footer fixed, games small fix
This commit is contained in:
parent
e0623117d7
commit
ae42c7248e
@ -211,7 +211,6 @@
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<div class="overlay">
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<div class="header">
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<div>Your Total Card: <strong id="playerTotalUI">0</strong></div>
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<div id="status">PLACE YOUR BET</div>
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</div>
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<div id="deck" class="deck" aria-hidden="true">DECK</div>
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@ -1,21 +1,35 @@
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body, html{
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html, body {
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margin: 0;
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padding: 0;
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height: 100%;
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}
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body {
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display: flex;
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flex-direction: column;
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min-height: 100vh;
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font-family: Inter, ui-sans-serif, system-ui, -apple-system, 'Segoe UI', Roboto, 'Helvetica Neue', Arial;
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margin:0;
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background: radial-gradient(circle at 10% 10%, rgba(255,255,255,0.03), transparent 5%),
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linear-gradient(180deg, #000 0%, #071827 100%),
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var(--bg);
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color:var(--muted);
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-webkit-font-smoothing:antialiased;
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-moz-osx-font-smoothing:grayscale;
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padding:24px;
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display:flex;
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align-items:center;
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justify-content:center;
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height:100%;
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overflow: hidden;
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color: var(--muted);
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}
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.main-wrapper {
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flex: 1;
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display: flex;
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justify-content: center;
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align-items: center;
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padding: 24px;
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width: 100%;
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}
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:root{
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--card-w:110px;
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--card-h:154px;
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--deck-x: 800px;
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--deck-y: 100px;
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--bg:#071827;
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--card:#071827;
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--accent:#ffd54a;
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@ -253,8 +267,8 @@ footer{
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margin-top: 0 !important;
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}
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.mb16 {
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margin-bottom: 16px;
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.mb24 {
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margin-bottom: 24px;
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}
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/* Chrome, Edge, Safari */
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@ -269,3 +283,194 @@ input[type="number"] {
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-moz-appearance: textfield; /* old syntax */
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appearance: textfield; /* standard property */
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}
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footer {
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margin-top: auto; /* pushes footer to bottom */
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color: #fff;
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padding: 1rem;
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}
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table#leaderboard thead tr th.rank, table#leaderboard tbody tr td.rank{
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width: 20%;
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font-size: 16px;
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}
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table#leaderboard thead tr th, table#leaderboard tbody tr td{
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width: 40%;
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font-size: 20px;
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}
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:root{
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}
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.stage{
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width:960px;
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height:540px;
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border-radius:12px;
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overflow:hidden;
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position:relative;
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box-shadow:0 18px 50px rgba(0,0,0,.6)
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}
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.bg{
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position:absolute;
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inset:0; background:#153f28
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}
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.overlay{
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position:absolute; inset:0;
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background:linear-gradient(180deg, rgba(11,31,20,.45), rgba(8,24,16,.65));
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display:flex; flex-direction:column; padding:18px
