fix in bug

This commit is contained in:
alexander 2025-12-01 13:54:45 +07:00
parent 38914b6389
commit 0e1543374f
2 changed files with 174 additions and 173 deletions

View File

@ -386,6 +386,7 @@ if ($_SERVER['REQUEST_METHOD'] === 'POST' && isset($_POST['update_balance'])) {
// Initialize balance from server BEFORE loading game script
const serverBalance = <?php echo (int)$_SESSION['balance']; ?>;
let gameBalance = serverBalance;
// let balance = serverBalance; // Removed to avoid conflict with ody git.js
</script>
<script src="ody git.js"></script>
<script>
@ -452,17 +453,20 @@ if ($_SERVER['REQUEST_METHOD'] === 'POST' && isset($_POST['update_balance'])) {
return;
}
// Add balance immediately
gameBalance += amount;
updateBalanceDisplay();
// Submit form
const formData = new FormData(topupForm);
fetch('html.php', {
method: 'POST',
body: formData
})
.then(response => {
.then(response => response.text())
.then(data => {
// Update balance from server response
const newBalance = serverBalance + amount;
gameBalance = newBalance;
balance = newBalance;
updateBalanceDisplay();
showTopUpMessage('✓ Top up berhasil! Saldo: Rp ' + gameBalance.toLocaleString('id-ID'), 'success');
topupForm.reset();
setTimeout(() => {
@ -470,8 +474,7 @@ if ($_SERVER['REQUEST_METHOD'] === 'POST' && isset($_POST['update_balance'])) {
}, 2000);
})
.catch(error => {
gameBalance -= amount; // Revert if error
updateBalanceDisplay();
console.error('Error:', error);
showTopUpMessage('Terjadi kesalahan. Coba lagi.', 'error');
});
});

