ingame ui
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ingame.html
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789
ingame.html
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<!doctype html>
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<html lang="id">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width,initial-scale=1" />
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<title>Hit or Run — Final</title>
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<style>
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:root{
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--card-w:110px;
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--card-h:154px;
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/* Posisi Deck Baru (di Kanan, agak ke atas) */
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--deck-x: 800px; /* Jarak dari kiri stage */
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--deck-y: 100px; /* Jarak dari atas stage */
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}
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*{box-sizing:border-box}
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body{
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margin:0;
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min-height:100vh;
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display:flex;
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align-items:center;
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justify-content:center;
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font-family:Inter,system-ui,Arial;
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background:#071827
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}
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.stage{
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width:960px;
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height:540px;
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border-radius:12px;
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overflow:hidden;
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position:relative;
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box-shadow:0 18px 50px rgba(0,0,0,.6)
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}
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.bg{
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position:absolute;
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inset:0;
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background:#153f28
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}
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.overlay{
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position:absolute;
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inset:0;background:linear-gradient(180deg, rgba(11,31,20,.45), rgba(8,24,16,.65));
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display:flex;
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flex-direction:column;
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padding:18px
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}
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.header{
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color:#dff6e9;
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font-weight:700;
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display:flex;
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justify-content:space-between
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}
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.table-area{
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flex:1;
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display:flex;
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align-items:center;
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justify-content:center;
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position:relative
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}
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/* DECK BARU (Dipindah ke Kanan Dealer) */
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.deck {
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position: absolute;
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/* MENGGUNAKAN POSISI BARU */
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left: var(--deck-x);
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top: var(--deck-y);
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transform: none; /* Dihapus karena sudah ditentukan oleh --deck-x */
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width: 82px;
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height: 120px;
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border-radius: 10px;
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background: #113625;
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box-shadow: 0 0 0 2px #0d291c inset, 0 10px 20px rgba(0,0,0,0.55);
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display: flex;
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align-items: center;
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justify-content: center;
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color: #b9e4d0;
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font-weight: 900;
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font-size: 14px;
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letter-spacing: 2px;
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z-index: 500;
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}
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.deck::before,
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.deck::after {
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content: "";
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position: absolute;
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width: 82px;
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height: 120px;
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border-radius: 10px;
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background: #113625;
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box-shadow: 0 0 0 2px #0d291c inset;
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}
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.deck::before { top: -3px; left: -3px; opacity: 0.9; }
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.deck::after { top: -6px; left: -6px; opacity: 0.8; }
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/* PLAYER */
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.player-zone{position:absolute;left:50%;bottom:18px;transform:translateX(-50%);width:78%;display:flex;flex-direction:column;align-items:center}
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.cards-wrapper{position:relative;width:580px;height:170px}
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/* DEALER ZONE */
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.dealer-zone{
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position:absolute;
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left:50%;
