kelompok06-2048/2048.js
Jevinca Marvella 021d61a1b0 2048
2025-11-18 19:42:10 +07:00

508 lines
14 KiB
JavaScript

/* 2048.js — Enhanced with animations, particles, and glows
Replace previous 2048.js content with this file.
*/
/* ------------------------
State & audio (kept)
------------------------ */
let board = [];
let score = 0;
let lastMoveDir = null; // 'left','right','up','down' or null
// --- Audio setup ---
const audio = {
bg: new Audio("bgmusic.mp3"),
pop: new Audio("pop.mp3"),
merge: new Audio("merge.wav")
};
audio.bg.volume = 0.25;
audio.pop.volume = 0.9;
audio.merge.volume = 0.9;
audio.bg.loop = true;
function tryPlayBg() {
audio.bg.play().catch(() => {
const unlock = () => {
audio.bg.play().catch(()=>{});
window.removeEventListener("keydown", unlock);
window.removeEventListener("click", unlock);
};
window.addEventListener("keydown", unlock, { once: true });
window.addEventListener("click", unlock, { once: true });
});
}
/* ------------------------
DOM ready
------------------------ */
document.addEventListener("DOMContentLoaded", () => {
setupBoard();
addNewTile();
addNewTile();
tryPlayBg();
document.addEventListener("keydown", handleKey);
setupAmbientCursor();
});
/* ------------------------
Setup & rendering
------------------------ */
function setupBoard() {
board = [];
score = 0;
updateScore();
const container = document.getElementById("board");
if (!container) {
console.error("Board element not found (#board).");
return;
}
container.innerHTML = "";
for (let r = 0; r < 4; r++) {
board[r] = [];
for (let c = 0; c < 4; c++) {
board[r][c] = 0;
const tile = document.createElement("div");
tile.id = `${r}-${c}`;
tile.className = "tile";
container.appendChild(tile);
}
}
}
/* update single tile visual with small entrance based on last move */
function updateTile(row, col, num) {
const tile = document.getElementById(`${row}-${col}`);
if (!tile) return;
// reset classes except base .tile
tile.className = "tile";
// ensure previous transforms cleared
tile.style.transform = "";
tile.style.opacity = "";
if (num > 0) {
tile.textContent = num;
tile.classList.add("tile-" + num);
// slide-illusion: appear from direction of last move
if (lastMoveDir) {
let tx = 0, ty = 0;
const gap = 22; // small px offset for feel
if (lastMoveDir === "left") tx = gap;
else if (lastMoveDir === "right") tx = -gap;
else if (lastMoveDir === "up") ty = gap;
else if (lastMoveDir === "down") ty = -gap;
// start slightly offset & transparent, then animate to 0
tile.style.transform = `translate(${tx}px, ${ty}px)`;
tile.style.opacity = "0.0";
// force reflow then animate back
void tile.offsetWidth;
tile.style.transition = "transform 0.14s cubic-bezier(.2,.8,.2,1), opacity 0.12s";
tile.style.transform = "";
tile.style.opacity = "1";
// cleanup transition after done
setTimeout(() => { tile.style.transition = ""; }, 160);
}
} else {
tile.textContent = "";
}
}
/* refresh whole board */
function refreshBoard() {
for (let r = 0; r < 4; r++) {
for (let c = 0; c < 4; c++) {
updateTile(r, c, board[r][c]);
}
}
updateScore();
}
/* score */
function updateScore() {
const el = document.getElementById("score");
if (el) el.textContent = score;
}
/* add new tile with pop animation */
function addNewTile() {
const empty = [];
for (let r = 0; r < 4; r++) {
for (let c = 0; c < 4; c++) {
if (board[r][c] === 0) empty.push({ r, c });
}
}
if (empty.length === 0) return false;
const spot = empty[Math.floor(Math.random() * empty.length)];
board[spot.r][spot.c] = 2;
const tile = document.getElementById(`${spot.r}-${spot.c}`);
if (tile) {
tile.classList.add("new");
playSound(audio.pop);
tile.addEventListener("animationend", function handler() {
tile.classList.remove("new");
tile.removeEventListener("animationend", handler);
});
updateTile(spot.r, spot.c, 2);
} else {
updateTile(spot.r, spot.c, 2);
}
return true;
}
/* safe playSound */
function playSound(soundObj) {
try {
soundObj.currentTime = 0;
soundObj.play().catch(() => {});
} catch (e) {}
}
/* ------------------------
Movement helpers (logic preserved)
------------------------ */
function filterZero(row) {
return row.filter(n => n !== 0);
}
function slide(row) {
row = filterZero(row);
let mergedThisMove = false;
for (let i = 0; i < row.length - 1; i++) {
if (row[i] === row[i + 1]) {
row[i] = row[i] * 2;
playSound(audio.merge);
if (navigator.vibrate) navigator.vibrate(28);
