fix in bug
This commit is contained in:
parent
38914b6389
commit
0e1543374f
17
html.php
17
html.php
@ -386,6 +386,7 @@ if ($_SERVER['REQUEST_METHOD'] === 'POST' && isset($_POST['update_balance'])) {
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// Initialize balance from server BEFORE loading game script
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// Initialize balance from server BEFORE loading game script
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const serverBalance = <?php echo (int)$_SESSION['balance']; ?>;
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const serverBalance = <?php echo (int)$_SESSION['balance']; ?>;
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let gameBalance = serverBalance;
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let gameBalance = serverBalance;
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// let balance = serverBalance; // Removed to avoid conflict with ody git.js
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</script>
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</script>
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<script src="ody git.js"></script>
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<script src="ody git.js"></script>
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<script>
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<script>
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@ -452,17 +453,20 @@ if ($_SERVER['REQUEST_METHOD'] === 'POST' && isset($_POST['update_balance'])) {
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return;
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return;
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}
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}
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// Add balance immediately
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gameBalance += amount;
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updateBalanceDisplay();
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// Submit form
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// Submit form
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const formData = new FormData(topupForm);
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const formData = new FormData(topupForm);
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fetch('html.php', {
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fetch('html.php', {
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method: 'POST',
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method: 'POST',
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body: formData
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body: formData
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})
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})
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.then(response => {
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.then(response => response.text())
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.then(data => {
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// Update balance from server response
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const newBalance = serverBalance + amount;
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gameBalance = newBalance;
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balance = newBalance;
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updateBalanceDisplay();
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showTopUpMessage('✓ Top up berhasil! Saldo: Rp ' + gameBalance.toLocaleString('id-ID'), 'success');
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showTopUpMessage('✓ Top up berhasil! Saldo: Rp ' + gameBalance.toLocaleString('id-ID'), 'success');
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topupForm.reset();
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topupForm.reset();
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setTimeout(() => {
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setTimeout(() => {
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@ -470,8 +474,7 @@ if ($_SERVER['REQUEST_METHOD'] === 'POST' && isset($_POST['update_balance'])) {
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}, 2000);
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}, 2000);
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})
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})
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.catch(error => {
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.catch(error => {
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gameBalance -= amount; // Revert if error
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console.error('Error:', error);
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updateBalanceDisplay();
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showTopUpMessage('Terjadi kesalahan. Coba lagi.', 'error');
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showTopUpMessage('Terjadi kesalahan. Coba lagi.', 'error');
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});
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});
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});
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});
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330
ody git.js
330
ody git.js
@ -1,12 +1,12 @@
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// SET MESSAGE (WIN/LOSE)
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// SET MESSAGE (WIN/LOSE)
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function setMessage(text, status){
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function setMessage(text, status) {
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messageEl.textContent = text;
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messageEl.textContent = text;
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messageEl.className = status; // 'win', 'lose', atau '' (tie)
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messageEl.className = status;
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}
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}
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// Simple Blackjack implementation
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// Simple Blackjack implementation
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const SUITS = ['♠','♥','♦','♣'];
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const SUITS = ['♠', '♥', '♦', '♣'];
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const RANKS = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
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const RANKS = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K'];
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// DOM
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// DOM
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const dealerHandEl = document.getElementById('dealer-hand');
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const dealerHandEl = document.getElementById('dealer-hand');
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@ -23,75 +23,89 @@ const doubleBtn = document.getElementById('double');
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const newRoundBtn = document.getElementById('new-round');
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const newRoundBtn = document.getElementById('new-round');
