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227
game.php
227
game.php
@ -4,15 +4,12 @@ if (!isset($_SESSION['user'])) {
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header("Location: index.php");
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exit;
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}
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$username = $_SESSION['user'];
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// koneksi db
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$conn = new mysqli("localhost", "root", "", "dodge_game");
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// Ambil skin user dari database
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$q = $conn->query("SELECT skin FROM users WHERE username='$username'");
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$skinColor = $q->fetch_assoc()["skin"];
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// Daftar warna skin
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$skinList = [
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"cyan" => "#00ffff",
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@ -21,16 +18,13 @@ $skinList = [
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"purple" => "#ff55ff",
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"green" => "#33ff55"
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];
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// Warna player yang dipakai
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$playerColor = $skinList[$skinColor];
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?>
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<!DOCTYPE html>
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<html>
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<head>
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<title>Hindari Block</title>
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<title>Hindari Block Multi</title>
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<style>
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body {
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font-family: Arial;
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@ -40,13 +34,11 @@ $playerColor = $skinList[$skinColor];
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margin: 0;
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display: flex;
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}
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#gameWrapper {
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width: 75%;
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padding: 20px;
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text-align: center;
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}
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#gameArea {
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width: 400px;
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height: 500px;
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@ -57,28 +49,22 @@ $playerColor = $skinList[$skinColor];
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border-radius: 10px;
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box-shadow: 0 0 10px #000;
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}
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#player {
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width: 40px;
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height: 40px;
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background: <?= $playerColor ?>;
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position: absolute;
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bottom: 10px;
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left: 180px;
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border-radius: 8px;
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}
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#block {
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width: 40px;
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height: 40px;
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background: <?= $playerColor ?>;
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position: absolute;
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bottom: 10px;
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left: 180px;
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border-radius: 8px;
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}
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.block {
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width: 40px;
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height: 40px;
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background: red;
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position: absolute;
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top: -40px;
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left: 180px;
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border-radius: 8px;
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}
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#leaderboard {
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width: 25%;
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padding: 20px;
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@ -86,17 +72,14 @@ $playerColor = $skinList[$skinColor];
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border-left: 2px solid #333;
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height: 100vh;
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}
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table {
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width: 100%;
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border-collapse: collapse;
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}
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th, td {
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padding: 8px;
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border-bottom: 1px solid #333;
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}
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/* ===== POPUP GAME OVER ===== */
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#gameOverPopup {
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display: none;
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@ -109,7 +92,6 @@ $playerColor = $skinList[$skinColor];
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justify-content: center;
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align-items: center;
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}
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.popup-box {
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background: #222;
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padding: 25px;
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@ -118,7 +100,6 @@ $playerColor = $skinList[$skinColor];
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width: 300px;
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box-shadow: 0 0 10px #000;
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}
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.popup-box button {
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margin-top: 15px;
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padding: 10px;
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@ -127,32 +108,20 @@ $playerColor = $skinList[$skinColor];
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cursor: pointer;
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font-size: 16px;
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border-radius: 6px;
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}
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#btnRestart {
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background: #00d37e;
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}
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#btnLmenu {
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background: #00d37e;
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}
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</style>
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</head>
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<body>
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<div id="gameWrapper">
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<h1>Hindari Block</h1>
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<h1>Hindari Block Multi</h1>
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<p>Player: <b><?= $username ?></b></p>
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<div class="score-box">Score: <span id="score">0</span></div>
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<div id="gameArea">
