Compare commits

..

No commits in common. "5635808d34811a1642a29fe686526cd2597cf5e0" and "5d1e90403e382b3298ed269c387aa11702676f60" have entirely different histories.

3 changed files with 84 additions and 442 deletions

208
2048.css
View File

@ -1,146 +1,104 @@
/* ======================
GLOBAL
====================== */
body { body {
background: radial-gradient(circle at center, #0a0a0a, #000); background-color: black;
background-size: 300% 300%; color: white; /* opsional, biar teks tetap terlihat */
animation: bgMove 15s infinite alternate; font-family: Arial, Helvetica, sans-serif;
font-family: 'Poppins', sans-serif;
color: white;
text-align: center; text-align: center;
padding-top: 20px;
} }
/* Background animasi lembut */ hr {
@keyframes bgMove { width: 500px;
0% { background-position: 0% 30%; }
50% { background-position: 50% 70%; }
100% { background-position: 100% 30%; }
} }
h1 {
font-size: 40px;
font-weight: bold;
text-shadow: 0 0 20px #00eaff, 0 0 40px #0099ff;
}
button {
padding: 12px 22px;
margin: 8px;
background: #111;
color: white;
border: 2px solid #00eaff;
border-radius: 10px;
cursor: pointer;
transition: 0.25s;
font-weight: bold;
}
button:hover {
box-shadow: 0 0 15px #00eaff;
transform: scale(1.05);
}
#score {
color: #00eaff;
text-shadow: 0 0 10px #00eaff;
font-weight: bold;
font-size: 20px;
}
/* ======================
BOARD
====================== */
/* ==========================
BOARD MIRIP BORDER LOGIN
========================== */
#board { #board {
width: 460px; width: 400px;
height: 460px; height: 400px;
margin: 35px auto; background-color: black;
padding: 20px; margin: 0 auto;
display: grid; display: grid;
grid-template-columns: repeat(4, 1fr); grid-template-columns: repeat(4, 1fr);
grid-template-rows: repeat(4, 1fr); grid-template-rows: repeat(4, 1fr);
gap: 12px; gap: 5px;
padding: 10px;
background: rgba(30, 0, 50, 0.6); /* DALAM GELAP SAMA LOGIN */ box-sizing: border-box;
backdrop-filter: blur(10px); border: 2px solid red;
box-shadow: 0 0 20px red, 0 0 40px red, 0 0 60px red;
border: 2px solid rgba(0, 217, 255, 0.3); /* SAMA LOGIN */ border-radius: 15px;
border-radius: 20px;
box-shadow:
0 20px 60px rgba(0, 0, 0, 0.5),
0 0 40px rgba(0, 217, 255, 0.3),
inset 0 0 30px rgba(0, 217, 255, 0.1);
animation: glowBorderBoard 3s ease-in-out infinite;
} }
/* Border berubah warna seperti login */
@keyframes glowBorderBoard {
0%, 100% {
border-color: rgba(0, 217, 255, 0.4);
box-shadow:
0 20px 60px rgba(0, 0, 0, 0.5),
0 0 40px rgba(0, 217, 255, 0.3),
inset 0 0 30px rgba(0, 217, 255, 0.1);
}
50% {
border-color: rgba(255, 0, 255, 0.5);
box-shadow:
0 20px 60px rgba(0, 0, 0, 0.5),
0 0 50px rgba(255, 0, 255, 0.4),
inset 0 0 40px rgba(255, 0, 255, 0.15);
}
}
/* ======================
TILE
====================== */
.tile { .tile {
width: 100%; font-size: 40px;
height: 100%;
border-radius: 14px;
display: flex;
align-items: center;
justify-content: center;
font-size: 32px;
font-weight: bold; font-weight: bold;
display: flex;
justify-content: center;
align-items: center;
background-color: white;
border-radius: 15px;
}
/* colored tiles */
.x2 {
background-color: #eee4da;
color: #727371;
}
.x4 {
background-color: #ece0ca;
color: #727371;
}
.x8 {
background-color: #f4b17a;
color: white; color: white;
background: rgba(255, 255, 255, 0.06);
text-shadow: 0 0 10px white;
transition: 0.1s;
} }
/* animasi tile baru */ .x16{
.tile.new { background-color: #f59575;
animation: pop 0.25s ease-out; color: white;
}
@keyframes pop {
0% { transform: scale(0.2); opacity: 0; }
100% { transform: scale(1); opacity: 1; }
} }
/* Neon warna berdasarkan angka */ .x32{
.tile-2 { background: #00eaff55; box-shadow: 0 0 10px #00eaff; } background-color: #f57c5f;
.tile-4 { background: #00ff9955; box-shadow: 0 0 10px #00ff99; } color: white;
.tile-8 { background: #ff00ff55; box-shadow: 0 0 10px #ff00ff; } }
.tile-16 { background: #ff006655; box-shadow: 0 0 10px #ff0066; }
.tile-32 { background: #ffaa0055; box-shadow: 0 0 10px #ffaa00; }
.tile-64 { background: #ff000055; box-shadow: 0 0 10px #ff0000; }
.tile-128 { background: #5f00ff55; box-shadow: 0 0 10px #5f00ff; }
.tile-256 { background: #00ffea55; box-shadow: 0 0 10px #00ffea; }
.tile-512 { background: #ff00aa55; box-shadow: 0 0 10px #ff00aa; }
.tile-1024 { background: #00ffaa55; box-shadow: 0 0 10px #00ffaa; }
.tile-2048 { background: #ffd70066; box-shadow: 0 0 15px #ffd700; }
.x64{
background-color: #f65d3b;
color: white;
}
.x128{
background-color: #edce71;
color: white;
}
.x256{
background-color: #edcc63;
color: white;
}
.x512{
background-color: #edc651;
color: white;
}
.x1024{
background-color: #eec744;
color: white;
}
.x2048{
background-color: #ecc230;
color: white;
}
.x4096 {
background-color: #fe3d3d;
color: white;
}
.x8192 {
background-color: #ff2020;
color: white;
}