View File

@ -1,7 +1,7 @@
// SET MESSAGE (WIN/LOSE)
function setMessage(text, status) {
messageEl.textContent = text;
messageEl.className = status; // 'win', 'lose', atau '' (tie)
messageEl.className = status;
}
// Simple Blackjack implementation
@ -23,19 +23,33 @@ const doubleBtn = document.getElementById('double');
const newRoundBtn = document.getElementById('new-round');
const messageEl = document.getElementById('message');
// TOP UP DOM Elements - HANDLED IN HTML.PHP
// const topUpBtn = document.getElementById('top-up-btn');
// const topUpModal = document.getElementById('top-up-modal');
// const topUpClose = document.getElementById('top-up-close');
// const topUpInput = document.getElementById('top-up-input');
// const topUpConfirm = document.getElementById('top-up-confirm');
// const topUpHistoryEl = document.getElementById('top-up-history');
// const topUpBalanceEl = document.getElementById('top-up-balance');
// Game variables
let deck = [];
let dealer = [];
let player = [];
let dealerHidden = true;
let balance = 0; // Will be initialized from server
let balance = 0;
let currentBet = 0;
let inRound = false;
// Initialize balance from global gameBalance (set in html.php)
// TOP UP variables - HANDLED IN HTML.PHP
// let topUpAmount = 0;
// let topUpHistory = [];
// Initialize balance from global gameBalance
if (typeof gameBalance !== 'undefined') {
balance = gameBalance;
} else {
balance = 1000; // Fallback
balance = 1000;
}
function makeDeck() {
@ -106,9 +120,9 @@ function updateUI(){
playerValueEl.textContent = 'Nilai: ' + handValues(player);
balanceEl.textContent = balance.toLocaleString('id-ID');
currentBetEl.textContent = currentBet.toLocaleString('id-ID');
// updateTopUpBalance(); // Redundant
}
// Function to update balance on server
function updateBalanceOnServer() {
fetch('html.php', {
method: 'POST',
@ -117,23 +131,41 @@ function updateBalanceOnServer() {
},
body: 'update_balance=' + balance
})
.catch(err => console.log('Balance update sent'));
.then(response => {
if (response.headers.get('content-type')?.includes('application/json')) {
return response.json();
}
return { status: 'success' };
})
.then(data => {
if (data.balance !== undefined) {
balance = data.balance;
gameBalance = data.balance;
}
})
.catch(err => console.log('Balance update sent', err));
}
function startRound() {
if (inRound) return;
const bet = Number(betInput.value) || 0;
if(bet <=0 || bet > balance){ alert(' BANK TIDAK CUKUP! '); return; }
if (bet <= 0 || bet > balance) {
alert('BANK TIDAK CUKUP!');
return;
}
currentBet = bet;
balance -= bet;
gameBalance = balance;
inRound = true;
dealerHidden = true;
setMessage('', ''); // RESET MESSAGE
setMessage('', '');
makeDeck(); shuffle();
makeDeck();
shuffle();
dealer = [deck.pop(), deck.pop()];
player = [deck.pop(), deck.pop()];
@ -147,10 +179,12 @@ function startRound(){
if (dealerVal === 21) {
balance += currentBet;
gameBalance = balance;
setMessage('Tie (seri).', '');
} else {
const payout = Math.floor(currentBet * 2.5);
balance += payout;
gameBalance = balance;
setMessage('Blackjack! You Win!', 'win');
}
@ -172,6 +206,7 @@ function playerHit(){
setMessage('Bust! You Lose!', 'lose');
inRound = false;
currentBet = 0;
gameBalance = balance;
updateUI();
updateBalanceOnServer();
}
@ -191,10 +226,12 @@ function playerStand(){
if (dv > 21 || pv > dv) {
balance += currentBet * 2;
gameBalance = balance;
setMessage('You Win!', 'win');
} else if (pv === dv) {
balance += currentBet;
gameBalance = balance;
setMessage('Tie (seri).', '');
} else {
@ -209,9 +246,13 @@ function playerStand(){
function playerDouble() {
if (!inRound) return;
if(balance < currentBet){ alert('Bank tidak cukup untuk double.'); return; }
if (balance < currentBet) {
alert('Bank tidak cukup untuk double.');
return;
}
balance -= currentBet;
gameBalance = balance;
currentBet *= 2;
player.push(deck.pop());
@ -230,62 +271,18 @@ function playerDouble(){
playerStand();
}
// EVENTS
betBtn.addEventListener('click', startRound);
hitBtn.addEventListener('click', playerHit);
standBtn.addEventListener('click', playerStand);
doubleBtn.addEventListener('click', playerDouble);
newRoundBtn.addEventListener('click', ()=>{
if(inRound && !confirm('Masih dalam ronde. Reset?')) return;
balance = 1000;
currentBet=0;
inRound=false;
dealer=[];
player=[];
deck=[];
dealerHidden=true;
setMessage('Bank di-reset.', '');
