fix game ui
This commit is contained in:
parent
11e1bc0209
commit
71986e064f
@ -21,7 +21,6 @@ body {
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display: flex;
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justify-content: center;
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align-items: center;
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padding: 24px;
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width: 100%;
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}
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@ -90,6 +89,16 @@ button{
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margin-top:10px;
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}
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button#stand, button#hit{
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width: 75px;
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}
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button:disabled{
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background:#2d2d2d;
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opacity:.5;
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cursor:not-allowed
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}
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.note{
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text-align:center;
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margin-top:10px;
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@ -299,163 +308,19 @@ table#leaderboard thead tr th, table#leaderboard tbody tr td{
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width: 40%;
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font-size: 20px;
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}
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.stage{
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width:960px;
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height:540px;
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border-radius:12px;
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overflow:hidden;
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position:relative;
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box-shadow:0 18px 50px rgba(0,0,0,.6)
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}
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.bg{
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position:absolute;
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inset:0; background:#153f28
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}
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.p16{
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padding-bottom: 16px
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}
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.overlay{
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position:absolute; inset:0;
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background:linear-gradient(180deg, rgba(11,31,20,.45), rgba(8,24,16,.65));
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display:flex; flex-direction:column; padding:18px
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}
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.header{
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color:#dff6e9;
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font-weight:700;
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display:flex;
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justify-content:space-between
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}
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.table-area{
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flex:1; display:flex;
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align-items:center;
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justify-content:center;
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position:relative
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}
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.deck {
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position: absolute;
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display: hidden;
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right:80px;
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top: 200px;
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width: 80px;
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height: 120px;
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border-radius: 10px;
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background: #113625;
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box-shadow: 0 0 0 2px #0d291c inset, 0 10px 20px rgba(0,0,0,0.55);
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display:flex;
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align-items:center;
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justify-content:center;
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color:#b9e4d0;
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font-weight:900;
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font-size:14px;
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letter-spacing:2px;
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}
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.player-zone{
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position:absolute;
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left:50%;
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bottom:-25px;
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transform:translateX(-50%);
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width:65%;
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inset:0;
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display:flex;
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flex-direction:column;
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align-items:center
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}
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.cards-wrapper{
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position:relative;
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right: 250px;
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width:600px;
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height:170px;
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display:flex;
