revisi js dan css
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cliff.css
221
cliff.css
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:root{--bg:#0b1220;--card:#ffffff;--muted:#9aa6b2;--accent:#0abf5b}
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/* ==============================
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*{box-sizing:border-box;font-family:Inter,ui-sans-serif,system-ui,Segoe UI,Roboto,Arial}
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BASE TABLE LAYOUT
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body{margin:0;min-height:100vh;background:linear-gradient(180deg,#08101a 0%, #0c1620 100%);color:var(--card);display:flex;align-items:center;justify-content:center;padding:24px}
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================================*/
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.table{width:960px;max-width:98vw;background:linear-gradient(180deg,#072029,#0a2530);border-radius:14px;padding:20px;box-shadow:0 10px 40px rgba(2,6,12,.6)}
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body {
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header{display:flex;align-items:center;justify-content:space-between;margin-bottom:12px}
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margin: 0;
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header h1{font-size:20px;margin:0}
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padding: 0;
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.controls{display:flex;gap:10px;align-items:center}
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background: #0b6528;
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font-family: Arial, sans-serif;
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color: white;
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display: flex;
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justify-content: center;
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}
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.info{display:flex;gap:12px;align-items:center}
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.table {
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.chip{background:#072a1f;padding:8px 12px;border-radius:12px;color:var(--muted);font-weight:600}
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width: 900px;
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.bet{display:flex;gap:8px;align-items:center}
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margin-top: 20px;
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input[type=number]{width:90px;padding:6px;border-radius:8px;border:1px solid rgba(255,255,255,.06);background:transparent;color:var(--card)}
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background: #134b2f;
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button{background:var(--accent);border:none;padding:8px 12px;border-radius:10px;font-weight:700;color:#02220f;cursor:pointer}
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padding: 20px;
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button.secondary{background:transparent;border:1px solid rgba(255,255,255,.06);color:var(--card)}
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border-radius: 15px;
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main{display:grid;grid-template-columns:1fr 1fr;gap:14px}
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box-shadow: 0 0 20px #000a;
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.board{padding:14px;background:linear-gradient(180deg, rgba(255,255,255,.02), rgba(255,255,255,.01));border-radius:12px;min-height:220px}
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}
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.section-title{color:var(--muted);font-size:12px;margin-bottom:6px}
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.hand{display:flex;gap:10px;align-items:flex-end}
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header {
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.card{width:86px;height:120px;border-radius:8px;background:white;color:#000;display:flex;flex-direction:column;justify-content:space-between;padding:8px;font-weight:800;box-shadow:0 6px 18px rgba(0,0,0,.35)}
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text-align: center;
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.card.red{color:#b22222}
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margin-bottom: 20px;
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.card.back{background:linear-gradient(180deg,#0a76b9,#094e7a);color:#fff;font-weight:700;display:flex;align-items:center;justify-content:center}
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}
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.values{margin-top:8px;color:var(--muted);font-weight:700}
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.actions{display:flex;gap:8px;margin-top:12px}
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.controls {
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.message{margin-top:10px;color:var(--muted)}
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display: flex;
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footer{margin-top:12px;text-align:center;color:var(--muted);font-size:13px}
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justify-content: space-between;
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@media(max-width:700px){.hand{overflow:auto;padding-bottom:8px}.card{min-width:72px;width:72px;height:100px}}
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margin-top: 10px;
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}
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.info {
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display: flex;
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gap: 15px;
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}
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.chip {
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background: #222;
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padding: 8px 14px;
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border-radius: 10px;
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font-weight: bold;
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}
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.bet {
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display: flex;
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gap: 10px;
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}
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.bet input {
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width: 80px;
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padding: 6px;
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font-size: 16px;
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border-radius: 6px;
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border: none;
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}
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button {
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padding: 7px 14px;
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font-size: 16px;
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border: none;
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background: #28a745;
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color: white;
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border-radius: 8px;
