kelompok06-2048/Animation Register.js
Jevinca Marvella 12636e9676 Frontend
2025-11-15 14:26:53 +07:00

81 lines
2.2 KiB
JavaScript

// Particle System
const particlesContainer = document.getElementById('particles');
const particleCount = 150;
const particles = [];
class Particle {
constructor() {
this.element = document.createElement('div');
this.element.className = 'particle';
this.reset();
particlesContainer.appendChild(this.element);
}
reset() {
this.x = Math.random() * window.innerWidth;
this.y = Math.random() * window.innerHeight;
this.vx = (Math.random() - 0.5) * 1.2;
this.vy = (Math.random() - 0.5) * 1.2;
this.size = Math.random() * 3 + 2;
const colors = [
'#00d9ff', '#ff00ff', '#00ffff',
'#ff0080', '#9d00ff', '#00ff88'
];
const color = colors[Math.floor(Math.random() * colors.length)];
this.element.style.background = color;
this.element.style.boxShadow = `0 0 15px ${color}`;
this.element.style.width = `${this.size}px`;
this.element.style.height = `${this.size}px`;
this.updatePosition();
}
updatePosition() {
this.element.style.left = `${this.x}px`;
this.element.style.top = `${this.y}px`;
}
move() {
this.x += this.vx;
this.y += this.vy;
if (this.x < -10) this.x = window.innerWidth + 10;
if (this.x > window.innerWidth + 10) this.x = -10;
if (this.y < -10) this.y = window.innerHeight + 10;
if (this.y > window.innerHeight + 10) this.y = -10;
this.updatePosition();
}
}
// Create particles with even distribution
const cols = 15;
const rows = 10;
let particleIndex = 0;
for (let i = 0; i < rows; i++) {
for (let j = 0; j < cols; j++) {
if (particleIndex >= particleCount) break;
const particle = new Particle();
// Even distribution + slight random offset
particle.x = (j / cols) * window.innerWidth + (Math.random() - 0.5) * 100;
particle.y = (i / rows) * window.innerHeight + (Math.random() - 0.5) * 100;
particle.updatePosition();
particles.push(particle);
particleIndex++;
}
if (particleIndex >= particleCount) break;
}
// Animate
function animate() {
particles.forEach(p => p.move());
requestAnimationFrame(animate);
}
animate();