fix in bug

This commit is contained in:
alexander 2025-12-01 13:54:45 +07:00
parent 38914b6389
commit 0e1543374f
2 changed files with 174 additions and 173 deletions

View File

@ -386,6 +386,7 @@ if ($_SERVER['REQUEST_METHOD'] === 'POST' && isset($_POST['update_balance'])) {
// Initialize balance from server BEFORE loading game script
const serverBalance = <?php echo (int)$_SESSION['balance']; ?>;
let gameBalance = serverBalance;
// let balance = serverBalance; // Removed to avoid conflict with ody git.js
</script>
<script src="ody git.js"></script>
<script>
@ -452,17 +453,20 @@ if ($_SERVER['REQUEST_METHOD'] === 'POST' && isset($_POST['update_balance'])) {
return;
}
// Add balance immediately
gameBalance += amount;
updateBalanceDisplay();
// Submit form
const formData = new FormData(topupForm);
fetch('html.php', {
method: 'POST',
body: formData
})
.then(response => {
.then(response => response.text())
.then(data => {
// Update balance from server response
const newBalance = serverBalance + amount;
gameBalance = newBalance;
balance = newBalance;
updateBalanceDisplay();
showTopUpMessage('✓ Top up berhasil! Saldo: Rp ' + gameBalance.toLocaleString('id-ID'), 'success');
topupForm.reset();
setTimeout(() => {
@ -470,8 +474,7 @@ if ($_SERVER['REQUEST_METHOD'] === 'POST' && isset($_POST['update_balance'])) {
}, 2000);
})
.catch(error => {
gameBalance -= amount; // Revert if error
updateBalanceDisplay();
console.error('Error:', error);
showTopUpMessage('Terjadi kesalahan. Coba lagi.', 'error');
});
});

View File

@ -1,12 +1,12 @@
// SET MESSAGE (WIN/LOSE)
function setMessage(text, status){
function setMessage(text, status) {
messageEl.textContent = text;
messageEl.className = status; // 'win', 'lose', atau '' (tie)
messageEl.className = status;
}
// Simple Blackjack implementation
const SUITS = ['♠','♥','♦','♣'];
const RANKS = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
const SUITS = ['♠', '♥', '♦', '♣'];
const RANKS = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K'];
// DOM
const dealerHandEl = document.getElementById('dealer-hand');
@ -23,75 +23,89 @@ const doubleBtn = document.getElementById('double');
const newRoundBtn = document.getElementById('new-round');
const messageEl = document.getElementById('message');
// TOP UP DOM Elements - HANDLED IN HTML.PHP
// const topUpBtn = document.getElementById('top-up-btn');
// const topUpModal = document.getElementById('top-up-modal');
// const topUpClose = document.getElementById('top-up-close');
// const topUpInput = document.getElementById('top-up-input');
// const topUpConfirm = document.getElementById('top-up-confirm');
// const topUpHistoryEl = document.getElementById('top-up-history');
// const topUpBalanceEl = document.getElementById('top-up-balance');
// Game variables
let deck = [];
let dealer = [];
let player = [];
let dealerHidden = true;
let balance = 0; // Will be initialized from server
let balance = 0;
let currentBet = 0;
let inRound = false;
// Initialize balance from global gameBalance (set in html.php)
// TOP UP variables - HANDLED IN HTML.PHP
// let topUpAmount = 0;
// let topUpHistory = [];
// Initialize balance from global gameBalance
if (typeof gameBalance !== 'undefined') {
balance = gameBalance;
} else {
balance = 1000; // Fallback
balance = 1000;
}
function makeDeck(){
function makeDeck() {
deck = [];
for(const s of SUITS){
for(const r of RANKS){
deck.push({suit:s,rank:r});
for (const s of SUITS) {
for (const r of RANKS) {
deck.push({ suit: s, rank: r });
}
}
}
function shuffle(){
for(let i=deck.length-1;i>0;i--){
const j = Math.floor(Math.random()*(i+1));
[deck[i],deck[j]] = [deck[j],deck[i]];
