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2 Commits

Author SHA1 Message Date
Raphael
201ae29582 restore and fix ingame 2025-12-01 10:57:59 +07:00
Raphael
29b8ca750b ingame 2025-12-01 10:51:53 +07:00

523
ingame.html Normal file
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<!doctype html>
<html lang="id">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1" />
<title>Hit or Run</title>
<style>
:root{
--card-w:110px;
--card-h:154px;
--deck-x: 800px;
--deck-y: 100px;
}
*{box-sizing:border-box}
body{
margin:0;
min-height:100vh;
display:flex;
align-items:center;
justify-content:center;
font-family:Inter,system-ui,Arial;
background:#071827
}
.stage{
width:960px;
height:540px;
border-radius:12px;
overflow:hidden;
position:relative;
box-shadow:0 18px 50px rgba(0,0,0,.6)
}
.bg{
position:absolute;
inset:0; background:#153f28
}
.overlay{
position:absolute; inset:0;
background:linear-gradient(180deg, rgba(11,31,20,.45), rgba(8,24,16,.65));
display:flex; flex-direction:column; padding:18px
}
.header{
color:#dff6e9;
font-weight:700;
display:flex;
justify-content:space-between
}
.table-area{
flex:1; display:flex;
align-items:center;
justify-content:center;
position:relative
}
.deck {
position: absolute;
left: var(--deck-x);
top: var(--deck-y);
width: 82px;
height: 120px;
border-radius: 10px;
background: #113625;
box-shadow: 0 0 0 2px #0d291c inset, 0 10px 20px rgba(0,0,0,0.55);
display:flex; align-items:center; justify-content:center;
color:#b9e4d0;
font-weight:900;
font-size:14px;
letter-spacing:2px;
z-index:500;
}
.player-zone{
position:absolute;
left:37%;
bottom:18px;
transform:translateX(-50%);
width:78%;
display:flex;
flex-direction:column;
align-items:center
}
.cards-wrapper{
position:relative;
width:580px;
height:170px;
display:flex;
justify-content:center;
align-items:center;
}
.dealer-zone{
position:absolute;
left:50%;
top:18px;
transform:translateX(-50%);
width:78%;
display:flex;
flex-direction:column;
align-items:center;
gap:8px;
color:#dff6e9;
font-weight:700
}
.dealer-cards{
position:relative;
width:580px;
height:170px
}
.card-wrapper {
position: absolute;
width: var(--card-w);
height: var(--card-h);
transition: transform .4s cubic-bezier(.68,-0.55,.27,1.55);
align-items: center;
transform-origin: center;
z-index: 100;
}
.card{
width:var(--card-w);
height:var(--card-h);
border-radius:10px;
background:#fff;
display:flex;
flex-direction:column;
justify-content:space-between;
padding:10px;
font-weight:800;
box-shadow:0 10px 22px rgba(0,0,0,.45);
position:absolute;
transition: transform .4s cubic-bezier(.68,-0.55,.27,1.55), opacity .3s ease, filter .3s ease;
backface-visibility:hidden;
transform-origin:center center;
color: #000;
}
.card.is-moving {
filter: drop-shadow(0 0 10px rgba(255, 255, 255, 0.4));
}
.card.red{
color:#c42b2b
}
.card .corner{
font-size:18px
}
.card .center{
font-size:40px;
display:flex;
align-items:center;
justify-content:center;
}
.back-card{
background:#122f21;
display:flex;
align-items:center;
justify-content:center;
font-size:20px;
color:#bddfcf;
letter-spacing:4px;
font-weight:900;
border-radius:10px;
}
.controls{
display:flex;
gap:12px;
margin-top:8px
}
button{
background:#0f5436;
color:#e6fff2;
border:0;
padding:10px 16px;
border-radius:8px;
cursor:pointer;
font-weight:700
}
button:disabled{
background:#2d2d2d;
opacity:.5;