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const messageEl = document.getElementById('message');
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const messageEl = document.getElementById('message');
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// TOP UP DOM Elements - HANDLED IN HTML.PHP
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// const topUpBtn = document.getElementById('top-up-btn');
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// const topUpModal = document.getElementById('top-up-modal');
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// const topUpClose = document.getElementById('top-up-close');
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// const topUpInput = document.getElementById('top-up-input');
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// const topUpConfirm = document.getElementById('top-up-confirm');
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// const topUpHistoryEl = document.getElementById('top-up-history');
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// const topUpBalanceEl = document.getElementById('top-up-balance');
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// Game variables
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let deck = [];
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let deck = [];
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let dealer = [];
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let dealer = [];
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let player = [];
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let player = [];
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let dealerHidden = true;
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let dealerHidden = true;
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let balance = 0; // Will be initialized from server
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let balance = 0;
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let currentBet = 0;
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let currentBet = 0;
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let inRound = false;
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let inRound = false;
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// Initialize balance from global gameBalance (set in html.php)
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// TOP UP variables - HANDLED IN HTML.PHP
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// let topUpAmount = 0;
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// let topUpHistory = [];
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// Initialize balance from global gameBalance
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if (typeof gameBalance !== 'undefined') {
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if (typeof gameBalance !== 'undefined') {
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balance = gameBalance;
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balance = gameBalance;
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} else {
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} else {
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balance = 1000; // Fallback
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balance = 1000;
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}
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}
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function makeDeck(){
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function makeDeck() {
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deck = [];
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deck = [];
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for(const s of SUITS){
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for (const s of SUITS) {
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for(const r of RANKS){
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for (const r of RANKS) {
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deck.push({suit:s,rank:r});
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deck.push({ suit: s, rank: r });
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}
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}
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}
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}
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}
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}
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function shuffle(){
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function shuffle() {
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for(let i=deck.length-1;i>0;i--){
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for (let i = deck.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random()*(i+1));
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const j = Math.floor(Math.random() * (i + 1));
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[deck[i],deck[j]] = [deck[j],deck[i]];
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[deck[i], deck[j]] = [deck[j], deck[i]];
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}
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}
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}
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}
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function cardValue(card){
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function cardValue(card) {
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const r = card.rank;
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const r = card.rank;
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if(r==='A') return [1,11];
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if (r === 'A') return [1, 11];
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if(['J','Q','K'].includes(r)) return [10];
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if (['J', 'Q', 'K'].includes(r)) return [10];
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return [parseInt(r,10)];
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return [parseInt(r, 10)];
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}
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}
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function handValues(hand){
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function handValues(hand) {
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let totals = [0];
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let totals = [0];
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for(const c of hand){
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for (const c of hand) {
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const vals = cardValue(c);
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const vals = cardValue(c);
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const newTotals = [];
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const newTotals = [];
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for(const t of totals){
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for (const t of totals) {
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for(const v of vals){ newTotals.push(t+v); }
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for (const v of vals) { newTotals.push(t + v); }
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}
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}