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<div id="player"></div>
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<div id="block"></div>
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</div>
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<p>Credits: Haekal Adi Rendra & Gerrad</p>
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</div>
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<div id="leaderboard">
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<h2>Leaderboard</h2>
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<table>
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@ -160,7 +129,6 @@ $playerColor = $skinList[$skinColor];
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<th>User</th>
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<th>Score</th>
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</tr>
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<?php
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$result = $conn->query("SELECT username, score FROM leaderboard ORDER BY score DESC LIMIT 20");
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while ($row = $result->fetch_assoc()) {
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@ -175,121 +143,174 @@ $playerColor = $skinList[$skinColor];
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<div class="popup-box">
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<h2>Game Over</h2>
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<p>Score Kamu: <span id="finalScore"></span></p>
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<button id="btnRestart">New Game</button>
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<button id="btnmenu">Menu</button>
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</div>
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</div>
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<audio id="soundMove" src="assets/sound/move.wav"></audio>
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<audio id="soundScore" src="assets/sound/score.wav"></audio>
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<audio id="soundGameOver" src="assets/sound/gameover.wav"></audio>
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<script>
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let currentUser = "<?= $username ?>";
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</script>
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<script>
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// ========= GAME SCRIPT ==========
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// ========= AUDIO =========
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const soundMove = document.getElementById("soundMove");
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const soundScore = document.getElementById("soundScore");
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const soundGameOver = document.getElementById("soundGameOver");
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// ========= GAME VARIABLES =========
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const player = document.getElementById("player");
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const block = document.getElementById("block");
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const gameArea = document.getElementById("gameArea");
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let score = 0;
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let gameRunning = true;
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let blockSpeed = 2;
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const maxBlockSpeed = 14;
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let blocks = [];
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document.addEventListener("keydown", e => {
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// ========= CREATE MULTIPLE BLOCKS AT ONCE =========
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function spawnBlocks() {
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if (!gameRunning) return;
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let left = parseInt(window.getComputedStyle(player).getPropertyValue("left"));
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// Tentukan jumlah block yang akan muncul (1–3)
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let blockCount = 1;
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if (score >= 300) blockCount = Math.floor(Math.random() * 2) + 2; // 2–3
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else if (score >= 150) blockCount = Math.floor(Math.random() * 2) + 1; // 1–2
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else if (score >= 50) blockCount = Math.random() < 0.3 ? 2 : 1; // 30% chance 2 block
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// score < 50 → selalu 1
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const usedPositions = []; // agar tidak tumpang tindih
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for (let i = 0; i < blockCount; i++) {
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let leftPos;
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let attempts = 0;
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do {
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leftPos = Math.floor(Math.random() * 10) * 40; // grid: 0,40,80,...,360
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attempts++;
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} while (usedPositions.includes(leftPos) && attempts < 20);
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if (attempts >= 20) continue; // skip jika terlalu sulit cari posisi
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usedPositions.push(leftPos);
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let newBlock = document.createElement("div");
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newBlock.classList.add("block");
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newBlock.style.top = "-60px";
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newBlock.style.left = leftPos + "px";
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gameArea.appendChild(newBlock);
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blocks.push(newBlock);
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}
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}
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// ========= PLAYER MOVEMENT (grid 40px) =========
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document.addEventListener("keydown", e => {
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if (!gameRunning) return;
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let left = parseInt(player.style.left) || 180;
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if (e.key === "ArrowLeft" && left > 0) {
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player.style.left = (left - 20) + "px";
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player.style.left = (left - 40) + "px";
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soundMove.currentTime = 0;
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soundMove.play();
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}
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if (e.key === "ArrowRight" && left < 360) {
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player.style.left = (left + 20) + "px";
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player.style.left = (left + 40) + "px";
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soundMove.currentTime = 0;
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soundMove.play();
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}
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});
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// ========= UPDATE SPEED =========
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function updateBlockSpeed() {
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blockSpeed = 2 + Math.floor(score / 18);
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if (blockSpeed > maxBlockSpeed) blockSpeed = maxBlockSpeed;
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}
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let blockSpeed = 5; // kecepatan awal block
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// ========= SPAWN INTERVAL (dinamis) =========
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let spawnDelay = 1400;
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function startSpawner() {
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spawnBlocks(); // spawn pertama
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setInterval(() => {
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if (gameRunning) {
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spawnBlocks();
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// Percepat spawn sesuai score
