reload js
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ody git.js
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ody git.js
@ -1,242 +1,171 @@
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// Simple Blackjack implementation
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const SUITS = ['♠','♥','♦','♣'];
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const RANKS = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
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// Simple Blackjack implementation
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const SUITS = ['♠','♥','♦','♣'];
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const RANKS = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
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const dealerHandEl = document.getElementById('dealer-hand');
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const playerHandEl = document.getElementById('player-hand');
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const dealerValueEl = document.getElementById('dealer-value');
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const playerValueEl = document.getElementById('player-value');
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const balanceEl = document.getElementById('balance');
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const betInput = document.getElementById('bet-input');
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const betBtn = document.getElementById('bet-btn');
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const currentBetEl = document.getElementById('current-bet');
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const hitBtn = document.getElementById('hit');
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const standBtn = document.getElementById('stand');
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const doubleBtn = document.getElementById('double');
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const newRoundBtn = document.getElementById('new-round');
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const messageEl = document.getElementById('message');
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// DOM
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const dealerHandEl = document.getElementById('dealer-hand');
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const playerHandEl = document.getElementById('player-hand');
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const dealerValueEl = document.getElementById('dealer-value');
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const playerValueEl = document.getElementById('player-value');
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const balanceEl = document.getElementById('balance');
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const betInput = document.getElementById('bet-input');
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const betBtn = document.getElementById('bet-btn');
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const currentBetEl = document.getElementById('current-bet');
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const hitBtn = document.getElementById('hit');
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const standBtn = document.getElementById('stand');
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const doubleBtn = document.getElementById('double');
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const newRoundBtn = document.getElementById('new-round');
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const messageEl = document.getElementById('message');
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let deck = [];
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let dealer = [];
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let player = [];
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let dealerHidden = true;
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let balance = 1000;
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let currentBet = 0;
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let inRound = false;
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let deck = [];
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let dealer = [];
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let player = [];
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let dealerHidden = true;
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let balance = 1000;
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let currentBet = 0;
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let inRound = false;
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// Membuat deck kartu
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function makeDeck() {
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deck = [];
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for (let s of SUITS) {
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for (let r of RANKS) {
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deck.push({ suit: s, rank: r });
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}
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}
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}
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// Shuffle
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function shuffle() {
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for (let i = deck.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[deck[i], deck[j]] = [deck[j], deck[i]];
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}
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}
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// Nilai kartu
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function cardValue(card) {
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if (card.rank === 'A') return 11;
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if (['J','Q','K'].includes(card.rank)) return 10;
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return Number(card.rank);
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}
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// Nilai total tangan
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function handValues(hand) {
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let total = 0;
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let aceCount = 0;
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for (let c of hand) {
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total += cardValue(c);
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if (c.rank === 'A') aceCount++;
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}
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while (total > 21 && aceCount > 0) {
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total -= 10;
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aceCount--;
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}
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return total;
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}
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// Render kartu
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function renderHand(container, hand, hideFirst = false) {
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container.innerHTML = '';
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hand.forEach((card, i) => {
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const div = document.createElement('div');
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div.className = 'card';
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// warna merah ♥ ♦
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if (card.suit === '♥' || card.suit === '♦') {
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div.classList.add('red');
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function makeDeck(){
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deck = [];
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for(const s of SUITS){
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for(const r of RANKS){
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deck.push({suit:s,rank:r});
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}
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}
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}
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if (hideFirst && i === 0) {
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div.className = "card back";
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div.textContent = "🂠";
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} else {
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div.innerHTML = `
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<div>${card.rank}${card.suit}</div>
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<div>${card.rank}${card.suit}</div>
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`;
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function shuffle(){
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for(let i=deck.length-1;i>0;i--){
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const j = Math.floor(Math.random()*(i+1));
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[deck[i],deck[j]] = [deck[j],deck[i]];
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}
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}
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container.appendChild(div);
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});