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top:18px;
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transform:translateX(-50%);
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width:78%;
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display:flex;
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flex-direction:column;
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align-items:center;
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gap:8px;
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color:#dff6e9;
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font-weight:700
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}
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.dealer-cards{position:relative;width:580px;height:170px}
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/* WRAPPER KARTU */
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.card-wrapper {
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position: absolute;
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width: var(--card-w);
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height: var(--card-h);
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transition: transform .4s cubic-bezier(.68,-0.55,.27,1.55);
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transform-origin: center center;
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z-index: 100;
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}
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/* CARDS (Base Card) */
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.card{
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width:var(--card-w);
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height:var(--card-h);
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border-radius:10px;
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background:#fff;
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display:flex;
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flex-direction:column;
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justify-content:space-between;
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padding:10px;
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font-weight:800;
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box-shadow:0 10px 22px rgba(0,0,0,.45);
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position:absolute;
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transition: transform .4s cubic-bezier(.68,-0.55,.27,1.55),
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opacity .3s ease,
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filter .3s ease;
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backface-visibility:hidden;
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transform-origin:center center;
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color: #000;
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}
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/* Efek bayangan saat kartu sedang terbang */
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.card.is-moving {
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filter: drop-shadow(0 0 10px rgba(255, 255, 255, 0.4));
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}
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/* Warna Teks Merah untuk suit ♥ dan ♦ */
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.card.red{
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color:#c42b2b
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}
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.card .corner{font-size:18px}
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.card .center{font-size:40px;display:flex;align-items:center;justify-content:center}
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/* Punggung kartu dealer (Kartu tertutup) */
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.back-card{
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background:#122f21;
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display:flex;
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align-items:center;
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justify-content:center;
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font-size:20px;
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color:#bddfcf;
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letter-spacing:4px;
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font-weight:900;
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border-radius:10px;
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}
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.controls{display:flex;gap:12px;margin-top:8px}
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button{background:#0f5436;color:#e6fff2;border:0;padding:10px 16px;border-radius:8px;cursor:pointer;font-weight:700}
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button:disabled{background:#2d2d2d;opacity:.5;cursor:not-allowed}
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/* Input styling */
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#modalBetInput {
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background: #e6fff2;
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color: #0b2b18;
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}
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/* END SCREEN */
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.end-screen {
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position: absolute;
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inset: 0;
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background: rgba(0,0,0,0.7);
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backdrop-filter: blur(6px);
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display: none;
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align-items: center;
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justify-content: center;
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flex-direction: column;
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color: white;
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font-weight: 800;
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font-size: 48px;
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letter-spacing: 2px;
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text-align: center;
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z-index: 999;
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}
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.end-screen button {
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margin-top: 22px;
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font-size: 20px;
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padding: 12px 26px;
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border: 0;
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border-radius: 10px;
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background: #18a56d;
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color: white;
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cursor: pointer;
