kelompok06-2048/2048.js
Jevinca Marvella ed1d0adb22 2048
2025-11-18 12:45:48 +07:00

312 lines
7.8 KiB
JavaScript

let board = [];
let score = 0;
// --- Audio setup ---
const audio = {
bg: new Audio("bgmusic.mp3"),
pop: new Audio("pop.mp3"),
merge: new Audio("merge.wav")
};
// lower default volumes
audio.bg.volume = 0.25;
audio.pop.volume = 0.9;
audio.merge.volume = 0.9;
audio.bg.loop = true;
// try to play background music; may be blocked until user interaction
function tryPlayBg() {
audio.bg.play().catch(() => {
// autoplay blocked — will try again on first user keypress or click
const unlock = () => {
audio.bg.play().catch(() => {});
window.removeEventListener("keydown", unlock);
window.removeEventListener("click", unlock);
};
window.addEventListener("keydown", unlock, { once: true });
window.addEventListener("click", unlock, { once: true });
});
}
// --- DOM ready: setup board and initial tiles ---
document.addEventListener("DOMContentLoaded", () => {
setupBoard();
addNewTile();
addNewTile();
tryPlayBg();
// keyboard controls (also used to unlock audio)
document.addEventListener("keydown", handleKey);
});
// ----------------------------
// SETUP BOARD (render tiles ONCE)
// ----------------------------
function setupBoard() {
board = [];
score = 0;
updateScore();
const container = document.getElementById("board");
if (!container) {
console.error("Board element not found (#board).");
return;
}
// empty container and create fixed 4x4 cells
container.innerHTML = "";
for (let r = 0; r < 4; r++) {
board[r] = [];
for (let c = 0; c < 4; c++) {
board[r][c] = 0;
const tile = document.createElement("div");
tile.id = `${r}-${c}`;
tile.className = "tile"; // base class only
// ensure box sizing not influenced by text nodes
tile.style.boxSizing = "border-box";
container.appendChild(tile);
}
}
}
// ----------------------------
// UPDATE UI FOR SINGLE TILE
// ----------------------------
function updateTile(row, col, num) {
const tile = document.getElementById(`${row}-${col}`);
if (!tile) return;
// reset classes to base
tile.className = "tile";
// force reflow to allow re-adding 'new' animation class reliably
void tile.offsetWidth;
if (num > 0) {
tile.textContent = num;
// add tile class for color (expects classes like tile-2, tile-4, ...)
tile.classList.add("tile-" + num);
// make numbers visually white-neon glow if desired:
// ensure text is centered by CSS; no inline style needed
} else {
tile.textContent = "";
}
}
// updates entire board DOM from board array
function refreshBoard() {
for (let r = 0; r < 4; r++) {
for (let c = 0; c < 4; c++) {
updateTile(r, c, board[r][c]);
}
}
updateScore();
}
// ----------------------------
// SCORE UI
// ----------------------------
function updateScore() {
const el = document.getElementById("score");
if (el) el.textContent = score;
}
// ----------------------------
// ADD NEW TILE (value 2, play pop sound + animation)
// ----------------------------
function addNewTile() {
const empty = [];
for (let r = 0; r < 4; r++) {
for (let c = 0; c < 4; c++) {
if (board[r][c] === 0) empty.push({ r, c });
}
}
if (empty.length === 0) return false;
const spot = empty[Math.floor(Math.random() * empty.length)];
board[spot.r][spot.c] = 2;
const tile = document.getElementById(`${spot.r}-${spot.c}`);
if (tile) {
tile.classList.add("new");
// play pop sound
playSound(audio.pop);
// remove 'new' class after animation completes to keep DOM tidy
tile.addEventListener("animationend", function handler() {
tile.classList.remove("new");
tile.removeEventListener("animationend", handler);
});
// update text/color
updateTile(spot.r, spot.c, 2);
} else {
// fallback
updateTile(spot.r, spot.c, 2);
}
return true;
}
// helper to play sound safely
function playSound(soundObj) {
try {
