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ody 2025-11-20 17:51:01 +07:00
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commit 2d23811cf9
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// Simple Blackjack implementation
const SUITS = ['♠','♥','♦','♣'];
const RANKS = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
const dealerHandEl = document.getElementById('dealer-hand');
const playerHandEl = document.getElementById('player-hand');
const dealerValueEl = document.getElementById('dealer-value');
const playerValueEl = document.getElementById('player-value');
const balanceEl = document.getElementById('balance');
const betInput = document.getElementById('bet-input');
const betBtn = document.getElementById('bet-btn');
const currentBetEl = document.getElementById('current-bet');
const hitBtn = document.getElementById('hit');
const standBtn = document.getElementById('stand');
const doubleBtn = document.getElementById('double');
const newRoundBtn = document.getElementById('new-round');
const messageEl = document.getElementById('message');
let deck = [];
let dealer = [];
let player = [];
let dealerHidden = true;
let balance = 1000;
let currentBet = 0;
let inRound = false;
// Membuat deck kartu
function makeDeck() {
deck = [];
for (let s of SUITS) {
for (let r of RANKS) {
deck.push({ suit: s, rank: r });
}
}
}
// Shuffle
function shuffle() {
for (let i = deck.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[deck[i], deck[j]] = [deck[j], deck[i]];
}
}
// Nilai kartu
function cardValue(card) {
if (card.rank === 'A') return 11;
if (['J','Q','K'].includes(card.rank)) return 10;
return Number(card.rank);
}
// Nilai total tangan
function handValues(hand) {
let total = 0;
let aceCount = 0;
for (let c of hand) {
total += cardValue(c);
if (c.rank === 'A') aceCount++;
}
while (total > 21 && aceCount > 0) {
total -= 10;
aceCount--;
}
return total;
}
// Render kartu
function renderHand(container, hand, hideFirst = false) {
container.innerHTML = '';
hand.forEach((card, i) => {
const div = document.createElement('div');
div.className = 'card';
// warna merah ♥ ♦
if (card.suit === '♥' || card.suit === '♦') {
div.classList.add('red');
}
if (hideFirst && i === 0) {
div.className = "card back";
div.textContent = "🂠";
} else {
div.innerHTML = `
<div>${card.rank}${card.suit}</div>
<div>${card.rank}${card.suit}</div>
`;
}
container.appendChild(div);
});
}
// Update UI
function updateUI() {
renderHand(playerHandEl, player, false);
renderHand(dealerHandEl, dealer, dealerHidden);
dealerValueEl.textContent = dealerHidden ? "?" : handValues(dealer);
playerValueEl.textContent = handValues(player);
balanceEl.textContent = balance;
currentBetEl.textContent = currentBet;
hitBtn.disabled = !inRound;
standBtn.disabled = !inRound;
doubleBtn.disabled = !inRound;
if (!inRound) {
messageEl.textContent = "Pasang taruhan untuk mulai.";
}
}
// Mulai ronde
function startRound() {
if (inRound) return;
const bet = Number(betInput.value);
if (bet <= 0 || bet > balance) {
messageEl.textContent = "Taruhan tidak valid!";
return;
}
balance -= bet;
currentBet = bet;
makeDeck();
shuffle();
dealer = [deck.pop(), deck.pop()];
player = [deck.pop(), deck.pop()];
dealerHidden = true;
inRound = true;
messageEl.textContent = "Permainan dimulai!";
updateUI();
// Natural blackjack
if (handValues(player) === 21) {
playerStand();
}
}
// Player hit
function playerHit() {
if (!inRound) return;
player.push(deck.pop());
updateUI();
if (handValues(player) > 21) {
dealerHidden = false;
messageEl.textContent = "Kamu bust! Dealer menang.";
inRound = false;
updateUI();
}
}
// Player stand
function playerStand() {
if (!inRound) return;
dealerHidden = false;
while (handValues(dealer) < 17) {
dealer.push(deck.pop());
}
const pv = handValues(player);
const dv = handValues(dealer);
if (dv > 21 || pv > dv) {
messageEl.textContent = "Kamu menang!";
balance += currentBet * 2;
} else if (pv === dv) {
messageEl.textContent = "Seri!";
balance += currentBet;
} else {
messageEl.textContent = "Dealer menang!";
}
currentBet = 0;
inRound = false;
updateUI();
}
// Double down
function playerDouble() {
if (!inRound) return;
if (balance < currentBet) {
messageEl.textContent = "Saldo tidak cukup untuk double!";
return;
}
balance -= currentBet;
currentBet *= 2;
player.push(deck.pop());
updateUI();
if (handValues(player) > 21) {
dealerHidden = false;
messageEl.textContent = "Bust saat double! Dealer menang.";
inRound = false;
return updateUI();
}
playerStand();
}
// Reset game
newRoundBtn.addEventListener('click', () => {
balance = 1000;
currentBet = 0;
dealer = [];
player = [];
deck = [];
inRound = false;
dealerHidden = true;
messageEl.textContent = "Bank di-reset.";
updateUI();
});
// Events
betBtn.addEventListener('click', startRound);
hitBtn.addEventListener('click', playerHit);
standBtn.addEventListener('click', playerStand);
doubleBtn.addEventListener('click', playerDouble);
// Keyboard shortcut
window.addEventListener('keydown', e => {
if (e.key === 'h') playerHit();
if (e.key === 's') playerStand();
if (e.key === 'd') playerDouble();
if (e.key === 'Enter') startRound();
});
updateUI();