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cursor: pointer;
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}
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button.secondary {
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background: #dc3545;
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}
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button:hover {
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filter: brightness(1.15);
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}
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/* ==============================
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MAIN BOARD
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================================*/
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main {
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display: flex;
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justify-content: space-between;
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}
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.board {
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width: 48%;
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background: #0d3d23;
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padding: 15px;
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border-radius: 15px;
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text-align: center;
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box-shadow: inset 0 0 10px #000a;
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}
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.section-title {
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font-size: 24px;
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margin-bottom: 10px;
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font-weight: bold;
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}
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/* ==============================
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CARDS
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================================*/
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.hand {
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display: flex;
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justify-content: center;
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gap: 10px;
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min-height: 120px;
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margin-bottom: 10px;
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}
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.card {
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width: 70px;
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height: 100px;
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background: white;
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color: black;
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border-radius: 10px;
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display: flex;
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flex-direction: column;
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justify-content: space-between;
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padding: 8px;
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font-size: 20px;
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box-shadow: 0 0 5px #000;
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}
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.card.red {
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color: red;
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}
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.card.back {
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background: #222;
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color: white;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.values {
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font-size: 20px;
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margin-top: 5px;
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font-weight: bold;
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}
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/* ==============================
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ACTION BUTTONS
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================================*/
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.actions {
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margin-top: 10px;
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display: flex;
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justify-content: center;
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gap: 15px;
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}
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/* ==============================
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MESSAGE (WIN/LOSE)
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================================*/
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#message {
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font-size: 28px;
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font-weight: bold;
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margin-top: 15px;
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min-height: 40px;
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text-shadow: none;
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}
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/* WIN EFFECT */
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.win {
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color: #00ff55;
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animation: glowWin 1s ease-in-out infinite alternate;
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}
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@keyframes glowWin {
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from { text-shadow: 0 0 10px #00ff55; }
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to { text-shadow: 0 0 20px #55ff88; }
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}
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/* LOSE EFFECT */
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.lose {
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color: #ff3333;
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animation: glowLose 1s ease-in-out infinite alternate;
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}
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@keyframes glowLose {
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from { text-shadow: 0 0 10px #ff3333; }
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to { text-shadow: 0 0 20px #ff7777; }
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}
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/* TIE (no class = normal text) */
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footer {
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margin-top: 20px;
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text-align: center;
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opacity: .8;
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font-size: 14px;
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}
