245 lines
5.3 KiB
JavaScript
245 lines
5.3 KiB
JavaScript
var board;
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var score = 0;
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var rows = 4;
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var columns = 4;
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var gameOver = false;
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window.onload = function () {
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setGame();
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document.getElementById("replayBtn").addEventListener("click", restartGame);
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};
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function setGame() {
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board = [
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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];
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score = 0;
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gameOver = false;
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document.getElementById("score").innerText = score;
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document.getElementById("board").innerHTML = "";
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for (let r = 0; r < rows; r++) {
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for (let c = 0; c < columns; c++) {
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let tile = document.createElement("div");
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tile.id = r.toString() + "-" + c.toString();
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let num = board[r][c];
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updateTile(tile, num);
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document.getElementById("board").append(tile);
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}
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}
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setTwo();
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setTwo();
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}
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function restartGame() {
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document.getElementById("gameOverOverlay").style.display = "none";
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setGame();
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}
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function updateTile(tile, num) {
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tile.innerText = "";
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tile.classList.value = "";
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tile.classList.add("tile");
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if (num > 0) {
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tile.innerText = num.toString();
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if (num <= 4096) {
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tile.classList.add("x" + num.toString());
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} else {
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tile.classList.add("x8192");
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}
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}
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}
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document.addEventListener("keyup", (e) => {
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if (gameOver) return;
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let moved = false;
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if (e.code == "ArrowLeft") {
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moved = slideLeft();
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} else if (e.code == "ArrowRight") {
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moved = slideRight();
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} else if (e.code == "ArrowUp") {
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moved = slideUp();
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} else if (e.code == "ArrowDown") {
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moved = slideDown();
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}
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// Only add new tile if board actually moved
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if (moved) {
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setTwo();
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document.getElementById("score").innerText = score;
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}
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});
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function filterZero(row) {
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return row.filter((num) => num != 0);
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}
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function slide(row) {
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row = filterZero(row);
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for (let i = 0; i < row.length - 1; i++) {
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if (row[i] == row[i + 1]) {
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row[i] *= 2;
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row[i + 1] = 0;
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score += row[i];
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}
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}
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row = filterZero(row);
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while (row.length < columns) {
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row.push(0);
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}
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return row;
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}
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function slideLeft() {
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let moved = false;
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for (let r = 0; r < rows; r++) {
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let row = board[r];
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let original = [...row];
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row = slide(row);
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board[r] = row;
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// Check if board changed
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if (JSON.stringify(original) !== JSON.stringify(row)) {
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moved = true;
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}
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for (let c = 0; c < columns; c++) {
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let tile = document.getElementById(r.toString() + "-" + c.toString());
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let num = board[r][c];
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updateTile(tile, num);
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}
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}
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return moved;
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}
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function slideRight() {
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let moved = false;
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for (let r = 0; r < rows; r++) {
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let row = board[r];
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let original = [...row];
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row.reverse();
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row = slide(row);
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board[r] = row.reverse();
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// Check if board changed
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if (JSON.stringify(original) !== JSON.stringify(board[r])) {
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moved = true;
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}
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for (let c = 0; c < columns; c++) {
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let tile = document.getElementById(r.toString() + "-" + c.toString());
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let num = board[r][c];
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updateTile(tile, num);
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}
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}
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return moved;
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}
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function slideUp() {
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let moved = false;
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for (let c = 0; c < columns; c++) {
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let row = [board[0][c], board[1][c], board[2][c], board[3][c]];
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let original = [...row];
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row = slide(row);
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// Check if board changed
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if (JSON.stringify(original) !== JSON.stringify(row)) {
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moved = true;
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}
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for (let r = 0; r < rows; r++) {
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board[r][c] = row[r];
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let tile = document.getElementById(r.toString() + "-" + c.toString());
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let num = board[r][c];
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updateTile(tile, num);
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}
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}
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return moved;
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}
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function slideDown() {
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let moved = false;
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for (let c = 0; c < columns; c++) {
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let row = [board[0][c], board[1][c], board[2][c], board[3][c]];
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let original = [...row];
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row.reverse();
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row = slide(row);
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row.reverse();
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// Check if board changed
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if (JSON.stringify(original) !== JSON.stringify(row)) {
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moved = true;
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}
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for (let r = 0; r < rows; r++) {
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board[r][c] = row[r];
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let tile = document.getElementById(r.toString() + "-" + c.toString());
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let num = board[r][c];
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updateTile(tile, num);
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}
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}
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return moved;
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}
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function setTwo() {
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if (!hasEmptyTile()) {
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checkGameOver();
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return;
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}
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let found = false;
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while (!found) {
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let r = Math.floor(Math.random() * rows);
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let c = Math.floor(Math.random() * columns);
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if (board[r][c] == 0) {
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board[r][c] = 2;
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let tile = document.getElementById(r.toString() + "-" + c.toString());
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tile.innerText = "2";
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tile.classList.add("x2");
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found = true;
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}
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}
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}
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function hasEmptyTile() {
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for (let r = 0; r < rows; r++) {
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for (let c = 0; c < columns; c++) {
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if (board[r][c] == 0) {
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return true;
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}
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}
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}
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return false;
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}
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function checkGameOver() {
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// Check if any moves are possible
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for (let r = 0; r < rows; r++) {
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for (let c = 0; c < columns; c++) {
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// Check right
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if (c < columns - 1 && board[r][c] == board[r][c + 1]) {
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return;
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}
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// Check down
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if (r < rows - 1 && board[r][c] == board[r + 1][c]) {
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return;
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}
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}
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}
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// No moves available - game over
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gameOver = true;
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showGameOver();
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}
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function showGameOver() {
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document.getElementById("finalScore").innerText = score;
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document.getElementById("gameOverOverlay").style.display = "flex";
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}
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