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justify-content:center;
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align-items:center;
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}
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.dealer-zone{
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position:relative;
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margin:20 px;
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width:65%;
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max-width:800px ;
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margin-bottom: 25%;
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margin-right: flex;
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display:flex;
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flex-direction:column;
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align-items:center;
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gap:8px;
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color:#dff6e9;
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font-weight:700
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}
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.dealer-cards{
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position:relative;
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width:580px;
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height:170px
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}
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.card-wrapper {
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position: absolute;
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width: var(--card-w);
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height: var(--card-h);
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transition: transform .4s cubic-bezier(.68,-0.55,.27,1.55);
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align-items: center;
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transform-origin: center;
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z-index: 100;
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}
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.card{
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width:var(--card-w);
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height:var(--card-h);
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border-radius:10px;
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background:#fff;
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display:flex;
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flex-direction:column;
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justify-content:space-between;
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padding:10px;
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font-weight:800;
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box-shadow:0 10px 22px rgba(0,0,0,.45);
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position:absolute;
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transition: transform .4s cubic-bezier(.68,-0.55,.27,1.55), opacity .3s ease, filter .3s ease;
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backface-visibility:hidden;
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transform-origin:center center;
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color: #000;
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}
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.card.is-moving {
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filter: drop-shadow(0 0 10px rgba(255, 255, 255, 0.4));
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}
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.card.red{
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color:#c42b2b
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}
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.card .corner{
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font-size:18px
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}
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.card .center{
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font-size:40px;
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display:flex;
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align-items:center;
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justify-content:center;
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}
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.back-card{
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background:#122f21;
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display:flex;
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align-items:center;
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justify-content:center;
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font-size:20px;
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color:#bddfcf;
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letter-spacing:4px;
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font-weight:900;
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border-radius:10px;
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}
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.controls{
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display:flex;
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gap:12px;
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margin-top:8px
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}
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button{
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background:#0f5436;
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color:#e6fff2;
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border:0;
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padding:10px 16px;
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border-radius:8px;
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cursor:pointer;
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font-weight:700
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}
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button:disabled{
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background:#2d2d2d;
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opacity:.5;
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cursor:not-allowed