score += row[i];
row[i + 1] = 0;
mergedThisMove = true;
}
}
row = filterZero(row);
while (row.length < 4) row.push(0);
return { row, merged: mergedThisMove };
}
function arraysEqual(a, b) {
return a.length === b.length && a.every((v, i) => v === b[i]);
}
function moveLeft() {
let moved = false;
for (let r = 0; r < 4; r++) {
const { row: newRow } = slide(board[r]);
if (!arraysEqual(newRow, board[r])) moved = true;
board[r] = newRow;
}
if (moved) updateAfterMove();
return moved;
}
function moveRight() {
let moved = false;
for (let r = 0; r < 4; r++) {
let reversed = [...board[r]].reverse();
const { row: slid } = slide(reversed);
let newRow = slid.reverse();
if (!arraysEqual(newRow, board[r])) moved = true;
board[r] = newRow;
}
if (moved) updateAfterMove();
return moved;
}
function moveUp() {
let moved = false;
for (let c = 0; c < 4; c++) {
const col = [board[0][c], board[1][c], board[2][c], board[3][c]];
const { row: newCol } = slide(col);
for (let r = 0; r < 4; r++) {
if (board[r][c] !== newCol[r]) moved = true;
board[r][c] = newCol[r];
}
}
if (moved) updateAfterMove();
return moved;
}
function moveDown() {
let moved = false;
for (let c = 0; c < 4; c++) {
const col = [board[3][c], board[2][c], board[1][c], board[0][c]];
const { row: slid } = slide(col);
const newCol = slid.reverse();
for (let r = 0; r < 4; r++) {
if (board[r][c] !== newCol[r]) moved = true;
board[r][c] = newCol[r];
}
}
if (moved) updateAfterMove();
return moved;
}
/* after move: refresh and reset lastMoveDir after small delay */
function updateAfterMove() {
// apply merge glow to merged tiles (scan for high values that were recently created)
refreshBoard();
updateScore();
// schedule dropping lastMoveDir after small delay so new tiles animate in direction
setTimeout(() => { lastMoveDir = null; }, 180);
}
/* ------------------------
Input handling (adds lastMoveDir + invalid-move shake)
------------------------ */
function handleKey(e) {
let moved = false;
if (e.key === "ArrowLeft") { lastMoveDir = "left"; moved = moveLeft(); }
else if (e.key === "ArrowRight") { lastMoveDir = "right"; moved = moveRight(); }
else if (e.key === "ArrowUp") { lastMoveDir = "up"; moved = moveUp(); }
else if (e.key === "ArrowDown") { lastMoveDir = "down"; moved = moveDown(); }
if (moved) {
// add tile + subtle delay so new tile animates from direction
setTimeout(() => {
addNewTile();
refreshBoard();
}, 70);
} else {
// show board shake
const b = document.getElementById("board");
if (b) {
b.classList.add("shake");
setTimeout(()=>b.classList.remove("shake"), 360);
}
}
}
/* ------------------------
Restart & home
------------------------ */
function restartGame() {
setupBoard();
addNewTile();
addNewTile();
refreshBoard();
}
function goHome() {
try { audio.bg.pause(); audio.bg.currentTime = 0; } catch (e) {}
window.location.href = "Homepage.html";
}
/* ------------------------
Touch swipe
------------------------ */
let touchStartX = 0;
let touchStartY = 0;
document.addEventListener("touchstart", function (e) {
const t = e.touches[0];
touchStartX = t.clientX;
touchStartY = t.clientY;
}, { passive: true });
document.addEventListener("touchend", function (e) {
const t = e.changedTouches[0];
const dx = t.clientX - touchStartX;
const dy = t.clientY - touchStartY;
if (Math.abs(dx) > Math.abs(dy) && Math.abs(dx) > 30) {
if (dx > 0) { lastMoveDir = "right"; moveRight() && setTimeout(()=>{ addNewTile(); refreshBoard(); }, 70); }
else { lastMoveDir = "left"; moveLeft() && setTimeout(()=>{ addNewTile(); refreshBoard(); }, 70); }
} else if (Math.abs(dy) > 30) {
if (dy > 0) { lastMoveDir = "down"; moveDown() && setTimeout(()=>{ addNewTile(); refreshBoard(); }, 70); }
else { lastMoveDir = "up"; moveUp() && setTimeout(()=>{ addNewTile(); refreshBoard(); }, 70); }
}
}, { passive: true });
/* ------------------------
Ambient cursor light + merge particles
------------------------ */
function setupAmbientCursor() {
const container = document.querySelector(".particles");
if (!container) return;
// create a subtle cursor-follow blob
const cursor = document.createElement("div");
cursor.className = "cursor-light";
container.appendChild(cursor);
let lastX = window.innerWidth/2, lastY = window.innerHeight/2;
document.addEventListener("mousemove", (e) => {
lastX = e.clientX; lastY = e.clientY;
cursor.style.left = lastX + "px";
cursor.style.top = lastY + "px";
