity = '1';
}
}
})
.catch(error => {
console.error("Error saving score:", error);
if (saveScoreBtn) {
saveScoreBtn.textContent = 'Error ❌';
saveScoreBtn.disabled = false;
saveScoreBtn.style.opacity = '1';
}
});
}
}
}