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}
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function cardValue(card){
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const r = card.rank;
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if(r==='A') return [1,11];
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if(['J','Q','K'].includes(r)) return [10];
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return [parseInt(r,10)];
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}
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// Update UI
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function updateUI() {
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renderHand(playerHandEl, player, false);
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renderHand(dealerHandEl, dealer, dealerHidden);
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function handValues(hand){
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// returns best value <=21 or smallest if bust
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let totals = [0];
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for(const c of hand){
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const vals = cardValue(c);
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const newTotals = [];
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for(const t of totals){
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for(const v of vals){ newTotals.push(t+v); }
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}
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totals = Array.from(new Set(newTotals));
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}
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// separate <=21 and >21
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const valid = totals.filter(t=>t<=21);
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if(valid.length) return Math.max(...valid);
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return Math.min(...totals);
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}
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dealerValueEl.textContent = dealerHidden ? "?" : handValues(dealer);
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playerValueEl.textContent = handValues(player);
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function renderHand(el,hand,hideFirst=false){
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el.innerHTML='';
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hand.forEach((c,i)=>{
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const div = document.createElement('div');
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div.className='card'+(c.suit==='♥'||c.suit==='♦'?' red':'');
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if(hideFirst && i===0){ div.className='card back'; div.textContent='TERSEMBUNYI'; }
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else{
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const top = document.createElement('div'); top.textContent = c.rank + ' ' + c.suit; // top-left
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const bot = document.createElement('div'); bot.style.alignSelf='flex-end'; bot.textContent = c.rank + ' ' + c.suit; // bottom-right
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div.appendChild(top); div.appendChild(bot);
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}
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el.appendChild(div);
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});
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}
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balanceEl.textContent = balance;
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currentBetEl.textContent = currentBet;
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function updateUI(){
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renderHand(dealerHandEl,dealer,dealerHidden);
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renderHand(playerHandEl,player,false);
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dealerValueEl.textContent = dealerHidden ? '??' : 'Nilai: '+handValues(dealer);
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playerValueEl.textContent = 'Nilai: '+handValues(player);
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balanceEl.textContent = balance;
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currentBetEl.textContent = currentBet;
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}
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hitBtn.disabled = !inRound;
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standBtn.disabled = !inRound;
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doubleBtn.disabled = !inRound;
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function startRound(){
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if(inRound) return;
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const bet = Number(betInput.value) || 0;
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if(bet <=0 || bet > balance){ alert(' BANK TIDAK CUKUP! '); return; }
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currentBet = bet; balance -= bet; inRound=true; dealerHidden=true; messageEl.textContent='';
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if (!inRound) {
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messageEl.textContent = "Pasang taruhan untuk mulai.";
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}
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}
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makeDeck(); shuffle();
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dealer = [deck.pop(), deck.pop()];
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player = [deck.pop(), deck.pop()];
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// Mulai ronde
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function startRound() {
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if (inRound) return;
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// Check for natural blackjack
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updateUI();
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if(handValues(player)===21){
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dealerHidden=false; updateUI();
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const dealerVal = handValues(dealer);
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if(dealerVal===21){ // push
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balance += currentBet; messageEl.textContent = 'Tie (seri). Taruhan dikembalikan.';
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} else {
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// player blackjack 3:2
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const payout = Math.floor(currentBet * 2.5);
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balance += payout; messageEl.textContent = 'Blackjack! You Win.';
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}
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inRound=false; currentBet=0; updateUI();
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} else {
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updateUI();
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}
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}
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const bet = Number(betInput.value);
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function playerHit(){
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if(!inRound) return; player.push(deck.pop()); updateUI();
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const val = handValues(player);
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if(val>21){ // bust
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dealerHidden=false; messageEl.textContent='Bust! Dealer Win!'; inRound=false; currentBet=0; updateUI();
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}
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}
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if (bet <= 0 || bet > balance) {
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messageEl.textContent = "Taruhan tidak valid!";
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return;
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}
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function playerStand(){
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if(!inRound) return; dealerHidden=false; // reveal dealer
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// dealer plays
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while(handValues(dealer)<17){ dealer.push(deck.pop()); }
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const pv = handValues(player); const dv = handValues(dealer);
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if(dv>21 || pv>dv){ // player wins
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const payout = currentBet*2; balance += payout; messageEl.textContent='You Win!';
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} else if(pv===dv){ // push
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balance += currentBet; messageEl.textContent='Tie (seri).';
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} else { messageEl.textContent='Dealer Win!'; }
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inRound=false; currentBet=0; updateUI();
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}