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}
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padding:18px
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}
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.end-screen {
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position: absolute;
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inset: 0;
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@ -471,4 +336,124 @@ button:disabled{
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letter-spacing: 2px;
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text-align: center;
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z-index: 999;
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}
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}
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.card .center{
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font-size:40px;
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display:flex;
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align-items:center;
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justify-content:center;
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}
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.back-card{
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border-radius: 10px;
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width:var(--card-w);
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height:var(--card-h);
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background:#122f21;
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display:flex;
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align-items:center;
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justify-content:center;
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font-size:20px;
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color:#bddfcf;
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letter-spacing:4px;
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font-weight:900;
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padding: 10px !important
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}
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.controls{
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display:flex;
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gap:12px;
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margin-top:8px
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}
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.card.is-moving {
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filter: drop-shadow(0 0 10px rgba(255, 255, 255, 0.4));
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}
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.card .corner{
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font-size:18px
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}
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.play-zone{
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position:relative;
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display:flex;
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flex-direction:column;
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align-items:center;
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gap:8px;
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font-weight:700
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}
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.card-wrapper {
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position: absolute;
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width: var(--card-w);
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height: var(--card-h);
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transition: transform .4s cubic-bezier(.68,-0.55,.27,1.55);
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align-items: center;
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transform-origin: center;
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z-index: 100;
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}
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.cards-wrapper{
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position:relative;
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right: 250px;
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width:600px;
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height:174px;
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display:flex;
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justify-content:center;
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}
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.whois-label{
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font-size: 22px;
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}
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.totaltext{
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margin-top:8px;
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font-size: 20px;
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}
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.totals{
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font-size: 26px;
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color: #ffd54a;
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}
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.dealer-cards{
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position:relative;
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width:580px;
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height:174px
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}
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.stage{
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scale:1.2;
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padding: 16px;
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border-radius:12px;
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background-color: #0e3b33;
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box-shadow:0 18px 50px rgba(0,0,0,.6)
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}
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.deck {
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scale: 120%;
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display: none;
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right:80px;
