reload js

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ody 2025-11-20 18:27:34 +07:00
parent 4848d0d5b1
commit c9a81f8119

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@ -1,242 +1,171 @@
// Simple Blackjack implementation
const SUITS = ['♠','♥','♦','♣'];
const RANKS = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
// Simple Blackjack implementation
const SUITS = ['♠','♥','♦','♣'];
const RANKS = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
const dealerHandEl = document.getElementById('dealer-hand');
const playerHandEl = document.getElementById('player-hand');
const dealerValueEl = document.getElementById('dealer-value');
const playerValueEl = document.getElementById('player-value');
const balanceEl = document.getElementById('balance');
const betInput = document.getElementById('bet-input');
const betBtn = document.getElementById('bet-btn');
const currentBetEl = document.getElementById('current-bet');
const hitBtn = document.getElementById('hit');
const standBtn = document.getElementById('stand');
const doubleBtn = document.getElementById('double');
const newRoundBtn = document.getElementById('new-round');
const messageEl = document.getElementById('message');
// DOM
const dealerHandEl = document.getElementById('dealer-hand');
const playerHandEl = document.getElementById('player-hand');
const dealerValueEl = document.getElementById('dealer-value');
const playerValueEl = document.getElementById('player-value');
const balanceEl = document.getElementById('balance');
const betInput = document.getElementById('bet-input');
const betBtn = document.getElementById('bet-btn');
const currentBetEl = document.getElementById('current-bet');
const hitBtn = document.getElementById('hit');
const standBtn = document.getElementById('stand');
const doubleBtn = document.getElementById('double');
const newRoundBtn = document.getElementById('new-round');
const messageEl = document.getElementById('message');
let deck = [];
let dealer = [];
let player = [];
let dealerHidden = true;
let balance = 1000;
let currentBet = 0;
let inRound = false;
let deck = [];
let dealer = [];
let player = [];
let dealerHidden = true;
let balance = 1000;
let currentBet = 0;
let inRound = false;
// Membuat deck kartu
function makeDeck() {
deck = [];
for (let s of SUITS) {
for (let r of RANKS) {
deck.push({ suit: s, rank: r });
}
}
}
// Shuffle
function shuffle() {
for (let i = deck.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[deck[i], deck[j]] = [deck[j], deck[i]];
}
}
// Nilai kartu
function cardValue(card) {
if (card.rank === 'A') return 11;
if (['J','Q','K'].includes(card.rank)) return 10;
return Number(card.rank);
}
// Nilai total tangan
function handValues(hand) {
let total = 0;
let aceCount = 0;
for (let c of hand) {
total += cardValue(c);
if (c.rank === 'A') aceCount++;
}
while (total > 21 && aceCount > 0) {
total -= 10;
aceCount--;
}
return total;
}
// Render kartu
function renderHand(container, hand, hideFirst = false) {
container.innerHTML = '';
hand.forEach((card, i) => {
const div = document.createElement('div');
div.className = 'card';
// warna merah ♥ ♦
if (card.suit === '♥' || card.suit === '♦') {
div.classList.add('red');
function makeDeck(){
deck = [];
for(const s of SUITS){
for(const r of RANKS){
deck.push({suit:s,rank:r});
}
}
}
if (hideFirst && i === 0) {
div.className = "card back";
div.textContent = "🂠";
} else {
div.innerHTML = `
<div>${card.rank}${card.suit}</div>
<div>${card.rank}${card.suit}</div>
`;
function shuffle(){