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}
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.header{
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color:#dff6e9;
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font-weight:700;
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display:flex;
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justify-content:space-between
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}
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.table-area{
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flex:1; display:flex;
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align-items:center;
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justify-content:center;
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position:relative
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}
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.deck {
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position: absolute;
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display: hidden;
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left: var(--deck-x);
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top: var(--deck-y);
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width: 82px;
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height: 120px;
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border-radius: 10px;
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background: #113625;
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box-shadow: 0 0 0 2px #0d291c inset, 0 10px 20px rgba(0,0,0,0.55);
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display:flex; align-items:center; justify-content:center;
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color:#b9e4d0;
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font-weight:900;
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font-size:14px;
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letter-spacing:2px;
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z-index:500;
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}
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.player-zone{
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position:absolute;
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left:37%;
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bottom:18px;
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transform:translateX(-50%);
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width:78%;
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display:flex;
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flex-direction:column;
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align-items:center
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}
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.cards-wrapper{
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position:relative;
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width:580px;
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height:170px;
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display:flex;
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justify-content:center;
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align-items:center;
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}
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.dealer-zone{
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position:absolute;
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left:50%;
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top:18px;
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transform:translateX(-50%);
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width:78%;
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display:flex;
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flex-direction:column;
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align-items:center;
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gap:8px;
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color:#dff6e9;
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font-weight:700
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}
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.dealer-cards{
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position:relative;
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width:580px;
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height:170px
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}
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.card-wrapper {
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position: absolute;
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width: var(--card-w);
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height: var(--card-h);
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transition: transform .4s cubic-bezier(.68,-0.55,.27,1.55);
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align-items: center;
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transform-origin: center;
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z-index: 100;
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}
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.card{
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width:var(--card-w);
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height:var(--card-h);
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border-radius:10px;
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background:#fff;
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display:flex;
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flex-direction:column;
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justify-content:space-between;
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padding:10px;
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font-weight:800;
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box-shadow:0 10px 22px rgba(0,0,0,.45);
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position:absolute;
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transition: transform .4s cubic-bezier(.68,-0.55,.27,1.55), opacity .3s ease, filter .3s ease;
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backface-visibility:hidden;
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transform-origin:center center;
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color: #000;
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}
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.card.is-moving {
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filter: drop-shadow(0 0 10px rgba(255, 255, 255, 0.4));
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}
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.card.red{
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color:#c42b2b
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}
