Merge branch 'main' of https://git-eng.ukwms.ac.id/2526-web/Kelompok8-OCAGamingHub-Ody-Alex-Cliff
This commit is contained in:
commit
01fad1e317
@ -1,148 +0,0 @@
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<!DOCTYPE html>
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<html lang="id">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Profile Editor</title>
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<style>
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body {
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font-family: 'Times New Roman', Times, serif;
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background-color: #f8f9fa;
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margin: 40px;
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}
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h2 {
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text-align: center;
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}
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form {
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background-color: white;
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padding: 20px;
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border-radius: 10px;
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box-shadow: 0 0 8px rgba(0,0,0,0.2);
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width: 400px;
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margin: auto;
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}
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label {
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display: block;
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margin-top: 10px;
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font-weight: bold;
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}
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input {
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width: 100%;
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padding: 8px;
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margin-top: 5px;
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border: 1px solid #ccc;
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border-radius: 5px;
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}
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button {
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margin-top: 15px;
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padding: 8px 16px;
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border: none;
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border-radius: 5px;
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cursor: pointer;
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}
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#tambah {
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background-color: #007bff;
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color: white;
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}
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#reset {
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background-color: #6c757d;
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color: white;
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}
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#daftar {
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margin-top: 30px;
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background-color: white;
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padding: 20px;
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border-radius: 10px;
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box-shadow: 0 0 8px rgba(0,0,0,0.2);
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width: 400px;
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margin: 30px auto;
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}
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.profile-card {
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border-bottom: 1px solid #ccc;
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padding: 10px 0;
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}
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.hapus-btn {
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background-color: #dc3545;
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color: white;
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border: none;
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border-radius: 5px;
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padding: 5px 10px;
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cursor: pointer;
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}
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</style>
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</head>
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<body>
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<h2>Profile Editor</h2>
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<form id="profileForm">
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<label>Nama:</label>
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<input type="text" id="nama" placeholder="Masukkan nama" required>
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<label>Tanggal Lahir:</label>
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<input type="date" id="tgl" required>
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<label>Kota:</label>
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<input type="text" id="kota" placeholder="Masukkan kota" required>
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<button type="button" id="tambah" onclick="tambahProfil()">Tambah Profile</button>
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<button type="reset" id="reset">Reset Form</button>
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</form>
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<div id="daftar">
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<h3>Daftar Profile</h3>
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<div id="listProfile"></div>
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</div>
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<script>
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let profiles = [];
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function tambahProfil() {
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const nama = document.getElementById("nama").value.trim();
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const tgl = document.getElementById("tgl").value;
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const kota = document.getElementById("kota").value.trim();
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if (!nama || !tgl || !kota) {
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alert("Semua data harus diisi!");
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return;
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}
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// Hitung umur
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const lahir = new Date(tgl);
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const sekarang = new Date();
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let umur = sekarang.getFullYear() - lahir.getFullYear();
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const bulan = sekarang.getMonth() - lahir.getMonth();
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if (bulan < 0 || (bulan === 0 && sekarang.getDate() < lahir.getDate())) {
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umur--;
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}
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// Simpan ke array
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profiles.push({ nama, tgl, kota, umur });
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tampilkanProfile();
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document.getElementById("profileForm").reset();
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}
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function tampilkanProfile() {
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let output = "";
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profiles.forEach((p, index) => {
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output += `
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<div class="profile-card">
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<strong>${p.nama}</strong><br>
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Umur: ${p.umur} tahun<br>
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Tanggal Lahir: ${p.tgl}<br>
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Kota: ${p.kota}<br>
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<button class="hapus-btn" onclick="hapusProfile(${index})">Hapus</button>
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</div>
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`;
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});
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document.getElementById("listProfile").innerHTML = output;
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}
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function hapusProfile(i) {
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profiles.splice(i, 1);
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tampilkanProfile();
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}
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</script>
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</body>
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</html>
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242
ody git.js
Normal file
242
ody git.js
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@ -0,0 +1,242 @@
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// Simple Blackjack implementation
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const SUITS = ['♠','♥','♦','♣'];
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const RANKS = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
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const dealerHandEl = document.getElementById('dealer-hand');
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const playerHandEl = document.getElementById('player-hand');
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const dealerValueEl = document.getElementById('dealer-value');
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const playerValueEl = document.getElementById('player-value');
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const balanceEl = document.getElementById('balance');
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const betInput = document.getElementById('bet-input');
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const betBtn = document.getElementById('bet-btn');
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const currentBetEl = document.getElementById('current-bet');
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const hitBtn = document.getElementById('hit');
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const standBtn = document.getElementById('stand');
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const doubleBtn = document.getElementById('double');
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const newRoundBtn = document.getElementById('new-round');
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const messageEl = document.getElementById('message');
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let deck = [];
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let dealer = [];
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let player = [];
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let dealerHidden = true;
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let balance = 1000;
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let currentBet = 0;
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let inRound = false;
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// Membuat deck kartu
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function makeDeck() {
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deck = [];
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for (let s of SUITS) {
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for (let r of RANKS) {
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deck.push({ suit: s, rank: r });