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if (score >= 400) spawnDelay = 400;
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else if (score >= 300) spawnDelay = 500;
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else if (score >= 200) spawnDelay = 600;
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else if (score >= 100) spawnDelay = 800;
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else if (score >= 50) spawnDelay = 1000;
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}
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}, spawnDelay);
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}
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startSpawner();
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// Spawn tambahan di awal agar langsung ramai
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setTimeout(() => spawnBlocks(), 800);
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setTimeout(() => spawnBlocks(), 1600);
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// ========= GAME LOOP =========
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function fall() {
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if (!gameRunning) return;
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let blockTop = parseInt(window.getComputedStyle(block).getPropertyValue("top"));
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let blockLeft = parseInt(window.getComputedStyle(block).getPropertyValue("left"));
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let playerLeft = parseInt(window.getComputedStyle(player).getPropertyValue("left"));
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const playerLeft = parseInt(player.style.left) || 180;
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// TABRAKAN
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if (blockTop > 450 && Math.abs(blockLeft - playerLeft) < 40) {
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gameRunning = false;
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soundGameOver.play();
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saveScore(score);
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showGameOver(score);
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return;
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}
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blocks = blocks.filter(block => {
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let top = parseInt(block.style.top || -60);
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let left = parseInt(block.style.left);
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// Jika block sudah jatuh ke bawah
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if (blockTop > 500) {
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block.style.top = "-40px";
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block.style.left = Math.floor(Math.random() * 360) + "px";
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score++;
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document.getElementById("score").innerText = score;
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top += blockSpeed;
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block.style.top = top + "px";
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// ======== TINGKATKAN KECEPATAN BLOCK BERDASARKAN SCORE ========
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if (score === 15) blockSpeed = 7;
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if (score === 25) blockSpeed = 8;
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if (score === 35) blockSpeed = 10;
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if (score === 45) blockSpeed = 12;
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if (score === 60) blockSpeed = 14;
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if (score === 80) blockSpeed = 16;
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if (score === 100) blockSpeed = 18;
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// Collision
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if (top >= 450 && top <= 490 && Math.abs(left - playerLeft) < 40) {
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gameRunning = false;
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soundGameOver.play();
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saveScore(score);
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showGameOver(score);
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return false;
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}
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soundScore.currentTime = 0;
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soundScore.play();
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} else {
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block.style.top = (blockTop + blockSpeed) + "px";
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}
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// Lolos bawah
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if (top > 550) {
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score += 10;
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document.getElementById("score").innerText = score;
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updateBlockSpeed();
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soundScore.currentTime = 0;
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soundScore.play();
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block.remove();
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return false;
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}
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return true;
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});
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requestAnimationFrame(fall);
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}
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fall();
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// ================== SIMPAN SKOR KE SERVER ==================
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// ========= SAVE SCORE =========
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function saveScore(finalScore) {
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fetch("save_score.php", {
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method: "POST",
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headers: { "Content-Type": "application/x-www-form-urlencoded" },
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body: "username=" + currentUser + "&score=" + finalScore
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body: "username=" + encodeURIComponent(currentUser) + "&score=" + finalScore
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});
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}
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// ================== POPUP GAME OVER ==================
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// ========= GAME OVER POPUP =========
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const popup = document.getElementById("gameOverPopup");
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const finalScoreText = document.getElementById("finalScore");
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const btnRestart = document.getElementById("btnRestart");
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const btnmenu = document.getElementById("btnmenu");
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document.getElementById("btnRestart").onclick = () => location.reload();
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document.getElementById("btnmenu").onclick = () => location.href = "menu.php";
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function showGameOver(finalScore) {
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finalScoreText.textContent = finalScore;
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popup.style.display = "flex";
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}
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btnRestart.onclick = () => {
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window.location.reload();
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};
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btnmenu.onclick = () => {
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window.location.href = "menu.php";
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};
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</script>
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</body>
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</html>
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</html>
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