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.card .corner{
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font-size:18px
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}
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.card .center{
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font-size:40px;
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display:flex;
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align-items:center;
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justify-content:center;
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}
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.back-card{
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background:#122f21;
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display:flex;
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align-items:center;
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justify-content:center;
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font-size:20px;
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color:#bddfcf;
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letter-spacing:4px;
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font-weight:900;
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border-radius:10px;
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}
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.controls{
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display:flex;
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gap:12px;
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margin-top:8px
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}
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button{
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background:#0f5436;
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color:#e6fff2;
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border:0;
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padding:10px 16px;
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border-radius:8px;
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cursor:pointer;
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font-weight:700
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}
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button:disabled{
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background:#2d2d2d;
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opacity:.5;
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cursor:not-allowed
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}
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.end-screen {
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position: absolute;
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inset: 0;
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background: rgba(0,0,0,0.7);
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backdrop-filter: blur(6px);
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display: none;
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align-items: center;
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justify-content: center;
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flex-direction: column;
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color: white;
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font-weight: 800;
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font-size: 48px;
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letter-spacing: 2px;
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text-align: center;
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z-index: 999;
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}
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@ -1,4 +1,6 @@
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/* ===========================================
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GLOBALS & SETUP
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=========================================== */
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const ranks = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
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const suits = ['♠','♥','♦','♣'];
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@ -10,7 +12,6 @@ const hitBtn = document.getElementById('hit');
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const standBtn = document.getElementById('stand');
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const endScreen = document.getElementById('endScreen');
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const endMessage = document.getElementById('endMessage');
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const playAgainBtn = document.getElementById('playAgainBtn');
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let playerCards = [];
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let dealerCards = [];
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@ -18,9 +19,14 @@ let playerEls = [];
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let dealerEls = [];
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let dealerHiddenCards = [];
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let dealerHiddenEls = [];
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let gamePhase = 'PLAYING'; // langsung start
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/* ---------- helpers ---------- */
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let gamePhase = 'INIT';
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let animLock = false; // prevents button spam
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/* ===========================================
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HELPERS
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=========================================== */
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function randomCard(){
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const r = ranks[Math.floor(Math.random()*ranks.length)];
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const s = suits[Math.floor(Math.random()*suits.length)];
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@ -45,147 +51,198 @@ function createBackCardEl(){
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return el;
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}
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function wrapCardInContainer(cardEl, isDealer = false){
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function wrapCardInContainer(cardEl){
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const wrapper = document.createElement('div');
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wrapper.className = 'card-wrapper';
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if (!isDealer) wrapper.style.perspective = '1000px';
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wrapper.style.perspective = '1000px';