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balance -= bet;
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currentBet = bet;
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function playerDouble(){
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if(!inRound) return;
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if(balance < currentBet){ alert('Bank tidak cukup untuk double.'); return; }
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// double: take exactly one card then stand
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balance -= currentBet; currentBet = currentBet*2; player.push(deck.pop()); updateUI();
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const val = handValues(player);
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if(val>21){ dealerHidden=false; messageEl.textContent='Bust setelah double. Dealer Win!'; inRound=false; currentBet=0; updateUI(); return; }
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playerStand();
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}
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makeDeck();
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shuffle();
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// Events
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betBtn.addEventListener('click', startRound);
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hitBtn.addEventListener('click', playerHit);
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standBtn.addEventListener('click', playerStand);
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doubleBtn.addEventListener('click', playerDouble);
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newRoundBtn.addEventListener('click', ()=>{
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// reset everything
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if(inRound){ if(!confirm('Masih dalam ronde. Ingin reset?')) return; }
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balance = 1000; currentBet=0; inRound=false; dealer=[]; player=[]; deck=[]; dealerHidden=true; messageEl.textContent='Bank di-reset.'; updateUI();
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});
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dealer = [deck.pop(), deck.pop()];
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player = [deck.pop(), deck.pop()];
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// keyboard shortcuts
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window.addEventListener('keydown', e=>{
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if(e.key==='h') playerHit();
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if(e.key==='s') playerStand();
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if(e.key==='d') playerDouble();
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if(e.key==='Enter') startRound();
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});
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dealerHidden = true;
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inRound = true;
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messageEl.textContent = "Permainan dimulai!";
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updateUI();
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// Natural blackjack
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if (handValues(player) === 21) {
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playerStand();
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}
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}
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// Player hit
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function playerHit() {
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if (!inRound) return;
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player.push(deck.pop());
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updateUI();
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if (handValues(player) > 21) {
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dealerHidden = false;
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messageEl.textContent = "Kamu bust! Dealer menang.";
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inRound = false;
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updateUI();
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}
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}
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// Player stand
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function playerStand() {
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if (!inRound) return;
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dealerHidden = false;
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while (handValues(dealer) < 17) {
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dealer.push(deck.pop());
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}
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const pv = handValues(player);
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const dv = handValues(dealer);
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if (dv > 21 || pv > dv) {
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messageEl.textContent = "Kamu menang!";
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balance += currentBet * 2;
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} else if (pv === dv) {
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messageEl.textContent = "Seri!";
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balance += currentBet;
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} else {
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messageEl.textContent = "Dealer menang!";
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}
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currentBet = 0;
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inRound = false;
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updateUI();
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}
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// Double down
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function playerDouble() {
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if (!inRound) return;
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if (balance < currentBet) {
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messageEl.textContent = "Saldo tidak cukup untuk double!";
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return;
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}
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balance -= currentBet;
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currentBet *= 2;
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player.push(deck.pop());
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updateUI();
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if (handValues(player) > 21) {
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dealerHidden = false;
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messageEl.textContent = "Bust saat double! Dealer menang.";
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inRound = false;
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return updateUI();
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}
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playerStand();
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}
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// Reset game
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newRoundBtn.addEventListener('click', () => {
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balance = 1000;
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currentBet = 0;
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dealer = [];
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player = [];
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deck = [];
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inRound = false;
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dealerHidden = true;
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messageEl.textContent = "Bank di-reset.";
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updateUI();
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});
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// Events
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betBtn.addEventListener('click', startRound);
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hitBtn.addEventListener('click', playerHit);
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standBtn.addEventListener('click', playerStand);
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doubleBtn.addEventListener('click', playerDouble);
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// Keyboard shortcut
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window.addEventListener('keydown', e => {
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if (e.key === 'h') playerHit();
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if (e.key === 's') playerStand();
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if (e.key === 'd') playerDouble();
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if (e.key === 'Enter') startRound();
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});
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updateUI();
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// initial UI
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updateUI();
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