function shuffle() {
for (let i = deck.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[deck[i], deck[j]] = [deck[j], deck[i]];
}
}
function cardValue(card){
function cardValue(card) {
const r = card.rank;
if(r==='A') return [1,11];
if(['J','Q','K'].includes(r)) return [10];
return [parseInt(r,10)];
if (r === 'A') return [1, 11];
if (['J', 'Q', 'K'].includes(r)) return [10];
return [parseInt(r, 10)];
}
function handValues(hand){
function handValues(hand) {
let totals = [0];
for(const c of hand){
for (const c of hand) {
const vals = cardValue(c);
const newTotals = [];
for(const t of totals){
for(const v of vals){ newTotals.push(t+v); }
for (const t of totals) {
for (const v of vals) { newTotals.push(t + v); }
}
totals = Array.from(new Set(newTotals));
}
const valid = totals.filter(t=>t<=21);
if(valid.length) return Math.max(...valid);
const valid = totals.filter(t => t <= 21);
if (valid.length) return Math.max(...valid);
return Math.min(...totals);
}
function renderHand(el,hand,hideFirst=false){
el.innerHTML='';
hand.forEach((c,i)=>{
function renderHand(el, hand, hideFirst = false) {
el.innerHTML = '';
hand.forEach((c, i) => {
const div = document.createElement('div');
div.className='card'+(c.suit==='♥'||c.suit==='♦'?' red':'');
div.className = 'card' + (c.suit === '♥' || c.suit === '♦' ? ' red' : '');
if(hideFirst && i===0){
div.className='card back';
div.textContent='TERSEMBUNYI';
if (hideFirst && i === 0) {
div.className = 'card back';
div.textContent = 'TERSEMBUNYI';
} else {
const top = document.createElement('div');
const top = document.createElement('div');
top.textContent = c.rank + ' ' + c.suit;
const bot = document.createElement('div');
bot.style.alignSelf='flex-end';
const bot = document.createElement('div');
bot.style.alignSelf = 'flex-end';
bot.textContent = c.rank + ' ' + c.suit;
div.appendChild(top);
div.appendChild(top);
div.appendChild(bot);
}
@ -99,16 +113,16 @@ function renderHand(el,hand,hideFirst=false){
});
}
function updateUI(){
renderHand(dealerHandEl,dealer,dealerHidden);
renderHand(playerHandEl,player,false);
dealerValueEl.textContent = dealerHidden ? '??' : 'Nilai: '+handValues(dealer);
playerValueEl.textContent = 'Nilai: '+handValues(player);
function updateUI() {
renderHand(dealerHandEl, dealer, dealerHidden);
renderHand(playerHandEl, player, false);
dealerValueEl.textContent = dealerHidden ? '??' : 'Nilai: ' + handValues(dealer);
playerValueEl.textContent = 'Nilai: ' + handValues(player);
balanceEl.textContent = balance.toLocaleString('id-ID');
currentBetEl.textContent = currentBet.toLocaleString('id-ID');
// updateTopUpBalance(); // Redundant
}
// Function to update balance on server
function updateBalanceOnServer() {
fetch('html.php', {
method: 'POST',
@ -117,111 +131,138 @@ function updateBalanceOnServer() {
},
body: 'update_balance=' + balance
})
.catch(err => console.log('Balance update sent'));
.then(response => {
if (response.headers.get('content-type')?.includes('application/json')) {
return response.json();
}
return { status: 'success' };
})
.then(data => {
if (data.balance !== undefined) {
balance = data.balance;
gameBalance = data.balance;
}
})
.catch(err => console.log('Balance update sent', err));
}
function startRound(){
if(inRound) return;
function startRound() {
if (inRound) return;
const bet = Number(betInput.value) || 0;
if(bet <=0 || bet > balance){ alert(' BANK TIDAK CUKUP! '); return; }
currentBet = bet;
balance -= bet;
inRound=true;
dealerHidden=true;
if (bet <= 0 || bet > balance) {
alert('BANK TIDAK CUKUP!');
return;
}
setMessage('', ''); // RESET MESSAGE
currentBet = bet;
balance -= bet;
gameBalance = balance;
inRound = true;