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wrapper.appendChild(cardEl);
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return wrapper;
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}
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function calc(cards){
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let total=0, ace=0;
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let t = 0, aces = 0;
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for(const c of cards){
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if(c.rank==='A'){ total+=11; ace++; }
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else if(['J','Q','K'].includes(c.rank)) total+=10;
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else total+=Number(c.rank);
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if(c.rank === 'A'){ t += 11; aces++; }
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else if(['J','Q','K'].includes(c.rank)) t += 10;
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else t += Number(c.rank);
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}
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while(total>21 && ace>0){ total-=10; ace--; }
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return total;
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while(t > 21 && aces > 0){
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t -= 10; aces--;
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}
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return t;
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}
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/* ---------- UI updates ---------- */
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function updateTotals(){
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document.getElementById('playerTotalUI').innerText = calc(playerCards);
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const hiddenExists = dealerHiddenEls.length > 0;
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if(hiddenExists) document.getElementById('dealerTotalUI').innerText = '??';
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else document.getElementById('dealerTotalUI').innerText = calc(dealerCards);
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if(dealerHiddenEls.length){
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document.getElementById('dealerTotalUI').innerText = '??';
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} else {
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document.getElementById('dealerTotalUI').innerText = calc(dealerCards);
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}
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}
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/* layout overlap */
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/* ===========================================
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BUTTON ENABLE/DISABLE HANDLING
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=========================================== */
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function updateButtonState(){
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if(gamePhase !== 'PLAYING'){
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hitBtn.disabled = true;
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standBtn.disabled = true;
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return;
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}
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hitBtn.disabled = animLock;
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standBtn.disabled = animLock;
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}
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/* ===========================================
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LAYOUT
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=========================================== */
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function layoutOverlap(list, wrapper){
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const isDealer = (wrapper === dealerWrapper);
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const cardW = 110;
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const cardH = 154;
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const overlap = 28;
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const count = list.length;
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const totalWidth = cardW + Math.max(0, count-1)*overlap;
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const startX = (wrapper.clientWidth - totalWidth)/2;
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list.forEach((el, i)=>{
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const totalW = cardW + Math.max(0, count - 1)*overlap;
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const startX = (wrapper.clientWidth - totalW) / 2;
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const startY = (wrapper.clientHeight - cardH) / 2;
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list.forEach((el, i) => {
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const x = startX + i*overlap;
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let y = (wrapper.clientHeight - cardH) / 2;
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el.style.transform = `translate3d(${x}px, ${y}px, 0)`;
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el.style.transform = `translate3d(${x}px, ${startY}px, 0)`;
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el.style.zIndex = 100 + i;
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});
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}
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/* animation from deck */
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function animateFromDeck(cardWrapper, isInitial = true){
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/* ===========================================
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ANIMATION FROM DECK
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=========================================== */
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function animateFromDeck(wrapper){
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animLock = true;
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updateButtonState();
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const targetX = parseFloat(wrapper.style.transform.match(/translate3d\((.*?)px/)?.[1] || 0);
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const targetY = parseFloat(wrapper.style.transform.match(/,\s*(.*?)px/)?.[1] || 0);
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const startX = deckEl.offsetLeft;
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const startY = deckEl.offsetTop;
