This commit is contained in:
Evelyn Sucitro 2025-11-12 12:41:29 +07:00
parent 7c74ea08a5
commit e4898388d1
2 changed files with 208 additions and 142 deletions

177
2048.js
View File

@ -2,25 +2,25 @@ var board;
var score = 0; var score = 0;
var rows = 4; var rows = 4;
var columns = 4; var columns = 4;
var gameOver = false;
window.onload = function() { window.onload = function () {
setGame(); setGame();
} document.getElementById("replayBtn").addEventListener("click", restartGame);
};
function setGame() { function setGame() {
// board = [
// [2, 2, 2, 2],
// [2, 2, 2, 2],
// [4, 4, 8, 8],
// [4, 4, 8, 8]
// ];
board = [ board = [
[0, 0, 0, 0], [0, 0, 0, 0],
[0, 0, 0, 0], [0, 0, 0, 0],
[0, 0, 0, 0], [0, 0, 0, 0],
[0, 0, 0, 0] [0, 0, 0, 0],
] ];
score = 0;
gameOver = false;
document.getElementById("score").innerText = score;
document.getElementById("board").innerHTML = "";
for (let r = 0; r < rows; r++) { for (let r = 0; r < rows; r++) {
for (let c = 0; c < columns; c++) { for (let c = 0; c < columns; c++) {
@ -31,139 +31,170 @@ function setGame() {
document.getElementById("board").append(tile); document.getElementById("board").append(tile);
} }
} }
//create 2 to begin the game
setTwo();
setTwo();
setTwo();
setTwo();
}
function restartGame() {
document.getElementById("gameOverOverlay").style.display = "none";
setGame();
} }
function updateTile(tile, num) { function updateTile(tile, num) {
tile.innerText = ""; tile.innerText = "";
tile.classList.value = ""; //clear the classList tile.classList.value = "";
tile.classList.add("tile"); tile.classList.add("tile");
if (num > 0) { if (num > 0) {
tile.innerText = num.toString(); tile.innerText = num.toString();
if (num <= 4096) { if (num <= 4096) {
tile.classList.add("x"+num.toString()); tile.classList.add("x" + num.toString());
} else { } else {
tile.classList.add("x8192"); tile.classList.add("x8192");
} }
} }
} }
document.addEventListener('keyup', (e) => { document.addEventListener("keyup", (e) => {
if (gameOver) return;
let moved = false;
if (e.code == "ArrowLeft") { if (e.code == "ArrowLeft") {
slideLeft(); moved = slideLeft();
setTwo(); } else if (e.code == "ArrowRight") {
moved = slideRight();
} else if (e.code == "ArrowUp") {
moved = slideUp();
} else if (e.code == "ArrowDown") {
moved = slideDown();
} }
else if (e.code == "ArrowRight") {
slideRight();
setTwo();
}
else if (e.code == "ArrowUp") {
slideUp();
setTwo();
} // Only add new tile if board actually moved
else if (e.code == "ArrowDown") { if (moved) {
slideDown();
setTwo(); setTwo();
}
document.getElementById("score").innerText = score; document.getElementById("score").innerText = score;
}) }
});
function filterZero(row){ function filterZero(row) {
return row.filter(num => num != 0); //create new array of all nums != 0 return row.filter((num) => num != 0);
} }
function slide(row) { function slide(row) {
//[0, 2, 2, 2] row = filterZero(row);
row = filterZero(row); //[2, 2, 2] for (let i = 0; i < row.length - 1; i++) {
for (let i = 0; i < row.length-1; i++){ if (row[i] == row[i + 1]) {
if (row[i] == row[i+1]) {
row[i] *= 2; row[i] *= 2;
row[i+1] = 0; row[i + 1] = 0;
score += row[i]; score += row[i];
} }
} //[4, 0, 2] }
row = filterZero(row); //[4, 2] row = filterZero(row);
//add zeroes
while (row.length < columns) { while (row.length < columns) {
row.push(0); row.push(0);
} //[4, 2, 0, 0] }
return row; return row;
} }
function slideLeft() { function slideLeft() {
let moved = false;
for (let r = 0; r < rows; r++) { for (let r = 0; r < rows; r++) {
let row = board[r]; let row = board[r];
let original = [...row];
row = slide(row); row = slide(row);
board[r] = row; board[r] = row;
for (let c = 0; c < columns; c++){
// Check if board changed
if (JSON.stringify(original) !== JSON.stringify(row)) {
moved = true;
}
for (let c = 0; c < columns; c++) {
let tile = document.getElementById(r.toString() + "-" + c.toString()); let tile = document.getElementById(r.toString() + "-" + c.toString());
let num = board[r][c]; let num = board[r][c];
updateTile(tile, num); updateTile(tile, num);
} }
} }
return moved;
} }
function slideRight() { function slideRight() {
let moved = false;
for (let r = 0; r < rows; r++) { for (let r = 0; r < rows; r++) {