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font-weight: 700;
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}
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.end-screen button:hover { background: #1ccf86; }
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/* BETTING SCREEN (MODAL) */
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.betting-screen {
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position: absolute;
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inset: 0;
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background: rgba(0,0,0,0.6);
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backdrop-filter: blur(4px);
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display: flex;
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align-items: center;
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justify-content: center;
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flex-direction: column;
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color: white;
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font-weight: 700;
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z-index: 900;
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}
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.betting-panel {
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background: #153f28;
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padding: 30px 40px;
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border-radius: 15px;
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box-shadow: 0 10px 30px rgba(0,0,0,0.8);
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text-align: center;
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min-width: 300px;
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}
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.betting-panel h2 {
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margin-top: 0;
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font-size: 24px;
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color: #e6fff2;
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}
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.betting-panel button {
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margin-top: 20px;
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width: 100%;
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padding: 12px;
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font-size: 18px;
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}
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.betting-info {
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display: flex;
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justify-content: space-between;
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margin-bottom: 20px;
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font-size: 16px;
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}
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.bet-input-group {
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display: flex;
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flex-direction: column;
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align-items: center;
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margin-bottom: 10px;
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}
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.bet-input-group label {
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margin-bottom: 8px;
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font-size: 18px;
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}
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.bet-input-group input {
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padding: 8px;
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font-size: 18px;
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width: 100px;
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border-radius: 6px;
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border: 1px solid #0f5436;
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text-align: center;
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}
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.bet-error {
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min-height: 20px;
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color: #ff9999;
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font-size: 14px;
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font-weight: 600;
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}
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</style>
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</head>
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<body>
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<div class="stage" id="stage">
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<div class="bg"></div>
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<div class="overlay">
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<div class="header">
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<div>Your Total Card: <strong id="playerTotalUI">0</strong></div>
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<div id="status">PLACE YOUR BET</div>
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</div>
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<div id="deck" class="deck" aria-hidden="true">DECK</div>
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<div class="table-area">
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<div class="dealer-zone" aria-live="polite">
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<div class="dealer-label">DEALER</div>
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<div class="dealer-cards" id="dealerWrapper" aria-hidden="false"></div>
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<div class="dealer-label">Total Dealer: <span id="dealerTotalUI">0</span></div>
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</div>
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<div class="player-zone">
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<div style="display:flex;justify-content:space-between;align-items:center;width:100%;color:#dff6e9;font-weight:700;margin-bottom:8px">
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<div>BALANCE: <span id="balanceUI">5000</span></div>
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<div>CURRENT BET: <span id="currentBetUI">0</span></div>
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</div>
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<div class="cards-wrapper" id="cardsWrapper" aria-live="polite"></div>
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<div class="controls">
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<button id="stand" disabled>STAND</button>
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<button id="hit" disabled>HIT</button>
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</div>
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</div>
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</div>