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const targetTransformMatch = cardWrapper.style.transform.match(/translate3d\((.*?)px,\s*(.*?)px/);
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const targetX = parseFloat(targetTransformMatch ? targetTransformMatch[1] : startX);
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const targetY = parseFloat(targetTransformMatch ? targetTransformMatch[2] : startY);
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cardWrapper.style.transition = 'none';
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cardWrapper.style.transform = `translate3d(${startX}px, ${startY}px, 0) scale(0.4)`;
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const inner = cardWrapper.querySelector('.card');
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if(inner) inner.classList.add('is-moving');
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wrapper.style.transition = 'none';
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wrapper.style.transform = `translate3d(${startX}px, ${startY}px, 0) scale(0.4)`;
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const inner = wrapper.querySelector('.card');
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requestAnimationFrame(()=>{
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requestAnimationFrame(()=>{
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cardWrapper.style.transition = '';
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cardWrapper.style.transform = `translate3d(${targetX}px, ${targetY}px, 0) scale(1)`;
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const rotZ = (Math.random() - 0.5) * 12;
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const rotX = isInitial ? 0 : (Math.random() - 0.5) * 10;
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wrapper.style.transition = '';
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wrapper.style.transform = `translate3d(${targetX}px, ${targetY}px, 0) scale(1)`;
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if(inner){
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inner.style.transition = 'transform .4s cubic-bezier(.68,-0.55,.27,1.55), filter .3s ease';
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inner.style.transform = `rotateZ(${rotZ}deg) rotateX(${rotX}deg)`;
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inner.style.transition = 'transform .4s cubic-bezier(.68,-0.55,.27,1.55)';
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inner.style.transform = `rotateZ(${(Math.random()-0.5)*12}deg)`;
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}
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setTimeout(()=>{
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if(inner){
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inner.classList.remove('is-moving');
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inner.style.transform = `rotateZ(0deg) rotateX(0deg)`;
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inner.style.transform = '';
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inner.style.transition = '';
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}
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},420);
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animLock = false;
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updateButtonState();
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}, 420);
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});
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});
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}
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/* ---------- dealing ---------- */
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function dealPlayer(){
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const card = randomCard();
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playerCards.push(card);
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const cardEl = createCardEl(card);
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const wrapper = wrapCardInContainer(cardEl, false);
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cardsWrapper.appendChild(wrapper);
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playerEls.push(wrapper);
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const el = createCardEl(card);
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const wrap = wrapCardInContainer(el);
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cardsWrapper.appendChild(wrap);
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playerEls.push(wrap);
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layoutOverlap(playerEls, cardsWrapper);
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animateFromDeck(wrapper);
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animateFromDeck(wrap);
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updateTotals();
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}
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function dealDealer(faceDown=false){
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const card = randomCard();
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dealerCards.push(card);
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let wrapper;
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let wrap;
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if(faceDown){
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const backEl = createBackCardEl();
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wrapper = wrapCardInContainer(backEl, true);
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const back = createBackCardEl();
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wrap = wrapCardInContainer(back);
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dealerHiddenCards.push(card);
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dealerHiddenEls.push(wrapper);
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dealerHiddenEls.push(wrap);
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} else {
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const cardEl = createCardEl(card);
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wrapper = wrapCardInContainer(cardEl, true);
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const el = createCardEl(card);
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wrap = wrapCardInContainer(el);
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}
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dealerEls.push(wrapper);
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dealerWrapper.appendChild(wrapper);
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dealerEls.push(wrap);
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dealerWrapper.appendChild(wrap);
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layoutOverlap(dealerEls, dealerWrapper);
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animateFromDeck(wrapper);
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animateFromDeck(wrap);