cursor:not-allowed
}
.end-screen {
position: absolute;
inset: 0;
background: rgba(0,0,0,0.7);
backdrop-filter: blur(6px);
display: none;
align-items: center;
justify-content: center;
flex-direction: column;
color: white;
font-weight: 800;
font-size: 48px;
letter-spacing: 2px;
text-align: center;
z-index: 999;
}
.end-screen button {
margin-top: 22px;
font-size: 20px;
padding: 12px 26px;
border: 0;
border-radius: 10px;
background: #18a56d;
color: white;
cursor: pointer;
font-weight: 700;
}
.end-screen button:hover {
background: #1ccf86;
}
</style>
</head>
<body>
<div class="stage" id="stage">
<div class="bg"></div>
<div class="overlay">
<div class="header">
<div>Your Total Card: <strong id="playerTotalUI">0</strong></div>
<div id="status">PLACE YOUR BET</div>
</div>
<div id="deck" class="deck" aria-hidden="true">DECK</div>
<div class="table-area">
<div class="dealer-zone" aria-live="polite">
<div class="dealer-label">DEALER</div>
<div class="dealer-cards" id="dealerWrapper" aria-hidden="false"></div>
<div class="dealer-label">Total Dealer: <span id="dealerTotalUI">0</span></div>
</div>
<div class="player-zone">
<div style="display:flex;justify-content:center;align-items:center;width:100%;color:#dff6e9;font-weight:700;margin-bottom:8px;gap:40px">
<div class="cards-wrapper" id="cardsWrapper" aria-live="polite"></div>
<div class="controls">
<button id="stand" disabled>STAND</button>
<button id="hit" disabled>HIT</button>
</div>
</div>
</div>
<div class="end-screen" id="endScreen" role="dialog" aria-modal="true">
<div id="endMessage">RESULT</div>
<button id="playAgainBtn">PLAY AGAIN</button>
</div>
</div>
</div>
</div>
<script>
/* ---------- game state ---------- */
const ranks = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
const suits = ['♠','♥','♦','♣'];
const cardsWrapper = document.getElementById('cardsWrapper');
const dealerWrapper = document.getElementById('dealerWrapper');
const deckEl = document.getElementById('deck');
const hitBtn = document.getElementById('hit');
const standBtn = document.getElementById('stand');
const endScreen = document.getElementById('endScreen');
const endMessage = document.getElementById('endMessage');
const playAgainBtn = document.getElementById('playAgainBtn');
let playerCards = [];
let dealerCards = [];
let playerEls = [];
let dealerEls = [];
let dealerHiddenCards = [];
let dealerHiddenEls = [];
let gamePhase = 'PLAYING'; // langsung start
/* ---------- helpers ---------- */
function randomCard(){
const r = ranks[Math.floor(Math.random()*ranks.length)];
const s = suits[Math.floor(Math.random()*suits.length)];
return {rank:r, suit:s, color:(s==='♥'||s==='♦')?'red':'black'};
}
function createCardEl(card){
const el = document.createElement('div');
el.className = 'card' + (card.color==='red' ? ' red' : '');
el.innerHTML = `
<div class="corner">${card.rank}</div>
<div class="center">${card.suit}</div>
<div class="corner" style="transform:rotate(180deg)">${card.rank}</div>
`;
return el;
}
function createBackCardEl(){
const el = document.createElement('div');
el.className = 'card back-card';
el.innerText = 'HIT';
return el;
}
function wrapCardInContainer(cardEl, isDealer = false){
const wrapper = document.createElement('div');
wrapper.className = 'card-wrapper';
if (!isDealer) wrapper.style.perspective = '1000px';