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<div class="betting-screen" id="bettingScreen" role="dialog" aria-modal="true">
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<div class="betting-panel">
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<h2>PLACE YOUR BET</h2>
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<div class="betting-info">
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<div>Balance: $<span id="modalBalanceUI">5000</span></div>
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<div>Min Bet: $10</div>
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</div>
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<div class="bet-input-group">
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<label for="modalBetInput">Bet:</label>
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<input type="number" id="modalBetInput" min="10" max="5000" value="100">
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</div>
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<div class="bet-error" id="modalBetError"></div>
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<button id="modalDealBtn">DEAL</button>
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</div>
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</div>
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<div class="end-screen" id="endScreen" role="dialog" aria-modal="true">
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<div id="endMessage">RESULT</div>
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<button id="playAgainBtn">PLAY AGAIN</button>
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</div>
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</div>
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</div>
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<script>
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/* ---------- game state ---------- */
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const ranks = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
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const suits = ['♠','♥','♦','♣'];
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const cardsWrapper = document.getElementById('cardsWrapper');
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const dealerWrapper = document.getElementById('dealerWrapper');
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const deckEl = document.getElementById('deck');
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const hitBtn = document.getElementById('hit');
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const standBtn = document.getElementById('stand');
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const endScreen = document.getElementById('endScreen');
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const endMessage = document.getElementById('endMessage');
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const playAgainBtn = document.getElementById('playAgainBtn');
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// UI Betting Utama
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const balanceUI = document.getElementById('balanceUI');
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const currentBetUI = document.getElementById('currentBetUI');
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// UI Betting Modal
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const bettingScreen = document.getElementById('bettingScreen');
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const modalBalanceUI = document.getElementById('modalBalanceUI');
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const modalBetInput = document.getElementById('modalBetInput');
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const modalBetError = document.getElementById('modalBetError');
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const modalDealBtn = document.getElementById('modalDealBtn');
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let balance = 5000;
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let currentBet = 0;
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let gamePhase = 'BETTING';
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let playerCards = [];
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let dealerCards = [];
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let playerEls = [];
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let dealerEls = [];
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/* store all hidden dealer cards and their back elements */
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let dealerHiddenCards = [];
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let dealerHiddenEls = [];
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/* ---------- helpers ---------- */
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function randomCard(){
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const r = ranks[Math.floor(Math.random()*ranks.length)];
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const s = suits[Math.floor(Math.random()*suits.length)];
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return {rank:r, suit:s, color:(s==='♥'||s==='♦')?'red':'black'};
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}
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// Mengembalikan elemen CARD (Wajah)
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function createCardEl(card){
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const el = document.createElement('div');
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el.className = 'card' + (card.color==='red' ? ' red' : '');
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el.innerHTML = `
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<div class="corner">${card.rank}</div>
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<div class="center">${card.suit}</div>
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<div class="corner" style="transform:rotate(180deg)">${card.rank}</div>
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`;
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return el;
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}
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// Mengembalikan elemen Punggung Kartu
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function createBackCardEl(){
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const el = document.createElement('div');
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el.className = 'card back-card';
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el.innerText = 'HIT';
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return el;
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}
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// Fungsi pembungkus untuk menciptakan elemen kartu (front/back) di dalam wrapper (card-wrapper)
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function wrapCardInContainer(cardEl, isDealer = false){
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const wrapper = document.createElement('div');
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wrapper.className = 'card-wrapper';
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if (!isDealer) {