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updateTotals();
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}
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function flipAllDealerHidden(){
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const hiddenWrappers = Array.from(dealerHiddenEls);
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hiddenWrappers.forEach((wrapper, i) => {
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const backEl = wrapper.querySelector('.back-card');
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const cardObj = dealerHiddenCards[i];
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const realEl = createCardEl(cardObj);
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animLock = true;
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updateButtonState();
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const hidden = Array.from(dealerHiddenEls);
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hidden.forEach((wrapper, i)=>{
|
||||
const back = wrapper.querySelector('.back-card');
|
||||
const card = dealerHiddenCards[i];
|
||||
const real = createCardEl(card);
|
||||
|
||||
setTimeout(()=>{
|
||||
if(backEl){ backEl.style.transform = 'rotateY(90deg)'; backEl.style.opacity = '0'; }
|
||||
realEl.style.transform = 'rotateY(-90deg)'; realEl.style.opacity = '0';
|
||||
wrapper.appendChild(realEl);
|
||||
if(back){
|
||||
back.style.transform = 'rotateY(90deg)';
|
||||
back.style.opacity = '0';
|
||||
}
|
||||
real.style.transform = 'rotateY(-90deg)';
|
||||
real.style.opacity = '0';
|
||||
wrapper.appendChild(real);
|
||||
|
||||
setTimeout(()=>{
|
||||
if(backEl) backEl.remove();
|
||||
realEl.style.transform = 'rotateY(0deg)';
|
||||
realEl.style.opacity = '1';
|
||||
if(back) back.remove();
|
||||
real.style.transform = 'rotateY(0deg)';
|
||||
real.style.opacity = '1';
|
||||
updateTotals();
|
||||
},220);
|
||||
},300 + i*300);
|
||||
}, 220);
|
||||
|
||||
}, 250 + i*250);
|
||||
});
|
||||
|
||||
setTimeout(()=>{
|
||||
dealerHiddenEls = [];
|
||||
dealerHiddenCards = [];
|
||||
}, 300 + hiddenWrappers.length*300 + 100);
|
||||
dealerHiddenEls = [];
|
||||
animLock = false;
|
||||
updateButtonState();
|
||||
}, 250 + hidden.length*250 + 300);
|
||||
}
|
||||
|
||||
/* ---------- dealer play & game end ---------- */
|
||||
function dealerPlay(){
|
||||
gamePhase = 'DEALER_TURN';
|
||||
const cycle = setInterval(()=>{
|
||||
updateButtonState();
|
||||
|
||||
const interval = setInterval(()=>{
|
||||
if(calc(dealerCards) < 17){
|
||||
dealDealer(false);
|
||||
} else {
|
||||
clearInterval(cycle);
|
||||
clearInterval(interval);
|
||||
finishResult();
|
||||
}
|
||||
}, 900);
|
||||
@ -193,83 +250,97 @@ function dealerPlay(){
|
||||
|
||||
function finishResult(){
|
||||
gamePhase = 'END';
|
||||
updateButtonState();
|
||||
|
||||
const p = calc(playerCards);
|
||||
const d = calc(dealerCards);
|
||||
|
||||
const playerBJ = (p === 21 && playerCards.length === 2);
|
||||
const dealerBJ = (d === 21 && dealerCards.length === 2);
|
||||
|
||||
let msg = '';
|
||||
if(p > 21) msg = 'PLAYER BUST — YOU LOSE';
|
||||
|
||||
if(playerBJ && dealerBJ) msg = 'PUSH — BOTH BLACKJACK';
|
||||
else if(playerBJ) msg = 'BLACKJACK! YOU WIN (3:2)';
|
||||
else if(dealerBJ) msg = 'DEALER BLACKJACK — YOU LOSE';
|
||||
else if(p > 21) msg = 'PLAYER BUST — YOU LOSE';
|
||||
else if(d > 21) msg = 'DEALER BUST — YOU WIN!';
|
||||
else if(p === 21 && playerCards.length === 2 && d !== 21) msg = 'BLACKJACK! — YOU WIN! (3:2)';
|
||||
else if(p > d) msg = 'YOU WIN!';
|
||||
else if(p < d) msg = 'YOU LOSE!';
|
||||
else msg = 'PUSH (DRAW) — TARUHAN KEMBALI';
|
||||
showEnd(msg);
|
||||
}
|
||||
else msg = 'PUSH (DRAW)';
|
||||
|
||||
/* ---------- end-screen handling ---------- */
|
||||
function showEnd(msg){
|
||||
document.getElementById('status').innerText = msg;
|
||||
hitBtn.disabled = true;
|
||||
standBtn.disabled = true;
|
||||
endMessage.innerText = msg;
|
||||
endScreen.style.display = 'flex';
|
||||
playAgainBtn.focus();
|
||||
document.getElementById('status').innerText = msg;
|
||||
}
|
||||
|
||||
/* ---------- controls ---------- */
|
||||
function hit(){
|
||||
if(gamePhase !== 'PLAYING' || hitBtn.disabled) return;
|
||||
if(gamePhase !== 'PLAYING' || animLock) return;
|
||||
updateButtonState();
|
||||
|
||||
dealPlayer();
|
||||
if(calc(playerCards) > 21){
|
||||
setTimeout(() => finishResult(), 500);
|
||||
setTimeout(()=> finishResult(), 500);
|
||||
}
|
||||
}
|
||||
|
||||
function stand(){
|
||||
if(gamePhase !== 'PLAYING' || standBtn.disabled) return;
|
||||
if(gamePhase !== 'PLAYING' || animLock) return;
|
||||
|
||||
gamePhase = 'DEALER_TURN';
|
||||
hitBtn.disabled = true;
|
||||
standBtn.disabled = true;
|
||||
updateButtonState();
|
||||
|
||||
document.getElementById('status').innerText = 'DEALER TURN';
|
||||
|
||||
const hiddenCount = dealerHiddenEls.length;
|
||||
|
||||
flipAllDealerHidden();
|
||||
setTimeout(()=> dealerPlay(), 300 + dealerHiddenEls.length*300);
|
||||
setTimeout(()=> dealerPlay(), 300 + hiddenCount*250);
|
||||
}
|
||||
|
||||
/* ---------- start / restart ---------- */
|
||||
function startGame(){
|
||||
// disable during dealing to prevent accidental clicks
|
||||
hitBtn.disabled = true;
|
||||
standBtn.disabled = true;
|
||||
playerCards = []; dealerCards = []; playerEls.forEach(e=>e.remove()); dealerEls.forEach(e=>e.remove());
|
||||
playerEls = []; dealerEls = []; dealerHiddenCards = []; dealerHiddenEls = [];
|
||||
gamePhase = 'DEALING';
|
||||
updateButtonState();
|
||||
|
||||
// cleanup previous if any
|
||||
playerCards = [];
|
||||
dealerCards = [];
|
||||
playerEls.forEach(e=>e.remove());
|
||||
dealerEls.forEach(e=>e.remove());
|
||||
playerEls = [];
|
||||
dealerEls = [];
|
||||
dealerHiddenCards = [];
|
||||
dealerHiddenEls = [];
|
||||
endScreen.style.display = 'none';
|
||||
|
||||
// dealing sequence
|
||||
setTimeout(()=> dealPlayer(), 80);
|
||||
setTimeout(()=> dealDealer(false), 280); // dealer first open
|
||||
setTimeout(()=> dealPlayer(), 480);
|
||||
setTimeout(()=> dealDealer(true), 680); // dealer second hidden
|
||||
setTimeout(()=>dealPlayer(), 100);
|
||||
setTimeout(()=>dealDealer(false), 350);
|
||||
setTimeout(()=>dealPlayer(), 600);
|
||||
setTimeout(()=>dealDealer(true), 850);
|
||||
|
||||
// after dealing finished, enable buttons and set phase to PLAYING
|
||||
setTimeout(()=>{
|
||||
gamePhase = 'PLAYING';
|
||||
updateButtonState();
|
||||
document.getElementById('status').innerText = 'YOUR TURN';
|
||||
hitBtn.disabled = false;
|
||||
standBtn.disabled = false;
|
||||
// auto-stand on natural
|
||||
if(calc(playerCards) === 21) stand();
|
||||
}, 900);
|
||||
|
||||
const p = calc(playerCards);
|
||||
const playerBJ = (p === 21 && playerCards.length === 2);
|
||||
|
||||
if(playerBJ) stand(); // natural blackjack auto-resolve
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function restart(){
|
||||
// reset and start again