wrapper.appendChild(cardEl);
return wrapper;
}
function calc(cards){
let total=0, ace=0;
for(const c of cards){
if(c.rank==='A'){ total+=11; ace++; }
else if(['J','Q','K'].includes(c.rank)) total+=10;
else total+=Number(c.rank);
}
while(total>21 && ace>0){ total-=10; ace--; }
return total;
}
/* ---------- UI updates ---------- */
function updateTotals(){
document.getElementById('playerTotalUI').innerText = calc(playerCards);
const hiddenExists = dealerHiddenEls.length > 0;
if(hiddenExists) document.getElementById('dealerTotalUI').innerText = '??';
else document.getElementById('dealerTotalUI').innerText = calc(dealerCards);
}
/* layout overlap */
function layoutOverlap(list, wrapper){
const isDealer = (wrapper === dealerWrapper);
const cardW = 110;
const cardH = 154;
const overlap = 28;
const count = list.length;
const totalWidth = cardW + Math.max(0, count-1)*overlap;
const startX = (wrapper.clientWidth - totalWidth)/2;
list.forEach((el, i)=>{
const x = startX + i*overlap;
let y = (wrapper.clientHeight - cardH) / 2;
el.style.transform = `translate3d(${x}px, ${y}px, 0)`;
el.style.zIndex = 100 + i;
});
}
/* animation from deck */
function animateFromDeck(cardWrapper, isInitial = true){
const startX = deckEl.offsetLeft;
const startY = deckEl.offsetTop;
const targetTransformMatch = cardWrapper.style.transform.match(/translate3d\((.*?)px,\s*(.*?)px/);
const targetX = parseFloat(targetTransformMatch ? targetTransformMatch[1] : startX);
const targetY = parseFloat(targetTransformMatch ? targetTransformMatch[2] : startY);
cardWrapper.style.transition = 'none';
cardWrapper.style.transform = `translate3d(${startX}px, ${startY}px, 0) scale(0.4)`;
const inner = cardWrapper.querySelector('.card');
if(inner) inner.classList.add('is-moving');
requestAnimationFrame(()=>{
requestAnimationFrame(()=>{
cardWrapper.style.transition = '';
cardWrapper.style.transform = `translate3d(${targetX}px, ${targetY}px, 0) scale(1)`;
const rotZ = (Math.random() - 0.5) * 12;
const rotX = isInitial ? 0 : (Math.random() - 0.5) * 10;
if(inner){
inner.style.transition = 'transform .4s cubic-bezier(.68,-0.55,.27,1.55), filter .3s ease';
inner.style.transform = `rotateZ(${rotZ}deg) rotateX(${rotX}deg)`;
}
setTimeout(()=>{
if(inner){
inner.classList.remove('is-moving');
inner.style.transform = `rotateZ(0deg) rotateX(0deg)`;
inner.style.transition = '';
}
},420);
});
});
}
/* ---------- dealing ---------- */
function dealPlayer(){
const card = randomCard();
playerCards.push(card);
const cardEl = createCardEl(card);
const wrapper = wrapCardInContainer(cardEl, false);
cardsWrapper.appendChild(wrapper);
playerEls.push(wrapper);
layoutOverlap(playerEls, cardsWrapper);
animateFromDeck(wrapper);
updateTotals();
}
function dealDealer(faceDown=false){
const card = randomCard();
dealerCards.push(card);
let wrapper;
if(faceDown){
const backEl = createBackCardEl();
wrapper = wrapCardInContainer(backEl, true);
dealerHiddenCards.push(card);
dealerHiddenEls.push(wrapper);
} else {
const cardEl = createCardEl(card);
wrapper = wrapCardInContainer(cardEl, true);
}
dealerEls.push(wrapper);
dealerWrapper.appendChild(wrapper);
layoutOverlap(dealerEls, dealerWrapper);
animateFromDeck(wrapper);
updateTotals();
}
function flipAllDealerHidden(){
const hiddenWrappers = Array.from(dealerHiddenEls);
hiddenWrappers.forEach((wrapper, i) => {
