enemy bullet fix
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@ -315,7 +315,7 @@ function drawGame() {
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}
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}
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// Enemy shooting (aimed, non-homing)
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// Enemy shooting (aimed, non-homing)
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if (!player1.dead && Math.random() < 0.01) {
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if (!player1.dead && Math.random() < 0.01 && s.x > player1.x + 50) {
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const ex = s.x;
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const ex = s.x;
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const ey = s.y + s.height / 2;
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const ey = s.y + s.height / 2;
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const px = player1.x + player1.width / 2;
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const px = player1.x + player1.width / 2;
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