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}
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.center{
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text-align: center;
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}
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.bjcard{
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width:var(--card-w);
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height:var(--card-h);
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border-radius:10px;
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background:#fff;
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display:flex;
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flex-direction:column;
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justify-content:space-between;
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padding:10px;
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font-weight:800;
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box-shadow:0 10px 22px rgba(0,0,0,.45);
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position:absolute;
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transition: transform .4s cubic-bezier(.68,-0.55,.27,1.55), opacity .3s ease, filter .3s ease;
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backface-visibility:hidden;
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transform-origin:center center;
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color: #000;
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}
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@ -1,6 +1,3 @@
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/* ===========================================
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GLOBALS & SETUP
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=========================================== */
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const ranks = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
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const suits = ['♠','♥','♦','♣'];
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@ -21,326 +18,300 @@ let dealerHiddenCards = [];
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let dealerHiddenEls = [];
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let gamePhase = 'INIT';
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let animLock = false; // prevents button spam
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let animLock = false;
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/* ===========================================
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HELPERS
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=========================================== */
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function randomCard(){
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const r = ranks[Math.floor(Math.random()*ranks.length)];
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const s = suits[Math.floor(Math.random()*suits.length)];
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return {rank:r, suit:s, color:(s==='♥'||s==='♦')?'red':'black'};
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const r = ranks[Math.floor(Math.random()*ranks.length)];
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const s = suits[Math.floor(Math.random()*suits.length)];
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return {rank:r, suit:s};
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}
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function createCardEl(card){
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const el = document.createElement('div');
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el.className = 'card' + (card.color==='red' ? ' red' : '');
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el.innerHTML = `
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<div class="corner">${card.rank}</div>
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<div class="center">${card.suit}</div>
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<div class="corner" style="transform:rotate(180deg)">${card.rank}</div>
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`;
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return el;
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const el = document.createElement('div');
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el.className = 'bjcard';
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el.innerHTML = `
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<div class="corner">${card.rank}</div>
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<div class="center">${card.suit}</div>
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<div class="corner" style="transform:rotate(180deg)">${card.rank}</div>
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`;
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return el;
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}
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function createBackCardEl(){
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const el = document.createElement('div');
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el.className = 'card back-card';
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el.innerText = 'HIT';
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return el;
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const el = document.createElement('div');
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el.className = 'back-card';
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el.innerText = 'HIT';
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return el;
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}
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function wrapCardInContainer(cardEl){
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const wrapper = document.createElement('div');
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wrapper.className = 'card-wrapper';
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wrapper.style.perspective = '1000px';
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wrapper.appendChild(cardEl);
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return wrapper;
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const wrapper = document.createElement('div');