let row = board[r]; //[0, 2, 2, 2] let row = board[r];
row.reverse(); //[2, 2, 2, 0] let original = [...row];
row = slide(row) //[4, 2, 0, 0] row.reverse();
board[r] = row.reverse(); //[0, 0, 2, 4]; row = slide(row);
for (let c = 0; c < columns; c++){ board[r] = row.reverse();
// Check if board changed
if (JSON.stringify(original) !== JSON.stringify(board[r])) {
moved = true;
}
for (let c = 0; c < columns; c++) {
let tile = document.getElementById(r.toString() + "-" + c.toString()); let tile = document.getElementById(r.toString() + "-" + c.toString());
let num = board[r][c]; let num = board[r][c];
updateTile(tile, num); updateTile(tile, num);
} }
} }
return moved;
} }
function slideUp() { function slideUp() {
let moved = false;
for (let c = 0; c < columns; c++) { for (let c = 0; c < columns; c++) {
let row = [board[0][c], board[1][c], board[2][c], board[3][c]]; let row = [board[0][c], board[1][c], board[2][c], board[3][c]];
let original = [...row];
row = slide(row); row = slide(row);
// board[0][c] = row[0];
// board[1][c] = row[1]; // Check if board changed
// board[2][c] = row[2]; if (JSON.stringify(original) !== JSON.stringify(row)) {
// board[3][c] = row[3]; moved = true;
for (let r = 0; r < rows; r++){ }
for (let r = 0; r < rows; r++) {
board[r][c] = row[r]; board[r][c] = row[r];
let tile = document.getElementById(r.toString() + "-" + c.toString()); let tile = document.getElementById(r.toString() + "-" + c.toString());
let num = board[r][c]; let num = board[r][c];
updateTile(tile, num); updateTile(tile, num);
} }
} }
return moved;
} }
function slideDown() { function slideDown() {
let moved = false;
for (let c = 0; c < columns; c++) { for (let c = 0; c < columns; c++) {
let row = [board[0][c], board[1][c], board[2][c], board[3][c]]; let row = [board[0][c], board[1][c], board[2][c], board[3][c]];
let original = [...row];
row.reverse(); row.reverse();
row = slide(row); row = slide(row);
row.reverse(); row.reverse();
// board[0][c] = row[0];
// board[1][c] = row[1]; // Check if board changed
// board[2][c] = row[2]; if (JSON.stringify(original) !== JSON.stringify(row)) {
// board[3][c] = row[3]; moved = true;
for (let r = 0; r < rows; r++){ }
for (let r = 0; r < rows; r++) {
board[r][c] = row[r]; board[r][c] = row[r];
let tile = document.getElementById(r.toString() + "-" + c.toString()); let tile = document.getElementById(r.toString() + "-" + c.toString());
let num = board[r][c]; let num = board[r][c];
updateTile(tile, num); updateTile(tile, num);
} }
} }
return moved;
} }
function setTwo() { function setTwo() {
if (!hasEmptyTile()) { if (!hasEmptyTile()) {
checkGameOver();
return; return;
} }
let found = false; let found = false;
while (!found) { while (!found) {
//find random row and column to place a 2 in
let r = Math.floor(Math.random() * rows); let r = Math.floor(Math.random() * rows);
let c = Math.floor(Math.random() * columns); let c = Math.floor(Math.random() * columns);
if (board[r][c] == 0) { if (board[r][c] == 0) {
@ -177,13 +208,37 @@ function setTwo() {
} }
function hasEmptyTile() { function hasEmptyTile() {
let count = 0;
for (let r = 0; r < rows; r++) { for (let r = 0; r < rows; r++) {
for (let c = 0; c < columns; c++) { for (let c = 0; c < columns; c++) {
if (board[r][c] == 0) { //at least one zero in the board if (board[r][c] == 0) {
return true; return true;
} }
} }
} }
return false; return false;
} }
function checkGameOver() {
// Check if any moves are possible
for (let r = 0; r < rows; r++) {
for (let c = 0; c < columns; c++) {
// Check right
if (c < columns - 1 && board[r][c] == board[r][c + 1]) {
return;
}
// Check down
if (r < rows - 1 && board[r][c] == board[r + 1][c]) {
return;
}
}
}
// No moves available - game over
gameOver = true;
showGameOver();
}
function showGameOver() {
document.getElementById("finalScore").innerText = score;
document.getElementById("gameOverOverlay").style.display = "flex";
}

11
Database.php Normal file
View File

@ -0,0 +1,11 @@
<?php
$host = "localhost";
$user = "root";
$pass = "";
$db = "game2048";
$conn = new mysqli($host, $user, $pass, $db);
if ($conn->connect_error) {
die("Koneksi gagal: " . $conn->connect_error);
}
?>