|
||||
startGame();
|
||||
}
|
||||
|
||||
/* ---------- events ---------- */
|
||||
/* ===========================================
|
||||
EVENTS
|
||||
=========================================== */
|
||||
hitBtn.addEventListener('click', hit);
|
||||
standBtn.addEventListener('click', stand);
|
||||
playAgainBtn.addEventListener('click', restart);
|
||||
window.addEventListener('resize', ()=>{ layoutOverlap(playerEls, cardsWrapper); layoutOverlap(dealerEls, dealerWrapper); });
|
||||
|
||||
/* start immediately */
|
||||
window.addEventListener('resize', ()=>{
|
||||
layoutOverlap(playerEls, cardsWrapper);
|
||||
layoutOverlap(dealerEls, dealerWrapper);
|
||||
});
|
||||
|
||||
/* START GAME ONLY ONCE */
|
||||
startGame();
|
||||
|
||||
@ -1,25 +1,19 @@
|
||||
<?php
|
||||
ini_set('display_errors', 1);
|
||||
ini_set('display_startup_errors', 1);
|
||||
error_reporting(E_ALL);
|
||||
require_once "../includes/config.php";
|
||||
|
||||
// Top 10 bets
|
||||
$stmt = $conn->prepare("SELECT b.bet, u.username FROM bets b JOIN users u ON b.uid = u.uid ORDER BY b.bet DESC LIMIT 10;");
|
||||
$stmt = $conn->prepare("SELECT b.bet, u.username FROM bets b JOIN users u ON b.uid = u.uid ORDER BY b.bet DESC LIMIT 5;");
|
||||
$stmt->execute();
|
||||
$result = $stmt->get_result();
|
||||
$bets = $result->fetch_all(MYSQLI_ASSOC);
|
||||
$stmt->close();
|
||||
|
||||
// Top 10 wins
|
||||
$stmt = $conn->prepare("SELECT b.win, u.username FROM wins b JOIN users u ON b.uid = u.uid ORDER BY b.win DESC LIMIT 10;");
|
||||
$stmt = $conn->prepare("SELECT b.win, u.username FROM wins b JOIN users u ON b.uid = u.uid ORDER BY b.win DESC LIMIT 5;");
|
||||
$stmt->execute();
|
||||
$result = $stmt->get_result();
|
||||
$wins = $result->fetch_all(MYSQLI_ASSOC);
|
||||
$stmt->close();
|
||||
|
||||
// Top 10 users by money
|
||||
$stmt = $conn->prepare("SELECT * FROM users ORDER BY money DESC LIMIT 10");
|
||||
$stmt = $conn->prepare("SELECT * FROM users ORDER BY money DESC LIMIT 5");
|
||||
$stmt->execute();
|
||||
$result = $stmt->get_result();
|
||||
$users = $result->fetch_all(MYSQLI_ASSOC);
|
||||
@ -34,7 +28,8 @@
|
||||
<title>Hit and Run — Leaderboard</title>
|
||||
<link rel="stylesheet" href="assets/css/style.css">
|
||||
</head>
|
||||
<body style="width: 100%;">
|
||||
<body>
|
||||
<div class="main-wrapper">
|
||||
<div class="container w80">
|
||||
<div class="header">
|
||||
<div class="logo">🂡</div>
|
||||
@ -43,7 +38,7 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="board mb16">
|
||||
<div class="board mb24">
|
||||
<div class="panel">
|
||||
<h3>Top Rich Mans</h3>
|
||||
<div id="leaderboard-wrap">
|
||||
@ -55,10 +50,10 @@
|
||||
<th>Earnings</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody id="board-body">
|
||||
<tbody>
|
||||
<?php foreach ($users as $index => $user): ?>
|
||||
<tr>
|
||||
<td><?= $index + 1 ?></td>
|
||||
<td class="rank"><?= $index + 1 ?></td>
|
||||
<td><?= htmlspecialchars($user['username']) ?></td>
|
||||
<td><?= htmlspecialchars($user['money']) ?></td>
|
||||
</tr>
|
||||
@ -69,7 +64,7 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="board mb16">
|
||||
<div class="board mb24">
|
||||
<div class="panel">
|
||||
<h3>Top Crazy Mans</h3>
|
||||
<div id="leaderboard-wrap">
|
||||
@ -81,10 +76,10 @@
|
||||
<th>Bets</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody id="board-body">
|
||||
<tbody>
|
||||
<?php foreach ($bets as $index => $bet): ?>
|
||||
<tr>
|
||||
<td><?= $index + 1 ?></td>
|
||||
<td class="rank"><?= $index + 1 ?></td>
|
||||
<td><?= htmlspecialchars($bet['username']) ?></td>
|
||||
<td><?= htmlspecialchars($bet['bet']) ?></td>
|
||||
</tr>
|
||||
@ -95,7 +90,7 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="board mb16">
|
||||
<div class="board mb24">
|
||||
<div class="panel">
|
||||
<h3>Top Lucky Mans</h3>
|
||||
<div id="leaderboard-wrap">
|
||||
@ -107,10 +102,10 @@
|
||||
<th>Earnings</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody id="board-body">
|
||||
<tbody>
|
||||
<?php foreach ($wins as $index => $win): ?>
|
||||
<tr>
|
||||
<td><?= $index + 1 ?></td>
|
||||
<td class="rank"><?= $index + 1 ?></td>
|
||||
<td><?= htmlspecialchars($win['username']) ?></td>
|
||||
<td><?= htmlspecialchars($win['win']) ?></td>
|
||||
</tr>
|
||||
@ -120,8 +115,8 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<footer>© 2025 Hit Or Run Leaderboard</footer>
|
||||
</div>
|
||||
</div>
|
||||
<footer>© 2025 Hit Or Run by Rafael 5803025007, Stephen 5803025009, Biema 5803025018</footer>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
229
public/game.php
229
public/game.php
@ -1,221 +1,15 @@
|
||||
<!doctype html>
|
||||
<html lang="id">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width,initial-scale=1" />
|
||||
<title>Hit or Run</title>
|
||||
<style>
|
||||
:root{
|
||||
--card-w:110px;
|
||||
--card-h:154px;
|
||||
--deck-x: 800px;
|
||||
--deck-y: 100px;
|
||||
}
|
||||
*{box-sizing:border-box}
|
||||
body{
|
||||
margin:0;
|
||||
min-height:100vh;
|
||||
display:flex;
|
||||
align-items:center;
|
||||
justify-content:center;
|
||||
font-family:Inter,system-ui,Arial;
|
||||
background:#071827
|
||||
}
|
||||
.stage{
|
||||
width:960px;
|
||||
height:540px;
|
||||
border-radius:12px;
|
||||
overflow:hidden;
|
||||
position:relative;
|
||||
box-shadow:0 18px 50px rgba(0,0,0,.6)
|
||||
}
|
||||
.bg{
|
||||
position:absolute;
|
||||
inset:0; background:#153f28
|
||||
}
|
||||
.overlay{
|
||||
position:absolute; inset:0;
|
||||
background:linear-gradient(180deg, rgba(11,31,20,.45), rgba(8,24,16,.65));
|
||||
display:flex; flex-direction:column; padding:18px
|
||||
}
|
||||
.header{
|
||||
color:#dff6e9;
|
||||
font-weight:700;
|
||||
display:flex;
|
||||
justify-content:space-between
|
||||
}
|
||||
.table-area{
|
||||
flex:1; display:flex;
|
||||
align-items:center;
|
||||
justify-content:center;
|
||||
position:relative
|
||||
}
|
||||
.deck {
|
||||
position: absolute;
|
||||
left: var(--deck-x);
|
||||
top: var(--deck-y);
|
||||
width: 82px;
|
||||
height: 120px;
|
||||
border-radius: 10px;
|
||||
background: #113625;
|
||||
box-shadow: 0 0 0 2px #0d291c inset, 0 10px 20px rgba(0,0,0,0.55);
|
||||
display:flex; align-items:center; justify-content:center;
|
||||
color:#b9e4d0;
|
||||
font-weight:900;
|
||||
font-size:14px;
|
||||
letter-spacing:2px;
|
||||
z-index:500;
|
||||
}
|
||||
.player-zone{
|
||||
position:absolute;
|
||||
left:37%;
|
||||
bottom:18px;
|
||||
transform:translateX(-50%);
|
||||
width:78%;
|
||||
display:flex;
|
||||
flex-direction:column;
|
||||
align-items:center
|
||||
}
|
||||
.cards-wrapper{
|
||||
position:relative;
|
||||
width:580px;
|
||||
height:170px;
|
||||
display:flex;
|
||||
justify-content:center;
|
||||
align-items:center;
|
||||
}
|
||||
.dealer-zone{
|
||||
position:absolute;
|
||||
left:50%;
|
||||
top:18px;
|
||||
transform:translateX(-50%);
|
||||
width:78%;
|
||||
display:flex;
|
||||
flex-direction:column;
|
||||
align-items:center;
|
||||
gap:8px;
|