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254
ody git.js
254
ody git.js
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// Simple Blackjack implementation
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// SET MESSAGE (WIN/LOSE)
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const SUITS = ['♠','♥','♦','♣'];
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function setMessage(text, status){
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const RANKS = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
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messageEl.textContent = text;
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messageEl.className = status; // 'win', 'lose', atau '' (tie)
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}
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// DOM
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// Simple Blackjack implementation
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const dealerHandEl = document.getElementById('dealer-hand');
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const SUITS = ['♠','♥','♦','♣'];
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const playerHandEl = document.getElementById('player-hand');
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const RANKS = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
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const dealerValueEl = document.getElementById('dealer-value');
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const playerValueEl = document.getElementById('player-value');
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const balanceEl = document.getElementById('balance');
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const betInput = document.getElementById('bet-input');
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const betBtn = document.getElementById('bet-btn');
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const currentBetEl = document.getElementById('current-bet');
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const hitBtn = document.getElementById('hit');
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const standBtn = document.getElementById('stand');
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const doubleBtn = document.getElementById('double');
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const newRoundBtn = document.getElementById('new-round');
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const messageEl = document.getElementById('message');
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let deck = [];
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// DOM
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let dealer = [];
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const dealerHandEl = document.getElementById('dealer-hand');
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let player = [];
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const playerHandEl = document.getElementById('player-hand');
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let dealerHidden = true;
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const dealerValueEl = document.getElementById('dealer-value');
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let balance = 1000;
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const playerValueEl = document.getElementById('player-value');
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let currentBet = 0;
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const balanceEl = document.getElementById('balance');
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let inRound = false;
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const betInput = document.getElementById('bet-input');
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const betBtn = document.getElementById('bet-btn');
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const currentBetEl = document.getElementById('current-bet');
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const hitBtn = document.getElementById('hit');
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const standBtn = document.getElementById('stand');
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const doubleBtn = document.getElementById('double');
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const newRoundBtn = document.getElementById('new-round');
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const messageEl = document.getElementById('message');
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function makeDeck(){
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let deck = [];
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let dealer = [];
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let player = [];
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let dealerHidden = true;
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let balance = 1000;
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let currentBet = 0;
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let inRound = false;
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function makeDeck(){
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deck = [];
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deck = [];
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for(const s of SUITS){
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for(const s of SUITS){
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for(const r of RANKS){
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for(const r of RANKS){
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deck.push({suit:s,rank:r});
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deck.push({suit:s,rank:r});
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}
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}
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}
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}
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}
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}
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function shuffle(){
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function shuffle(){
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for(let i=deck.length-1;i>0;i--){
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for(let i=deck.length-1;i>0;i--){
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const j = Math.floor(Math.random()*(i+1));
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const j = Math.floor(Math.random()*(i+1));
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[deck[i],deck[j]] = [deck[j],deck[i]];
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[deck[i],deck[j]] = [deck[j],deck[i]];
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}
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}
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}
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}
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function cardValue(card){
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function cardValue(card){
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const r = card.rank;
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const r = card.rank;
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if(r==='A') return [1,11];
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if(r==='A') return [1,11];