for(let i=deck.length-1;i>0;i--){
const j = Math.floor(Math.random()*(i+1));
[deck[i],deck[j]] = [deck[j],deck[i]];
}
}
container.appendChild(div);
});
}
function cardValue(card){
const r = card.rank;
if(r==='A') return [1,11];
if(['J','Q','K'].includes(r)) return [10];
return [parseInt(r,10)];
}
// Update UI
function updateUI() {
renderHand(playerHandEl, player, false);
renderHand(dealerHandEl, dealer, dealerHidden);
function handValues(hand){
// returns best value <=21 or smallest if bust
let totals = [0];
for(const c of hand){
const vals = cardValue(c);
const newTotals = [];
for(const t of totals){
for(const v of vals){ newTotals.push(t+v); }
}
totals = Array.from(new Set(newTotals));
}
// separate <=21 and >21
const valid = totals.filter(t=>t<=21);
if(valid.length) return Math.max(...valid);
return Math.min(...totals);
}
dealerValueEl.textContent = dealerHidden ? "?" : handValues(dealer);
playerValueEl.textContent = handValues(player);
function renderHand(el,hand,hideFirst=false){
el.innerHTML='';
hand.forEach((c,i)=>{
const div = document.createElement('div');
div.className='card'+(c.suit==='♥'||c.suit==='♦'?' red':'');
if(hideFirst && i===0){ div.className='card back'; div.textContent='TERSEMBUNYI'; }
else{
const top = document.createElement('div'); top.textContent = c.rank + ' ' + c.suit; // top-left
const bot = document.createElement('div'); bot.style.alignSelf='flex-end'; bot.textContent = c.rank + ' ' + c.suit; // bottom-right
div.appendChild(top); div.appendChild(bot);
}
el.appendChild(div);
});
}
balanceEl.textContent = balance;
currentBetEl.textContent = currentBet;
function updateUI(){
renderHand(dealerHandEl,dealer,dealerHidden);
renderHand(playerHandEl,player,false);
dealerValueEl.textContent = dealerHidden ? '??' : 'Nilai: '+handValues(dealer);
playerValueEl.textContent = 'Nilai: '+handValues(player);
balanceEl.textContent = balance;
currentBetEl.textContent = currentBet;
}
hitBtn.disabled = !inRound;
standBtn.disabled = !inRound;
doubleBtn.disabled = !inRound;
function startRound(){
if(inRound) return;
const bet = Number(betInput.value) || 0;
if(bet <=0 || bet > balance){ alert(' BANK TIDAK CUKUP! '); return; }
currentBet = bet; balance -= bet; inRound=true; dealerHidden=true; messageEl.textContent='';
if (!inRound) {
messageEl.textContent = "Pasang taruhan untuk mulai.";
}
}
makeDeck(); shuffle();
dealer = [deck.pop(), deck.pop()];
player = [deck.pop(), deck.pop()];
// Mulai ronde
function startRound() {
if (inRound) return;
// Check for natural blackjack
updateUI();
if(handValues(player)===21){
dealerHidden=false; updateUI();
const dealerVal = handValues(dealer);
if(dealerVal===21){ // push
balance += currentBet; messageEl.textContent = 'Tie (seri). Taruhan dikembalikan.';
} else {
// player blackjack 3:2
const payout = Math.floor(currentBet * 2.5);
balance += payout; messageEl.textContent = 'Blackjack! You Win.';
}
inRound=false; currentBet=0; updateUI();
} else {
updateUI();
}
}
const bet = Number(betInput.value);
function playerHit(){
if(!inRound) return; player.push(deck.pop()); updateUI();
const val = handValues(player);
if(val>21){ // bust
dealerHidden=false; messageEl.textContent='Bust! Dealer Win!'; inRound=false; currentBet=0; updateUI();
}
}
if (bet <= 0 || bet > balance) {
messageEl.textContent = "Taruhan tidak valid!";
return;
}
function playerStand(){
if(!inRound) return; dealerHidden=false; // reveal dealer
// dealer plays
while(handValues(dealer)<17){ dealer.push(deck.pop()); }
const pv = handValues(player); const dv = handValues(dealer);