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totals = Array.from(new Set(newTotals));
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totals = Array.from(new Set(newTotals));
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}
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}
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const valid = totals.filter(t=>t<=21);
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const valid = totals.filter(t => t <= 21);
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if(valid.length) return Math.max(...valid);
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if (valid.length) return Math.max(...valid);
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return Math.min(...totals);
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return Math.min(...totals);
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}
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}
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function renderHand(el,hand,hideFirst=false){
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function renderHand(el, hand, hideFirst = false) {
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el.innerHTML='';
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el.innerHTML = '';
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hand.forEach((c,i)=>{
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hand.forEach((c, i) => {
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const div = document.createElement('div');
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const div = document.createElement('div');
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div.className='card'+(c.suit==='♥'||c.suit==='♦'?' red':'');
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div.className = 'card' + (c.suit === '♥' || c.suit === '♦' ? ' red' : '');
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if(hideFirst && i===0){
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if (hideFirst && i === 0) {
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div.className='card back';
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div.className = 'card back';
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div.textContent='TERSEMBUNYI';
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div.textContent = 'TERSEMBUNYI';
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} else {
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} else {
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const top = document.createElement('div');
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const top = document.createElement('div');
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top.textContent = c.rank + ' ' + c.suit;
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top.textContent = c.rank + ' ' + c.suit;
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const bot = document.createElement('div');
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const bot = document.createElement('div');
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bot.style.alignSelf='flex-end';
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bot.style.alignSelf = 'flex-end';
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bot.textContent = c.rank + ' ' + c.suit;
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bot.textContent = c.rank + ' ' + c.suit;
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div.appendChild(top);
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div.appendChild(top);
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div.appendChild(bot);
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div.appendChild(bot);
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}
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}
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@ -99,16 +113,16 @@ function renderHand(el,hand,hideFirst=false){
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});
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});
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}
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}
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function updateUI(){
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function updateUI() {
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renderHand(dealerHandEl,dealer,dealerHidden);
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renderHand(dealerHandEl, dealer, dealerHidden);
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renderHand(playerHandEl,player,false);
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renderHand(playerHandEl, player, false);
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dealerValueEl.textContent = dealerHidden ? '??' : 'Nilai: '+handValues(dealer);
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dealerValueEl.textContent = dealerHidden ? '??' : 'Nilai: ' + handValues(dealer);
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playerValueEl.textContent = 'Nilai: '+handValues(player);
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playerValueEl.textContent = 'Nilai: ' + handValues(player);
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balanceEl.textContent = balance.toLocaleString('id-ID');
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balanceEl.textContent = balance.toLocaleString('id-ID');
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currentBetEl.textContent = currentBet.toLocaleString('id-ID');
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currentBetEl.textContent = currentBet.toLocaleString('id-ID');
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// updateTopUpBalance(); // Redundant
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}
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}
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// Function to update balance on server
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function updateBalanceOnServer() {
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function updateBalanceOnServer() {
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fetch('html.php', {
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fetch('html.php', {
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method: 'POST',
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method: 'POST',
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@ -117,111 +131,138 @@ function updateBalanceOnServer() {
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},
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},
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body: 'update_balance=' + balance
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body: 'update_balance=' + balance
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})
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})
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.catch(err => console.log('Balance update sent'));
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.then(response => {
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if (response.headers.get('content-type')?.includes('application/json')) {
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return response.json();
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}
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return { status: 'success' };
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})
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.then(data => {