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wrapper.className = 'card-wrapper';
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wrapper.style.perspective = '1000px';
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wrapper.appendChild(cardEl);
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return wrapper;
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}
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function calc(cards){
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let t = 0, aces = 0;
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for(const c of cards){
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if(c.rank === 'A'){ t += 11; aces++; }
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else if(['J','Q','K'].includes(c.rank)) t += 10;
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else t += Number(c.rank);
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}
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while(t > 21 && aces > 0){
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t -= 10; aces--;
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}
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return t;
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let t = 0, aces = 0;
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for(const c of cards){
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if(c.rank === 'A'){ t += 11; aces++; }
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else if(['J','Q','K'].includes(c.rank)) t += 10;
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else t += Number(c.rank);
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}
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while(t > 21 && aces > 0){
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t -= 10; aces--;
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}
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return t;
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}
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function updateTotals(){
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document.getElementById('playerTotalUI').innerText = calc(playerCards);
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if(dealerHiddenEls.length){
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document.getElementById('dealerTotalUI').innerText = '??';
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} else {
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document.getElementById('dealerTotalUI').innerText = calc(dealerCards);
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}
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document.getElementById('playerTotalUI').innerText = calc(playerCards);
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if (dealerCards.length == 2 && gamePhase != 'DEALER_TURN') {
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document.getElementById('dealerTotalUI').innerText = calc([dealerCards[0]]) + (dealerHiddenEls.length ? " + ??" : "")
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} else {
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document.getElementById('dealerTotalUI').innerText = calc(dealerCards)
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}
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}
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/* ===========================================
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BUTTON ENABLE/DISABLE HANDLING
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=========================================== */
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function updateButtonState(){
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if(gamePhase !== 'PLAYING'){
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hitBtn.disabled = true;
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standBtn.disabled = true;
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return;
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}
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hitBtn.disabled = animLock;
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standBtn.disabled = animLock;
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if(gamePhase !== 'PLAYING'){
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hitBtn.disabled = true;
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standBtn.disabled = true;
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return;
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}
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hitBtn.disabled = animLock;
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standBtn.disabled = animLock;
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}
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/* ===========================================
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LAYOUT
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=========================================== */
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function layoutOverlap(list, wrapper){
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const cardW = 110;
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const cardH = 154;
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const overlap = 28;
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const cardW = 110;
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const cardH = 154;
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const overlap = 28;
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const count = list.length;
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const totalW = cardW + Math.max(0, count - 1)*overlap;
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const startX = (wrapper.clientWidth - totalW) / 2;
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const startY = (wrapper.clientHeight - cardH) / 2;
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const count = list.length;
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const totalW = cardW + Math.max(0, count - 1)*overlap;
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const startX = (wrapper.clientWidth - totalW) / 2;
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const startY = (wrapper.clientHeight - cardH) / 2;
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list.forEach((el, i) => {