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if(['J','Q','K'].includes(r)) return [10];
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if(['J','Q','K'].includes(r)) return [10];
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return [parseInt(r,10)];
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return [parseInt(r,10)];
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}
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}
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function handValues(hand){
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function handValues(hand){
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// returns best value <=21 or smallest if bust
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let totals = [0];
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let totals = [0];
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for(const c of hand){
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for(const c of hand){
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const vals = cardValue(c);
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const vals = cardValue(c);
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@ -59,113 +64,174 @@
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}
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}
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totals = Array.from(new Set(newTotals));
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totals = Array.from(new Set(newTotals));
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}
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}
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// separate <=21 and >21
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const valid = totals.filter(t=>t<=21);
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const valid = totals.filter(t=>t<=21);
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if(valid.length) return Math.max(...valid);
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if(valid.length) return Math.max(...valid);
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return Math.min(...totals);
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return Math.min(...totals);
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}
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}
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function renderHand(el,hand,hideFirst=false){
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function renderHand(el,hand,hideFirst=false){
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el.innerHTML='';
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el.innerHTML='';
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hand.forEach((c,i)=>{
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hand.forEach((c,i)=>{
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const div = document.createElement('div');
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const div = document.createElement('div');
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div.className='card'+(c.suit==='♥'||c.suit==='♦'?' red':'');
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div.className='card'+(c.suit==='♥'||c.suit==='♦'?' red':'');
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if(hideFirst && i===0){ div.className='card back'; div.textContent='TERSEMBUNYI'; }
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else{
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if(hideFirst && i===0){
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const top = document.createElement('div'); top.textContent = c.rank + ' ' + c.suit; // top-left
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div.className='card back';
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const bot = document.createElement('div'); bot.style.alignSelf='flex-end'; bot.textContent = c.rank + ' ' + c.suit; // bottom-right
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div.textContent='TERSEMBUNYI';
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div.appendChild(top); div.appendChild(bot);
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} else {
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}
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const top = document.createElement('div');
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el.appendChild(div);
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top.textContent = c.rank + ' ' + c.suit;
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});
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const bot = document.createElement('div');
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bot.style.alignSelf='flex-end';
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bot.textContent = c.rank + ' ' + c.suit;
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div.appendChild(top);
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div.appendChild(bot);
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}
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}
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function updateUI(){
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el.appendChild(div);
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});
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}
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function updateUI(){
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renderHand(dealerHandEl,dealer,dealerHidden);
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renderHand(dealerHandEl,dealer,dealerHidden);
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renderHand(playerHandEl,player,false);
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renderHand(playerHandEl,player,false);
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dealerValueEl.textContent = dealerHidden ? '??' : 'Nilai: '+handValues(dealer);
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dealerValueEl.textContent = dealerHidden ? '??' : 'Nilai: '+handValues(dealer);
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playerValueEl.textContent = 'Nilai: '+handValues(player);
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playerValueEl.textContent = 'Nilai: '+handValues(player);
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balanceEl.textContent = balance;
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balanceEl.textContent = balance;
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currentBetEl.textContent = currentBet;
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currentBetEl.textContent = currentBet;
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}
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}
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function startRound(){
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function startRound(){
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if(inRound) return;
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if(inRound) return;
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const bet = Number(betInput.value) || 0;
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const bet = Number(betInput.value) || 0;
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if(bet <=0 || bet > balance){ alert(' BANK TIDAK CUKUP! '); return; }
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if(bet <=0 || bet > balance){ alert(' BANK TIDAK CUKUP! '); return; }