updateUI();
});
// KEYBOARD
window.addEventListener('keydown', e=>{
if(e.key==='h') playerHit();
if(e.key==='s') playerStand();
if(e.key==='d') playerDouble();
if(e.key==='Enter') startRound();
});
updateUI();
// TOP UP FEATURE
// Tambahkan variabel global untuk top up
let topUpAmount = 0;
let topUpHistory = [];
// DOM elements untuk top up
const topUpBtn = document.getElementById('top-up-btn');
const topUpModal = document.getElementById('top-up-modal');
const topUpClose = document.getElementById('top-up-close');
const topUpInput = document.getElementById('top-up-input');
const topUpConfirm = document.getElementById('top-up-confirm');
const topUpHistoryEl = document.getElementById('top-up-history');
const topUpBalanceEl = document.getElementById('top-up-balance');
// Fungsi untuk menampilkan modal top up
// TOP UP FUNCTIONS - HANDLED IN HTML.PHP
/*
function showTopUpModal() {
topUpModal.style.display = 'block';
topUpInput.value = '';
if(topUpInput) topUpInput.value = '';
updateTopUpHistory();
}
// Fungsi untuk menyembunyikan modal top up
function hideTopUpModal() {
topUpModal.style.display = 'none';
}
// Fungsi untuk memproses top up
function processTopUp() {
const amount = Number(topUpInput.value) || 0;
@ -299,29 +296,24 @@ function processTopUp() {
return;
}
// Simulasi proses top up (dalam implementasi nyata, ini akan terhubung ke payment gateway)
balance += amount;
gameBalance = balance;
topUpAmount += amount;
// Tambahkan ke riwayat top up
topUpHistory.push({
amount: amount,
date: new Date().toLocaleString('id-ID'),
balanceAfter: balance
});
// Update UI
updateUI();
updateTopUpHistory();
// Tampilkan pesan sukses
setMessage(`Top up berhasil! +${amount.toLocaleString('id-ID')}`, 'win');
// Sembunyikan modal
hideTopUpModal();
}
// Fungsi untuk memperbarui riwayat top up
function updateTopUpHistory() {
if (!topUpHistoryEl) return;
@ -332,7 +324,6 @@ function updateTopUpHistory() {
return;
}
// Tampilkan maksimal 5 riwayat terbaru
const recentHistory = topUpHistory.slice(-5).reverse();
recentHistory.forEach(record => {
@ -347,14 +338,39 @@ function updateTopUpHistory() {
});
}
// Fungsi untuk memperbarui tampilan saldo top up
function updateTopUpBalance() {
if (topUpBalanceEl) {
topUpBalanceEl.textContent = `Total Top Up: ${topUpAmount.toLocaleString('id-ID')}`;
}
}
*/
// Event listeners untuk top up
// EVENT LISTENERS
betBtn.addEventListener('click', function (e) {
startRound();
});
hitBtn.addEventListener('click', playerHit);
standBtn.addEventListener('click', playerStand);
doubleBtn.addEventListener('click', playerDouble);
newRoundBtn.addEventListener('click', function () {
if (inRound && !confirm('Masih dalam ronde. Reset?')) return;
balance = 1000;
gameBalance = 1000;
currentBet = 0;
inRound = false;
dealer = [];
player = [];
deck = [];
dealerHidden = true;
setMessage('Bank di-reset.', '');
updateUI();
updateBalanceOnServer();
});
// TOP UP EVENT LISTENERS - HANDLED IN HTML.PHP
/*
if (topUpBtn) {
topUpBtn.addEventListener('click', showTopUpModal);
}
@ -367,46 +383,28 @@ if (topUpConfirm) {
topUpConfirm.addEventListener('click', processTopUp);
}
// Tutup modal jika klik di luar modal
window.addEventListener('click', (e) => {
if (e.target === topUpModal) {
hideTopUpModal();
}
});
*/
// Keyboard shortcut untuk top up (Ctrl+T)
// KEYBOARD
window.addEventListener('keydown', e => {
if (e.key === 'h') playerHit();
if (e.key === 's') playerStand();
if (e.key === 'd') playerDouble();
if (e.key === 'Enter') startRound();
/*
if (e.ctrlKey && e.key === 't') {
e.preventDefault();
showTopUpModal();
}
*/
});
// Modifikasi fungsi updateUI untuk menampilkan informasi top up
const originalUpdateUI = updateUI;
updateUI = function() {
originalUpdateUI();` []`
updateTopUpBalance();
};
// Modifikasi fungsi newRound untuk reset saldo yang tidak mempengaruhi riwayat top up
const originalNewRound = newRoundBtn.onclick;
newRoundBtn.onclick = function() {
if (inRound && !confirm('Masih dalam ronde. Reset?')) return;
// Reset saldo tapi pertahankan riwayat top up
const currentTopUpAmount = topUpAmount;
balance = 1000 + currentTopUpAmount;
currentBet = 0;
inRound = false;
dealer = [];
player = [];
deck = [];
dealerHidden = true;
setMessage('Bank di-reset.', '');
// INITIALIZATION
updateUI();
};
// Inisialisasi
updateTopUpHistory();
updateTopUpBalance();
// updateTopUpHistory();
// updateTopUpBalance();