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wrapper.style.perspective = '1000px';
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}
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wrapper.appendChild(cardEl);
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return wrapper;
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}
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function calc(cards){
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let total=0, ace=0;
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for(const c of cards){
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if(c.rank==='A'){ total+=11; ace++; }
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else if(['J','Q','K'].includes(c.rank)) total+=10;
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else total+=Number(c.rank);
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}
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while(total>21 && ace>0){ total-=10; ace--; }
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return total;
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}
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/* ---------- UI updates ---------- */
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function updateTotals(){
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document.getElementById('playerTotalUI').innerText = calc(playerCards);
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const hiddenExists = dealerHiddenEls.length > 0;
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if(hiddenExists){
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document.getElementById('dealerTotalUI').innerText = '??';
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} else {
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document.getElementById('dealerTotalUI').innerText = calc(dealerCards);
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}
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}
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/* layout overlap */
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function layoutOverlap(list, wrapper){
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const isDealer = (wrapper === dealerWrapper);
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const cardW_base = 110;
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const cardH_base = 154;
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const cardW = cardW_base;
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const cardH = cardH_base;
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const overlap = 28;
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const count = list.length;
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const totalWidth = cardW + Math.max(0, count-1)*overlap;
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const startX = (wrapper.clientWidth - totalWidth)/2;
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list.forEach((el, i)=>{
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const x = startX + i*overlap;
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let y = (wrapper.clientHeight - cardH) / 2;
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if (isDealer) {
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y += 0;
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}
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el.style.transform = `translate3d(${x}px, ${y}px, 0)`;
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el.style.zIndex = 100 + i;
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});
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}
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// FUNGSI ANIMASI BARU
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function animateFromDeck(cardWrapper, isInitial = true){
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const deckRect = deckEl.getBoundingClientRect();
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const stageRect = document.getElementById('stage').getBoundingClientRect();
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// Perbaikan: Menggunakan offsetLeft dan offsetTop karena Deck sekarang absolute terhadap stage
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const startX = deckEl.offsetLeft;
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const startY = deckEl.offsetTop;
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// Ambil posisi target dari transform yang sudah dihitung layoutOverlap
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const targetTransformMatch = cardWrapper.style.transform.match(/translate3d\((.*?)px,\s*(.*?)px/);
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const targetX = parseFloat(targetTransformMatch[1]);
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const targetY = parseFloat(targetTransformMatch[2]);
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// Set posisi awal (dari deck, dengan scale dan rotasi)
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cardWrapper.style.transition = 'none'; // Matikan transisi untuk penempatan awal
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cardWrapper.style.transform = `translate3d(${startX}px, ${startY}px, 0) scale(0.4)`;
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|
||||
// Tambahkan kelas is-moving untuk efek bayangan
|
||||
cardWrapper.querySelector('.card').classList.add('is-moving');
|
||||
|
||||
// Jeda kecil, lalu aktifkan transisi
|
||||
requestAnimationFrame(() => {
|
||||
requestAnimationFrame(() => {
|
||||
cardWrapper.style.transition = ''; // Aktifkan semua transisi
|
||||
|
||||
// Target posisi akhir
|
||||
cardWrapper.style.transform = `translate3d(${targetX}px, ${targetY}px, 0) scale(1)`;
|
||||
|
||||
// Rotasi acak untuk efek kartu 'terbang' lebih realistis
|
||||
// Karena deck ada di kanan, rotasi Z acak ke arah berlawanan
|
||||
const rotZ = (Math.random() - 1.0) * 12; // Rotasi Z negatif
|
||||
const rotX = isInitial ? 0 : (Math.random() - 0.5) * 10;
|
||||
|
||||
cardWrapper.querySelector('.card').style.transition = 'transform .4s cubic-bezier(.68,-0.55,.27,1.55), filter .3s ease';
|
||||
cardWrapper.querySelector('.card').style.transform = `rotateZ(${rotZ}deg) rotateX(${rotX}deg)`;
|
||||
|
||||
setTimeout(() => {
|
||||
// Hapus kelas moving setelah transisi selesai
|
||||
cardWrapper.querySelector('.card').classList.remove('is-moving');
|
||||
cardWrapper.querySelector('.card').style.transform = `rotateZ(0deg) rotateX(0deg)`; // Kembali ke posisi normal
|
||||
cardWrapper.querySelector('.card').style.transition = ''; // Kembali ke transisi default CSS
|
||||
}, 400); // Durasi transisi
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/* ---------- dealing ---------- */
|
||||
function dealPlayer(){
|
||||
const card = randomCard();
|
||||
playerCards.push(card);
|
||||
|
||||
const cardEl = createCardEl(card);
|
||||
const wrapper = wrapCardInContainer(cardEl, false);
|
||||
cardsWrapper.appendChild(wrapper);
|
||||
playerEls.push(wrapper);
|
||||
|
||||
layoutOverlap(playerEls, cardsWrapper);
|
||||
animateFromDeck(wrapper);
|
||||
|
||||
updateTotals();
|
||||