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const x = startX + i*overlap;
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el.style.transform = `translate3d(${x}px, ${startY}px, 0)`;
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el.style.zIndex = 100 + i;
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});
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}
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/* ===========================================
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ANIMATION FROM DECK
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=========================================== */
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function animateFromDeck(wrapper){
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animLock = true;
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updateButtonState();
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const targetX = parseFloat(wrapper.style.transform.match(/translate3d\((.*?)px/)?.[1] || 0);
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const targetY = parseFloat(wrapper.style.transform.match(/,\s*(.*?)px/)?.[1] || 0);
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const startX = deckEl.offsetLeft;
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const startY = deckEl.offsetTop;
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wrapper.style.transition = 'none';
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wrapper.style.transform = `translate3d(${startX}px, ${startY}px, 0) scale(0.4)`;
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const inner = wrapper.querySelector('.card');
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requestAnimationFrame(()=>{
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requestAnimationFrame(()=>{
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wrapper.style.transition = '';
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wrapper.style.transform = `translate3d(${targetX}px, ${targetY}px, 0) scale(1)`;
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if(inner){
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inner.style.transition = 'transform .4s cubic-bezier(.68,-0.55,.27,1.55)';
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inner.style.transform = `rotateZ(${(Math.random()-0.5)*12}deg)`;
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}
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setTimeout(()=>{
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if(inner){
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inner.style.transform = '';
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inner.style.transition = '';
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}
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animLock = false;
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updateButtonState();
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}, 420);
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list.forEach((el, i) => {
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const x = startX + i*overlap;
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el.style.transform = `translate3d(${x}px, ${startY}px, 0)`;
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el.style.zIndex = 100 + i;
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});
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}
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function animateFromDeck(wrapper){
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animLock = true;
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updateButtonState();
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const targetX = parseFloat(wrapper.style.transform.match(/translate3d\((.*?)px/)?.[1] || 0);
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const targetY = parseFloat(wrapper.style.transform.match(/,\s*(.*?)px/)?.[1] || 0);
|
||||
|
||||
const startX = deckEl.offsetLeft;
|
||||
const startY = deckEl.offsetTop;
|
||||
|
||||
wrapper.style.transition = 'none';
|
||||
wrapper.style.transform = `translate3d(${startX}px, ${startY}px, 0) scale(0.4)`;
|
||||
|
||||
const inner = wrapper.querySelector('.card');
|
||||
|
||||
requestAnimationFrame(()=>{
|
||||
requestAnimationFrame(()=>{
|
||||
wrapper.style.transition = '';
|
||||
wrapper.style.transform = `translate3d(${targetX}px, ${targetY}px, 0) scale(1)`;
|
||||
|
||||
if(inner){
|
||||
inner.style.transition = 'transform .4s cubic-bezier(.68,-0.55,.27,1.55)';
|
||||
inner.style.transform = `rotateZ(${(Math.random()-0.5)*12}deg)`;
|
||||
}
|
||||
|
||||
setTimeout(()=>{
|
||||
if(inner){
|
||||
inner.style.transform = '';
|
||||
inner.style.transition = '';
|
||||
}
|
||||
animLock = false;
|
||||
updateButtonState();
|
||||
}, 420);
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function dealPlayer(){
|
||||
const card = randomCard();
|
||||
playerCards.push(card);
|
||||
const card = randomCard();
|
||||
playerCards.push(card);
|
||||
|
||||
const el = createCardEl(card);
|
||||
const wrap = wrapCardInContainer(el);
|
||||
cardsWrapper.appendChild(wrap);
|
||||
const el = createCardEl(card);
|
||||
const wrap = wrapCardInContainer(el);
|
||||
cardsWrapper.appendChild(wrap);
|
||||
|
||||
playerEls.push(wrap);
|
||||
layoutOverlap(playerEls, cardsWrapper);
|
||||
animateFromDeck(wrap);
|
||||
playerEls.push(wrap);
|
||||
layoutOverlap(playerEls, cardsWrapper);
|
||||
animateFromDeck(wrap);
|
||||
|
||||
updateTotals();
|
||||
updateTotals();
|
||||
}
|
||||
|
||||
function dealDealer(faceDown=false){
|
||||
const card = randomCard();
|
||||
dealerCards.push(card);
|
||||
const card = randomCard();
|
||||
dealerCards.push(card);
|
||||
|
||||
let wrap;
|
||||
if(faceDown){
|
||||
const back = createBackCardEl();
|
||||
wrap = wrapCardInContainer(back);
|
||||
dealerHiddenCards.push(card);
|
||||
dealerHiddenEls.push(wrap);
|
||||
} else {
|
||||
const el = createCardEl(card);
|
||||
wrap = wrapCardInContainer(el);
|
||||
}
|
||||
let wrap;
|
||||
if(faceDown){
|
||||
const back = createBackCardEl();
|
||||
wrap = wrapCardInContainer(back);
|
||||
dealerHiddenCards.push(card);
|
||||
dealerHiddenEls.push(wrap);
|
||||
} else {
|
||||
const el = createCardEl(card);
|
||||
wrap = wrapCardInContainer(el);
|
||||
}
|
||||
|
||||
dealerEls.push(wrap);
|
||||
dealerWrapper.appendChild(wrap);
|
||||
dealerEls.push(wrap);
|
||||