if(dv>21 || pv>dv){ // player wins
const payout = currentBet*2; balance += payout; messageEl.textContent='You Win!';
} else if(pv===dv){ // push
balance += currentBet; messageEl.textContent='Tie (seri).';
} else { messageEl.textContent='Dealer Win!'; }
inRound=false; currentBet=0; updateUI();
}
balance -= bet;
currentBet = bet;
function playerDouble(){
if(!inRound) return;
if(balance < currentBet){ alert('Bank tidak cukup untuk double.'); return; }
// double: take exactly one card then stand
balance -= currentBet; currentBet = currentBet*2; player.push(deck.pop()); updateUI();
const val = handValues(player);
if(val>21){ dealerHidden=false; messageEl.textContent='Bust setelah double. Dealer Win!'; inRound=false; currentBet=0; updateUI(); return; }
playerStand();
}
makeDeck();
shuffle();
// Events
betBtn.addEventListener('click', startRound);
hitBtn.addEventListener('click', playerHit);
standBtn.addEventListener('click', playerStand);
doubleBtn.addEventListener('click', playerDouble);
newRoundBtn.addEventListener('click', ()=>{
// reset everything
if(inRound){ if(!confirm('Masih dalam ronde. Ingin reset?')) return; }
balance = 1000; currentBet=0; inRound=false; dealer=[]; player=[]; deck=[]; dealerHidden=true; messageEl.textContent='Bank di-reset.'; updateUI();
});
dealer = [deck.pop(), deck.pop()];
player = [deck.pop(), deck.pop()];
// keyboard shortcuts
window.addEventListener('keydown', e=>{
if(e.key==='h') playerHit();
if(e.key==='s') playerStand();
if(e.key==='d') playerDouble();
if(e.key==='Enter') startRound();
});
dealerHidden = true;
inRound = true;
messageEl.textContent = "Permainan dimulai!";
updateUI();
// Natural blackjack
if (handValues(player) === 21) {
playerStand();
}
}
// Player hit
function playerHit() {
if (!inRound) return;
player.push(deck.pop());
updateUI();
if (handValues(player) > 21) {
dealerHidden = false;
messageEl.textContent = "Kamu bust! Dealer menang.";
inRound = false;
updateUI();
}
}
// Player stand
function playerStand() {
if (!inRound) return;
dealerHidden = false;
while (handValues(dealer) < 17) {
dealer.push(deck.pop());
}
const pv = handValues(player);
const dv = handValues(dealer);
if (dv > 21 || pv > dv) {
messageEl.textContent = "Kamu menang!";
balance += currentBet * 2;
} else if (pv === dv) {
messageEl.textContent = "Seri!";
balance += currentBet;
} else {
messageEl.textContent = "Dealer menang!";
}
currentBet = 0;
inRound = false;
updateUI();
}
// Double down
function playerDouble() {
if (!inRound) return;
if (balance < currentBet) {
messageEl.textContent = "Saldo tidak cukup untuk double!";
return;
}
balance -= currentBet;
currentBet *= 2;
player.push(deck.pop());
updateUI();
if (handValues(player) > 21) {
dealerHidden = false;
messageEl.textContent = "Bust saat double! Dealer menang.";
inRound = false;
return updateUI();
}
playerStand();
}
// Reset game
newRoundBtn.addEventListener('click', () => {
balance = 1000;
currentBet = 0;
dealer = [];
player = [];
deck = [];
inRound = false;
dealerHidden = true;
messageEl.textContent = "Bank di-reset.";
updateUI();
});
// Events
betBtn.addEventListener('click', startRound);
hitBtn.addEventListener('click', playerHit);
standBtn.addEventListener('click', playerStand);
doubleBtn.addEventListener('click', playerDouble);
// Keyboard shortcut
window.addEventListener('keydown', e => {
if (e.key === 'h') playerHit();
if (e.key === 's') playerStand();
if (e.key === 'd') playerDouble();
if (e.key === 'Enter') startRound();
});
updateUI();
// initial UI
updateUI();