dealerHidden = true;
makeDeck(); shuffle();
setMessage('', '');
makeDeck();
shuffle();
dealer = [deck.pop(), deck.pop()];
player = [deck.pop(), deck.pop()];
updateUI();
// NATURAL BLACKJACK
if(handValues(player)===21){
dealerHidden=false;
if (handValues(player) === 21) {
dealerHidden = false;
updateUI();
const dealerVal = handValues(dealer);
if(dealerVal===21){
if (dealerVal === 21) {
balance += currentBet;
gameBalance = balance;
setMessage('Tie (seri).', '');
} else {
const payout = Math.floor(currentBet * 2.5);
balance += payout;
gameBalance = balance;
setMessage('Blackjack! You Win!', 'win');
}
inRound=false;
currentBet=0;
inRound = false;
currentBet = 0;
updateUI();
updateBalanceOnServer();
}
}
function playerHit(){
if(!inRound) return;
function playerHit() {
if (!inRound) return;
player.push(deck.pop());
updateUI();
if(handValues(player) > 21){
dealerHidden=false;
if (handValues(player) > 21) {
dealerHidden = false;
setMessage('Bust! You Lose!', 'lose');
inRound=false;
currentBet=0;
inRound = false;
currentBet = 0;
gameBalance = balance;
updateUI();
updateBalanceOnServer();
}
}
function playerStand(){
if(!inRound) return;
function playerStand() {
if (!inRound) return;
dealerHidden=false;
dealerHidden = false;
while(handValues(dealer)<17){
while (handValues(dealer) < 17) {
dealer.push(deck.pop());
}
const pv = handValues(player);
const dv = handValues(dealer);
if(dv>21 || pv>dv){
balance += currentBet*2;
if (dv > 21 || pv > dv) {
balance += currentBet * 2;
gameBalance = balance;
setMessage('You Win!', 'win');
} else if(pv===dv){
} else if (pv === dv) {
balance += currentBet;
gameBalance = balance;
setMessage('Tie (seri).', '');
} else {
setMessage('You Lose!', 'lose');
}
inRound=false;
currentBet=0;
inRound = false;
currentBet = 0;
updateUI();
updateBalanceOnServer();
}
function playerDouble(){
if(!inRound) return;
if(balance < currentBet){ alert('Bank tidak cukup untuk double.'); return; }
function playerDouble() {
if (!inRound) return;
if (balance < currentBet) {
alert('Bank tidak cukup untuk double.');
return;
}
balance -= currentBet;
balance -= currentBet;
gameBalance = balance;
currentBet *= 2;
player.push(deck.pop());
updateUI();
if(handValues(player)>21){
dealerHidden=false;
if (handValues(player) > 21) {
dealerHidden = false;
setMessage('Bust! You Lose!', 'lose');
inRound=false;
currentBet=0;
inRound = false;
currentBet = 0;
updateUI();
updateBalanceOnServer();
return;
@ -230,62 +271,18 @@ function playerDouble(){
playerStand();
}
// EVENTS
betBtn.addEventListener('click', startRound);
hitBtn.addEventListener('click', playerHit);
standBtn.addEventListener('click', playerStand);
doubleBtn.addEventListener('click', playerDouble);
newRoundBtn.addEventListener('click', ()=>{
if(inRound && !confirm('Masih dalam ronde. Reset?')) return;
balance = 1000;
currentBet=0;
inRound=false;
dealer=[];
player=[];
deck=[];
dealerHidden=true;
setMessage('Bank di-reset.', '');
updateUI();
});
// KEYBOARD
window.addEventListener('keydown', e=>{
if(e.key==='h') playerHit();
if(e.key==='s') playerStand();
if(e.key==='d') playerDouble();
if(e.key==='Enter') startRound();
});
updateUI();
// TOP UP FEATURE
// Tambahkan variabel global untuk top up
let topUpAmount = 0;
let topUpHistory = [];
// DOM elements untuk top up
const topUpBtn = document.getElementById('top-up-btn');
const topUpModal = document.getElementById('top-up-modal');
const topUpClose = document.getElementById('top-up-close');
const topUpInput = document.getElementById('top-up-input');
const topUpConfirm = document.getElementById('top-up-confirm');
const topUpHistoryEl = document.getElementById('top-up-history');