});
// small periodic motion for background
setInterval(() => {
cursor.style.opacity = (0.4 + Math.random()*0.35).toString();
}, 900);
}
/* spawn merge particles at tile center */
function spawnMergeParticles(row, col, colorHex="#00eaff") {
const container = document.body;
const boardRect = document.getElementById("board").getBoundingClientRect();
const tileEl = document.getElementById(`${row}-${col}`);
if (!tileEl) return;
const tileRect = tileEl.getBoundingClientRect();
const cx = tileRect.left + tileRect.width/2;
const cy = tileRect.top + tileRect.height/2;
const particles = [];
const count = 10;
for (let i = 0; i < count; i++) {
const p = document.createElement("div");
p.className = "merge-particle";
p.style.background = colorHex;
p.style.left = (cx - 6) + "px";
p.style.top = (cy - 6) + "px";
p.style.opacity = "1";
p.style.transform = "translate(0,0) scale(1)";
document.body.appendChild(p);
particles.push(p);
// random flight vector
const angle = Math.random() * Math.PI * 2;
const dist = 24 + Math.random()*36;
const tx = Math.cos(angle) * dist;
const ty = Math.sin(angle) * dist;
const rot = (Math.random() * 360)|0;
p.animate([
{ transform: `translate(0,0) rotate(0deg) scale(1)`, opacity: 1 },
{ transform: `translate(${tx}px, ${ty}px) rotate(${rot}deg) scale(0.6)`, opacity: 0 }
], {
duration: 420 + Math.random()*240,
easing: "cubic-bezier(.2,.8,.2,1)",
fill: "forwards"
});
// cleanup
setTimeout(()=>{ try{ p.remove(); }catch(e){} }, 800 + Math.random()*400);
}
}
/* ------------------------
Optional: call spawn on merges
We don't track exact merge positions in slide() local scope here,
but we can detect new larger tiles after move vs before and spawn particles.
------------------------ */
function spawnMergesFromDiff(prev, next) {
// prev & next are 4x4 arrays
for (let r = 0; r < 4; r++) {
for (let c = 0; c < 4; c++) {
if (next[r][c] > 0 && prev[r][c] !== next[r][c]) {
// if new value appears that wasn't same in prev -> likely merged or moved; if it's > 2 we spawn small effect
if (next[r][c] >= 4) {
spawnMergeParticles(r, c, chooseColorForValue(next[r][c]));
const tileEl = document.getElementById(`${r}-${c}`);
if (tileEl) {
tileEl.classList.add("merge");
setTimeout(()=>tileEl.classList.remove("merge"), 260);
}
}
}
}
}
}
/* choose nice color for particle based on value */
function chooseColorForValue(n) {
if (n >= 2048) return "#ffd700";
if (n >= 1024) return "#00ffaa";
if (n >= 512) return "#ff00aa";
if (n >= 128) return "#5f00ff";
if (n >= 32) return "#ffaa00";
return "#00eaff";
}
/* We'll wrap move functions to produce prev snapshot, then spawn particles for merges detected */
function cloneBoard(b) {
const out = [];
for (let r = 0; r < 4; r++) out.push([...b[r]]);
return out;
}
/* Override move functions to spawn particles after move */
function moveLeft() {
const prev = cloneBoard(board);
let moved = false;
for (let r = 0; r < 4; r++) {
const { row: newRow } = slide(board[r]);
if (!arraysEqual(newRow, board[r])) moved = true;
board[r] = newRow;
}
if (moved) {
spawnMergesFromDiff(prev, board);
updateAfterMove();
}
return moved;
}
function moveRight() {
const prev = cloneBoard(board);
let moved = false;
for (let r = 0; r < 4; r++) {
let reversed = [...board[r]].reverse();
const { row: slid } = slide(reversed);
let newRow = slid.reverse();
if (!arraysEqual(newRow, board[r])) moved = true;
board[r] = newRow;
}
if (moved) {
spawnMergesFromDiff(prev, board);
updateAfterMove();
}
return moved;
}
function moveUp() {
const prev = cloneBoard(board);
let moved = false;
for (let c = 0; c < 4; c++) {
const col = [board[0][c], board[1][c], board[2][c], board[3][c]];
const { row: newCol } = slide(col);
for (let r = 0; r < 4; r++) {
if (board[r][c] !== newCol[r]) moved = true;
board[r][c] = newCol[r];
}
}
if (moved) {
spawnMergesFromDiff(prev, board);
updateAfterMove();
}
return moved;
}
function moveDown() {
const prev = cloneBoard(board);
let moved = false;
for (let c = 0; c < 4; c++) {
const col = [board[3][c], board[2][c], board[1][c], board[0][c]];
const { row: slid } = slide(col);
const newCol = slid.reverse();
for (let r = 0; r < 4; r++) {
if (board[r][c] !== newCol[r]) moved = true;
board[r][c] = newCol[r];
}
}
if (moved) {
spawnMergesFromDiff(prev, board);
updateAfterMove();
}
return moved;
}
/* ------------------------
End of file
------------------------ */