soundObj.currentTime = 0;
soundObj.play().catch(() => {
// suppressed (autoplay or other)
});
} catch (e) { /* ignore */ }
}
// ----------------------------
// INPUT HANDLING
// ----------------------------
function handleKey(e) {
let moved = false;
if (e.key === "ArrowLeft") moved = moveLeft();
else if (e.key === "ArrowRight") moved = moveRight();
else if (e.key === "ArrowUp") moved = moveUp();
else if (e.key === "ArrowDown") moved = moveDown();
if (moved) {
// after a successful move: add tile, refresh board, play bg or unlock
addNewTile();
refreshBoard();
}
}
// ---------- MOVE HELPERS ----------
function filterZero(row) {
return row.filter(n => n !== 0);
}
function slide(row) {
// row is an array of length 4
row = filterZero(row);
let mergedThisMove = false;
for (let i = 0; i < row.length - 1; i++) {
if (row[i] === row[i + 1]) {
row[i] = row[i] * 2;
// play merge sound and vibrate
playSound(audio.merge);
if (navigator.vibrate) navigator.vibrate(30);
score += row[i];
row[i + 1] = 0;
mergedThisMove = true;
}
}
row = filterZero(row);
while (row.length < 4) row.push(0);
return { row, merged: mergedThisMove };
}
// Compare arrays helper
function arraysEqual(a, b) {
return a.length === b.length && a.every((v, i) => v === b[i]);
}
function moveLeft() {
let moved = false;
for (let r = 0; r < 4; r++) {
const { row: newRow } = slide(board[r]);
if (!arraysEqual(newRow, board[r])) moved = true;
board[r] = newRow;
}
if (moved) updateAfterMove();
return moved;
}
function moveRight() {
let moved = false;
for (let r = 0; r < 4; r++) {
let reversed = [...board[r]].reverse();
const { row: slid } = slide(reversed);
let newRow = slid.reverse();
if (!arraysEqual(newRow, board[r])) moved = true;
board[r] = newRow;
}
if (moved) updateAfterMove();
return moved;
}
function moveUp() {
let moved = false;
for (let c = 0; c < 4; c++) {
const col = [board[0][c], board[1][c], board[2][c], board[3][c]];
const { row: newCol } = slide(col);
for (let r = 0; r < 4; r++) {
if (board[r][c] !== newCol[r]) moved = true;
board[r][c] = newCol[r];
}
}
if (moved) updateAfterMove();
return moved;
}
function moveDown() {
let moved = false;
for (let c = 0; c < 4; c++) {
const col = [board[3][c], board[2][c], board[1][c], board[0][c]];
const { row: slid } = slide(col);
const newCol = slid.reverse();
for (let r = 0; r < 4; r++) {
if (board[r][c] !== newCol[r]) moved = true;
board[r][c] = newCol[r];
}
}
if (moved) updateAfterMove();
return moved;
}
function updateAfterMove() {
// update all tiles now (this keeps sizes stable)
refreshBoard();
// update score DOM
updateScore();
// small debounce is not required—moves are sequential
}
// ----------------------------
// RESTART & HOME
// ----------------------------
function restartGame() {
setupBoard();
addNewTile();
addNewTile();
refreshBoard();
}
function goHome() {
// stops music to prevent continuing on homepage
try { audio.bg.pause(); audio.bg.currentTime = 0; } catch (e) {}
window.location.href = "Homepage.html";
}
// ----------------------------
// OPTIONAL: touch swipe for mobile
// ----------------------------
let touchStartX = 0;
let touchStartY = 0;
document.addEventListener("touchstart", function (e) {
const t = e.touches[0];
touchStartX = t.clientX;
touchStartY = t.clientY;
}, { passive: true });
document.addEventListener("touchend", function (e) {
const t = e.changedTouches[0];
const dx = t.clientX - touchStartX;
const dy = t.clientY - touchStartY;
if (Math.abs(dx) > Math.abs(dy) && Math.abs(dx) > 30) {
if (dx > 0) moveRight() && addNewTile() && refreshBoard();
else moveLeft() && addNewTile() && refreshBoard();
} else if (Math.abs(dy) > 30) {
if (dy > 0) moveDown() && addNewTile() && refreshBoard();
else moveUp() && addNewTile() && refreshBoard();
}
}, { passive: true });