const topUpBalanceEl = document.getElementById('top-up-balance');
// Fungsi untuk menampilkan modal top up
// TOP UP FUNCTIONS - HANDLED IN HTML.PHP
/*
function showTopUpModal() {
topUpModal.style.display = 'block';
topUpInput.value = '';
if(topUpInput) topUpInput.value = '';
updateTopUpHistory();
}
// Fungsi untuk menyembunyikan modal top up
function hideTopUpModal() {
topUpModal.style.display = 'none';
}
// Fungsi untuk memproses top up
function processTopUp() {
const amount = Number(topUpInput.value) || 0;
@ -299,29 +296,24 @@ function processTopUp() {
return;
}
// Simulasi proses top up (dalam implementasi nyata, ini akan terhubung ke payment gateway)
balance += amount;
gameBalance = balance;
topUpAmount += amount;
// Tambahkan ke riwayat top up
topUpHistory.push({
amount: amount,
date: new Date().toLocaleString('id-ID'),
balanceAfter: balance
});
// Update UI
updateUI();
updateTopUpHistory();
// Tampilkan pesan sukses
setMessage(`Top up berhasil! +${amount.toLocaleString('id-ID')}`, 'win');
// Sembunyikan modal
hideTopUpModal();
}
// Fungsi untuk memperbarui riwayat top up
function updateTopUpHistory() {
if (!topUpHistoryEl) return;
@ -332,7 +324,6 @@ function updateTopUpHistory() {
return;
}
// Tampilkan maksimal 5 riwayat terbaru
const recentHistory = topUpHistory.slice(-5).reverse();
recentHistory.forEach(record => {
@ -347,14 +338,39 @@ function updateTopUpHistory() {
});
}
// Fungsi untuk memperbarui tampilan saldo top up
function updateTopUpBalance() {
if (topUpBalanceEl) {
topUpBalanceEl.textContent = `Total Top Up: ${topUpAmount.toLocaleString('id-ID')}`;
}
}
*/
// Event listeners untuk top up
// EVENT LISTENERS
betBtn.addEventListener('click', function (e) {
startRound();
});
hitBtn.addEventListener('click', playerHit);
standBtn.addEventListener('click', playerStand);
doubleBtn.addEventListener('click', playerDouble);
newRoundBtn.addEventListener('click', function () {
if (inRound && !confirm('Masih dalam ronde. Reset?')) return;
balance = 1000;
gameBalance = 1000;
currentBet = 0;
inRound = false;
dealer = [];
player = [];
deck = [];
dealerHidden = true;
setMessage('Bank di-reset.', '');
updateUI();
updateBalanceOnServer();
});
// TOP UP EVENT LISTENERS - HANDLED IN HTML.PHP
/*
if (topUpBtn) {
topUpBtn.addEventListener('click', showTopUpModal);
}
@ -367,46 +383,28 @@ if (topUpConfirm) {
topUpConfirm.addEventListener('click', processTopUp);
}
// Tutup modal jika klik di luar modal
window.addEventListener('click', (e) => {
if (e.target === topUpModal) {
hideTopUpModal();
}
});
*/
// Keyboard shortcut untuk top up (Ctrl+T)
// KEYBOARD
window.addEventListener('keydown', e => {
if (e.key === 'h') playerHit();
if (e.key === 's') playerStand();
if (e.key === 'd') playerDouble();
if (e.key === 'Enter') startRound();
/*
if (e.ctrlKey && e.key === 't') {
e.preventDefault();
showTopUpModal();
}
*/
});
// Modifikasi fungsi updateUI untuk menampilkan informasi top up
const originalUpdateUI = updateUI;
updateUI = function() {
originalUpdateUI();` []`
updateTopUpBalance();
};
// Modifikasi fungsi newRound untuk reset saldo yang tidak mempengaruhi riwayat top up
const originalNewRound = newRoundBtn.onclick;
newRoundBtn.onclick = function() {
if (inRound && !confirm('Masih dalam ronde. Reset?')) return;
// Reset saldo tapi pertahankan riwayat top up
const currentTopUpAmount = topUpAmount;
balance = 1000 + currentTopUpAmount;
currentBet = 0;
inRound = false;
dealer = [];
player = [];
deck = [];
dealerHidden = true;
setMessage('Bank di-reset.', '');
updateUI();
};
// Inisialisasi
updateTopUpHistory();
updateTopUpBalance();
// INITIALIZATION
updateUI();
// updateTopUpHistory();
// updateTopUpBalance();