const backEl = wrapper.querySelector('.back-card');
const cardObj = dealerHiddenCards[i];
const realEl = createCardEl(cardObj);
setTimeout(()=>{
if(backEl){ backEl.style.transform = 'rotateY(90deg)'; backEl.style.opacity = '0'; }
realEl.style.transform = 'rotateY(-90deg)'; realEl.style.opacity = '0';
wrapper.appendChild(realEl);
setTimeout(()=>{
if(backEl) backEl.remove();
realEl.style.transform = 'rotateY(0deg)';
realEl.style.opacity = '1';
updateTotals();
},220);
},300 + i*300);
});
setTimeout(()=>{
dealerHiddenEls = [];
dealerHiddenCards = [];
}, 300 + hiddenWrappers.length*300 + 100);
}
/* ---------- dealer play & game end ---------- */
function dealerPlay(){
gamePhase = 'DEALER_TURN';
const cycle = setInterval(()=>{
if(calc(dealerCards) < 17){
dealDealer(false);
} else {
clearInterval(cycle);
finishResult();
}
}, 900);
}
function finishResult(){
gamePhase = 'END';
const p = calc(playerCards);
const d = calc(dealerCards);
let msg = '';
if(p > 21) msg = 'PLAYER BUST — YOU LOSE';
else if(d > 21) msg = 'DEALER BUST — YOU WIN!';
else if(p === 21 && playerCards.length === 2 && d !== 21) msg = 'BLACKJACK! — YOU WIN! (3:2)';
else if(p > d) msg = 'YOU WIN!';
else if(p < d) msg = 'YOU LOSE!';
else msg = 'PUSH (DRAW) — TARUHAN KEMBALI';
showEnd(msg);
}
/* ---------- end-screen handling ---------- */
function showEnd(msg){
document.getElementById('status').innerText = msg;
hitBtn.disabled = true;
standBtn.disabled = true;
endMessage.innerText = msg;
endScreen.style.display = 'flex';
playAgainBtn.focus();
}
/* ---------- controls ---------- */
function hit(){
if(gamePhase !== 'PLAYING' || hitBtn.disabled) return;
dealPlayer();
if(calc(playerCards) > 21){
setTimeout(() => finishResult(), 500);
}
}
function stand(){
if(gamePhase !== 'PLAYING' || standBtn.disabled) return;
gamePhase = 'DEALER_TURN';
hitBtn.disabled = true;
standBtn.disabled = true;
document.getElementById('status').innerText = 'DEALER TURN';
flipAllDealerHidden();
setTimeout(()=> dealerPlay(), 300 + dealerHiddenEls.length*300);
}
/* ---------- start / restart ---------- */
function startGame(){
// disable during dealing to prevent accidental clicks
hitBtn.disabled = true;
standBtn.disabled = true;
playerCards = []; dealerCards = []; playerEls.forEach(e=>e.remove()); dealerEls.forEach(e=>e.remove());
playerEls = []; dealerEls = []; dealerHiddenCards = []; dealerHiddenEls = [];
endScreen.style.display = 'none';
// dealing sequence
setTimeout(()=> dealPlayer(), 80);
setTimeout(()=> dealDealer(false), 280); // dealer first open
setTimeout(()=> dealPlayer(), 480);
setTimeout(()=> dealDealer(true), 680); // dealer second hidden
// after dealing finished, enable buttons and set phase to PLAYING
setTimeout(()=>{
gamePhase = 'PLAYING';
document.getElementById('status').innerText = 'YOUR TURN';
hitBtn.disabled = false;
standBtn.disabled = false;
// auto-stand on natural
if(calc(playerCards) === 21) stand();
}, 900);
}
function restart(){
// reset and start again
startGame();
}
/* ---------- events ---------- */
hitBtn.addEventListener('click', hit);
standBtn.addEventListener('click', stand);
playAgainBtn.addEventListener('click', restart);
window.addEventListener('resize', ()=>{ layoutOverlap(playerEls, cardsWrapper); layoutOverlap(dealerEls, dealerWrapper); });
/* start immediately */
startGame();
</script>
</body>
</html>