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if (data.balance !== undefined) {
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balance = data.balance;
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gameBalance = data.balance;
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}
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})
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.catch(err => console.log('Balance update sent', err));
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}
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}
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function startRound(){
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function startRound() {
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if(inRound) return;
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if (inRound) return;
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const bet = Number(betInput.value) || 0;
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const bet = Number(betInput.value) || 0;
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if(bet <=0 || bet > balance){ alert(' BANK TIDAK CUKUP! '); return; }
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currentBet = bet;
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if (bet <= 0 || bet > balance) {
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balance -= bet;
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alert('BANK TIDAK CUKUP!');
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inRound=true;
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return;
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dealerHidden=true;
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}
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setMessage('', ''); // RESET MESSAGE
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currentBet = bet;
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balance -= bet;
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gameBalance = balance;
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inRound = true;
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dealerHidden = true;
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makeDeck(); shuffle();
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setMessage('', '');
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makeDeck();
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shuffle();
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dealer = [deck.pop(), deck.pop()];
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dealer = [deck.pop(), deck.pop()];
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player = [deck.pop(), deck.pop()];
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player = [deck.pop(), deck.pop()];
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updateUI();
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updateUI();
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// NATURAL BLACKJACK
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// NATURAL BLACKJACK
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if(handValues(player)===21){
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if (handValues(player) === 21) {
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dealerHidden=false;
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dealerHidden = false;
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updateUI();
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updateUI();
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const dealerVal = handValues(dealer);
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const dealerVal = handValues(dealer);
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if(dealerVal===21){
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if (dealerVal === 21) {
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balance += currentBet;
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balance += currentBet;
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gameBalance = balance;
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setMessage('Tie (seri).', '');
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setMessage('Tie (seri).', '');
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} else {
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} else {
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const payout = Math.floor(currentBet * 2.5);
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const payout = Math.floor(currentBet * 2.5);
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balance += payout;
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balance += payout;
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gameBalance = balance;
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setMessage('Blackjack! You Win!', 'win');
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setMessage('Blackjack! You Win!', 'win');
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}
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}
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inRound=false;
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inRound = false;
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currentBet=0;
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currentBet = 0;
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updateUI();
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updateUI();
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updateBalanceOnServer();
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updateBalanceOnServer();
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}
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}
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}
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}
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function playerHit(){
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function playerHit() {
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if(!inRound) return;
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if (!inRound) return;
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player.push(deck.pop());
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player.push(deck.pop());
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updateUI();
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updateUI();
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if(handValues(player) > 21){
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if (handValues(player) > 21) {
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dealerHidden=false;
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dealerHidden = false;
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setMessage('Bust! You Lose!', 'lose');
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setMessage('Bust! You Lose!', 'lose');
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inRound=false;
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inRound = false;
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currentBet=0;
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currentBet = 0;
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gameBalance = balance;
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updateUI();
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updateUI();
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updateBalanceOnServer();