View File

@ -5,19 +5,14 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>2048</title> <title>2048</title>
<link rel="stylesheet" href="2048.css"> <link rel="stylesheet" href="2048.css">
<script src="2048.js"></script>
</head> </head>
<body> <body>
<h1>2048</h1> <h1>2048</h1>
<div id="top-menu">
<button class="btn" onclick="restartGame()">Restart</button>
<button class="btn" onclick="goHome()">Home</button>
</div>
<hr> <hr>
<h2>Score: <span id="score">0</span></h2> <h2>Score: <span id="score">0</span></h2>
<div id="board"> <div id="board">
</div> </div>
<script src="2048.js"></script>
</body> </body>
</html> </html>

311
2048.js
View File

@ -1,311 +0,0 @@
let board = [];
let score = 0;
// --- Audio setup ---
const audio = {
bg: new Audio("bgmusic.mp3"),
pop: new Audio("pop.mp3"),
merge: new Audio("merge.wav")
};
// lower default volumes
audio.bg.volume = 0.25;
audio.pop.volume = 0.9;
audio.merge.volume = 0.9;
audio.bg.loop = true;
// try to play background music; may be blocked until user interaction
function tryPlayBg() {
audio.bg.play().catch(() => {
// autoplay blocked — will try again on first user keypress or click
const unlock = () => {
audio.bg.play().catch(() => {});
window.removeEventListener("keydown", unlock);
window.removeEventListener("click", unlock);
};
window.addEventListener("keydown", unlock, { once: true });
window.addEventListener("click", unlock, { once: true });
});
}
// --- DOM ready: setup board and initial tiles ---
document.addEventListener("DOMContentLoaded", () => {
setupBoard();
addNewTile();
addNewTile();
tryPlayBg();
// keyboard controls (also used to unlock audio)
document.addEventListener("keydown", handleKey);
});
// ----------------------------
// SETUP BOARD (render tiles ONCE)
// ----------------------------
function setupBoard() {
board = [];
score = 0;
updateScore();
const container = document.getElementById("board");
if (!container) {
console.error("Board element not found (#board).");
return;
}
// empty container and create fixed 4x4 cells
container.innerHTML = "";
for (let r = 0; r < 4; r++) {
board[r] = [];
for (let c = 0; c < 4; c++) {
board[r][c] = 0;
const tile = document.createElement("div");
tile.id = `${r}-${c}`;
tile.className = "tile"; // base class only
// ensure box sizing not influenced by text nodes
tile.style.boxSizing = "border-box";
container.appendChild(tile);
}
}
}
// ----------------------------
// UPDATE UI FOR SINGLE TILE
// ----------------------------
function updateTile(row, col, num) {
const tile = document.getElementById(`${row}-${col}`);
if (!tile) return;
// reset classes to base
tile.className = "tile";
// force reflow to allow re-adding 'new' animation class reliably
void tile.offsetWidth;
if (num > 0) {
tile.textContent = num;
// add tile class for color (expects classes like tile-2, tile-4, ...)
tile.classList.add("tile-" + num);
// make numbers visually white-neon glow if desired:
// ensure text is centered by CSS; no inline style needed
} else {
tile.textContent = "";
}
}
// updates entire board DOM from board array
function refreshBoard() {
for (let r = 0; r < 4; r++) {
for (let c = 0; c < 4; c++) {
updateTile(r, c, board[r][c]);
}
}
updateScore();
}
// ----------------------------
// SCORE UI
// ----------------------------
function updateScore() {
const el = document.getElementById("score");
if (el) el.textContent = score;
}
// ----------------------------
// ADD NEW TILE (value 2, play pop sound + animation)
// ----------------------------
function addNewTile() {
const empty = [];
for (let r = 0; r < 4; r++) {
for (let c = 0; c < 4; c++) {
if (board[r][c] === 0) empty.push({ r, c });
}
}
if (empty.length === 0) return false;
const spot = empty[Math.floor(Math.random() * empty.length)];
board[spot.r][spot.c] = 2;
const tile = document.getElementById(`${spot.r}-${spot.c}`);
if (tile) {
tile.classList.add("new");
// play pop sound
playSound(audio.pop);
// remove 'new' class after animation completes to keep DOM tidy
tile.addEventListener("animationend", function handler() {
