Merge branch 'main' of https://git-eng.ukwms.ac.id/2526-web/Kelompok09-SPOILER
This commit is contained in:
commit
26dee22b26
139
Script.js
139
Script.js
@ -1355,24 +1355,133 @@ class Explosion {
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}
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}
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function drawGameOver() {
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function drawGameOver() {
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ctx.fillStyle = "rgba(53, 0, 0, 0.7)";
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// Dark overlay with gradient
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const gradient = ctx.createRadialGradient(
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canvasWidth / 2,
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canvasHeight / 2,
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0,
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canvasWidth / 2,
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canvasHeight / 2,
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canvasWidth / 1.5
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);
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gradient.addColorStop(0, "rgba(10, 0, 0, 0.85)");
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gradient.addColorStop(0.5, "rgba(30, 0, 10, 0.92)");
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gradient.addColorStop(1, "rgba(0, 0, 0, 0.97)");
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ctx.fillStyle = gradient;
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ctx.fillRect(0, 0, canvasWidth, canvasHeight);
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ctx.fillRect(0, 0, canvasWidth, canvasHeight);
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ctx.font = "80px Arial";
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// Animated pulsing effect
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ctx.fillStyle = "red";
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const pulseTime = Date.now() / 1000;
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const pulse = Math.sin(pulseTime * 2) * 0.15 + 0.85;
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ctx.save();
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ctx.textAlign = "center";
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ctx.textAlign = "center";
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ctx.fillText("GAME OVER", canvasWidth / 2, canvasHeight / 2 - 50);
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ctx.font = "40px Arial";
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// "GAME OVER" main title with glowing effect
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ctx.fillStyle = "white";
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ctx.font = "900 100px Orbitron, Arial";
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ctx.fillText(
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"Final Score: " + player1.score,
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// Outer glow layers
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canvasWidth / 2,
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for (let i = 30; i > 0; i -= 3) {
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canvasHeight / 2 + 20
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ctx.shadowColor = `rgba(255, 50, 50, ${(30 - i) / 100})`;
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ctx.shadowBlur = i;
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ctx.fillStyle = `rgba(255, 0, 0, ${(30 - i) / 100})`;
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ctx.fillText("GAME OVER", canvasWidth / 2, canvasHeight / 2 - 120);
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}
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// Main title gradient
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const titleGradient = ctx.createLinearGradient(
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canvasWidth / 2 - 300,
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0,
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canvasWidth / 2 + 300,
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0
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);
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);
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ctx.fillText("Refresh to Restart", canvasWidth / 2, canvasHeight / 2 + 70);
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titleGradient.addColorStop(0, "#ff0033");
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titleGradient.addColorStop(0.5, "#ff3366");
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titleGradient.addColorStop(1, "#ff0033");
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ctx.textAlign = "left";
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ctx.shadowColor = "rgba(255, 51, 102, 0.8)";
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ctx.shadowBlur = 40 * pulse;
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ctx.fillStyle = titleGradient;
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ctx.fillText("GAME OVER", canvasWidth / 2, canvasHeight / 2 - 120);
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// Reset shadow
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ctx.shadowBlur = 0;
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// Statistics panel background
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const panelY = canvasHeight / 2 - 20;
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const panelWidth = 500;
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const panelHeight = 200;
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const panelX = canvasWidth / 2 - panelWidth / 2;
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// Panel border glow
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ctx.strokeStyle = "rgba(0, 234, 255, 0.6)";
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ctx.lineWidth = 3;
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ctx.shadowColor = "rgba(0, 234, 255, 0.8)";
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ctx.shadowBlur = 20;
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ctx.strokeRect(panelX, panelY, panelWidth, panelHeight);
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// Panel background
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const panelGradient = ctx.createLinearGradient(
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panelX,
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panelY,
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panelX,
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panelY + panelHeight
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);
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panelGradient.addColorStop(0, "rgba(10, 10, 30, 0.85)");
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panelGradient.addColorStop(1, "rgba(20, 20, 40, 0.9)");
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ctx.fillStyle = panelGradient;