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updateBalanceOnServer();
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}
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}
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}
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}
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function playerStand(){
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function playerStand() {
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if(!inRound) return;
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if (!inRound) return;
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dealerHidden=false;
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dealerHidden = false;
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while(handValues(dealer)<17){
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while (handValues(dealer) < 17) {
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dealer.push(deck.pop());
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dealer.push(deck.pop());
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}
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}
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const pv = handValues(player);
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const pv = handValues(player);
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const dv = handValues(dealer);
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const dv = handValues(dealer);
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if(dv>21 || pv>dv){
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if (dv > 21 || pv > dv) {
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balance += currentBet*2;
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balance += currentBet * 2;
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gameBalance = balance;
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setMessage('You Win!', 'win');
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setMessage('You Win!', 'win');
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} else if(pv===dv){
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} else if (pv === dv) {
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balance += currentBet;
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balance += currentBet;
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gameBalance = balance;
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setMessage('Tie (seri).', '');
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setMessage('Tie (seri).', '');
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} else {
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} else {
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setMessage('You Lose!', 'lose');
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setMessage('You Lose!', 'lose');
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}
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}
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inRound=false;
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inRound = false;
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currentBet=0;
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currentBet = 0;
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updateUI();
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updateUI();
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updateBalanceOnServer();
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updateBalanceOnServer();
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}
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}
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function playerDouble(){
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function playerDouble() {
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if(!inRound) return;
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if (!inRound) return;
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if(balance < currentBet){ alert('Bank tidak cukup untuk double.'); return; }
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if (balance < currentBet) {
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alert('Bank tidak cukup untuk double.');
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return;
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}
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balance -= currentBet;
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balance -= currentBet;
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gameBalance = balance;
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currentBet *= 2;
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currentBet *= 2;
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player.push(deck.pop());
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player.push(deck.pop());
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updateUI();
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updateUI();
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if(handValues(player)>21){
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if (handValues(player) > 21) {
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dealerHidden=false;
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dealerHidden = false;
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setMessage('Bust! You Lose!', 'lose');
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setMessage('Bust! You Lose!', 'lose');
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inRound=false;
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inRound = false;
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currentBet=0;
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currentBet = 0;
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updateUI();
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updateUI();
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updateBalanceOnServer();
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updateBalanceOnServer();
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return;
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return;
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@ -230,62 +271,18 @@ function playerDouble(){
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playerStand();
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playerStand();
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}
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}
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// EVENTS
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// TOP UP FUNCTIONS - HANDLED IN HTML.PHP
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betBtn.addEventListener('click', startRound);
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/*
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hitBtn.addEventListener('click', playerHit);
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standBtn.addEventListener('click', playerStand);
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|
||||||
doubleBtn.addEventListener('click', playerDouble);
|
|
||||||
|
|
||||||
newRoundBtn.addEventListener('click', ()=>{
|
|
||||||
if(inRound && !confirm('Masih dalam ronde. Reset?')) return;
|
|
||||||
balance = 1000;
|
|
||||||
currentBet=0;
|
|
||||||
inRound=false;
|
|
||||||
dealer=[];
|
|
||||||
player=[];
|
|
||||||
deck=[];
|
|
||||||
dealerHidden=true;
|
|
||||||