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}
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}
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}
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// Shuffle
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function shuffle() {
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for (let i = deck.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[deck[i], deck[j]] = [deck[j], deck[i]];
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}
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}
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// Nilai kartu
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function cardValue(card) {
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if (card.rank === 'A') return 11;
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if (['J','Q','K'].includes(card.rank)) return 10;
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return Number(card.rank);
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}
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// Nilai total tangan
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function handValues(hand) {
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let total = 0;
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let aceCount = 0;
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for (let c of hand) {
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total += cardValue(c);
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if (c.rank === 'A') aceCount++;
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}
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while (total > 21 && aceCount > 0) {
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total -= 10;
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aceCount--;
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}
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return total;
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}
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// Render kartu
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function renderHand(container, hand, hideFirst = false) {
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container.innerHTML = '';
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hand.forEach((card, i) => {
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const div = document.createElement('div');
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div.className = 'card';
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// warna merah ♥ ♦
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if (card.suit === '♥' || card.suit === '♦') {
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div.classList.add('red');
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}
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if (hideFirst && i === 0) {
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div.className = "card back";
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div.textContent = "🂠";
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} else {
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div.innerHTML = `
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<div>${card.rank}${card.suit}</div>
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<div>${card.rank}${card.suit}</div>
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`;
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}
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container.appendChild(div);
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});
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}
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// Update UI
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function updateUI() {
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renderHand(playerHandEl, player, false);
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renderHand(dealerHandEl, dealer, dealerHidden);
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dealerValueEl.textContent = dealerHidden ? "?" : handValues(dealer);
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playerValueEl.textContent = handValues(player);
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balanceEl.textContent = balance;
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currentBetEl.textContent = currentBet;
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hitBtn.disabled = !inRound;
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standBtn.disabled = !inRound;
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doubleBtn.disabled = !inRound;
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if (!inRound) {
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messageEl.textContent = "Pasang taruhan untuk mulai.";
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}
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}
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// Mulai ronde
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function startRound() {
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if (inRound) return;
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const bet = Number(betInput.value);
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if (bet <= 0 || bet > balance) {
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messageEl.textContent = "Taruhan tidak valid!";
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return;
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}
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balance -= bet;
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currentBet = bet;
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makeDeck();
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shuffle();
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dealer = [deck.pop(), deck.pop()];
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player = [deck.pop(), deck.pop()];
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dealerHidden = true;
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inRound = true;
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messageEl.textContent = "Permainan dimulai!";
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updateUI();
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// Natural blackjack
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if (handValues(player) === 21) {
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playerStand();
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}
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}
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// Player hit
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function playerHit() {
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if (!inRound) return;
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player.push(deck.pop());
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updateUI();
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if (handValues(player) > 21) {
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dealerHidden = false;
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messageEl.textContent = "Kamu bust! Dealer menang.";
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inRound = false;
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updateUI();
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}
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}
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// Player stand
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function playerStand() {
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if (!inRound) return;
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dealerHidden = false;
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while (handValues(dealer) < 17) {
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dealer.push(deck.pop());
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}
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const pv = handValues(player);
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const dv = handValues(dealer);
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if (dv > 21 || pv > dv) {
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messageEl.textContent = "Kamu menang!";
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balance += currentBet * 2;
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} else if (pv === dv) {
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messageEl.textContent = "Seri!";
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balance += currentBet;
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} else {
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messageEl.textContent = "Dealer menang!";
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}
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currentBet = 0;
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inRound = false;
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updateUI();
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}
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// Double down
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function playerDouble() {
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if (!inRound) return;
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if (balance < currentBet) {
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messageEl.textContent = "Saldo tidak cukup untuk double!";
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return;
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}
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balance -= currentBet;
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currentBet *= 2;
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player.push(deck.pop());
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updateUI();
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if (handValues(player) > 21) {
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dealerHidden = false;
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messageEl.textContent = "Bust saat double! Dealer menang.";
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inRound = false;
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return updateUI();
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}
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playerStand();
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}
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// Reset game
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newRoundBtn.addEventListener('click', () => {
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balance = 1000;
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currentBet = 0;
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dealer = [];
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player = [];
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deck = [];
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inRound = false;
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dealerHidden = true;
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messageEl.textContent = "Bank di-reset.";
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updateUI();
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});
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// Events
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betBtn.addEventListener('click', startRound);
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hitBtn.addEventListener('click', playerHit);
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standBtn.addEventListener('click', playerStand);
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doubleBtn.addEventListener('click', playerDouble);
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// Keyboard shortcut
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window.addEventListener('keydown', e => {
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if (e.key === 'h') playerHit();
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if (e.key === 's') playerStand();
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if (e.key === 'd') playerDouble();
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if (e.key === 'Enter') startRound();
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});
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updateUI();
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