}
|
||||
|
||||
function dealDealer(faceDown=false){
|
||||
let card, wrapper;
|
||||
|
||||
if(faceDown){
|
||||
card = randomCard();
|
||||
dealerCards.push(card);
|
||||
|
||||
const backEl = createBackCardEl();
|
||||
wrapper = wrapCardInContainer(backEl, true);
|
||||
dealerWrapper.appendChild(wrapper);
|
||||
dealerEls.push(wrapper);
|
||||
|
||||
dealerHiddenCards.push(card);
|
||||
dealerHiddenEls.push(wrapper);
|
||||
|
||||
} else {
|
||||
card = randomCard();
|
||||
dealerCards.push(card);
|
||||
|
||||
const cardEl = createCardEl(card);
|
||||
wrapper = wrapCardInContainer(cardEl, true);
|
||||
dealerWrapper.appendChild(wrapper);
|
||||
dealerEls.push(wrapper);
|
||||
}
|
||||
|
||||
layoutOverlap(dealerEls, dealerWrapper);
|
||||
animateFromDeck(wrapper);
|
||||
|
||||
updateTotals();
|
||||
}
|
||||
|
||||
/* open all hidden dealer cards (flip) */
|
||||
function flipAllDealerHidden(){
|
||||
const hiddenWrappers = Array.from(dealerHiddenEls);
|
||||
|
||||
hiddenWrappers.forEach((wrapper, i) => {
|
||||
const backEl = wrapper.querySelector('.back-card');
|
||||
const cardObj = dealerHiddenCards[i];
|
||||
const realEl = createCardEl(cardObj);
|
||||
|
||||
setTimeout(()=>{
|
||||
// Flip: Mengubah isi wrapper (punggung -> depan)
|
||||
backEl.style.transform = 'rotateY(90deg)';
|
||||
backEl.style.opacity = '0';
|
||||
|
||||
realEl.style.transform = 'rotateY(-90deg)';
|
||||
realEl.style.opacity = '0';
|
||||
wrapper.appendChild(realEl);
|
||||
|
||||
setTimeout(() => {
|
||||
backEl.remove();
|
||||
realEl.style.transform = 'rotateY(0deg)';
|
||||
realEl.style.opacity = '1';
|
||||
|
||||
updateTotals();
|
||||
}, 200);
|
||||
|
||||
}, 300 + i*300);
|
||||
|
||||
});
|
||||
|
||||
setTimeout(()=>{
|
||||
dealerHiddenEls = [];
|
||||
dealerHiddenCards = [];
|
||||
}, 300 + hiddenWrappers.length*300);
|
||||
}
|
||||
|
||||
|
||||
/* ---------- dealer play & game end ---------- */
|
||||
function dealerPlay(){
|
||||
gamePhase = 'DEALER_TURN';
|
||||
const cycle = setInterval(()=>{
|
||||
if(calc(dealerCards) < 17){
|
||||
dealDealer(false);
|
||||
} else {
|
||||
clearInterval(cycle);
|
||||
finishResult();
|
||||
}
|
||||
}, 900);
|
||||
}
|
||||
|
||||
function finishResult(){
|
||||
gamePhase = 'END';
|
||||
const p = calc(playerCards);
|
||||
const d = calc(dealerCards);
|
||||
let msg = '';
|
||||
let payout = 0;
|
||||
|
||||
// Logic Payout
|
||||
if(p > 21) {
|
||||
msg = 'PLAYER BUST — YOU LOSE';
|
||||
} else if(d > 21) {
|
||||
msg = 'DEALER BUST — YOU WIN!';
|
||||
payout = currentBet * 2;
|
||||
} else if(p === 21 && playerCards.length === 2 && d !== 21) {
|
||||
msg = 'BLACKJACK! — YOU WIN! (3:2)';
|
||||
payout = currentBet + (currentBet * 1.5);
|
||||
} else if(p > d) {
|
||||
msg = 'YOU WIN!';
|
||||
payout = currentBet * 2;
|
||||
} else if(p < d) {
|
||||
msg = 'YOU LOSE!';
|
||||
} else {
|
||||
msg = 'PUSH (DRAW) — TARUHAN KEMBALI';
|
||||
payout = currentBet;
|
||||
}
|
||||
|
||||
// Update saldo dan UI
|
||||
balance += payout;
|
||||
balanceUI.innerText = balance;
|
||||
modalBalanceUI.innerText = balance;
|
||||
currentBet = 0;
|
||||
currentBetUI.innerText = currentBet;
|
||||
|
||||
showEnd(msg);
|
||||
}
|
||||
|
||||
/* ---------- end-screen handling ---------- */
|
||||
function showEnd(msg){
|
||||
document.getElementById('status').innerText = msg;
|
||||
hitBtn.disabled = true;
|
||||
standBtn.disabled = true;
|
||||
|
||||
endMessage.innerText = msg;
|
||||
endScreen.style.display = 'flex';
|
||||
playAgainBtn.focus();
|
||||
}
|
||||
|
||||
/* ---------- controls ---------- */
|
||||
function hit(){
|
||||
if(gamePhase !== 'PLAYING' || hitBtn.disabled) return;
|
||||
dealPlayer();
|
||||
if(calc(playerCards) > 21){
|
||||
setTimeout(() => finishResult(), 500);
|
||||
}
|
||||
}
|
||||
|
||||
function stand(){
|
||||
if(gamePhase !== 'PLAYING' || standBtn.disabled) return;
|
||||
gamePhase = 'DEALER_TURN';
|
||||
hitBtn.disabled = true;
|
||||
standBtn.disabled = true;
|
||||
document.getElementById('status').innerText = 'DEALER TURN';
|
||||
|
||||
flipAllDealerHidden();
|
||||
setTimeout(()=> dealerPlay(), 300 + dealerHiddenEls.length*300);
|
||||
}
|
||||
|
||||
/* Fungsi untuk menangani deal dari modal betting */
|
||||
function handleDeal(){
|
||||
if(gamePhase !== 'BETTING') return;
|
||||
|
||||
const bet = parseInt(modalBetInput.value, 10);
|
||||
const minBet = 10;
|
||||
|
||||
if(isNaN(bet) || bet < minBet){
|
||||
modalBetError.innerText = `Taruhan minimum adalah $${minBet}.`;
|
||||
return;
|
||||
}
|
||||
if(bet > balance){
|
||||
modalBetError.innerText = 'Saldo tidak cukup.';
|
||||
return;
|
||||
}
|
||||
|
||||
// Set taruhan dan kurangi saldo
|
||||
currentBet = bet;
|
||||
balance -= currentBet;
|
||||
|
||||
// Update UI di stage utama
|
||||
balanceUI.innerText = balance;
|
||||
currentBetUI.innerText = currentBet;
|
||||
|
||||
// Sembunyikan Modal dan mulai permainan
|
||||
bettingScreen.style.display = 'none';
|
||||
modalBetError.innerText = '';
|
||||
|
||||
// Masuk ke fase bermain
|
||||
gamePhase = 'PLAYING';
|
||||
document.getElementById('status').innerText = 'YOUR TURN';
|
||||
|
||||
// Aktifkan HIT/STAND
|
||||
hitBtn.disabled = false;
|
||||
standBtn.disabled = false;
|
||||
|
||||
// Mulai permainan
|
||||
startGame();
|
||||
}
|
||||
|
||||
|
||||
/* ---------- restart / reset ---------- */
|
||||
function restart(){
|
||||
// clear state
|
||||
playerCards = [];
|
||||
dealerCards = [];
|
||||
playerEls.forEach(e=> e.remove());
|
||||
dealerEls.forEach(e=> e.remove());
|
||||
playerEls = [];
|
||||
dealerEls = [];
|
||||
dealerHiddenCards = [];
|
||||
dealerHiddenEls = [];
|
||||
|
||||
// hide end screen & UI reset
|
||||
endScreen.style.display = 'none';
|
||||
document.getElementById('status').innerText = 'PLACE YOUR BET';
|
||||
|
||||
// Reset UI kontrol
|
||||
hitBtn.disabled = true;
|
||||
standBtn.disabled = true;
|
||||
|
||||
gamePhase = 'BETTING';
|
||||
updateTotals();
|
||||
|
||||
// Tampilkan Modal Betting
|
||||
modalBalanceUI.innerText = balance;
|
||||
modalBetInput.value = Math.min(100, balance);
|
||||
bettingScreen.style.display = 'flex';
|
||||
modalBetInput.focus();
|
||||
}
|
||||
|
||||
/* ---------- initial deal ---------- */
|
||||
function startGame(){
|
||||
// Urutan dealing dengan jeda 200ms
|
||||
setTimeout(()=> dealPlayer(), 80);
|
||||
setTimeout(()=> dealDealer(true), 280);
|
||||
setTimeout(()=> dealPlayer(), 480);
|
||||
setTimeout(()=> dealDealer(true), 680);
|
||||
|
||||
setTimeout(() => {
|
||||
if(calc(playerCards) === 21){
|
||||
stand();
|
||||
}
|
||||
}, 800);
|
||||
|
||||
updateTotals();
|
||||
}
|
||||
|
||||
/* ---------- events ---------- */
|
||||
modalDealBtn.addEventListener('click', handleDeal);
|
||||
hitBtn.addEventListener('click', hit);
|
||||
standBtn.addEventListener('click', stand);
|
||||
playAgainBtn.addEventListener('click', restart);
|
||||
window.addEventListener('resize', ()=>{ layoutOverlap(playerEls, cardsWrapper); layoutOverlap(dealerEls, dealerWrapper); });
|
||||
|
||||
/* start - Panggil restart untuk memulai dengan modal betting */
|
||||
restart();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Loading…
x
Reference in New Issue
Block a user