setMessage('Bank di-reset.', '');
|
|
||||||
updateUI();
|
|
||||||
});
|
|
||||||
|
|
||||||
// KEYBOARD
|
|
||||||
window.addEventListener('keydown', e=>{
|
|
||||||
if(e.key==='h') playerHit();
|
|
||||||
if(e.key==='s') playerStand();
|
|
||||||
if(e.key==='d') playerDouble();
|
|
||||||
if(e.key==='Enter') startRound();
|
|
||||||
});
|
|
||||||
|
|
||||||
updateUI();
|
|
||||||
|
|
||||||
// TOP UP FEATURE
|
|
||||||
// Tambahkan variabel global untuk top up
|
|
||||||
let topUpAmount = 0;
|
|
||||||
let topUpHistory = [];
|
|
||||||
|
|
||||||
// DOM elements untuk top up
|
|
||||||
const topUpBtn = document.getElementById('top-up-btn');
|
|
||||||
const topUpModal = document.getElementById('top-up-modal');
|
|
||||||
const topUpClose = document.getElementById('top-up-close');
|
|
||||||
const topUpInput = document.getElementById('top-up-input');
|
|
||||||
const topUpConfirm = document.getElementById('top-up-confirm');
|
|
||||||
const topUpHistoryEl = document.getElementById('top-up-history');
|
|
||||||
const topUpBalanceEl = document.getElementById('top-up-balance');
|
|
||||||
|
|
||||||
// Fungsi untuk menampilkan modal top up
|
|
||||||
function showTopUpModal() {
|
function showTopUpModal() {
|
||||||
topUpModal.style.display = 'block';
|
topUpModal.style.display = 'block';
|
||||||
topUpInput.value = '';
|
if(topUpInput) topUpInput.value = '';
|
||||||
updateTopUpHistory();
|
updateTopUpHistory();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fungsi untuk menyembunyikan modal top up
|
|
||||||
function hideTopUpModal() {
|
function hideTopUpModal() {
|
||||||
topUpModal.style.display = 'none';
|
topUpModal.style.display = 'none';
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fungsi untuk memproses top up
|
|
||||||
function processTopUp() {
|
function processTopUp() {
|
||||||
const amount = Number(topUpInput.value) || 0;
|
const amount = Number(topUpInput.value) || 0;
|
||||||
|
|
||||||
@ -299,29 +296,24 @@ function processTopUp() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Simulasi proses top up (dalam implementasi nyata, ini akan terhubung ke payment gateway)
|
|
||||||
balance += amount;
|
balance += amount;
|
||||||
|
gameBalance = balance;
|
||||||
topUpAmount += amount;
|
topUpAmount += amount;
|
||||||
|
|
||||||
// Tambahkan ke riwayat top up
|
|
||||||
topUpHistory.push({
|
topUpHistory.push({
|
||||||
amount: amount,
|
amount: amount,
|
||||||
date: new Date().toLocaleString('id-ID'),
|
date: new Date().toLocaleString('id-ID'),
|
||||||
balanceAfter: balance
|
balanceAfter: balance
|
||||||
});
|
});
|
||||||
|
|
||||||
// Update UI
|
|
||||||
updateUI();
|
updateUI();
|
||||||
updateTopUpHistory();
|
updateTopUpHistory();
|
||||||
|
|
||||||
// Tampilkan pesan sukses
|
|
||||||
setMessage(`Top up berhasil! +${amount.toLocaleString('id-ID')}`, 'win');
|
setMessage(`Top up berhasil! +${amount.toLocaleString('id-ID')}`, 'win');
|
||||||
|
|
||||||
// Sembunyikan modal
|
|
||||||
hideTopUpModal();
|
hideTopUpModal();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fungsi untuk memperbarui riwayat top up
|
|
||||||
function updateTopUpHistory() {
|
function updateTopUpHistory() {
|
||||||
if (!topUpHistoryEl) return;
|
if (!topUpHistoryEl) return;
|
||||||
|
|
||||||
@ -332,7 +324,6 @@ function updateTopUpHistory() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Tampilkan maksimal 5 riwayat terbaru
|
|
||||||
const recentHistory = topUpHistory.slice(-5).reverse();
|
const recentHistory = topUpHistory.slice(-5).reverse();
|
||||||
|
|
||||||
recentHistory.forEach(record => {
|
recentHistory.forEach(record => {
|
||||||
@ -347,14 +338,39 @@ function updateTopUpHistory() {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fungsi untuk memperbarui tampilan saldo top up
|
|
||||||
function updateTopUpBalance() {
|
function updateTopUpBalance() {
|
||||||
if (topUpBalanceEl) {
|
if (topUpBalanceEl) {
|
||||||
topUpBalanceEl.textContent = `Total Top Up: ${topUpAmount.toLocaleString('id-ID')}`;
|
topUpBalanceEl.textContent = `Total Top Up: ${topUpAmount.toLocaleString('id-ID')}`;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
// Event listeners untuk top up
|
// EVENT LISTENERS
|
||||||
|
betBtn.addEventListener('click', function (e) {
|
||||||
|
startRound();
|
||||||
|
});
|
||||||
|
|
||||||
|
hitBtn.addEventListener('click', playerHit);
|
||||||
|
standBtn.addEventListener('click', playerStand);
|
||||||
|
doubleBtn.addEventListener('click', playerDouble);
|
||||||
|
|
||||||
|
newRoundBtn.addEventListener('click', function () {
|
||||||
|
if (inRound && !confirm('Masih dalam ronde. Reset?')) return;
|
||||||
|
balance = 1000;
|
||||||
|
gameBalance = 1000;
|
||||||
|
currentBet = 0;
|
||||||
|
inRound = false;
|
||||||
|
dealer = [];
|
||||||
|
player = [];
|
||||||
|
deck = [];
|
||||||
|
dealerHidden = true;
|
||||||
|
setMessage('Bank di-reset.', '');
|
||||||
|
updateUI();
|
||||||
|
updateBalanceOnServer();
|
||||||
|
});
|
||||||
|
|
||||||
|
// TOP UP EVENT LISTENERS - HANDLED IN HTML.PHP
|
||||||
|
/*
|
||||||
if (topUpBtn) {
|
if (topUpBtn) {
|
||||||
topUpBtn.addEventListener('click', showTopUpModal);
|
topUpBtn.addEventListener('click', showTopUpModal);
|
||||||
}
|
}
|
||||||
@ -367,46 +383,28 @@ if (topUpConfirm) {
|
|||||||
topUpConfirm.addEventListener('click', processTopUp);
|
topUpConfirm.addEventListener('click', processTopUp);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Tutup modal jika klik di luar modal
|
|
||||||
window.addEventListener('click', (e) => {
|
window.addEventListener('click', (e) => {
|
||||||
if (e.target === topUpModal) {
|
if (e.target === topUpModal) {
|
||||||
hideTopUpModal();
|
hideTopUpModal();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
*/
|
||||||
|
|
||||||
// Keyboard shortcut untuk top up (Ctrl+T)
|
// KEYBOARD
|
||||||
window.addEventListener('keydown', e => {
|
window.addEventListener('keydown', e => {
|
||||||
|
if (e.key === 'h') playerHit();
|
||||||
|
if (e.key === 's') playerStand();
|
||||||
|
if (e.key === 'd') playerDouble();
|
||||||
|
if (e.key === 'Enter') startRound();
|
||||||
|
/*
|
||||||
if (e.ctrlKey && e.key === 't') {
|
if (e.ctrlKey && e.key === 't') {
|
||||||
e.preventDefault();
|
e.preventDefault();
|
||||||
showTopUpModal();
|
showTopUpModal();
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
});
|
});
|
||||||
|
|
||||||
// Modifikasi fungsi updateUI untuk menampilkan informasi top up
|
// INITIALIZATION
|
||||||
const originalUpdateUI = updateUI;
|
updateUI();
|
||||||
updateUI = function() {
|
// updateTopUpHistory();
|
||||||
originalUpdateUI();` []`
|
// updateTopUpBalance();
|
||||||
updateTopUpBalance();
|
|
||||||
};
|
|
||||||
|
|
||||||
// Modifikasi fungsi newRound untuk reset saldo yang tidak mempengaruhi riwayat top up
|
|
||||||
const originalNewRound = newRoundBtn.onclick;
|
|
||||||
newRoundBtn.onclick = function() {
|
|
||||||
if (inRound && !confirm('Masih dalam ronde. Reset?')) return;
|
|
||||||
|
|
||||||
// Reset saldo tapi pertahankan riwayat top up
|
|
||||||
const currentTopUpAmount = topUpAmount;
|
|
||||||
balance = 1000 + currentTopUpAmount;
|
|
||||||
currentBet = 0;
|
|
||||||
inRound = false;
|
|
||||||
dealer = [];
|
|
||||||
player = [];
|
|
||||||
deck = [];
|
|
||||||
dealerHidden = true;
|
|
||||||
setMessage('Bank di-reset.', '');
|
|
||||||
updateUI();
|
|
||||||
};
|
|
||||||
|
|
||||||
// Inisialisasi
|
|
||||||
updateTopUpHistory();
|
|
||||||
updateTopUpBalance();
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user