dealerWrapper.appendChild(wrap);
|
||||
|
||||
layoutOverlap(dealerEls, dealerWrapper);
|
||||
animateFromDeck(wrap);
|
||||
layoutOverlap(dealerEls, dealerWrapper);
|
||||
animateFromDeck(wrap);
|
||||
|
||||
updateTotals();
|
||||
updateTotals();
|
||||
}
|
||||
|
||||
function flipAllDealerHidden(){
|
||||
animLock = true;
|
||||
updateButtonState();
|
||||
animLock = true;
|
||||
updateButtonState();
|
||||
|
||||
const hidden = Array.from(dealerHiddenEls);
|
||||
const hidden = Array.from(dealerHiddenEls);
|
||||
|
||||
hidden.forEach((wrapper, i)=>{
|
||||
const back = wrapper.querySelector('.back-card');
|
||||
const card = dealerHiddenCards[i];
|
||||
const real = createCardEl(card);
|
||||
hidden.forEach((wrapper, i)=>{
|
||||
const back = wrapper.querySelector('.back-card');
|
||||
const card = dealerHiddenCards[i];
|
||||
const real = createCardEl(card);
|
||||
|
||||
setTimeout(()=>{
|
||||
if(back){
|
||||
back.style.transform = 'rotateY(90deg)';
|
||||
back.style.opacity = '0';
|
||||
}
|
||||
real.style.transform = 'rotateY(-90deg)';
|
||||
real.style.opacity = '0';
|
||||
wrapper.appendChild(real);
|
||||
|
||||
setTimeout(()=>{
|
||||
if(back) back.remove();
|
||||
real.style.transform = 'rotateY(0deg)';
|
||||
real.style.opacity = '1';
|
||||
updateTotals();
|
||||
}, 220);
|
||||
|
||||
}, 250 + i*250);
|
||||
});
|
||||
|
||||
setTimeout(()=>{
|
||||
if(back){
|
||||
back.style.transform = 'rotateY(90deg)';
|
||||
back.style.opacity = '0';
|
||||
}
|
||||
real.style.transform = 'rotateY(-90deg)';
|
||||
real.style.opacity = '0';
|
||||
wrapper.appendChild(real);
|
||||
|
||||
setTimeout(()=>{
|
||||
if(back) back.remove();
|
||||
real.style.transform = 'rotateY(0deg)';
|
||||
real.style.opacity = '1';
|
||||
updateTotals();
|
||||
}, 220);
|
||||
|
||||
}, 250 + i*250);
|
||||
});
|
||||
|
||||
setTimeout(()=>{
|
||||
dealerHiddenCards = [];
|
||||
dealerHiddenEls = [];
|
||||
animLock = false;
|
||||
updateButtonState();
|
||||
}, 250 + hidden.length*250 + 300);
|
||||
dealerHiddenCards = [];
|
||||
dealerHiddenEls = [];
|
||||
animLock = false;
|
||||
updateButtonState();
|
||||
}, 250 + hidden.length*250 + 300);
|
||||
}
|
||||
|
||||
function dealerPlay(){
|
||||
gamePhase = 'DEALER_TURN';
|
||||
updateButtonState();
|
||||
gamePhase = 'DEALER_TURN';
|
||||
updateButtonState();
|
||||
|
||||
const interval = setInterval(()=>{
|
||||
if(calc(dealerCards) < 17){
|
||||
dealDealer(false);
|
||||
} else {
|
||||
clearInterval(interval);
|
||||
finishResult();
|
||||
}
|
||||
}, 900);
|
||||
const interval = setInterval(()=>{
|
||||
if(calc(dealerCards) < 17){
|
||||
dealDealer(false);
|
||||
} else {
|
||||
clearInterval(interval);
|
||||
finishResult();
|
||||
}
|
||||
}, 900);
|
||||
}
|
||||
|
||||
function finishResult(){
|
||||
gamePhase = 'END';
|
||||
updateButtonState();
|
||||
gamePhase = 'END';
|
||||
updateButtonState();
|
||||
|
||||
const p = calc(playerCards);
|
||||
const d = calc(dealerCards);
|
||||
const p = calc(playerCards);
|
||||
const d = calc(dealerCards);
|
||||
|
||||
const playerBJ = (p === 21 && playerCards.length === 2);
|
||||
const dealerBJ = (d === 21 && dealerCards.length === 2);
|
||||
const playerBJ = (p === 21 && playerCards.length === 2);
|
||||
const dealerBJ = (d === 21 && dealerCards.length === 2);
|
||||
|
||||
let msg = '';
|
||||
let msg = '';
|
||||
|
||||
if(playerBJ && dealerBJ) msg = 'PUSH — BOTH BLACKJACK';
|
||||
else if(playerBJ) msg = 'BLACKJACK! YOU WIN (3:2)';
|
||||
else if(dealerBJ) msg = 'DEALER BLACKJACK — YOU LOSE';
|
||||
else if(p > 21) msg = 'PLAYER BUST — YOU LOSE';
|
||||
else if(d > 21) msg = 'DEALER BUST — YOU WIN!';
|
||||
else if(p > d) msg = 'YOU WIN!';
|
||||
else if(p < d) msg = 'YOU LOSE!';
|
||||
else msg = 'PUSH (DRAW)';
|
||||
if(playerBJ && dealerBJ) msg = 'PUSH — BOTH BLACKJACK';
|
||||
else if(playerBJ) msg = 'BLACKJACK! YOU WIN (3:2)';
|
||||
else if(dealerBJ) msg = 'DEALER BLACKJACK — YOU LOSE';
|
||||
else if(p > 21) msg = 'PLAYER BUST — YOU LOSE';
|
||||
else if(d > 21) msg = 'DEALER BUST — YOU WIN!';
|
||||
else if(p > d) msg = 'YOU WIN!';
|
||||
else if(p < d) msg = 'YOU LOSE!';
|
||||
else msg = 'PUSH (DRAW)';
|
||||
|
||||
endMessage.innerText = msg;
|
||||
endScreen.style.display = 'flex';
|
||||
document.getElementById('status').innerText = msg;
|
||||
endMessage.innerText = msg;
|
||||
endScreen.style.display = 'flex';
|
||||
}
|
||||
|
||||
function hit(){
|
||||
if(gamePhase !== 'PLAYING' || animLock) return;
|
||||
updateButtonState();
|
||||
if(gamePhase !== 'PLAYING' || animLock) return;
|
||||
updateButtonState();
|
||||
|
||||
dealPlayer();
|
||||
if(calc(playerCards) > 21){
|
||||
setTimeout(()=> finishResult(), 500);
|
||||
}
|
||||
dealPlayer();
|
||||
if(calc(playerCards) > 21){
|
||||
setTimeout(()=> finishResult(), 500);
|
||||
}
|
||||
}
|
||||
|
||||
function stand(){
|
||||
if(gamePhase !== 'PLAYING' || animLock) return;
|
||||
if(gamePhase !== 'PLAYING' || animLock) return;
|
||||
|
||||
gamePhase = 'DEALER_TURN';
|
||||
updateButtonState();
|
||||
gamePhase = 'DEALER_TURN';
|
||||
updateButtonState();
|
||||
|
||||
document.getElementById('status').innerText = 'DEALER TURN';
|
||||
const hiddenCount = dealerHiddenEls.length;
|
||||
|
||||
const hiddenCount = dealerHiddenEls.length;
|
||||
|
||||
flipAllDealerHidden();
|
||||
setTimeout(()=> dealerPlay(), 300 + hiddenCount*250);
|
||||
flipAllDealerHidden();
|
||||
setTimeout(()=> dealerPlay(), 300 + hiddenCount*250);
|
||||
}
|
||||
|
||||
function startGame(){
|
||||
gamePhase = 'DEALING';
|
||||
updateButtonState();
|
||||
|
||||
// cleanup previous if any
|
||||
playerCards = [];
|
||||
dealerCards = [];
|
||||
playerEls.forEach(e=>e.remove());
|
||||
dealerEls.forEach(e=>e.remove());
|
||||
playerEls = [];
|
||||
dealerEls = [];
|
||||
dealerHiddenCards = [];
|
||||
dealerHiddenEls = [];
|
||||
endScreen.style.display = 'none';
|
||||
|
||||
setTimeout(()=>dealPlayer(), 100);
|
||||
setTimeout(()=>dealDealer(false), 350);
|
||||
setTimeout(()=>dealPlayer(), 600);
|
||||
setTimeout(()=>dealDealer(true), 850);
|
||||
|
||||
setTimeout(()=>{
|
||||
gamePhase = 'PLAYING';
|
||||
gamePhase = 'DEALING';
|
||||
updateButtonState();
|
||||
document.getElementById('status').innerText = 'YOUR TURN';
|
||||
|
||||
const p = calc(playerCards);
|
||||
const playerBJ = (p === 21 && playerCards.length === 2);
|
||||
playerCards = [];
|
||||
dealerCards = [];
|
||||
playerEls.forEach(e=>e.remove());