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currentBet = bet; balance -= bet; inRound=true; dealerHidden=true; messageEl.textContent='';
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currentBet = bet;
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balance -= bet;
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inRound=true;
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dealerHidden=true;
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setMessage('', ''); // RESET MESSAGE
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makeDeck(); shuffle();
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makeDeck(); shuffle();
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dealer = [deck.pop(), deck.pop()];
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dealer = [deck.pop(), deck.pop()];
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player = [deck.pop(), deck.pop()];
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player = [deck.pop(), deck.pop()];
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// Check for natural blackjack
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updateUI();
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updateUI();
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// NATURAL BLACKJACK
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if(handValues(player)===21){
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if(handValues(player)===21){
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dealerHidden=false; updateUI();
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dealerHidden=false;
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updateUI();
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const dealerVal = handValues(dealer);
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const dealerVal = handValues(dealer);
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if(dealerVal===21){ // push
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||||||
balance += currentBet; messageEl.textContent = 'Tie (seri). Taruhan dikembalikan.';
|
if(dealerVal===21){
|
||||||
|
balance += currentBet;
|
||||||
|
setMessage('Tie (seri).', '');
|
||||||
} else {
|
} else {
|
||||||
// player blackjack 3:2
|
|
||||||
const payout = Math.floor(currentBet * 2.5);
|
const payout = Math.floor(currentBet * 2.5);
|
||||||
balance += payout; messageEl.textContent = 'Blackjack! You Win.';
|
balance += payout;
|
||||||
|
setMessage('Blackjack! You Win!', 'win');
|
||||||
}
|
}
|
||||||
inRound=false; currentBet=0; updateUI();
|
|
||||||
} else {
|
inRound=false;
|
||||||
|
currentBet=0;
|
||||||
updateUI();
|
updateUI();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function playerHit(){
|
||||||
|
if(!inRound) return;
|
||||||
|
|
||||||
|
player.push(deck.pop());
|
||||||
|
updateUI();
|
||||||
|
|
||||||
|
if(handValues(player) > 21){
|
||||||
|
dealerHidden=false;
|
||||||
|
setMessage('Bust! You Lose!', 'lose');
|
||||||
|
inRound=false;
|
||||||
|
currentBet=0;
|
||||||
|
updateUI();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function playerStand(){
|
||||||
|
if(!inRound) return;
|
||||||
|
|
||||||
|
dealerHidden=false;
|
||||||
|
|
||||||
|
while(handValues(dealer)<17){
|
||||||
|
dealer.push(deck.pop());
|
||||||
}
|
}
|
||||||
|
|
||||||
function playerHit(){
|
const pv = handValues(player);
|
||||||
if(!inRound) return; player.push(deck.pop()); updateUI();
|
const dv = handValues(dealer);
|
||||||
const val = handValues(player);
|
|
||||||
if(val>21){ // bust
|
if(dv>21 || pv>dv){
|
||||||
dealerHidden=false; messageEl.textContent='Bust! Dealer Win!'; inRound=false; currentBet=0; updateUI();
|
balance += currentBet*2;
|
||||||
}
|
setMessage('You Win!', 'win');
|
||||||
|
|
||||||
|
} else if(pv===dv){
|
||||||
|
balance += currentBet;
|
||||||
|
setMessage('Tie (seri).', '');
|
||||||
|
|
||||||
|
} else {
|
||||||
|
setMessage('You Lose!', 'lose');
|
||||||
}
|
}
|
||||||
|
|
||||||
function playerStand(){
|
inRound=false;
|
||||||
if(!inRound) return; dealerHidden=false; // reveal dealer
|
currentBet=0;
|
||||||
// dealer plays
|
updateUI();
|
||||||
while(handValues(dealer)<17){ dealer.push(deck.pop()); }
|
}
|
||||||
const pv = handValues(player); const dv = handValues(dealer);
|
|
||||||
if(dv>21 || pv>dv){ // player wins
|
|
||||||
const payout = currentBet*2; balance += payout; messageEl.textContent='You Win!';
|
|
||||||
} else if(pv===dv){ // push
|
|
||||||
balance += currentBet; messageEl.textContent='Tie (seri).';
|
|
||||||
} else { messageEl.textContent='Dealer Win!'; }
|
|
||||||
inRound=false; currentBet=0; updateUI();
|
|
||||||
}
|
|
||||||
|
|
||||||
function playerDouble(){
|
function playerDouble(){
|
||||||
if(!inRound) return;
|
if(!inRound) return;
|
||||||
if(balance < currentBet){ alert('Bank tidak cukup untuk double.'); return; }
|
if(balance < currentBet){ alert('Bank tidak cukup untuk double.'); return; }
|
||||||
// double: take exactly one card then stand
|
|
||||||
balance -= currentBet; currentBet = currentBet*2; player.push(deck.pop()); updateUI();
|
balance -= currentBet;
|
||||||
const val = handValues(player);
|
currentBet *= 2;
|
||||||
if(val>21){ dealerHidden=false; messageEl.textContent='Bust setelah double. Dealer Win!'; inRound=false; currentBet=0; updateUI(); return; }
|
|
||||||
playerStand();
|
player.push(deck.pop());
|
||||||
|
updateUI();
|
||||||
|
|
||||||
|
if(handValues(player)>21){
|
||||||
|
dealerHidden=false;
|
||||||
|
setMessage('Bust! You Lose!', 'lose');
|
||||||
|
inRound=false;
|
||||||
|
currentBet=0;
|
||||||
|
updateUI();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Events
|
playerStand();
|
||||||
betBtn.addEventListener('click', startRound);
|
}
|
||||||
hitBtn.addEventListener('click', playerHit);
|
|
||||||
standBtn.addEventListener('click', playerStand);
|
|
||||||
doubleBtn.addEventListener('click', playerDouble);
|
|
||||||
newRoundBtn.addEventListener('click', ()=>{
|
|
||||||
// reset everything
|
|
||||||
if(inRound){ if(!confirm('Masih dalam ronde. Ingin reset?')) return; }
|
|
||||||
balance = 1000; currentBet=0; inRound=false; dealer=[]; player=[]; deck=[]; dealerHidden=true; messageEl.textContent='Bank di-reset.'; updateUI();
|
|
||||||
});
|
|
||||||
|
|
||||||
// keyboard shortcuts
|
// EVENTS
|
||||||
window.addEventListener('keydown', e=>{
|
betBtn.addEventListener('click', startRound);
|
||||||
|
hitBtn.addEventListener('click', playerHit);
|
||||||
|
standBtn.addEventListener('click', playerStand);
|
||||||
|
doubleBtn.addEventListener('click', playerDouble);
|
||||||
|
|
||||||
|
newRoundBtn.addEventListener('click', ()=>{
|
||||||
|
if(inRound && !confirm('Masih dalam ronde. Reset?')) return;
|
||||||
|
balance = 1000;
|
||||||
|
currentBet=0;
|
||||||
|
inRound=false;
|
||||||
|
dealer=[];
|
||||||
|
player=[];
|
||||||
|
deck=[];
|
||||||
|
dealerHidden=true;
|
||||||
|
setMessage('Bank di-reset.', '');
|
||||||
|
updateUI();
|
||||||
|
});
|
||||||
|
|
||||||
|
// KEYBOARD
|
||||||
|
window.addEventListener('keydown', e=>{
|
||||||
if(e.key==='h') playerHit();
|
if(e.key==='h') playerHit();
|
||||||
if(e.key==='s') playerStand();
|
if(e.key==='s') playerStand();
|
||||||
if(e.key==='d') playerDouble();
|
if(e.key==='d') playerDouble();
|
||||||
if(e.key==='Enter') startRound();
|
if(e.key==='Enter') startRound();
|
||||||
});
|
});
|
||||||
|
|
||||||
// initial UI
|
updateUI();
|
||||||
updateUI();
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user