||||
color:#dff6e9;
|
||||
font-weight:700
|
||||
}
|
||||
.dealer-cards{
|
||||
position:relative;
|
||||
width:580px;
|
||||
height:170px
|
||||
}
|
||||
.card-wrapper {
|
||||
position: absolute;
|
||||
width: var(--card-w);
|
||||
height: var(--card-h);
|
||||
transition: transform .4s cubic-bezier(.68,-0.55,.27,1.55);
|
||||
align-items: center;
|
||||
transform-origin: center;
|
||||
z-index: 100;
|
||||
}
|
||||
.card{
|
||||
width:var(--card-w);
|
||||
height:var(--card-h);
|
||||
border-radius:10px;
|
||||
background:#fff;
|
||||
display:flex;
|
||||
flex-direction:column;
|
||||
justify-content:space-between;
|
||||
padding:10px;
|
||||
font-weight:800;
|
||||
box-shadow:0 10px 22px rgba(0,0,0,.45);
|
||||
position:absolute;
|
||||
transition: transform .4s cubic-bezier(.68,-0.55,.27,1.55), opacity .3s ease, filter .3s ease;
|
||||
backface-visibility:hidden;
|
||||
transform-origin:center center;
|
||||
color: #000;
|
||||
}
|
||||
.card.is-moving {
|
||||
filter: drop-shadow(0 0 10px rgba(255, 255, 255, 0.4));
|
||||
}
|
||||
.card.red{
|
||||
color:#c42b2b
|
||||
}
|
||||
.card .corner{
|
||||
font-size:18px
|
||||
}
|
||||
.card .center{
|
||||
font-size:40px;
|
||||
display:flex;
|
||||
align-items:center;
|
||||
justify-content:center;
|
||||
}
|
||||
.back-card{
|
||||
background:#122f21;
|
||||
display:flex;
|
||||
align-items:center;
|
||||
justify-content:center;
|
||||
font-size:20px;
|
||||
color:#bddfcf;
|
||||
letter-spacing:4px;
|
||||
font-weight:900;
|
||||
border-radius:10px;
|
||||
}
|
||||
.controls{
|
||||
display:flex;
|
||||
gap:12px;
|
||||
margin-top:8px
|
||||
}
|
||||
button{
|
||||
background:#0f5436;
|
||||
color:#e6fff2;
|
||||
border:0;
|
||||
padding:10px 16px;
|
||||
border-radius:8px;
|
||||
cursor:pointer;
|
||||
font-weight:700
|
||||
}
|
||||
button:disabled{
|
||||
background:#2d2d2d;
|
||||
opacity:.5;
|
||||
cursor:not-allowed
|
||||
}
|
||||
.end-screen {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
background: rgba(0,0,0,0.7);
|
||||
backdrop-filter: blur(6px);
|
||||
display: none;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
flex-direction: column;
|
||||
color: white;
|
||||
font-weight: 800;
|
||||
font-size: 48px;
|
||||
letter-spacing: 2px;
|
||||
text-align: center;
|
||||
z-index: 999;
|
||||
}
|
||||
.end-screen button {
|
||||
margin-top: 22px;
|
||||
font-size: 20px;
|
||||
padding: 12px 26px;
|
||||
border: 0;
|
||||
border-radius: 10px;
|
||||
background: #18a56d;
|
||||
color: white;
|
||||
cursor: pointer;
|
||||
font-weight: 700;
|
||||
}
|
||||
.end-screen button:hover {
|
||||
background: #1ccf86;
|
||||
}
|
||||
</style>
|
||||
</head></script>
|
||||
<body>
|
||||
<html lang="id">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width,initial-scale=1" />
|
||||
<title>Hit or Run</title>
|
||||
<link rel="stylesheet" href="assets/css/style.css">
|
||||
</head>
|
||||
<body>
|
||||
<div class="stage" id="stage">
|
||||
<div class="bg"></div>
|
||||
<div class="overlay">
|
||||
<div class="header">
|
||||
<div>Your Total Card: <strong id="playerTotalUI">0</strong></div>
|
||||
<div id="status">PLACE YOUR BET</div>
|
||||
</div>
|
||||
|
||||
<div id="deck" class="deck" aria-hidden="true">DECK</div>
|
||||
|
||||
<div class="table-area">
|
||||
<div class="dealer-zone" aria-live="polite">
|
||||
<div class="dealer-label">DEALER</div>
|
||||
@ -224,9 +18,9 @@
|
||||
</div>
|
||||
|
||||
<div class="player-zone">
|
||||
<div style="display:flex;justify-content:center;align-items:center;width:100%;color:#dff6e9;font-weight:700;margin-bottom:8px;gap:40px">
|
||||
<div class="dealer-label">PLAYER</div>
|
||||
<div class="cards-wrapper" id="cardsWrapper" aria-live="polite"></div>
|
||||
|
||||
<div>Total Card: <strong id="playerTotalUI">0</strong></div>
|
||||
<div class="controls">
|
||||
<button id="stand" disabled>STAND</button>
|
||||
<button id="hit" disabled>HIT</button>
|
||||
@ -236,12 +30,11 @@
|
||||
|
||||
<div class="end-screen" id="endScreen" role="dialog" aria-modal="true">
|
||||
<div id="endMessage">RESULT</div>
|
||||
<button id="playAgainBtn">PLAY AGAIN</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="assets/js/game.js"></script>
|
||||
</body>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@ -6,7 +6,6 @@
|
||||
exit;
|
||||
}
|
||||
|
||||
// Get money
|
||||
$stmt = $conn->prepare("SELECT money FROM users WHERE uid = ?");
|
||||
$stmt->bind_param("i", $_SESSION['data']['uid']);
|
||||
$stmt->execute();
|
||||
@ -14,7 +13,6 @@
|
||||
$user = $result->fetch_assoc();
|
||||
$stmt->close();
|
||||
|
||||
// Update session
|
||||
$_SESSION['data']['money'] = $user['money'];
|
||||
?>
|
||||
|
||||
@ -34,6 +32,10 @@
|
||||
Hit or you Lose.
|
||||
</div>
|
||||
<div style="padding-top: 32px; display:flex; flex-direction:column; align-items:center;">
|
||||
<div>
|
||||
|
||||
Place your bet here
|
||||
</div>
|
||||
<div class="num-box">
|
||||
<button class="btn minus">-</button>
|
||||
<input min="1000" max="<?php echo $_SESSION['data']['money']; ?>"type="number" value="1000" style="margin-bottom: -1px;">
|
||||
@ -61,5 +63,6 @@
|
||||
console.log("Startgame");
|
||||
</script>
|
||||
</body>
|
||||
<footer>© 2025 Hit Or Run by Rafael 5803025007, Stephen 5803025009, Biema 5803025018</footer>
|
||||
<script src="assets/js/menu.js"></script>
|
||||
</html>
|
||||
|
||||
@ -19,7 +19,7 @@
|
||||
header("Location: home");
|
||||
exit;
|
||||
} else {
|
||||
$error = "Wrong Username or Password.";s
|
||||
$error = "Wrong Username or Password.";
|
||||
}
|
||||
} else {
|
||||
$error = "Username not found.";
|
||||
@ -36,6 +36,7 @@
|
||||
<link rel="stylesheet" href="assets/css/style.css">
|
||||
</head>
|
||||
<body>
|
||||
<div class="main-wrapper">
|
||||
<div class="card">
|
||||
<div class="logo">🂡</div>
|
||||
<h2>Hit or Run</h2>
|
||||
@ -54,5 +55,7 @@
|
||||
|
||||
<div class="note">Belum punya akun? <a href="signup.php">Sign Up!</a></div>
|
||||
</div>
|
||||
</div>
|
||||
<footer>© 2025 Hit Or Run by Rafael 5803025007, Stephen 5803025009, Biema 5803025018</footer>
|
||||
</body>
|
||||
</html>
|
||||
@ -8,7 +8,6 @@
|
||||
$username = trim($_POST["username"]);
|
||||
$password = password_hash($_POST["password"], PASSWORD_DEFAULT);
|
||||
|
||||
// Insert using prepared statement (safe)
|
||||
$stmt = $conn->prepare("INSERT INTO users (username, password) VALUES (?, ?)");
|
||||
$stmt->bind_param("ss", $username, $password);
|
||||
|
||||
@ -34,6 +33,7 @@
|
||||
<link rel="stylesheet" href="assets/css/style.css">
|
||||
</head>
|
||||
<body>
|
||||
<div class="main-wrapper">
|
||||
<div class="card">
|
||||
<div class="logo">🂡</div>
|
||||
<h2>Hit or Run</h2>
|
||||
@ -52,5 +52,7 @@
|
||||
|
||||
<div class="note">Sudah punya akun? <a href="signin.php">Sign In!</a></div>
|
||||
</div>
|
||||
</div>
|
||||
<footer>© 2025 Hit Or Run by Rafael 5803025007, Stephen 5803025009, Biema 5803025018</footer>
|
||||
</body>
|
||||
</html>
|
||||
Loading…
x
Reference in New Issue
Block a user