tile.classList.remove("new");
tile.removeEventListener("animationend", handler);
});
// update text/color
updateTile(spot.r, spot.c, 2);
} else {
// fallback
updateTile(spot.r, spot.c, 2);
}
return true;
}
// helper to play sound safely
function playSound(soundObj) {
try {
soundObj.currentTime = 0;
soundObj.play().catch(() => {
// suppressed (autoplay or other)
});
} catch (e) { /* ignore */ }
}
// ----------------------------
// INPUT HANDLING
// ----------------------------
function handleKey(e) {
let moved = false;
if (e.key === "ArrowLeft") moved = moveLeft();
else if (e.key === "ArrowRight") moved = moveRight();
else if (e.key === "ArrowUp") moved = moveUp();
else if (e.key === "ArrowDown") moved = moveDown();
if (moved) {
// after a successful move: add tile, refresh board, play bg or unlock
addNewTile();
refreshBoard();
}
}
// ---------- MOVE HELPERS ----------
function filterZero(row) {
return row.filter(n => n !== 0);
}
function slide(row) {
// row is an array of length 4
row = filterZero(row);
let mergedThisMove = false;
for (let i = 0; i < row.length - 1; i++) {
if (row[i] === row[i + 1]) {
row[i] = row[i] * 2;
// play merge sound and vibrate
playSound(audio.merge);
if (navigator.vibrate) navigator.vibrate(30);
score += row[i];
row[i + 1] = 0;
mergedThisMove = true;
}
}
row = filterZero(row);
while (row.length < 4) row.push(0);
return { row, merged: mergedThisMove };
}
// Compare arrays helper
function arraysEqual(a, b) {
return a.length === b.length && a.every((v, i) => v === b[i]);
}
function moveLeft() {
let moved = false;
for (let r = 0; r < 4; r++) {
const { row: newRow } = slide(board[r]);
if (!arraysEqual(newRow, board[r])) moved = true;
board[r] = newRow;
}
if (moved) updateAfterMove();
return moved;
}
function moveRight() {
let moved = false;
for (let r = 0; r < 4; r++) {
let reversed = [...board[r]].reverse();
const { row: slid } = slide(reversed);
let newRow = slid.reverse();
if (!arraysEqual(newRow, board[r])) moved = true;
board[r] = newRow;
}
if (moved) updateAfterMove();
return moved;
}
function moveUp() {
let moved = false;
for (let c = 0; c < 4; c++) {
const col = [board[0][c], board[1][c], board[2][c], board[3][c]];
const { row: newCol } = slide(col);
for (let r = 0; r < 4; r++) {
if (board[r][c] !== newCol[r]) moved = true;
board[r][c] = newCol[r];
}
}
if (moved) updateAfterMove();
return moved;
}
function moveDown() {
let moved = false;
for (let c = 0; c < 4; c++) {
const col = [board[3][c], board[2][c], board[1][c], board[0][c]];
const { row: slid } = slide(col);
const newCol = slid.reverse();
for (let r = 0; r < 4; r++) {
if (board[r][c] !== newCol[r]) moved = true;
board[r][c] = newCol[r];
}
}
if (moved) updateAfterMove();
return moved;
}
function updateAfterMove() {
// update all tiles now (this keeps sizes stable)
refreshBoard();
// update score DOM
updateScore();
// small debounce is not required—moves are sequential
}
// ----------------------------
// RESTART & HOME
// ----------------------------
function restartGame() {
setupBoard();
addNewTile();
addNewTile();
refreshBoard();
}
function goHome() {
// stops music to prevent continuing on homepage
try { audio.bg.pause(); audio.bg.currentTime = 0; } catch (e) {}
window.location.href = "Homepage.html";
}
// ----------------------------
// OPTIONAL: touch swipe for mobile
// ----------------------------
let touchStartX = 0;
let touchStartY = 0;
document.addEventListener("touchstart", function (e) {
const t = e.touches[0];
touchStartX = t.clientX;
touchStartY = t.clientY;
}, { passive: true });
document.addEventListener("touchend", function (e) {
const t = e.changedTouches[0];
const dx = t.clientX - touchStartX;
const dy = t.clientY - touchStartY;
if (Math.abs(dx) > Math.abs(dy) && Math.abs(dx) > 30) {
if (dx > 0) moveRight() && addNewTile() && refreshBoard();
else moveLeft() && addNewTile() && refreshBoard();
} else if (Math.abs(dy) > 30) {
if (dy > 0) moveDown() && addNewTile() && refreshBoard();
else moveUp() && addNewTile() && refreshBoard();
}
}, { passive: true });