|
||||
dealerEls.forEach(e=>e.remove());
|
||||
playerEls = [];
|
||||
dealerEls = [];
|
||||
dealerHiddenCards = [];
|
||||
dealerHiddenEls = [];
|
||||
endScreen.style.display = 'none';
|
||||
|
||||
if(playerBJ) stand(); // natural blackjack auto-resolve
|
||||
}, 1000);
|
||||
setTimeout(()=>dealPlayer(), 100);
|
||||
setTimeout(()=>dealDealer(false), 350);
|
||||
setTimeout(()=>dealPlayer(), 600);
|
||||
setTimeout(()=>dealDealer(true), 850);
|
||||
|
||||
setTimeout(()=>{
|
||||
gamePhase = 'PLAYING';
|
||||
updateButtonState();
|
||||
|
||||
const p = calc(playerCards);
|
||||
const playerBJ = (p === 21 && playerCards.length === 2);
|
||||
|
||||
if(playerBJ) stand();
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
|
||||
/* ===========================================
|
||||
EVENTS
|
||||
=========================================== */
|
||||
hitBtn.addEventListener('click', hit);
|
||||
standBtn.addEventListener('click', stand);
|
||||
|
||||
window.addEventListener('resize', ()=>{
|
||||
layoutOverlap(playerEls, cardsWrapper);
|
||||
layoutOverlap(dealerEls, dealerWrapper);
|
||||
layoutOverlap(playerEls, cardsWrapper);
|
||||
layoutOverlap(dealerEls, dealerWrapper);
|
||||
});
|
||||
|
||||
/* START GAME ONLY ONCE */
|
||||
startGame();
|
||||
startGame();
|
||||
@ -25,3 +25,7 @@ document.querySelector(".minus").addEventListener("click", () => {
|
||||
|
||||
input.value = newValue;
|
||||
});
|
||||
|
||||
document.querySelector('#playBtn').addEventListener("click", () => {
|
||||
console.log("Startgame");
|
||||
});
|
||||
|
||||
@ -7,34 +7,36 @@
|
||||
<link rel="stylesheet" href="assets/css/style.css">
|
||||
</head>
|
||||
<body>
|
||||
<div class="stage" id="stage">
|
||||
<div class="overlay">
|
||||
<div id="deck" class="deck" aria-hidden="true">DECK</div>
|
||||
<div class="overlay">
|
||||
<div class="end-screen" id="endScreen" role="dialog" aria-modal="true">
|
||||
<div id="endMessage">RESULT</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="main-wrapper">
|
||||
<div class="stage" id="stage">
|
||||
<div id="deck" class="deck">DECK</div>
|
||||
|
||||
<div class="table-area">
|
||||
<div class="dealer-zone" aria-live="polite">
|
||||
<div class="dealer-label">DEALER</div>
|
||||
<div class="dealer-cards" id="dealerWrapper" aria-hidden="false"></div>
|
||||
<div class="dealer-label">Total Dealer: <span id="dealerTotalUI">0</span></div>
|
||||
|
||||
<div class="play-zone p16">
|
||||
<div class="whois-label">DEALER</div>
|
||||
<div class="dealer-cards" id="dealerWrapper"></div>
|
||||
<div class="totaltext">Total Dealer: <span class="totals" id="dealerTotalUI">0</span></div>
|
||||
</div>
|
||||
|
||||
<div class="player-zone">
|
||||
<div class="dealer-label">PLAYER</div>
|
||||
<div class="cards-wrapper" id="cardsWrapper" aria-live="polite"></div>
|
||||
<div>Total Card: <strong id="playerTotalUI">0</strong></div>
|
||||
<div class="controls">
|
||||
<div class="play-zone">
|
||||
<div class="whois-label">PLAYER</div>
|
||||
<div class="dealer-cards" id="cardsWrapper" aria-hidden="false"></div>
|
||||
<div class="totaltext">Total Card: <strong class="totals" id="playerTotalUI">0</strong></div>
|
||||
<div class="controls">
|
||||
<button id="stand" disabled>STAND</button>
|
||||
<button id="hit" disabled>HIT</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="end-screen" id="endScreen" role="dialog" aria-modal="true">
|
||||
<div id="endMessage">RESULT</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="assets/js/game.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@ -18,51 +18,46 @@
|
||||
|
||||
<!doctype html>
|
||||
<html lang="id">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||
<title>Hit & Run</title>
|
||||
<link rel="stylesheet" href="assets/css/style.css">
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div style="padding-right: 32px;">
|
||||
<div class="gamename card">
|
||||
Hit & Run <br>
|
||||
Hit or you Lose.
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||
<title>Hit & Run</title>
|
||||
<link rel="stylesheet" href="assets/css/style.css">
|
||||
</head>
|
||||
<body>
|
||||
<div class="main-wrapper">
|
||||
<div style="padding-right: 32px;">
|
||||
<div class="gamename card">
|
||||
Hit & Run <br>
|
||||
Hit or you Lose.
|
||||
</div>
|
||||
<div style="padding-top: 32px; display:flex; flex-direction:column; align-items:center;">
|
||||
<div class="p16">
|
||||
Place your bet here
|
||||
</div>
|
||||
<div class="num-box">
|
||||
<button class="btn minus">-</button>
|
||||
<input min="1000" max="<?php echo $_SESSION['data']['money']; ?>"type="number" value="1000" style="margin-bottom: -1px;">
|
||||
<button class="btn plus">+</button>
|
||||
</div>
|
||||
<button class="btn btn-primary" id="playBtn">▶️ MAINKAN</button>
|
||||
</div>
|
||||
</div>
|
||||
<div style="padding-top: 32px; display:flex; flex-direction:column; align-items:center;">
|
||||
<div>
|
||||
|
||||
Place your bet here
|
||||
<div>
|
||||
<div class="userbox">
|
||||
<div class="avatar">P</div>
|
||||
|
||||
<div class="info">
|
||||
<div class="name"><?php echo $_SESSION['data']["username"]; ?></div>
|
||||
<div class="saldo">Saldo: <span><?php echo $_SESSION['data']["money"]; ?></span></div>
|
||||
<div class="status">Status: Masih Pemula Banghh....</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="num-box">
|
||||
<button class="btn minus">-</button>
|
||||
<input min="1000" max="<?php echo $_SESSION['data']['money']; ?>"type="number" value="1000" style="margin-bottom: -1px;">
|
||||
<button class="btn plus">+</button>
|
||||
</div>
|
||||
<button class="btn btn-primary" id="playBtn">▶️ MAINKAN</button>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<div class="userbox">
|
||||
<div class="avatar">P</div>
|
||||
|
||||
<div class="info">
|
||||
<div class="name"><?php echo $_SESSION['data']["username"]; ?></div>
|
||||
<div class="saldo">Saldo: <span><?php echo $_SESSION['data']["money"]; ?></span></div>
|
||||
<div class="status">Status: Masih Pemula Banghh....</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<script>
|
||||
const playBtn = document.getElementById('playBtn');
|
||||
console.log("Startgame");
|
||||
</script>
|
||||
</body>
|
||||
</body>
|
||||
<footer>© 2025 Hit Or Run by Rafael 5803025007, Stephen 5803025009, Biema 5803025018</footer>
|
||||
<script src="assets/js/menu.js"></script>
|
||||
</html>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user