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ctx.fillRect(panelX, panelY, panelWidth, panelHeight);
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ctx.shadowBlur = 0;
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// Statistics text - centered
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ctx.textAlign = "center";
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// "Your score:" label
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ctx.font = "700 28px Orbitron, Arial";
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ctx.fillStyle = "#00eaff";
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ctx.fillText("Your score:", canvasWidth / 2, panelY + 70);
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// Score value
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ctx.font = "900 64px Orbitron, Arial";
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ctx.shadowColor = "rgba(255, 255, 255, 0.5)";
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ctx.shadowBlur = 15;
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ctx.fillStyle = "#ffffff";
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ctx.fillText(player1.score.toString(), canvasWidth / 2, panelY + 145);
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ctx.shadowBlur = 0;
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// Restart instruction with pulsing effect
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ctx.textAlign = "center";
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ctx.font = "700 28px Orbitron, Arial";
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const instructionAlpha = Math.sin(pulseTime * 3) * 0.3 + 0.7;
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ctx.fillStyle = `rgba(0, 234, 255, ${instructionAlpha})`;
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ctx.shadowColor = "rgba(0, 234, 255, 0.6)";
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ctx.shadowBlur = 15 * pulse;
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ctx.fillText("PRESS F5 TO RESTART", canvasWidth / 2, panelY + panelHeight + 60);
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// Additional decorative elements
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ctx.shadowBlur = 0;
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// Corner decorations (top-left and bottom-right)
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const cornerSize = 40;
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ctx.strokeStyle = "rgba(255, 51, 102, 0.5)";
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ctx.lineWidth = 3;
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// Top-left corner
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ctx.beginPath();
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ctx.moveTo(panelX - 10, panelY - 10 + cornerSize);
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ctx.lineTo(panelX - 10, panelY - 10);
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ctx.lineTo(panelX - 10 + cornerSize, panelY - 10);
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ctx.stroke();
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// Bottom-right corner
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ctx.beginPath();
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ctx.moveTo(panelX + panelWidth + 10, panelY + panelHeight + 10 - cornerSize);
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ctx.lineTo(panelX + panelWidth + 10, panelY + panelHeight + 10);
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ctx.lineTo(panelX + panelWidth + 10 - cornerSize, panelY + panelHeight + 10);
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ctx.stroke();
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ctx.restore();
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}
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}
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function drawPauseOverlay() {
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function drawPauseOverlay() {
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@ -1717,7 +1826,7 @@ musicBtns.forEach(btn => {
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if (gameSettings.musicEnabled) {
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if (gameSettings.musicEnabled) {
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currentBGM.volume = 1;
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currentBGM.volume = 1;
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if (!game.gameOver && gameStarted) {
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if (!game.gameOver && gameStarted) {
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currentBGM.play().catch(() => {});
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currentBGM.play().catch(() => { });
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}
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}
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} else {
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} else {
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currentBGM.volume = 0;
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currentBGM.volume = 0;
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@ -1775,7 +1884,7 @@ function playSound(audio) {
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if (gameSettings.sfxEnabled) {
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if (gameSettings.sfxEnabled) {
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audio.volume = 0.3;
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audio.volume = 0.3;
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audio.currentTime = 0;
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audio.currentTime = 0;
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audio.play().catch(() => {});
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audio.play().catch(() => { });
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}
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}
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}
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}
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@ -1827,7 +1936,7 @@ function returnToMenu() {
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particles = [];
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particles = [];
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player1 = new PlayerObject(100, 300);
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player1 = new PlayerObject(100, 300);
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player1.lives = 6;
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player1.lives = 1;
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player1.score = 0;
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player1.score = 0;
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respawnCounter = 0;
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respawnCounter = 0;
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